2500 is a larger number than 900. Then there's the context; MS's 2500 were from rushing to buy two big 3P publishers, something they chose to do to prop up a failing console division. Arguably, if they never bought Zenimax & ABK, the people from those fired post-acquisition would still have their jobs.
For certain, Tango Gameworks would still be as it was, not closed down, most fired and then bought by Krafton (thanks
ShaiKhulud1989
for the correction).
You mean the same Bungie ran by Pete Parsons, a guy who was looking out for his own pockets above the well-being of his employees, with a BoD that were making bad decision after bad decision? The same Bungie that was arguably overstaffed and had to be culled after a Destiny 2 DLC underperformed? You think that's comparable to what Microsoft did with Tango Gameworks?
Look I'm not saying it was nice to see Bungie lose staff, and there's a reason I didn't use Arkane Austin when listing MS's faults because that one is probably most comparable with Bungie situation (although Destiny 2 is a far better game than RedFall ever was). But now that you've brought up Bungie...let's talk about Arkane Austin. Why did Microsoft shut them down completely? Why didn't they just reorganize the studio? Let go of some people but kept others? Why not let them finish the RedFall content update?
Even in two instances that seem comparable, you can immediately see SIE/Sony handle the situation with a lot more grace than Microsoft. There are reasons for that.
Was the company you worked at a gaming company?
Even aside that...do you think eliminating redundant jobs suddenly makes mass consolidation okay? Because those eliminated jobs, would've been kept if there wasn't consolidation in the first place. No one forced Microsoft to buy two major 3P publishers back-to-back; they chose to do that and did so knowing they'd cut thousands of jobs to save costs and improve margins.
To improve
their bottom line...to hell with the livelihoods of those fired.
Not recently, as
GHG
pointed out.
"supported", as in past tense. Because the support now definitely ain't what it was a few years ago. Why would they? They have Zenimax & ABK now.
The ironic part is, some of the same indies who were praising MS and pushing them to buy ABK, are now the ones saying they can't get Game Pass deals anymore. When we were
telling them that this would happen way in advance. But they didn't listen.
Now this is cherry-picking. Also, IGN and Bloomberg....
really?
Look I don't like the focus on barely-needed remasters & remakes like HZD and Until Dawn either, and it's very "interesting" (aka potentially insane) they might be relaunching Concord (hopefully at least with some big character design changes). But it's disingenuous to boil down their output, even internal, to just remasters & remakes.
It's funny, because this was the year a lot of people and media said would be a weak year for PlayStation 1P and Xbox would dominate. Instead the complete opposite has happened. Not even counting 3P exclusives, SIE delivered Helldivers 2, Rise of the Ronin (Koei-Tecmo but SIE own the IP rights and helped with development so it's a 2P deal IMO), and this little adorable smash hit called Astro Bot just recently. Including 3P they've delivered FFVII Rebirth, Stellar Blade, ZZZ (console exclusive), Granblue Fantasy ReLink and Silent Hill 2 (console exclusive). Also there's LEGO Horizon in November (multiplatform).
Meanwhile what big releases have Microsoft delivered for Xbox this year? Hellblade 2, which was a wet fart (a pretty one, but a fart nonethless), and just recently Flight Sim 2024, which will be a great simulator...but not a "game" as much and niche as hell. And that's been it. That's the entirety of Xbox's 2024 in terms of exclusives--wait...console exclusives. Because all of those are on Steam Day 1. Oh and there's the Starfield DLC I guess, which appears to have been a disappointment all around. And they have Indiana Jones coming in December which could be okay or could be a disappointment as well, it's 50/50.
Quite embarrassing IMHO that the supposed strongest years for Microsoft (2023 & 2024) have ended up weaker than two of Sony's softer ones for 1P content & 3P exclusives. But this was supposed to be the time Xbox destroyed PlayStation in exclusives once and for all. Well that didn't happen. Now if people want to turn this into a "Publisher war" or platform war to try giving Microsoft a leg up, they can. But what's World of Warcraft doing for Xbox consoles? Not a damn thing. What's COD doing for Xbox or Game Pass? Likely nothing, since it's still multiplatform. Towerborne isn't even coming to Xbox Day 1; console owners have to wait....again. They already did this for Flight Sim, Halo Wars and Gears Tactics, but that wasn't enough times it seems. Candy Crush means nothing to Xbox consoles and everyone knows this.
And yeah, I can criticize SIE/Sony's multiplatform strategy (I certainly have to the point of getting into drawn-out debates with certain folks about it and what it means for PlayStation), but at least I can say they aren't releasing timed exclusives on PC. They aren't telling people they "don't need a PlayStation" in adverts at the VGAs seen by 100 million people. They aren't limiting the new PS5 models or PS5 Pro to select regions. They don't have Herman Hulst going on podcasts crying about how hard it is for PlayStation to be PlayStation after Concord bombed. They don't have dozens (and growing) devs big and small skipping their platform for "reasons". They didn't save LEGO Horizon releasing on Switch as their end-of-show "one more thing" hype moment.
At least SIE/Sony still seem to understand the basics of what it takes to run a successful console. Microsoft don't. And that's why things like this thread even exist.