MGS 5 or Witcher 3?

Witcher 3 held my attention way more. Right now MGSV doesn't really seem like a true open world game to me. Maybe I'm playing it wrong.

I'd go for Witcher 3.

I'd say they're both open world. However one just does more with the "worldspace" than the other. The limitations in MGSV like limiting the area of operations work well in context of the game. However roaming the maps in free roam isn't that engaging as there isn't much there, just spaces between bases.
 
MGS5 is a dream to control and very fun to play.

But it's like a map of 6 bases and many minor, throw-away outposts strung along a series of completely empty, linear paths, with many dead ends if you're trying to take a shortcut. Beyond base capturing, nothing happens in the game. You'll spend 15 hours or more running or riding a horse back and forth to these bases, or spending the same amount of time trying to "fast travel." "Fast traveling," getting ammo and supply drops and even trying to get from mission to mission are serious down time.

I'm a gameplay > story guy, but MGS5 is a prime example of how an incredibly interesting gameplay engine can be put into such a dull and ceaselessly repetitive game. At this point it feels like I'm beating my head against a wall, doing the same things over and over with the promise of some kind of progress. Be it new weapons, some new narrative context, or by god even a new base to infiltrate ffs. But I suppose it helps if you're super into stealth, which I'm not, but I don't hate it. For example, Mad Max is extremely repetitive, but even that has more variety than MGSV and much less downtime, so I'm actively more engaged by it.

In Witcher 3 there's much more variety, plain and simple. Combat engine is less than stellar, but that's made up for with exploration and choice, if you're into RPG mechanics. So far for me, Witcher 3 >>> MGS5. MGS5 feels like a skeleton of what should be a much better game. I feel like Ground Zeroes was probably better.

Like, I don't hate MGS5, but I can't handle the repetition for too long. It's going to be slow going finishing it. If you care about story at all then it goes without saying that W3 is better, ofc, but that's not what I'm discussing here.
 
Seriously, turn off POIs. I've never once gone out of my way for something checklist/minor like a smugglers cache or a bandit camp. Instead, sometimes I'll find them on primary/secondary quests, or in between. Pacing is fantastic.

Duly noted, and will turn it off, thank you to all whove mentioned it!!
 
MGSV is probably the most satisfying open world game for me due to the excellent gameplay and challenge. Makes me feel accomplished when cleaning out outposts or large bases.

If you're more into fantasy stuff and interaction, the Witcher 3 isn't a bad choice either.
 
I loved Witcher 3 and im liking MGSV a lot now.

For me, the edge goes to W3 as I prefer more narrative driven stuff and I'm mixed on stealth gameplay.

Plus I think W3 is on sale for $40 a few places currently if you're in the U.S. Both are must plays, but with that I'd go W3 now and grab MGSV later when it's on sale and the servers are working better.
 
Witcher for world, story, depth.

MGS V for some of the best gameplay mechanics and emergency gameplay (barf) ever.
 
My favourite game? MGS: Snake Eater. My favourite franchise MGS. MGSV is a bad game and when the honeymoon period is over, you'll see more people saying this.

I am literally fuming at what Kojima has done to the MGS franchise. It's worse than SE with FF.

I'm enjoying the fuck out of the game and it's showing no signs of fading. Are you saying that MGSV is objectively bad, huh?
 
Witcher 3, for me one of the top 5 RPGs ever made. The standard against whom all future RPGs and open world games will be judged for a long time.
 
Both are huge and have immense value. What do you like more, tactical combat or with a variety of weapons or a fantastic cRPG with sword combat and limited magical abilities?

Almost all the fights in The Witcher are set encounters and you don't have to do much except hit square/triangle and occasionally use a sign (magic). Also lots of rolling away.

Compared to MGS5, where when approaching an outpost you can:

  • Sneak through and choke/tranq guys and fulton them out
  • Sneak through and execute everyone
  • Call in a mortar strike
  • Call in a support chopper ot mow everyone down
  • Full-on assault with a very large arsenal of weapons
  • Use buddies (Quiet, DD, Walker Gear) to eliminate enemies
  • Tank.

That said, in terms of storytelling and storyline decisions, Witcher 3 eats MGS5's lunch.
 
witcher 3 all the way, at least it's a real open world and every ( or 90% ) secondary quest has his own story and you dont feel like wasting your time.

I don't feel that way at all. I love infiltrating bases I'm familiar with and trying out new stuff.
 
The Witcher 3 without a doubt. It's actually a good open world game.

MGS5 is pretty rad for an MGS game, but pound for pound, Witcher 3 has more varied things to do...and the writing is likely the best I've seen within a game.

By the first major "side quest" you'll understand what I'm talking about.

Bloody Baron
 
If you want to play an open world game, then buy the witcher 3. If you want a game with different approaches to missions, then get MGSV. Between the two, my game of the year is still witcher 3.
 
I don't feel that way at all. I love infiltrating bases I'm familiar with and trying out new stuff.

Don't know if you'll feel that way late in the game when you're infiltrating the exact same outpost a 3rd, 4th, or even 5th time.

I got so tired of the recycled shit that I just wiped out every outpost guns blazing by then.
 
Both are huge and have immense value. What do you like more, tactical combat or with a variety of weapons or a fantastic cRPG with sword combat and limited magical abilities?

Almost all the fights in The Witcher are set encounters and you don't have to do much except hit square/triangle and occasionally use a sign (magic). Also lots of rolling away.

Compared to MGS5, where when approaching an outpost you can:

  • Sneak through and choke/tranq guys and fulton them out
  • Sneak through and execute everyone
  • Call in a mortar strike
  • Call in a support chopper ot mow everyone down
  • Full-on assault with a very large arsenal of weapons
  • Use buddies (Quiet, DD, Walker Gear) to eliminate enemies
  • Tank.

That said, in terms of storytelling and storyline decisions, Witcher 3 eats MGS5's lunch.

Why are people always consciously ignoring the potions and oils and concoctions when talking about TW3? TW3 (and TW1) gameplay is more about preparation, which for me is an integral part of the gameplay.
 
Simple Witcher 3 now as it'll be cheaper. And MGSV afterwards.
both are some of the best games on ps4 though so it doesn't matter really although I'm biased cause I love my medival fantasy
 
MGS5 started feeling very repetitive to me after the first 15 hours. It doesnt have much story and the maps are pretty empty. W3 has better characters, world, story and quests. I like MGS5 better for combat though.

I would easily pick up Witcher.
 
MGS5 is pretty rad for an MGS game, but pound for pound, Witcher 3 has more varied things to do...and the writing is likely the best I've seen within a game.

By the first major "side quest" you'll understand what I'm talking about.

Bloody Baron

Best video game side-quest ever.
 
Is your priority in games gameplay? Do you enjoy stealth gameplay? Do you enjoy sandboxes? then MGS V

Otherwise Witcher 3
 
oh look, a prisoner to extract

oh look, a highly skilled soldier to extract

oh look, tanks to destroy

oh look, blueprints to steal

x156

This gets repetitive too.

By the way, the treasure chests, monster caves, and monster nests are not even side quests. They affect nothing and can be ignored altogether. The actual side quests hardly involve doing any of that.

Being reductionist with these games is dumb. Not singling you out, but yeah.

Considering all the variables, "extracting a prisoner" could have dozens of possible outcomes.
 
The only Metal Gear game that surpasses V is 3 because of how cohesive and well paced it was. V has come to be one of my favorite gameplay experiences in a long time and The Witcher 3 just doesn't pull that off. The combat was just there to give you something to do between story stuff for me although I did like tinkering around with preparatory stuff like the oils and potions. Witcher 3 does have a much better story compared to what I've played of V so far and the writing is much better. I really like both games but MGSV's gameplay just puts it ahead for me. Witcher 3 also has performance issues on PS4 if the OP is worried about something like that and I found MGSV much more easier to jump in and out of.
 
Don't know if you'll feel that way late in the game when you're infiltrating the exact same outpost a 3rd, 4th, or even 5th time.

I got so tired of the recycled shit that I just wiped out every outpost guns blazing by then.

Maybe. I've already gone through a few three or four times grinding side ops, and it hasn't slowed me down. I think being so into stealth helps me big time. I'm the crazy type that likes to do no weapon runs when possible after going through everything. The game play is what I've wanted, as far as flexibility and control precision, out of a stealth game for a long time. Never thought an MGS would surpass a Splinter Cell in that department.
 
I was going to right some stuff but dlauv said it better. Excellent gameplay gets old fast without things to hold it together.

I disagree. I love Platinum's games for example and they're basically all gameplay, same with Nintendo.On the other end of the spectrum, if a game has great storytelling and clunky gameplay it can fuck right off.
 
Witcher 3 is likely one of the greatest RPGs that will ever be made. At the same time, most of the enjoyment I found in it is easily eclipsed by Skyrim and the like. It's like DA:I to me. Going through it once is like a dream, the second time after all the surprises are gone....it falls from a 9 to a strong 7. Effectivley what I'm saying is Witcher 3 would've been better for me as a visual novel. It had an incredibly strong story, which were it a book I'd love to go through again. Gameplay wise it was a chore. Not a hard chore but a tedious bore.

MGSV is a perfection of a man's craft and the standard of gameplay for which all other stealth games should be held. The story is well, unless you've seen the true ending its not something I feel should be spoken on definitively and given that I haven't I won't. Let's just say it could've/ could be better and I'm sure Kojima knows that. Gameplay wise MGSV wins hands down. And since I play games for the gameplay it gets my vote. I'm ignoring the tediousness of side quest since all one world games have that issue. Eventually you're doing the same thing over and over again no matter how you look at it.

Witcher 3 is a fantastic title, but once you get bored on that second run through give MGSV the nod. You won't regret it.
 
The gameplay and overall technical aspects of MGSV:Phantom Pain is just astounding. Haven't played a Witcher game before, would anyone recommend me WitcherIII on PS4?
 
I disagree. I love Platinum's games for example and they're basically all gameplay, same with Nintendo.On the other end of the spectrum, if a game has great storytelling and clunky gameplay it can fuck right off.

I love Platinum's games too. Rising is probably my favorite Metal Gear. I'm a gameplay > story guy, and I'm comparing the two from a gameplay perspective. There's simply too much dead air and repetition in MGS5 for me in spite of how good the core mechanics are.
 
I disagree. I love Platinum's games for example and they're basically all gameplay, same with Nintendo.On the other end of the spectrum, if a game has great storytelling and clunky gameplay it can fuck right off.

Bollocks. You are correct. Platinum are GOAT gameplay pioneers though.
 
The Witcher 3 without a doubt. It's actually a good open world game.

Dat permanent junior status.

They're very different OP - and I don't think you'll find a ton of intelligent discussion here, just one off posts like this. Ultimately witcher 3 is an RPG and MGSV is stealth action with some base building mechanics. That's probably 80% of your decision right there.
 
Why are people always consciously ignoring the potions and oils and concoctions when talking about TW3? TW3 (and TW1) gameplay is more about preparation, which for me is an integral part of the gameplay.

Because you don't need to do it. I used Swallow (obviously), and applied oils for maybe 1 or 2 big fights. Otherwise, no problem alternating between mashing square and flashing signs.

Never played Gwent once either.

To make another comparison, MGS5 has a (mostly) static story and very dynamic gameplay systems. TW3 has pretty static gameplay with very dynamic story. There are I think 8-10 different "storylines", each with 2-3 possible endings (plus the endings of storylines A & B can affect storyline F). They both have their merits and are both incredible games.
 
MGS5 is a dream to control and very fun to play.

But it's like a map of 6 bases and many minor, throw-away outposts strung along a series of completely empty, linear paths, with many dead ends if you're trying to take a shortcut. Beyond base capturing, nothing happens in the game. You'll spend 15 hours or more running or riding a horse back and forth to these bases, or spending the same amount of time trying to "fast travel." "Fast traveling," getting ammo and supply drops and even trying to get from mission to mission are serious down time.

I'm a gameplay > story guy, but MGS5 is a prime example of how an incredibly interesting gameplay engine can be put into such a dull and ceaselessly repetitive game. At this point it feels like I'm beating my head against a wall, doing the same things over and over with the promise of some kind of progress. Be it new weapons, some new narrative context, or by god even a new base to infiltrate ffs. But I suppose it helps if you're super into stealth, which I'm not, but I don't hate it. For example, Mad Max is extremely repetitive, but even that has more variety than MGSV and much less downtime, so I'm actively more engaged by it.

In Witcher 3 there's much more variety, plain and simple. Combat engine is less than stellar, but that's made up for with exploration and choice, if you're into RPG mechanics. So far for me, Witcher 3 >>> MGS5. MGS5 feels like a skeleton of what should be a much better game. I feel like Ground Zeroes was probably better.

Like, I don't hate MGS5, but I can't handle the repetition for too long. It's going to be slow going finishing it. If you care about story at all then it goes without saying that W3 is better, ofc, but that's not what I'm discussing here.

Can't really put it better than this. MGS5 is a good game but a poor MGS one if that makes sense. It's not what I want from the MGS series. I had a lot more fun with Witcher 3.
 
Because you don't need to do it. I used Swallow (obviously), and applied oils for maybe 1 or 2 big fights. Otherwise, no problem alternating between mashing square and flashing signs.

Never played Gwent once either.

You don't need to do anything you listed either. In the side ops, I got bored of sneaking as it provided no advantages and the objectives were extremely rote. Equip Grenade launcher, rinse repeat. For the main missions I only did the fulton and tranq method (outside of the clear gunning sections).
 
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