Microsoft Acquisition Allowed Us “More Resources and More Time” - inXile Entertainment

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2018 and 2019 saw Microsoft turning things completely around for their first party situation, making a flurry of acquisitions to add a number of high profile studios to the Xbox Game Studios lineup. One of these – and among the more notable ones – was inXile Entertainment, developers of the upcoming Wasteland 3. For this studio, not only did this mean more resources to work with for future projects- but also for the game they were working on at the time of the acquisition.

Speaking recently to GamingBolt in an interview, when asked about how they see their acquisition by Microsoft shaping the future for them, Brian Fargo, Studio Head, said they had "been able to ramp up the talent here in a big way," before adding, "the future is very exciting."

The results have already been felt, however. Microsoft's acquisition of inXile also allowed more resources and more time for the development of Wasteland 3, which resulted in more testing, more user research, and more tangible improvements to the game, such as fully voiced dialogue.

"More resources and more time are the sweetest words any developer can hear," Fargo told us. "We're a small studio and so we cherish every week and day we can have on a milestone or deadline. They've also been a huge benefit in offering us additional testing and user research, as well as allowing us to expand and increase the quality across the board. Fully voiced dialogue being one of those."

We also asked him if the fact that the game will be launching day and date on Xbox Game Pass has in any way impacted their approach to its development in terms of things like accessibility – the way it has for some other Xbox Game Studios titles – and Fargo said that that was indeed the case, especially in terms of ensuring "the first few minutes of gameplay are welcoming and captivating."

"We definitely look at how Game Pass players engage with games there, and specifically how important the first few minutes of a game are," Fargo said. "When you can download and dip into and out of a game almost instantly, it's even more important to ensure those first few minutes of gameplay are welcoming and captivating."

Wasteland 3 is out for the PS4, Xbox One, and PC on May 19. A beta for the game is currently ongoing.

Credit: GamingBolt dev
 
Good stuff, inXile is a nice studio that like Obsidian always felt like they were in danger of going under for whatever reason. Microsoft did well here.
 
Good stuff, inXile is a nice studio that like Obsidian always felt like they were in danger of going under for whatever reason. Microsoft did well here.
My understanding is that Obsidian was very close to shutting their doors until Pillars of Eternity. I think that was their Hail Mary and it worked out for them.
 
Good stuff, inXile is a nice studio that like Obsidian always felt like they were in danger of going under for whatever reason. Microsoft did well here.
Key people from Obsidian and inXile after all brought us the original Fallout. Sadly Chris Avallone is not with Obsidian anymore, due to problems with higher-ups.
 
Wasteland 3 looks TERRIFIC imo, has gotten better with each video they showed off

They said their next project is gonna be in UE5, can't wait to see what that ends up being/looking like.
 
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I've never played a wasteland game. What's it all about?

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Oh is this kinda like XCOM or Mutant Year Zero...Gear Tactics?
 
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Wasteland 2 was the best single player experience I had this gen, I appreciate that they aren't afraid to really challenge the player.
 
I have to say InXile is one of my favorite RPG devs. The Microsoft acquisition can only be a good thing and make them and even better studio.
 
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