Microsoft has officially informed major stores in Saudi Arabia that it will stop selling Xbox devices in Saudi Arabia.

But was it ever in those countries in the first place? If not then it's nothing really new.

The OP article is about Saudi, where it continues to be available going by the screenshots.



Again, are they withdrawing now or was it always like this? Do you have older pages that say otherwise? Legit curious

I can tell you for a fact that the Xbox one console was officially available in both Bahrain and Oman at the same time that it landed in both Saudi and the UAE in 2014. So I don't know what's changed since then.

Would these be considered Xbox's 2nd tier countries?

I can only assume they were once in the same bracket as all the other "tier 2" countries.
 
Xbox devices are available in all current Xbox hardware-supported countries, including Saudi Arabia," Silverman emphasized. "Console availability may vary by country but Xbox games can be played on consoles, PCs, and on phones, tablets or TVs where Xbox Cloud Gaming is available."

Xbox devices include:

*Consoles
PC's
Phones
Tablets
TVs

*Console availability may vary by country.

This is how it happens.
 
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Xbox devices include:

*Consoles
PC's
Phones
Tablets
TVs

*Console availability may vary by country.

This is how it happens.

Read it again. When they say "consoles" they are no longer only referring to their own consoles.

Think About It GIF by Identity
 
Xbox devices include:

*Consoles
PC's
Phones
Tablets
TVs

*Console availability may vary by country.

This is how it happens.
Does Xbox controller counts as an Xbox device?

This is why a *true journalist should always go further than one question. They should push the sources until they either answer or deny for comments.

Not just took some PR marketing words and reporting as it is. No critical question!!
 
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4w9E5iL.jpeg


This dude is stuck in peak delusion. The amazing Microsoft, who funded and then both shut down Tango Gameworks and sold the HiFi Rush IP to NetEase after the both of them got critical acclaim. The amazing Microsoft, who funded Stray (they didn't), Kena (they didn't), Astro Bot (they didn't), Palworld (they didn't), Stellar Blade (they didn't), Rise of the Ronin (they didn't), Death Stranding 2 (they didn't), Fall Guys (they didn't), Baltaros (they didn't), Silent Hill 2 (they didn't), Fast Food Simulator (they didn't), Grunn (they didn't), Alan Wake 2 (they didn't)...and I could go on and on.

Yes all those games would suddenly not get made if Microsoft, who cancelled Crash 5 and Bioware's survival game after acquiring ABK, who cancelled Scalebound, who cancelled Phantom Dust reboot, who have let Everwild go into development hell, who let the inferior sequel Hellblade 2 release...if Xbox stopped making consoles. Oh yes, sure. Like just stop lying to yourself dude. Just say YOU don't want Xbox consoles to go away, just say that. We can respect that, versus you making it sound like a company that's fired 2,500+ people across their gaming division in the past two years is a bastion of funding all these amazing and awesome games from 3P and indies.

Because they aren't. We know that and you know that. But you're the one stuck in a lie.
 
But was it ever in those countries in the first place? If not then it's nothing really new.

The OP article is about Saudi, where it continues to be available going by the screenshots.



Again, are they withdrawing now or was it always like this? Do you have older pages that say otherwise? Legit curious
I just looked and found this link on Reddit about it that was from 10 months ago.
Slovenia was not officialy suported back then too.
 
4w9E5iL.jpeg


This dude is stuck in peak delusion. The amazing Microsoft, who funded and then both shut down Tango Gameworks and sold the HiFi Rush IP to NetEase after the both of them got critical acclaim. The amazing Microsoft, who funded Stray (they didn't), Kena (they didn't), Astro Bot (they didn't), Palworld (they didn't), Stellar Blade (they didn't), Rise of the Ronin (they didn't), Death Stranding 2 (they didn't), Fall Guys (they didn't), Baltaros (they didn't), Silent Hill 2 (they didn't), Fast Food Simulator (they didn't), Grunn (they didn't), Alan Wake 2 (they didn't)...and I could go on and on.

Yes all those games would suddenly not get made if Microsoft, who cancelled Crash 5 and Bioware's survival game after acquiring ABK, who cancelled Scalebound, who cancelled Phantom Dust reboot, who have let Everwild go into development hell, who let the inferior sequel Hellblade 2 release...if Xbox stopped making consoles. Oh yes, sure. Like just stop lying to yourself dude. Just say YOU don't want Xbox consoles to go away, just say that. We can respect that, versus you making it sound like a company that's fired 2,500+ people across their gaming division in the past two years is a bastion of funding all these amazing and awesome games from 3P and indies.

Because they aren't. We know that and you know that. But you're the one stuck in a lie.
When your company does acquire in quick succession 2 big publishers, your number of employees jump drastically, in feb this year Xbox had over 20k employees (compared to Sonys approx. 8k) making it "Microsoft Gaming is one of the largest video game companies in the world, and the largest by employment".

Lots of roles at these new acquired companies overlap with already existing roles at Xbox. With the scale of things that MS is doing, that 2500 people is not that much.

That 2.5k of people that were let go were making approx 12% of Xbox employees.

PlayStation to axe 900 jobs and close London studio

Sony has announced it will lay off 8% of PlayStation employees globally, amounting to approximately 900 people.

In addition to cuts in the US and Japan, the gaming giant said this would mean closing PlayStation's London Studio entirely.

In addition, look what they did with Bungie - laid off 220 people (17% of work force), then moved another 155 people (12% of Bungie workforce) to another projects. So it cannibalised company it acquired and stripped it from 29% of employees, most of these were people getting fired.


On a another note, just to show you how real world works; Company that I work for was acquired 2 years ago and over last 24 months approx 5k people were made redundant, lots lots their jobs early after acquisition, those roles that were overlapping with already existing roles, and now there was a massive "cleanup" over summer, that everyone was surprised about - all, we were told to increase effectiveness. Mind you - this is company that makes billions in profit each year. So everyone with any experience in M&A's knows that layoffs are something natural after what MS did.

On indies;

And yes, MS have long history of working and supporting smaller/indie devs (it might be in return for some exclusivity or gamepass release).

ID@Xbox
A program that allows independent developers to self-publish games for Xbox, Windows, and other platforms. ID@Xbox has helped more than 3,000 games ship and paid out more than $4 billion to developers.
By August 2020, over 2000 games were released through ID@Xbox, and more than US$1.5 billion in royalties had been paid to the developers of these games.[6]By March 2022, royalties and total revenue earned by independent developers through the program had exceeded $2.5 billion.

So yeah, MS should be prized for how they support indie devs.

On the other hand only recent thing about Sony approach I found is this;

Why Indie Publishers Are Fed Up With PlayStation



Sony obviously is chasing easy money with all of the remakes/remasters. They will probably continue this strategy after fiasco that Concord was. They have spent 400M on concord which easily could get them multiple indie games, some might even became hits.
 
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Xbox devices include:

*Consoles
PC's
Phones
Tablets
TVs

*Console availability may vary by country.

This is how it happens.
It's kinda sad how the Xbox name is not for the console anymore. What's more, the consoles are actually the ones being pushed away.

If Microsoft ends their console program, they may be in for a surprise when not all Xbox console players will want to start using other devices form the list. Or maybe by then their games will be releasing on PlayStation from day 1, we'll see.
 
When your company does acquire in quick succession 2 big publishers, your number of employees jump drastically, in feb this year Xbox had over 20k employees (compared to Sonys approx. 8k) making it "Microsoft Gaming is one of the largest video game companies in the world, and the largest by employment".

Lots of roles at these new acquired companies overlap with already existing roles at Xbox. With the scale of things that MS is doing, that 2500 people is not that much.

That 2.5k of people that were let go were making approx 12% of Xbox employees.




In addition, look what they did with Bungie - laid off 220 people (17% of work force), then moved another 155 people (12% of Bungie workforce) to another projects. So it cannibalised company it acquired and stripped it from 29% of employees, most of these were people getting fired.


On a another note, just to show you how real world works; Company that I work for was acquired 2 years ago and over last 24 months approx 5k people were made redundant, lots lots their jobs early after acquisition, those roles that were overlapping with already existing roles, and now there was a massive "cleanup" over summer, that everyone was surprised about - all, we were told to increase effectiveness. Mind you - this is company that makes billions in profit each year. So everyone with any experience in M&A's knows that layoffs are something natural after what MS did.

On indies;

And yes, MS have long history of working and supporting smaller/indie devs (it might be in return for some exclusivity or gamepass release).




So yeah, MS should be prized for how they support indie devs.

On the other hand only recent thing about Sony approach I found is this;



Sony obviously is chasing easy money with all of the remakes/remasters. They will probably continue this strategy after fiasco that Concord was. They have spent 400M on concord which easily could get them multiple indie games, some might even became hits.
None of that pivoting negates anything thicc_girls_are_teh_best thicc_girls_are_teh_best said.
 
None of that pivoting negates anything thicc_girls_are_teh_best thicc_girls_are_teh_best said.

It's literally a falsified sales pitch using outdated information against playstation while ignoring all the recent reference points we have on Xbox regarding the experience for indie devs:


The shill programs have ended but these guys have made it a way of life so they are still unable to let go. The more things change, the more they stay the same.
 
None of that pivoting negates anything thicc_girls_are_teh_best thicc_girls_are_teh_best said.
He has a go at MS for cancelling couple projects, he lists some that Sony founded, then he writes in bigger font about lay offs (MS cut 12% while Sony cut 8% of theirs gaming divisions, Sony shut down their London Studio and Japan Studio, and now are slowly draining Bungie via layoffs and stuff being moved to other studios). Just shared some facts, MS spent over 4bn usd that allowed over 3000 indie games to ship.

It's literally a falsified sales pitch using outdated information against playstation while ignoring all the recent reference points we have on Xbox regarding the experience for indie devs:


The shill programs have ended but these guys have made it a way of life so they are still unable to let go. The more things change, the more they stay the same.
Falsified? Sales Pitch? WTF? What is falsified in my post? Show what data that I have shared I am is falsified.

I love that your counter to the fact that MS spent over 4bn usd that allowed over 3000 games to ship is single complaining developer. While Sony shits on indies as shown in the links from IGN and Bloomberg I have shared.

Want some more recent feedback from indie devs on ID@Xbox? Here you go, published 2 days ago
 
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Falsified? Sales Pitch? WTF? What is falsified in my post? Show what data that I have shared I am is falsified.

Pretty much everything you've posted regarding playstation is straight a out of your anus but let's talk about this specifically:

On indies;

And yes, MS have long history of working and supporting smaller/indie devs (it might be in return for some exclusivity or gamepass release).

Not anymore:



So yeah, MS should be prized for how they support indie devs.

Really?:





rSpJNny.jpeg






I love that your counter to the fact that MS spent over 4bn usd that allowed over 3000 games to ship is single complaining developer. While Sony shits on indies as shown in the links from IGN and Bloomberg I have shared.

Got anything more recent than 2021? Sony "shits on indies" according to your information from 2021 at the height of "operation save Xbox" in the media, but yet here we are about to enter 2025 and we have indie developers speaking out about not getting any response from Xbox when they attempt to ship their games on the platform.

It would be good if you could get up to speed, but I guess your training has taken over.
 
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4w9E5iL.jpeg


This dude is stuck in peak delusion. The amazing Microsoft, who funded and then both shut down Tango Gameworks and sold the HiFi Rush IP to NetEase after the both of them got critical acclaim. The amazing Microsoft, who funded Stray (they didn't), Kena (they didn't), Astro Bot (they didn't), Palworld (they didn't), Stellar Blade (they didn't), Rise of the Ronin (they didn't), Death Stranding 2 (they didn't), Fall Guys (they didn't), Baltaros (they didn't), Silent Hill 2 (they didn't), Fast Food Simulator (they didn't), Grunn (they didn't), Alan Wake 2 (they didn't)...and I could go on and on.

Yes all those games would suddenly not get made if Microsoft, who cancelled Crash 5 and Bioware's survival game after acquiring ABK, who cancelled Scalebound, who cancelled Phantom Dust reboot, who have let Everwild go into development hell, who let the inferior sequel Hellblade 2 release...if Xbox stopped making consoles. Oh yes, sure. Like just stop lying to yourself dude. Just say YOU don't want Xbox consoles to go away, just say that. We can respect that, versus you making it sound like a company that's fired 2,500+ people across their gaming division in the past two years is a bastion of funding all these amazing and awesome games from 3P and indies.

Because they aren't. We know that and you know that. But you're the one stuck in a lie.

Yeah MS seems to have some weird priorities. They also ignored SFV, which ended up being funded by Sony. DoA and Ninja Gaiden helped MS in the beginning, but they neglected to pick them up as well. FROM was in cahoots with them, with Otogi and Chromehounds for example. MS did nothing with it. Sony meanwhile had the habit of securing IP they worked with before, they didn't leave as much on the table. Second parties like Sucker Punch and Insomniac were simply secured and they eventually delivered with sales also. A lot of those IP aren't the biggest sellers, but it does give your system some exclusives and identity.

MS was all over the place with their strategy. They would have some exclusives, but then the next game appeared multiplatform anyway. Remember the "Only on 360" moniker on the cases? This almost became a meme. Because it almost always wasn't true.
 
He has a go at MS for cancelling couple projects, he lists some that Sony founded, then he writes in bigger font about lay offs (MS cut 12% while Sony cut 8% of theirs gaming divisions, Sony shut down their London Studio and Japan Studio, and now are slowly draining Bungie via layoffs and stuff being moved to other studios). Just shared some facts, MS spent over 4bn usd that allowed over 3000 indie games to ship.


Falsified? Sales Pitch? WTF? What is falsified in my post? Show what data that I have shared I am is falsified.

I love that your counter to the fact that MS spent over 4bn usd that allowed over 3000 games to ship is single complaining developer. While Sony shits on indies as shown in the links from IGN and Bloomberg I have shared.

Want some more recent feedback from indie devs on ID@Xbox? Here you go, published 2 days ago
You shared info that is irrelevant and/or false and Sony's console business isn't struggling nor the topic of discussion.

Try this, why is Xbox where it is? You seem to be great at analyzing data. So, what's the deal with them?
 
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But was it ever in those countries in the first place? If not then it's nothing really new.

The OP article is about Saudi, where it continues to be available going by the screenshots.



Again, are they withdrawing now or was it always like this? Do you have older pages that say otherwise? Legit curious
This issue is are they gonna restock in those countries.

This news isnt debunked by what you posted.
 
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When your company does acquire in quick succession 2 big publishers, your number of employees jump drastically, in feb this year Xbox had over 20k employees (compared to Sonys approx. 8k) making it "Microsoft Gaming is one of the largest video game companies in the world, and the largest by employment".

Lots of roles at these new acquired companies overlap with already existing roles at Xbox. With the scale of things that MS is doing, that 2500 people is not that much.

That 2.5k of people that were let go were making approx 12% of Xbox employees.




In addition, look what they did with Bungie - laid off 220 people (17% of work force), then moved another 155 people (12% of Bungie workforce) to another projects. So it cannibalised company it acquired and stripped it from 29% of employees, most of these were people getting fired.


On a another note, just to show you how real world works; Company that I work for was acquired 2 years ago and over last 24 months approx 5k people were made redundant, lots lots their jobs early after acquisition, those roles that were overlapping with already existing roles, and now there was a massive "cleanup" over summer, that everyone was surprised about - all, we were told to increase effectiveness. Mind you - this is company that makes billions in profit each year. So everyone with any experience in M&A's knows that layoffs are something natural after what MS did.

On indies;

And yes, MS have long history of working and supporting smaller/indie devs (it might be in return for some exclusivity or gamepass release).




So yeah, MS should be prized for how they support indie devs.

On the other hand only recent thing about Sony approach I found is this;



Sony obviously is chasing easy money with all of the remakes/remasters. They will probably continue this strategy after fiasco that Concord was. They have spent 400M on concord which easily could get them multiple indie games, some might even became hits.
You got the Freegunners bothered :pie_raybans:

giphy.gif
 
You got the Freegunners bothered :pie_raybans:

giphy.gif
Or truthers addressing fallacies and irrelevance.

Always interesting when the same folks who bring up Concord become a bunch of Caspers when Redfall and Starfield (two games that were supposed to be game changers) are brought to light. Concord also came out in a year with Astrobot and Helldivers II. Don't want to talk about those though, do we? 🐥

Bottom line, the Xbox console business is in trouble. You can hide behind your feathers as they're ruffled, but that's the state of you and his favorite brand. Either call the company who owns it or watch it happen, but either way, PlayStation and Nintendo will remain when it is long gone.
 
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Or truthers addressing fallacies and irrelevance.

Always interesting when the same folks who bring up Concord become a bunch of Caspers when Redfall and Starfield (two games that were supposed to be game changers) are brought to light. Concord also came out in a year with Astrobot and Helldivers II. Don't want to talk about those though, do we? 🐥

Bottom line, the Xbox console business is in trouble. You can hide behind your feathers as they're ruffled, but that's the state of you and his favorite brand. Either call the company who owns it or watch it happen, but either way, PlayStation and Nintendo will remain when it is long gone.
Certain folks will only focus on games, data, etc that fits their narrative.

I still see some ppl asking 'where are the games Sony??' after Astrobot launched.
 
Yeah MS seems to have some weird priorities. They also ignored SFV, which ended up being funded by Sony. DoA and Ninja Gaiden helped MS in the beginning, but they neglected to pick them up as well. FROM was in cahoots with them, with Otogi and Chromehounds for example. MS did nothing with it. Sony meanwhile had the habit of securing IP they worked with before, they didn't leave as much on the table. Second parties like Sucker Punch and Insomniac were simply secured and they eventually delivered with sales also. A lot of those IP aren't the biggest sellers, but it does give your system some exclusives and identity.

They would never openly admit it and xbox fans would deny it but MS's priority is clearly GaaS. That's why they show little interest in the mid to high budget games that aren't GaaS from third parties. It's why they show Fallout 76 and ES: Online at every show, it's why Tango was of little use to them even when they had a critically acclaimed game, it's why Toys for Bob was let go, it's why their priority with Square Enix was bringing FF14. It's why their acquisitions are focused mainly on Minecraft, COD, Sea of theives, Fallout 76 etc. They still need to feed their other service which is gamepass so in the past you had lower budget indie games getting a lot of exposure via MS ads and showcases but that is budget restrictive for games from second parties to make games like SF5, Infamous, Spiderman which have bigger goals.
 
You shared info that is irrelevant and/or false and Sony's console business isn't struggling nor the topic of discussion.

Try this, why is Xbox where it is? You seem to be great at analyzing data. So, what's the deal with them?

What false information have I shared?
 
When your company does acquire in quick succession 2 big publishers, your number of employees jump drastically, in feb this year Xbox had over 20k employees (compared to Sonys approx. 8k) making it "Microsoft Gaming is one of the largest video game companies in the world, and the largest by employment".

Lots of roles at these new acquired companies overlap with already existing roles at Xbox. With the scale of things that MS is doing, that 2500 people is not that much.

That 2.5k of people that were let go were making approx 12% of Xbox employees.



2500 is a larger number than 900. Then there's the context; MS's 2500 were from rushing to buy two big 3P publishers, something they chose to do to prop up a failing console division. Arguably, if they never bought Zenimax & ABK, the people from those fired post-acquisition would still have their jobs.

For certain, Tango Gameworks would still be as it was, not closed down, most fired and then bought by Krafton (thanks ShaiKhulud1989 ShaiKhulud1989 for the correction).

In addition, look what they did with Bungie - laid off 220 people (17% of work force), then moved another 155 people (12% of Bungie workforce) to another projects. So it cannibalised company it acquired and stripped it from 29% of employees, most of these were people getting fired.


You mean the same Bungie ran by Pete Parsons, a guy who was looking out for his own pockets above the well-being of his employees, with a BoD that were making bad decision after bad decision? The same Bungie that was arguably overstaffed and had to be culled after a Destiny 2 DLC underperformed? You think that's comparable to what Microsoft did with Tango Gameworks?

Look I'm not saying it was nice to see Bungie lose staff, and there's a reason I didn't use Arkane Austin when listing MS's faults because that one is probably most comparable with Bungie situation (although Destiny 2 is a far better game than RedFall ever was). But now that you've brought up Bungie...let's talk about Arkane Austin. Why did Microsoft shut them down completely? Why didn't they just reorganize the studio? Let go of some people but kept others? Why not let them finish the RedFall content update?

Even in two instances that seem comparable, you can immediately see SIE/Sony handle the situation with a lot more grace than Microsoft. There are reasons for that.

On a another note, just to show you how real world works; Company that I work for was acquired 2 years ago and over last 24 months approx 5k people were made redundant, lots lots their jobs early after acquisition, those roles that were overlapping with already existing roles, and now there was a massive "cleanup" over summer, that everyone was surprised about - all, we were told to increase effectiveness. Mind you - this is company that makes billions in profit each year. So everyone with any experience in M&A's knows that layoffs are something natural after what MS did.

Was the company you worked at a gaming company?

Even aside that...do you think eliminating redundant jobs suddenly makes mass consolidation okay? Because those eliminated jobs, would've been kept if there wasn't consolidation in the first place. No one forced Microsoft to buy two major 3P publishers back-to-back; they chose to do that and did so knowing they'd cut thousands of jobs to save costs and improve margins.

To improve their bottom line...to hell with the livelihoods of those fired.

On indies;

And yes, MS have long history of working and supporting smaller/indie devs (it might be in return for some exclusivity or gamepass release).

Not recently, as GHG GHG pointed out.

So yeah, MS should be prized for how they support indie devs.

"supported", as in past tense. Because the support now definitely ain't what it was a few years ago. Why would they? They have Zenimax & ABK now.

The ironic part is, some of the same indies who were praising MS and pushing them to buy ABK, are now the ones saying they can't get Game Pass deals anymore. When we were telling them that this would happen way in advance. But they didn't listen.

On the other hand only recent thing about Sony approach I found is this;



Now this is cherry-picking. Also, IGN and Bloomberg....really?

Sony obviously is chasing easy money with all of the remakes/remasters. They will probably continue this strategy after fiasco that Concord was. They have spent 400M on concord which easily could get them multiple indie games, some might even became hits.

Look I don't like the focus on barely-needed remasters & remakes like HZD and Until Dawn either, and it's very "interesting" (aka potentially insane) they might be relaunching Concord (hopefully at least with some big character design changes). But it's disingenuous to boil down their output, even internal, to just remasters & remakes.

It's funny, because this was the year a lot of people and media said would be a weak year for PlayStation 1P and Xbox would dominate. Instead the complete opposite has happened. Not even counting 3P exclusives, SIE delivered Helldivers 2, Rise of the Ronin (Koei-Tecmo but SIE own the IP rights and helped with development so it's a 2P deal IMO), and this little adorable smash hit called Astro Bot just recently. Including 3P they've delivered FFVII Rebirth, Stellar Blade, ZZZ (console exclusive), Granblue Fantasy ReLink and Silent Hill 2 (console exclusive). Also there's LEGO Horizon in November (multiplatform).

Meanwhile what big releases have Microsoft delivered for Xbox this year? Hellblade 2, which was a wet fart (a pretty one, but a fart nonethless), and just recently Flight Sim 2024, which will be a great simulator...but not a "game" as much and niche as hell. And that's been it. That's the entirety of Xbox's 2024 in terms of exclusives--wait...console exclusives. Because all of those are on Steam Day 1. Oh and there's the Starfield DLC I guess, which appears to have been a disappointment all around. And they have Indiana Jones coming in December which could be okay or could be a disappointment as well, it's 50/50.

Quite embarrassing IMHO that the supposed strongest years for Microsoft (2023 & 2024) have ended up weaker than two of Sony's softer ones for 1P content & 3P exclusives. But this was supposed to be the time Xbox destroyed PlayStation in exclusives once and for all. Well that didn't happen. Now if people want to turn this into a "Publisher war" or platform war to try giving Microsoft a leg up, they can. But what's World of Warcraft doing for Xbox consoles? Not a damn thing. What's COD doing for Xbox or Game Pass? Likely nothing, since it's still multiplatform. Towerborne isn't even coming to Xbox Day 1; console owners have to wait....again. They already did this for Flight Sim, Halo Wars and Gears Tactics, but that wasn't enough times it seems. Candy Crush means nothing to Xbox consoles and everyone knows this.

And yeah, I can criticize SIE/Sony's multiplatform strategy (I certainly have to the point of getting into drawn-out debates with certain folks about it and what it means for PlayStation), but at least I can say they aren't releasing timed exclusives on PC. They aren't telling people they "don't need a PlayStation" in adverts at the VGAs seen by 100 million people. They aren't limiting the new PS5 models or PS5 Pro to select regions. They don't have Herman Hulst going on podcasts crying about how hard it is for PlayStation to be PlayStation after Concord bombed. They don't have dozens (and growing) devs big and small skipping their platform for "reasons". They didn't save LEGO Horizon releasing on Switch as their end-of-show "one more thing" hype moment.

At least SIE/Sony still seem to understand the basics of what it takes to run a successful console. Microsoft don't. And that's why things like this thread even exist.
 
Let companies like Asus take on that burden with the next "Xbox" "console"

Yep this is what I see happening. Xbox/Windows "consoles" and handhelds by 3rd party like Asus and others. Im guessing Steam/OS will also be available some way or another on these type of machines.
Basically they dont have to worry about making hardware
 
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2500 is a larger number than 900. Then there's the context; MS's 2500 were from rushing to buy two big 3P publishers, something they chose to do to prop up a failing console division. Arguably, if they never bought Zenimax & ABK, the people from those fired post-acquisition would still have their jobs.

For certain, Tango Gameworks would still be as it was, not closed down, most fired and then bought by Krafton (thanks ShaiKhulud1989 ShaiKhulud1989 for the correction).



You mean the same Bungie ran by Pete Parsons, a guy who was looking out for his own pockets above the well-being of his employees, with a BoD that were making bad decision after bad decision? The same Bungie that was arguably overstaffed and had to be culled after a Destiny 2 DLC underperformed? You think that's comparable to what Microsoft did with Tango Gameworks?

Look I'm not saying it was nice to see Bungie lose staff, and there's a reason I didn't use Arkane Austin when listing MS's faults because that one is probably most comparable with Bungie situation (although Destiny 2 is a far better game than RedFall ever was). But now that you've brought up Bungie...let's talk about Arkane Austin. Why did Microsoft shut them down completely? Why didn't they just reorganize the studio? Let go of some people but kept others? Why not let them finish the RedFall content update?

Even in two instances that seem comparable, you can immediately see SIE/Sony handle the situation with a lot more grace than Microsoft. There are reasons for that.



Was the company you worked at a gaming company?

Even aside that...do you think eliminating redundant jobs suddenly makes mass consolidation okay? Because those eliminated jobs, would've been kept if there wasn't consolidation in the first place. No one forced Microsoft to buy two major 3P publishers back-to-back; they chose to do that and did so knowing they'd cut thousands of jobs to save costs and improve margins.

To improve their bottom line...to hell with the livelihoods of those fired.



Not recently, as GHG GHG pointed out.



"supported", as in past tense. Because the support now definitely ain't what it was a few years ago. Why would they? They have Zenimax & ABK now.

The ironic part is, some of the same indies who were praising MS and pushing them to buy ABK, are now the ones saying they can't get Game Pass deals anymore. When we were telling them that this would happen way in advance. But they didn't listen.



Now this is cherry-picking. Also, IGN and Bloomberg....really?



Look I don't like the focus on barely-needed remasters & remakes like HZD and Until Dawn either, and it's very "interesting" (aka potentially insane) they might be relaunching Concord (hopefully at least with some big character design changes). But it's disingenuous to boil down their output, even internal, to just remasters & remakes.

It's funny, because this was the year a lot of people and media said would be a weak year for PlayStation 1P and Xbox would dominate. Instead the complete opposite has happened. Not even counting 3P exclusives, SIE delivered Helldivers 2, Rise of the Ronin (Koei-Tecmo but SIE own the IP rights and helped with development so it's a 2P deal IMO), and this little adorable smash hit called Astro Bot just recently. Including 3P they've delivered FFVII Rebirth, Stellar Blade, ZZZ (console exclusive), Granblue Fantasy ReLink and Silent Hill 2 (console exclusive). Also there's LEGO Horizon in November (multiplatform).

Meanwhile what big releases have Microsoft delivered for Xbox this year? Hellblade 2, which was a wet fart (a pretty one, but a fart nonethless), and just recently Flight Sim 2024, which will be a great simulator...but not a "game" as much and niche as hell. And that's been it. That's the entirety of Xbox's 2024 in terms of exclusives--wait...console exclusives. Because all of those are on Steam Day 1. Oh and there's the Starfield DLC I guess, which appears to have been a disappointment all around. And they have Indiana Jones coming in December which could be okay or could be a disappointment as well, it's 50/50.

Quite embarrassing IMHO that the supposed strongest years for Microsoft (2023 & 2024) have ended up weaker than two of Sony's softer ones for 1P content & 3P exclusives. But this was supposed to be the time Xbox destroyed PlayStation in exclusives once and for all. Well that didn't happen. Now if people want to turn this into a "Publisher war" or platform war to try giving Microsoft a leg up, they can. But what's World of Warcraft doing for Xbox consoles? Not a damn thing. What's COD doing for Xbox or Game Pass? Likely nothing, since it's still multiplatform. Towerborne isn't even coming to Xbox Day 1; console owners have to wait....again. They already did this for Flight Sim, Halo Wars and Gears Tactics, but that wasn't enough times it seems. Candy Crush means nothing to Xbox consoles and everyone knows this.

And yeah, I can criticize SIE/Sony's multiplatform strategy (I certainly have to the point of getting into drawn-out debates with certain folks about it and what it means for PlayStation), but at least I can say they aren't releasing timed exclusives on PC. They aren't telling people they "don't need a PlayStation" in adverts at the VGAs seen by 100 million people. They aren't limiting the new PS5 models or PS5 Pro to select regions. They don't have Herman Hulst going on podcasts crying about how hard it is for PlayStation to be PlayStation after Concord bombed. They don't have dozens (and growing) devs big and small skipping their platform for "reasons". They didn't save LEGO Horizon releasing on Switch as their end-of-show "one more thing" hype moment.

At least SIE/Sony still seem to understand the basics of what it takes to run a successful console. Microsoft don't. And that's why things like this thread even exist.
My man, this is a forum. You didn't have to murder that guy in cold blood
 
So he's now walking it all back after being cooked by Saudi journalists for 2 days straight?

Choose GIF
Lmfao he's even trying to move goalposts, the report wasn't that Xbox is leaving MENA entirely, literally no one claimed that, it's that they're stopping console shipments.

Microsoft better have a good PR job waiting for him at the end of this, otherwise he's getting cucked for nothing.
 
Looks like the rumours about MS winding down Xbox hardware outside America are true then. Saudi will be one of many countries.

With software sales so low MS can't afford to keep selling subsidised consoles, the business model just doesn't work. The only reason they increased revenue this year was Activision increasing activity, and that's mainly game sales on PC and PS5.

At this stage it's difficult to see Xbox selling more than 40m units this generation.
And 80m for Sony.
 
Yep this is what I see happening. Xbox/Windows "consoles" and handhelds by 3rd party like Asus and others. Im guessing Steam/OS will also be available some way or another on these type of machines.
Basically they dont have to worry about making hardware
I can't recall any successful "third party" consoles...
 
You dont shut down xbox will leave saudi arabia info with

"Xbox consoles are avaible" vague PR speak...

How about" xbox consoles will remain avaible and shipped for the foreseeable future" ? Its such an easy sentence to say...

If they shut the fuck up would questionable.. this vague PR imho pretty much confirmed.
 
So someone that doesn't live in the USA is claiming there will be stock issues when there has not been stock issues the past holidays for xbox. SURE JAN.
Didn't he recently tweet he estimated Xbox have sold the full compliment of Series X/S for this gen to its potential customers and they want to go to a new gen to sell more consoles?
 

That shelf planogram is an absolute disaster.. That's really the ultimate proof that Xbox has indeed withdrawing from the region and has no one minding the shops, there's no way anyone working there is gonna be OK with Playstations being sold on these shelves.

If anything, they'd be trying to get retailers to buy more stock to replenish the shelves and keep them looking good and according to planogram spec.

For those asking, this is what a Planogram is:


It's basically a schematic that shows merchandisers and retailers how a brand's shelves should look like in terms of arrangement in order to maximize sales. So for example, you'd have impulse items like controllers or memory cards or games within easy reach because you don't want the consumer to have time to think before they take it off the shelf.
 
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