Microsoft unifying PC/XB1 platforms, Phil implies Xbox moving to incremental upgrades

Don't they already do this? More storage, faster HDDs, hardware revisions, etc? Also, doesn't this simply admit the cloud doesn't work?

I don't see the point of ms turning the Xbox into a graphics card (essentially) myself.

heh... been a while since I heard that term..

"The cloud"... lol
 
A product generation lasts as long as a product isnt replaced by its successor.

Just because he was referring to Xbox one, still doesnt suggest its something that will happen any time soon. It may be at the end of the traditional 5 year cycle, the Xbox one moves to a modular device that can be upgraded every year or so. So its both techincally a next gen console and a continuation of the current gen.

To be fair it might just be the article writers inferring xbox one, I'll have to read again. I think though with the moves they are making to unite windows & xbox development, it seems like something that could come sooner rather than later.
 
But you wouldn't have to. Interchangeable performance based on hardware is a lot like independent resolutions on the laptop/smartphone/desktop space. Shit scales beautifully, and most of the time you dont have to change settings or whatever.

this is really awesome. I hope Microsoft nails it. I would love to have a console that can evolve. with the same easy and plug and play, and future proof setup, not rendering my game library useless or having to rebuy them later on a different ecosystem.


And if I, as a PC gamer, have more interplay between my PC and the console, then I am even more for it. Console should be an accessory to my pc. enhancing it. Like a peripheral.
You don't think that this will limit development as they will want to hit the mass base? They already restrict development for parity on different consoles. You think it will be different on in house stuff?
 
Unless I read this incorrectly, he'd want to create something like the iOS and Android ecosystem where Xbox hardware will upgrade every 4-5 years (even less) but titles can run (albeit it crappy) on older hardware. The point is inherent BC on future upgrades.
Up to a point. Until they drop a system. Or will new old games be patched later on to support new systems.

It could be a mess of game compatibility if they keep changing around the OS like Apple does.
 
Gamers already shell out $60 for a game that performs worse than other versions for the same price. The Xbox One is considerably weaker than the Playstation 4, and yet people are willing to purchase 3rd party titles on the Xbox One. Both the Playstation 4 and Xbox One are considerable weaker than the theoretical height of PC power, and people are still willing to purchase 3rd party titles on consoles - not to mention the fact that PC software is often cheaper. When new consoles are released, people purchase 3rd party titles on the previous generation (PS3 & Xbox 360) despite those games being inferior as fuck at the same price.

Thing is that can only be said for a couple of titles. Go look at how many games ran great on PC this past year that were on consoles?

Go look at what's happening right now with gears of war ultimante on PC with amd cards.

Go look at the ridiculous specs xbox games on pc will need to run?

There are a lot of games that were optimized for console. Blacks Ops 3 being one of them, same with Mortal Kombat, batman. And yes there are games like AC:unity, Witcher 3, and the likes. But they were mostly patched down the line to run somewhat properly.

And that's because of the install base. So i wouldn't say they are worse versions. It's just some games performance wise are not all created equal. But a majority of them run fine, and do not require driver updates, custom gaming profiles, or third party software like nvidia inspector to get them running.

You sometimes just have to wait for them to get patched. PC games themselves are cheaper, but that's because of how long digital has been on PC. We now are getting PSN and the like flash sales that actually rival steam.

Consoles are what they are, and actually in the beginning are great investments as it takes hardware manufacturer to update their drivers, to support some of the engines/physics specialized lighting that these games have. It's apples to orange, but depends on the customer to make the decision, and right now if Microsoft goes through with having incremental revisions that choice will be forced as to them wanting the better experience.
 
Exactly.
If I had an option to pay a nominal upgrade fee to get a console with better specs than the competitors, I'd be all over that. Stagnating devices should be a thing of the past. Consumers want options, Phil is ahead of the curve on this.

If you think "nominal" will mean small in that situation, you'll be very disappointed.
 
The idea is to stay 'current' in the console space.

Usually, you buy in and are set for 7+ years knowing that your platform has the complete, undivided attention from lots of console developers.
If it's already lagging behind and catching shitty ports two years in, that's going to be a problem for some. It devalues the purchase.

There are consumers that are willing to pay for a better product. Why lock down everyone to shitty hardware simply because some people are only willing to upgrade every 7 years?

Those that do not want to upgrade will stay on the same hardware for 7 years.

Those that do will benefit from the hardware boost.
 
How will that change, though?

If they sell upgrades every and are fully BC then I don't see the problem.

You also wouldn't have to mess with settings. Why? Put in a game disk and let the software dictate the best performance if they are all closed boxes.

XBOne? Stock
XBTwo? Enable X
XBThree? Enable X and Y
Etc

I highly doubt plug and play would be an oversight.

You just think of the insane fragmentation that any PC game has to deal with to realise that the concept of having 3 or 4 Xbox variants is small fry.
Besides, the likely changes that exist are going to be fairly simple to handle differences such as clock speed. It's not going to be a huge architectural overhaul every 12 months.
 
microsoft wants to be apple so badly

This isn't just an Apple thing. Everything is heading in this direction. The days of putting out a piece of hardware and hoping for some magical 10 year cycle are done. I wouldn't be surprised if Sony starts incremental upgrades soon.
 
I get that they didn't want to outline a hardware roadmap so soon but all they did now was to ignite confusion. Muddy communication. Again.
 
So devs will thus be making games for various versions of Xbox with each one scaling in graphics and such. The newest Xbox version of said game would be considered high or ultra or whatever equivalent in PC speak (granted nowhere near actual PC ultra settings) and the oldest Xbox version would get the equivalent of 'standard' settings.

The only way this would work out for them is if they begin selling the lowest performing Xbox's at a very low entry price (let's say $200) and make all version of games coming out for that version cheaper (let's say by $10 for what would be a $60 AAA game) than the others, because people will not be willing to shell out $60 for a game that performs worse than other versions for the same price.

Why do you think a game would need to be $10? You don't get a sliding scale for price on the PC
 
How it could work:
- W10 upgrade with Xbox mode (dual OS)
- licence 'Xbox' to hardware manufacturers
- using Xboxlive as a service on W10, making it a 1:1 PS3 era copy of PSN
(sales, free monthly games, server support)

What I don't see happening:
- Xbox 2, 2.1, 2.2, 2.3

Xbox lost share this gen. Why should they fracture their userbase even more?
Please keep in mind that this industry is all front-loaded. Xbox 2 can't afford having customers being undecided, waiting for a year or two because they will then buy Xbox 2.1 so that their favourite game runs better. What's the purpose of owning a console then? Are people really expecting that 50$ upgrades will make their console run every game @ 1080p/60FPS?
I really would regret my PS4 purchase if Sony released a PS4.5 in a year from now.
If I add the 400$ PS4 to the 400$ for a PS4.5, I can buy a PC for that money. Do people believe that you will get a GTX980TI level graphics upgrade in 2 years that fits in your XboxTwo chasis? To be fair, I definetely would pay 100$ for a PS4 upgrade that runs a game like Bloodborne @60fps. I'm not sure how this could work though, when 90% of games after release run like shit on what we have now.
 
People are already shelling out $60 for the inferior versions of many games today. (PS4 and XBO vs. PC)

The benefit though, is that if you upgrade your console all your games get upgraded as a result!

Inferior versions to who? They aren't to me when I play them; being a console only gamer.

Also realise that console games sales are a big factor in games being made ie The Witcher 3.
 
If they actually go through with this, i see it as the death blow to the XBOX brand.

1. How many people are going to upgrade their console every year?

Every year would be a bit much, every couple of years, sure.

2. If people were wanting to upgrade their console every year they would own a PC.

Upgrading a PC is substantially more than a console (at least when I do it :) ). In addition, if they are smart, they just make it seamless. You just go and buy an Xbox, you don't care what "version" it is, it's just the latest.

3. What does this do for developers? Are they basically going to be making 3 versions now instead of 2 (pc and console)? Will the price of games go up due to this fact?

Most game companies doesn't write their own engines. The use UNREAL, Unity or similar stuff. The engines takes care of this. When I write a game using Unity I don't scale up and down, the engine does that based upon settings.

In addition, this is already something any game company targets multi platform anyways (unless it's a hard core exclusive). If the architecture remains the same, it should be easy(ier) for the game companies than having to do this massive shift every 6+ years.

It takes a couple of years into a console life cycle for companies to even begin utilizing the specialized hardware, with this model you could see the changes instantly as they would all target x86 / DirectX.

You could even publish a game for a console which doesn't exist yet, and when new hardware comes out it would look better.

4. Will Microsoft fragment their own player base by adding peripherals that only work with a certain upgraded xbox?

I hope the hell not, that would be a disaster.
 
There are consumers that are willing to pay for a better product. Why lock down everyone to shitty hardware simply because some people are only willing to upgrade every 7 years?

Those that do not want to upgrade will stay on the same hardware for 7 years.

Those that do will benefit from the hardware boost.
Except it's not every 7 years, it's way more often.

I just don't see devs investing more time and into a product for Ms benefit and not their own, in fact it likely works against them.
 
There are consumers that are willing to pay for a better product. Why lock down everyone to shitty hardware simply because some people are only willing to upgrade every 7 years?

Those that do not want to upgrade will stay on the same hardware for 7 years.

Those that do will benefit from the hardware boost.

But that's for a long generation. This is suppose to be short like 5 years,6 at the most.

Think about how people will feel come christmas where they buy the current version of xbox, then 4 months pass, they announce the newer refresh that does more?

How fucking pissed would you be? This another sega move. It's just that all the games will play in some way or form on all of the versions of the console.

People are already shelling out $60 for the inferior versions of many games today. (PS4 and XBO vs. PC)

The benefit though, is that if you upgrade your console all your games get upgraded as a result!

But not the people who bought the console originally? So how will that make consumers and the community feel? Especially in let's say competitive games? What if a refresh yields a better Ethernet port for higher bandwidth speeds, or higher frame rates in online shooters?

How is that going look for the community? People will fucking burn Microsoft to the ground.

Except it's not every 7 years, it's way more often.

I just don't see devs investing more time and into a product for Ms benefit and not their own, in fact it likely works against them.


Couldn't agree more. Better specs means they have to re-optimize the game, or if let's say the gpu is higher clocked and has advantage for new api(or something like that) that MS wants developers to include, that add's more work that may not be beneficial in any way to the game.

This is a slippery slope, that they don't need to really be one. i don't fucking understand MS right now like at all. If Sony is doing great, then why the fuck not look at what they have done right look at their history, go back look at what you fucked up on, start making the changes and prepare to try again? What the fuck is so fucking hard?

And Sony to my knowledge does make a profit on their console. So If they can do, Nintendo has done it, why the fuck not MS?

It's not fucking rocket science. But I guess when you got a lot of cooks in the kitchen extreme idea's get thrown around.
 
Inferior versions to who? They aren't to me when I play them; being a console only gamer.

Also realise that console games sales are a big factor in games being made ie The Witcher 3.

I think you can very easily say that most Xbox One versions are inferior to the Ps4 versions right now.

MS are possibly throwing out an option that means that if you really like Xbox and the Xbox brand, you can have an Xbox that is superior to both your current Xbox one and Ps4....
 
But not the people who bought the console originally? So how will that make consumers and the community feel? Especially in let's say competitive games? What if a refresh yields a better Ethernet port for higher bandwidth speeds, or higher frame rates in online shooters?

How is that going look for the community? People will fucking burn Microsoft to the ground.

That's how it's always been on PC. Never been a problem 'til this thread
 
Honestly all this news just makes me want to game on the xbox one less, not more. You want to win me over Microsoft? I'd love cross play, but in this way:

1) games ran on steam on PC
2) it was all cross buy, so me buying PC would give me xbox one version and vice versa
3) PC discount strategy applied to xbox one games
4) games have feature parity and release date parity

None of this is happening, its instead a bunch of weird solutions that just leave me confused and slightly exasperated.

"I wanna listen to some music at the gym Microsoft, what have you got?
Well, you can leave a surface pro 4 in your locker and then have it stream over wifi to your xbox one at home which will remote control your zune emulator on the windows 10 phone in your pocket to provide you with the ultimate music experience!
uh, I think i'll just stick to an ipod."
 
Can you imagine the market confusion when a game doesn't look like the videos and images on the back of the box because they're running the "minimum" system specs for a console retail game. Especially when you're at the "end of the gen"

That's something the PC scene knows but man that could really disrupt the average console gamers scene.
 
Are any PC gamers worried that this could introduce other services like Steam to charge for online gaming in the future? I mean, paying for online gaming was unheard of until XBL, then PSN followed with PS+ and making it mandatory when the PS4 was introduced.

With MS wanting to unify Windows 10 and Xbox I have no doubt they'll eventually charge for XBL on Windows. Microsoft introducing a paid subscription to the PC could give other services some bad ideas.

I don't know. I guess we'll find out in 5-10 years!
 
There are consumers that are willing to pay for a better product. Why lock down everyone to shitty hardware simply because some people are only willing to upgrade every 7 years?

Those that do not want to upgrade will stay on the same hardware for 7 years.

Those that do will benefit from the hardware boost.

I wish more people would look at it this way. Am I going to upgrade every year? No. But I'd sure as hell be up for a mid-cycle upgrade if it got me higher res textures or better frame rates.

As long as titles stayed backward and forward compatible for the length of the generation there are no downsides to this. People who want to go the entire generation on launch hardware can do that. People who want incremental upgrades can do that as well.
 
Can you imagine the market confusion when a game doesn't look like the videos and images on the back of the box because they're running the "minimum" system specs for a console retail game. Especially when you're at the "end of the gen"

That's something the PC scene knows but man that could really disrupt the average console gamers scene.

I think you just described E3 demos.
 
If they actually go through with this, i see it as the death blow to the XBOX brand.



Every year would be a bit much, every couple of years, sure.



Upgrading a PC is substantially more than a console (at least when I do it :) ). In addition, if they are smart, they just make it seamless. You just go and buy an Xbox, you don't care what "version" it is, it's just the latest.



Most game companies doesn't write their own engines. The use UNREAL, Unity or similar stuff. The engines takes care of this. When I write a game using Unity I don't scale up and down, the engine does that based upon settings.

In addition, this is already something any game company targets multi platform anyways (unless it's a hard core exclusive). If the architecture remains the same, it should be easy(ier) for the game companies than having to do this massive shift every 6+ years.

It takes a couple of years into a console life cycle for companies to even begin utilizing the specialized hardware, with this model you could see the changes instantly as they would all target x86 / DirectX.

You could even publish a game for a console which doesn't exist yet, and when new hardware comes out it would look better.



I hope the hell not, that would be a disaster.
Ok, if this right I'm much more hopeful
 
Can you imagine the market confusion when a game doesn't look like the videos and images on the back of the box because they're running the "minimum" system specs for a console retail game. Especially when you're at the "end of the gen"

That's something the PC scene knows but man that could really disrupt the average console gamers scene.

Could you imagine a world where a game is advertised using the best looking version of the game, with all screenshots being taken on a dev kit and supersampled!

Oh wait. That's the world we live in
 
If they actually go through with this, i see it as the death blow to the XBOX brand.

1. How many people are going to upgrade their console every year?
Not many, but because of forward/backward compatibility, it won't really matter. People would only have to upgrade when their hardware is considered "obsolete", which could be a 4-5 year cycle like the iOS devices.

2. If people were wanting to upgrade their console every year they would own a PC.
I think the goal here is to make PC gaming more approachable by the average consumer. Basically it would eliminate the barrier between PC and Xbox and unite them as Windows 10 platforms. People pursuing the cutting edge would still build a PC and play games on Windows 10, and these were never going to be console gamers anyway.
3. What does this do for developers? Are they basically going to be making 3 versions now instead of 2 (pc and console)? Will the price of games go up due to this fact?
I imagine it would be like a simplified form of PC development in which there are much more finite hardware configurations to optimize for. If anyone was able to make tools that streamline this process for devs, it would be MS.
4. Will Microsoft fragment their own player base by adding peripherals that only work with a certain upgraded xbox?
Peripherals would be the wrong approach. The goal here is to unite players under the Windows 10 umbrella, not dividing the user base into haves and have-nots, and they accomplish this with the backward/forward compatibility. In this way, it is different from a Sega 32x scenario in which players without the peripheral were SOL.
 
There are consumers that are willing to pay for a better product. Why lock down everyone to shitty hardware simply because some people are only willing to upgrade every 7 years?

Those that do not want to upgrade will stay on the same hardware for 7 years.

Those that do will benefit from the hardware boost.

Because when everyone is stuck with said "shitty hardware" devs adapt to it and we get better and better looking games.

Look at where the XB1 was at launch...720p games that could barely hold 30fps in a lot of cases. Now we have near-1080p games running at 60fps. This is due to the maturity of tools that both MS puts out and developers create as they get to know the platform. Where would the motivation be as a dev in making my game run better on XB1 when I know there's a platform coming in the next year that will enhance my framerate without me having to do any additional work?

You do get benefits from having the same hardware. Fracturing that will cause lower tier models to be "outdated" much, much more quickly.
 
I think you just described E3 demos.
E3 demos is not the back of the box material. It's a separate beast that only appeals to a small segment of the gaming community

I'm talking the mass market. It'd be the equivalent of advertising the ps4 game without notifying it in the ad for the PS3 game.
 
Gamers already shell out $60 for a game that performs worse than other versions for the same price. The Xbox One is considerably weaker than the Playstation 4, and yet people are willing to purchase 3rd party titles on the Xbox One. Both the Playstation 4 and Xbox One are considerable weaker than the theoretical height of PC power, and people are still willing to purchase 3rd party titles on consoles - not to mention the fact that PC software is often cheaper. When new consoles are released, people purchase 3rd party titles on the previous generation (PS3 & Xbox 360) despite those games being inferior as fuck at the same price.

I suppose this would be avoided by having the games work much like PC games with variable graphics settings that auto-scale to the machine, but really at that point why even buy an Xbox? They'd be no different from PC. Unlike PCs, console generations have historically lasted longer than the normal cycle for new processors or graphics cards. By entering into this incremental system the value of an Xbox unit is also decreased, as it no longer has a sense of longevity.

People are already shelling out $60 for the inferior versions of many games today. (PS4 and XBO vs. PC)

The benefit though, is that if you upgrade your console all your games get upgraded as a result!

It's one thing to have a backwards compatible new console, quite another to turn it into an annual line of hardware a la smartphones. If it was cheap enough it could work, sure. $50 to upgrade to a new console? Why not? But it won't be that cheap. That would be a massive cost to MS with very little benefit for them. Unless of course, these consoles came with data plans like phones do.
 
I wish more people would look at it this way. Am I going to upgrade every year? No. But I'd sure as hell be up for a mid-cycle upgrade if it got me higher res textures or better frame rates.

As long as titles stayed backward and forward compatible for the length of the generation there are no downsides to this. People who want to go the entire generation on launch hardware can do that. People who want incremental upgrades can do that as well.

Absolutely, there is nothing wrong with options.
 
TowerofSega.jpg


Say hello to the future of Xbox One.

Indeed.
 
Can some of xplain to me how this would impact the console "advantage" please? The fact that using set hardware allows for optimization and such would no longer exist right? Or would it just become another PC graphics card arms race type situation?
 
I wish more people would look at it this way. Am I going to upgrade every year? No. But I'd sure as hell be up for a mid-cycle upgrade if it got me higher res textures or better frame rates.
So unless you upgrade your console every year and fork out $500 you're going to be at a disadvantage in games because those with upgraded boxes will be running them at a higher FPS?

Yeah fuck that.
 
Absolutely, there is nothing wrong with options.

People say this a lot...and it simply isn't true. If 1 door leads to Disney World and I add an optional door that leads to a fiery pit of despair... A % of people will always end up in the pit and attendance at Disney World goes down by that same %
 
E3 demos is not the back of the box material. It's a separate beast that only appeals to a small segment of the gaming community

I'm talking the mass market. It'd be the equivalent of advertising the ps4 game without notifying it in the ad for the PS3 game.

I can certainly see companies miss leading customers with this. "I guess you should have read the fine print" bullshit. It would be in MS interest to set these standards for how to represent this information, much like how it's done on back of PC games.

With a move towards 100% digital this becomes even more important to get right with some sort of disclaimer before buying games (like the windows store does now, but perhaps more outlined).
 
So unless you upgrade your console every year and fork out $500 you're going to be at a disadvantage in games because those with upgraded boxes will be running them at a higher FPS?

Yeah fuck that.

Where are you getting these prices and time frames? $500 a year isn't realistic.
 
Nah GameStop has been taking in systems at cost or really high trade for upgrades a lot this generation. For example a couple months ago they were taking 3DS trade ins for about $10 less than they sell it for. They likely are getting subsidies in some form or another by console manufacturers. The same sort of system would likely be in place for this potential outcome.

Again - we are talking about consoles & handhelds that have no higher-end model on market at this time. We also need to discuss which 3DS model we're talking about in that example, since the price range could be far higher.

The moment a higher end product, like the NX, is introduce into the market consciousness, the value of the 3DS immediately will drop. Not only that, but it still doesn't offset the devaluation of that product in the consumer's eyes. Gamestop would only buy the machine back from the consumer if they know they can sell it at a certain price, if not sell it at all.

You think a userbase, after a year or two, would view Xbox One A at a $200 price point, when Xbox One B just launched, and Xbox One A has a guaranteed far shorter software shelf life ahead of it? How much longer do you think Xbox One A will be supported software wise? On top of that, do you think devs are just going to support it if MS can't prove each individual install base can't reach a threshold of profitability?

Heck, all we have to do is look at how quickly software sales & hardware adoption for last-gen drops off compared to new-gen to gain a similar idea of how this is all going to pan out.
 
So unless you upgrade your console every year and fork out $500 you're going to be at a disadvantage in games because those with upgraded boxes will be running them at a higher FPS?

Yeah fuck that.

Games running better has been almost the entire basis for the PS4 being superior.

Every single Xbox One owner is at a current disadvantage that they cannot get away from unless they fork out another $500
 
People say this a lot...and it simply isn't true. If 1 door leads to Disney World and I add an optional door that leads to a fiery pit of despair... A % of people will always end up in the pit.
A bit extreme lol but I agree. Options are good up to a point. There was a Ted talk on exactly this, it was interesting.
 
So unless you upgrade your console every year and fork out $500 you're going to be at a disadvantage in games because those with upgraded boxes will be running them at a higher FPS?

Yeah fuck that.

The console you buy in 2015 doesn't start performing worse because someone else buys a more powerful one in 2017.
 
Can some of xplain to me how this would impact the console "advantage" please? The fact that using set hardware allows for optimization and such would no longer exist right? Or would it just become another PC graphics card arms race type situation?

Both. Xbox would be competing with PCs if it were to go this route.
 
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