I beat the game and loved it lol, I didn't adequately explain that it was the intro I was referring to as a walking sim I guess.Let me guess, you didn't actually play anything past the intro (if that).
Since the game literally has the best gameplay in any given game.
Don't... listen during firefights then? You can literally play them whenever you feel like, you aren't limited nor risk losing a convo if you dont trigger stuff during the correct time. My point was the codec conversations miraculously stopped time which felt weird at times.The tapes didn't replace the codex. They replaced cutscenes which are highly lacking. Also, did you forget there were tapes 7-8 minutes later long? Sure you can listen on the go but you can also get i to a firefight and it messes up the flow. The cassettes were literally the worst thing that happened to MGS.
There was no more story to tell, kojima played 4d chess on us. From the announcement of MGSV he was telling us the whole time it was going to be the imposter in the franchise. We were all fooled. Pure genius from Kojima yet again.I like focused story, snake convos in the codecs, crazy unique boss fights etc
Mgs V doesnt have this. Its just better gameplay with more of a sandbox vibe.
Dont say you're an mgs fan and then omit that things like the codec convos for example, are missing. Thats a huge part of the charm abd storytelling You as a gamer should be mentioning this shit, its how we can decipher where they took short cuts.
Nah, real time convos were still a cooler more unique method of storytelling than "tapes". Also gave you a chance to connect with the characters and make them feel like they are "there". Which transcends it just feeling like some video game sometimes.Game has great boss foghts, not the best in the series but still great. The Man on fire is easily among the top MGS fights.
And it replaces codec conversations with tapes which is a waaaay better approach in my opinion, makes the pacing so much better and doesn't create scenarios where you have minutes long conversation in the middle of firefights, nor risks you losing any plot points cause you didn't trigger the conversation at the right time
Isn’t that weird? Almost like he’s a completely different person or something.If you cant acknowledge that snake barely even talking, is a huge slap in the face of what MGS is. Then you arent really a fab, you just buy whatever based on name alone
All of that just sounds like opinions to me.Nah, real time convos were still a cooler more unique method of storytelling than "tapes". Also gave you a chance to connect with the characters and make them feel like they are "there". Which transcends it just feeling like some video game sometimes.
And even then, the game was immersive enough in snake eater for example to KNOW that you were in the middle of a boss fight. So they'd talk about that, however in the forest during quieter moments, or if uou are undetected, you could have a convo about films with one character, or lore with another. THATS what great games do.
None of this streamlined, we dont care about story anymore, frat boy casual, ADD shit that most "gamers" want today.
If you cant acknowledge that snake barely even talking, is a huge slap in the face of what MGS is. Then you arent really a fab, you just buy whatever based on name alone
Dont forgrt what great games did. Keep that bar and standard, dont lower it for the times. You'll make gaming worse for the rest of us.
Well when it was in every single MGS game. Its part of the identity of the franchise. Thats not an opinion lolAll of that just sounds like opinions to me.
obligatoryThis thread reminded me that I need to install the killable child soldiers mod and give mgs5 another whirl though.
I can like both lol.Well when it was in every single MGS game. Its part of the identity of the franchise. Thats not an opinion lol
Just admit you didnt really value those things and therefore didnt like mgs THAT much in terms of character building. You value "open ended" gameplay more at the cost of soul. Like most gamers that wanna feel high brow these days.
obligatory
I'm same. I tried twice. Can't get too far. Just too much shit and end credits. Wtf.I tried to pass the intro mission, for the second time, and I am stuck in it, since it is so boring and long.
The game asked me to create an avatar, but all I can see is the face of the Punished "Venom" Snake since ever.
It has 95 score on metacritic (XBOX) it needs to be great game, can you help me find what is precious in it?
I didn't play this game but reading the above my thoughts were "wow this sounds like the MGS version of BOTW, a not quite finished overworld adaptation of a classic franchise that needed ironing out with a sequel"If you are really objective when looking at MGSV, you have to admit the game was an unfinished MESS.
Don't get me wrong, I still managed to enjoy it a lot, but the whole time with this nagging feeling of "something doesn't feel right; its missing many of the qualities that made MGS so good".
That's because it was literally unfinished. Sure, the core mechanics feel great but where's the game? Its missing story, dialog, cutscenes, and the missions themselves are relatively thin. Even the bases in Phantom Pain turned out to be much smaller than the template Kojima created in Ground Zeroes. Imagine if every mission had a base like that and was fleshed out with some quality story like Ground Zeroes!
I believe Kojima was going for that but clearly had to scrap a lot of the game. We know all about how Konami pulled the plug on him.
The game is a sandbox much like Zelda now. It is what you make of it. The combat encounters are all unique.
As a big MGS fan its a pile of crap and massively overrated.
- Land in the helicopter over and over while intro credits tell you whos in the mission which completely spoils the game.(PC modders removed them)
- Go to the same locations over and over. where the just added a few more NPC's. This was fine before but in option world it feels bad.
- Removed the main voice actor for a guy who says F all
- Added base building.....WHY?
- Collect NPC's to protect your base again useless.
- Has some of the worst boss fights in MGS history
- Terrible missions like listen in on this guy or extract this person.
This is just some of the things that's wrong with the game. It should have never been open world. Out of all the games from MGS 1-5 this one is the worst of them all. Yes his movement is great compared to older games but the overall gameplay and story is a snoozefest
Don't... listen during firefights then? You can literally play them whenever you feel like, you aren't limited nor risk losing a convo if you dont trigger stuff during the correct time. My point was the codec conversations miraculously stopped time which felt weird at times.
Also, dont pretend this game is lacking in cutscenes. It just wasn't the insane amount other games came with, which is honestly just a different approach for story telling.
EDIT: I actually went to check, and MGSV has around 5 hours of cutscenes. This is NOT a small amount of cutscenes by any means, nor is it 'lazy' or 'corner cutting'. Its, in fact, equiparable with the amount in MGS3.
Yes I agree with you he should continue and play the game. He may end up liking itPeople are flaming you, but you're right on some of it. A few counter points:
The base defense is its own little game, and it sounds like you largely ignored it. I thought this was super fun in a way similar to Bloodbornes chalice dungeons (grinding same-y enviornments for more post-game gameplay).
There is a lot of returning to the same areas, but only a few times in main game. These areas are mostly reused for side ops, which is a good use of them IMO.
There's enough mission variety for the kind of game it is. (agreed that there could be more, but I never got bored). Everything also feels like it has a solid purpose (if you're extracting someone, it's for stuff like having a good interpreter to understand enemies or picking up a huge main story NPC like Miller or Huey). IMO simplifying missions to this point kind of misses the journey aspect. Stealthing past encampments, taking out communications/air support (permanently in that area for your playthrough), using a support sniper to take out targets along your path, or planning your infiltration/escape on your way to extract a weapon, for example.
Everything else you said is spot on though. Sunderland was severely underused as Snake, and it would have been better to bring back Hayter. The boss fights were also pathetic. These were two of my biggest complaints (third being the severely downgraded stealth mechanics from MGS4; fourth being the use of cassette tapes to explain major story beats).
Still a 10/10 game though, and OP should continue.
Death Stranding is the game Kojima wanted to make.The tapes didn't replace the codex. They replaced cutscenes which are highly lacking. Also, did you forget there were tapes 7-8 minutes later long? Sure you can listen on the go but you can also get i to a firefight and it messes up the flow. The cassettes were literally the worst thing that happened to MGS.
This isnt cool. What if he listened to you?It's a bug. Your avatar will be visible once you complete the tutorial. If it's not, delete your save file and repeat the tutorial.
I not convinced he didnt sabatage it himself. He always wanted a way out of MGS.If you are really objective when looking at MGSV, you have to admit the game was an unfinished MESS.
Don't get me wrong, I still managed to enjoy it a lot, but the whole time with this nagging feeling of "something doesn't feel right; its missing many of the qualities that made MGS so good".
That's because it was literally unfinished. Sure, the core mechanics feel great but where's the game? Its missing story, dialog, cutscenes, and the missions themselves are relatively thin. Even the bases in Phantom Pain turned out to be much smaller than the template Kojima created in Ground Zeroes. Imagine if every mission had a base like that and was fleshed out with some quality story like Ground Zeroes!
I believe Kojima was going for that but clearly had to scrap a lot of the game. We know all about how Konami pulled the plug on him.
Huhhh? When did that ever happen in previous MGS's?nor risks you losing any plot points cause you didn't trigger the conversation at the right time
The slap was vice versa. Konami were pissed at Kojima for pouring too many resources into this and other KojiPro projects. The art book reveals crucial story elements that were cut. We didn't even get to see Chico again, making GZ incident just senselessly dark.I played it for 70 hours and never found the amazing game everyone was playing.
I’m convinced this was the last slap from Kojima to Konami, to ship an unfinished empty open world with barebones story.
On the subject of cut content, it's my belief that even with the added content the game wouldnt have been much better especially compared to previous mgs games.The slap was vice versa. Konami were pissed at Kojima for pouring too many resources into this and other KojiPro projects. The art book reveals crucial story elements that were cut. We didn't even get to see Chico again, making GZ incident just senselessly dark.
Almost forgot, I changed my helicopter music to the Airwolf theme, for maximum 80s nostalgia.
That lightened up landing in Africa.
Codec convo. You could lose tons of character development if you never contacted your team members, some only happened under specific circunstances.Huhhh? When did that ever happen in previous MGS's?