MGSV - MB Coins pricing spotted on PSN

MGS has changed. It's no longer about stealth, bosses with wrestler names or crazy twists. It's an endless series of open world missions, fought by always-online customers with credit cards on their accounts. MGS, and its consumption of player time, has become a well-oiled money printing machine. MGS has changed. In-game currency buys exclusive perks and gameplay accelerators for real-world money. Nanomachines inside the game code analyze and regulate the price. Playtime control. Game control, Emotion control. Money control. Everything is monitored, and kept under control. MGS has changed. The age of Kojima has become the age of exploitation. All in the name of averting financial catastrophe from stake holders. And he who controls the micro-transactions, controls the player. MGS has changed. When the game is under total control, MGS... becomes expensive.

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You can generate GMP pretty well doing side ops, but resources, in particular, are a major grind right now.

Let's talk some numbers:

When in the field as Snake, you can come across resources like Fuel. Each one gives about 100 units of that resource. Where I am now in the game, it costs 18,000 units of fuel to expand ONE strut in Mother Base.

There are Combat Unit missions that specifically give large quantities of these resources (~4,000 per mission). As far as I can tell, this is the fastest way to get this stuff, and with only two units available to deploy at any time, it's gonna be a while before I max out anything.

Yeaaaaaaaaah....

that kind of bs is exactly what I'm along with some other people here are talking about. That is awful to hear.
 
So FOB's affect single player experience so you kinda have to do FOB stuff, but it's painfully slow or nearly impossible without microtransactions?

I don't know how anyone can defend this practice in full priced AAA game.
 
Depends on how you play, you will have to Fulton stuff or you won't get anywhere. Things become expensive as time goes on but I always have enough for what I want to use. But I definetly level up my research faster than I can buy the new stuff available. also I tend to mess around a lot. Best way to earn money is to do missions and send squads out. Their missions end every 15 -25 minutes or so so just keep track of it. If you don't fulton stuff you won't get anywhere with the materials needed.

So in my case I have materials, I need money, but again I feel the drip of new stuff has been fine. Do I need to buy 30 new weapons and items after a mission, no. Buying 4 or 5 I really want is just fine.

Still early on, huh?

Trust me, I've had Combat Unit missions with 1hr and 20 minute timers already.
 
It's two.
Thanks.

Depends on how you play, you will have to Fulton stuff or you won't get anywhere. Things become expensive as time goes on but I always have enough for what I want to use. But I definetly level up my research faster than I can buy the new stuff available. also I tend to mess around a lot. Best way to earn money is to do missions and send squads out. Their missions end every 15 -25 minutes or so so just keep track of it. If you don't fulton stuff you won't get anywhere with the materials needed.

So in my case I have materials, I need money, but again I feel the drip of new stuff has been fine. Do I need to buy 30 new weapons and items after a mission, no. Buying 4 or 5 I really want is just fine.
This also sounds fine to me.

So I guess while this is disgusting, I'm going to be fine.
 
So FOB's affect single player experience so you kinda have to do FOB stuff, but it's painfully slow or nearly impossible without microtransactions?

I don't know how anyone can defend this practice in full priced AAA game.

Without FOB yyou do less side ops, doing less side ops you update motherbase very slowly.
 
10/10 GOTY. I feel like they fucked up big time and nobody is going to care. Kojima gone, Microtransactions from hell, reviewers having only 30 hours to play the game etc.
 
Without knowing how many are used and how often it's hard to know how to feel about these prices



It's not hard to imagine why everyone should feel bad though. Just the fact that they put in a way to remove "grinding" in a game raises the possibility of them making it take longer naturally *by design* to encourage people to pay for it. "You don't NEED to buy coins, you can earn them just by playing the game! Of course, when we realized during development we were doing this we made it take a bit slower in game to get them naturally, but who cares, you can still get them!"


Blech.
 
That seems like a great solution to bullshit like this, frankly, but would Cheat Engine even work? Is this game's single player always-online-only to force MB Coins, FOB data and associated simultaneous mission data to be checked against their server for authenticity? Beyond that, have we figured out whether that's tantamount to piracy since we're circumventing a paid system?

Yeah I think you can play offline. If FOBs reward you with resources then I think we can pretty much just by-pass the need on a FOB and just use a trainer for easy resources.

I'm not going to let some shitty micro-transaction system ruin my singleplayer experience.
 
Still early on, huh?

Trust me, I've had Combat Unit missions with 1hr and 20 minute timers already.

Don't do those. Stick to the easy ones. Well you can do it as they usually have an actual prize like a new item but it's usually just a special mission.

Also the ones to sabotage the the enemy deployments take long. I mostly stick to the simple ones that give you 50000 GMP a pop.
 
10/10 GOTY. I feel like they fucked up big time and nobody is going to care. Kojima gone, Microtransactions from hell, reviewers having only 30 hours to play the game etc.

Knowing that my game time is going to be stretched out because I am not paying more is seriously killing my desire to even play it.
 
Depends on how you play, you will have to Fulton stuff or you won't get anywhere. Things become expensive as time goes on but I always have enough for what I want to use. But I definetly level up my research faster than I can buy the new stuff available. also I tend to mess around a lot. Best way to earn money is to do missions and send squads out. Their missions end every 15 -25 minutes or so so just keep track of it. If you don't fulton stuff you won't get anywhere with the materials needed.

So in my case I have materials, I need money, but again I feel the drip of new stuff has been fine. Do I need to buy 30 new weapons and items after a mission, no. Buying 4 or 5 I really want is just fine.

Thanks for the info, not really sure what to make of it all, guess I'll play the game tomorrow and make up my mind about it!
 
It really bottlenecks the amount of GMP you can get, since sending the Combat Unit out on missions is the fastest way to get GMP and resources. Since I can only do two at a time now (and some missions already require 1+ hours to complete), it really slows down that pipe.

I'm still getting by, but if you can only add more FOB's via this method, it's a huge bummer.

Wow man, that's rough to hear. In Peace Walker, I could send as many units as I wanted to on Outer Ops missions, from my best dudes, to the scrubs units that I didn't care about. I don't remember if it was tied to GMP in Peace Walker but if I'm understanding it correctly, now you actually acquire GMP from these Combat Missions?

I'm still not clear on how it works, but so far it sounds very disheartening.
 
No matter what the situation actually is, it's just desperately sad that we're here on the day before the launch of MGSV, the last fucking MGS ever, and what looks like a stunning experience, and we have to sit here and debate how much shitty micro transactions might affect the game.

I feel like grinding and resource management have no place in MGS to begin with. Would there really have been these features added if there hadn't been money to be made? Now I have to doubt it. Huge parts of the experience are called into question.

I still haven't ordered the game due to card issues. It's crazy, after all these years of hype, that this one single issue is making me reconsider, but it's true. That's how bloody upsetting this kind of shit infecting game design is.

If I have to replay missions to see the end (something you should never have to do in a narrative videogame) but someone willing to buy Konamibucks doesn't, I will be fucking livid. Powerless, but livid.
 
MGS has changed. It's no longer about stealth, bosses with wrestler names or crazy twists. It's an endless series of open world missions, fought by always-online customers with credit cards on their accounts. MGS, and its consumption of player time, has become a well-oiled money printing machine. MGS has changed. In-game currency buys exclusive perks and gameplay accelerators for real-world money. Nanomachines inside the game code analyze and regulate the price. Playtime control. Game control, Emotion control. Money control. Everything is monitored, and kept under control. MGS has changed. The age of Kojima has become the age of exploitation. All in the name of averting financial catastrophe from stake holders. And he who controls the micro-transactions, controls the player. MGS has changed. When the game is under total control, MGS... becomes expensive.

Perfect. Thanks, ElTorro. I was waiting for this thread to happen for many months, there were rumors about MT and timers being integrated. I jumped on the "buying used" train since then, and it is glorious to see the (Konami) shit hitting the (loyal MGS-) fans...

:(
 
This is why reviewers were monitored and rushed through the game with the chicken hat and so forth. Otherwise, progression is slowed because of this bullshit. Come on gaming press, not one red flag was raised with any of you guys showering the game with perfect scores?
 
It really bottlenecks the amount of GMP you can get, since sending the Combat Unit out on missions is the fastest way to get GMP and resources. Since I can only do two at a time now (and some missions already require 1+ hours to complete), it really slows down that pipe.

I'm still getting by, but if you can only add more FOB's via this method, it's a huge bummer.

Truly awful.
 
For ask the people here using the word microtransaction to describe this - don't. When the items you're buying cost nearly half the price of a (full-priced) game, you've left the realm of micro and have solidly entered the realm of macro.

I have no opposition to actual microtransactions in free to play games (and have bought plenty myself). The idea of buying them in a full-price, AAA title, especially at those prices, just rubs me the wrong way.
 
Thanks for the info, not really sure what to make of it all, guess I'll play the game tomorrow and make up my mind about it!

Probably the best course of action. I am a very relaxed player, I don't rush, nothing really bothers me except crap gameplay and there is none of that in this game. So my experience could be very different from another.

Also can't stress enough how important it is to Fulton stuff. Fulton eveything.
 
This is why reviewers were monitored and rushed through the game with the chicken hat and so forth. Otherwise, progression is slowed because of this bullshit. Come on gaming press, not one red flag was raised with any of you guys showering the game with perfect scores?

Eh we have users playing the game right now and have been for a week talking about how good it is.
 
This is why gaming is dying.

Yeah, that's right, it's consumers taking a stance against paywalls and moneygrabs that's killing the industry. Uh huh.

I was not aware if it was going to affect the overall experience. I though it was a choice and that you could get the same stuff playing normally, if not the it's bad.

I don't mean consumers taking a stance against bad practices, but people instantly condemning the developer, the one who actually suffers, when gamers just say screw them I'll buy used.

I know it's not a popular opinion, but I've seen studios go down in flames and people fired for a game not doing as good as it should, gamers take it out against the game. Developer suffers. You can just not support the practices by not buying the crappy DLC/MT. It is still a 60 buck wonderful game that does not need you to buy mt to enjoy.

But yeah I don't want to get into arguments of these kind or continue to address the reply, 'talk' with your wallet, but by not buying the DLc crap.
 
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