Microsoft unifying PC/XB1 platforms, Phil implies Xbox moving to incremental upgrades

I hope it happens.
I've had my Xbox One since launch, don't want to have to wait another 4+ years for new hardware from Microsoft.
 
What? I don't even. Literally the only game I have played at any length on Xbone is Halo 5, all the rest has been PS4 as it's more powerful.

Ah, now you are making a whole lot more sense to me.....not really.
So you are talking 3rd party titles here.....
How many games do you buy + play per year? Are you seriously saying that yearly hardware upgrades would be worth it to play 3rd party games at optimal specs?




Please check out PC-gaming (this is coming from a console gamer)
 
Performance is the big thing. Having one performance SKU to target in development is a big selling point of consoles vs. PC. One hardware, one target, you're guaranteed your userbase is getting the same experience. As a consumer, you know everyone's on the same level and it becomes the standard. With tiered SKUs, you get the most expensive becoming the flagship and then there's a whole psychology associated with the lower tiers.

There are very few console exclusives, so most devs are already developing for a huge range of pc hardware, so I don't really see what your point is. Especially when MS is now releasing former exclusives on PC.

If there really are devs who only want to develop for console, then that's cool, work for Sony and Nintendo. Eventually y'all might have to learn about developing for different hardware specs though if Sony or Nintendo go in similar directions. If you can't handle the psychology of buying a "lower tier“ product, go buy a Sony or Nintendo console. This mentality makes virtually no sense given the existence of high end gaming pcs though, imo.
 
Exactly. That's why the bottles pop in Japan. MS announced this move way to early. Who with a right mind would buy a non-upgrade-able XBOX One right now, with exclusive games being available in PC on top of that?

This same argument can be made for people who buy many other tech devices considering there are always "new device" rumors. Some people either don't see them, or simply don't care and feel that what's available now would be sufficient.
 
"Very probably will"? Haha, alrighty then.

They've spent too much on gaming to leave it anytime soon.

So you think they'll kill Steam ? Good luck then I guess.

They tried twice and failed miserably with Games for Windows and W8 Store, but yeah maybe this time it will be different ;)

Market doesn't care how much they spent in gaming, they bought PS4 as consoles and chose Steam on PC.
 
Behold. This is what it looks like when someone limits their perspective to the USA alone.

Behold. This is what it looks like when someone actually understands the magnitude of Microsoft's fuck up.

Yes, PlayStation has more brand equity worldwide but Microsoft clearly made some inroads with the Xbox 360. To say they didn't is just delusional. In countries like the UK and Australia, the Xbox 360 has proven to be extremely popular. The issue is that Microsoft's huge fuckup put them straight back to square one with them making the PS4 the default choice.
 
Will a mod please do me a favor and just go ahead and Permaban me? Too many people go way out of their way to make news seem negative and I think it will be better for me to just not be a member. Thanks.


giphy.gif
 
as long as everything's taken care of to make compatibility as convenient as possible, I don't really see any issues with the "upgrade every couple years" model.

I've always thought it was about time to move away from the "release completely brand new incompatible hardware every few years and start from scratch" aspect of console gaming. Development tools and interfaces seem to be mature and standardized enough nowadays to make this reasonably possible.

The whole "console exclusive hardcoded to take advantage of every ounce of hardware power, and requires extensive work to port anywhere else" seems to have already gone out of style anyway. And developers are already largely making PC versions of their games, so it's not like the whole idea of testing compatibility between versions is a completely foreign concept. It'd be extra work obviously, but 2-3 versions of an Xbox One that are active on the market is still way fewer than the thousands of PC configurations.
 
There are very few console exclusives, so most devs are already developing for a huge range of pc hardware, so I don't really see what your point is. Especially when MS is now releasing former exclusives on PC.

Why would they develop for consoles if they aren't guaranteed those? Why would consumers buy consoles if they're tiered just like PCs? If the Steambox-type machine worked as a business model, Valve would already be market leader in that regard.
 
Well, for starters, a lot more people than you might think read about gaming related news, e.g. on gaming magazines or message boards. They also follow youtubers and guys on twitter. EDIT (and girls, sorry Erren!). And they have friends and social networks whom they ask for advice.

Yes, but I wouldn't classify those people as average consumers.

They are a very public company. The tech blogs and new sites are always rife with the goings on with the company. The very very public board fight they had around the XB1 launch.

During the 360 hey day, they got a lot of statements out of Balmer about his support for it and how it's the future. Under Nadella, they aren't mentioned much. There was lots of Buzz that Mattrick was going to become a division head. The time around the pre-XB1 launch that buzz died and they've subsequently had much less mention from the leadership.

I don't see how any of that means they were going to be given their own division. And if back then all it took to convince you that the Xbox had a bright future were a few statements from Ballmer, then I don't see what your problem is today. Nadella's no different. He's made plenty of statements over the past couple of years.
 
I don't understand why people WANT this to fail. It seems like a great concept.

I just hope Microsoft listens to the community, I didn't like the sound of the restrictions Windows Store games brings to PC users. Otherwise, I am all for it.
 
Outside of some periods, Xbox lacked a constant focus on games and exclusives. Had they invested on studios from the start like Sony did instead of Kinect shit and years of zero 1st party exclusive, they'd probably have a global brand now and even Xbox One fiasco could have been salvaged.

Wii success was ultimately their downfall because they thought Kinect was the future while motion controls were just a gimmick.

Mentions Kinect, but says "years of zero 1st party exclusives" when that's not true (since you know, MS made games for Kinect -- as well sequels to their top selling core gaming franchises too).

There were always many games to play on the system. You not being interested in them is a different story. And if anything, Xbox brand's current position would be worse without Xbox 360 Kinect since the device gave the system a pretty huge boost during late years of the previous gen.

Overall, Xbox never has a shot at being a huge global brand as long as Sony isn't making major mistakes.
 
They've spent too much on gaming to leave it anytime soon.

This is not how management decision making in international corporations works. They don't look at what they spent money on in the past. They only look in the future. They don't spent a single dime on a project which they deem not profitable in the forseeable future nor strategic important. That said, the last one might save XBOX as a brand, but not the money spent for it in the past.
 
We're seeing it already with Rise of the Tomb Raider, Gears of War Ultimate and the upcoming Quantum Break. Given those releases we have every right to be skeptical.

- PC gamers are getting shafted by forcing them into a console-like closed system. Windows UWP and its restrictions (mods, injectors) have already been well documented here and elsewhere online. Gears of War Ultimate is missing crucial PC features like 21:9 support and its launch has been a disaster.

- Console gamers would get such a short end of the stick that there'd be no reason to own a console anymore. Why buy an Xbox One when you're basically getting a cut down Windows 10 box, and then spend $400-$500 upgrading it later on? Meanwhile, all the exclusives you want to play are also on PC which has a far better price/performance ratio and can be upgraded peacemeal when you feel the need.

The only people this idea makes sense to is Microsoft.
 
Well, only time will tell for sure. I'll say hit in a few years and see how well my thoughts on the matter panned out. It looks like to me they are exiting the console business and going back to the things that make them money. They hope the remainder of the momentum of the XB brand can help propel the 10 store.

We'll see if there is a XB2(10) or if the w10 works out. My prediction is the XB2 not be a console as we know it and won't sell as much the XB1 did and the w10 store will fizzle because it offers less than what is in that ecosystem already.

I think it's safe to agree that the next Xbox will not be a traditional console given what they've said thus far.

As I've said before in response to your predictions, we have no idea how far Microsoft is willing to go to make the Windows Store a success and it's safe to assume they're not going to give up on it in the next few years at the very least. We're not talking about a scrappy start up trying to make a splash in the OS market. We're talking about a behemoth who wants to keep one of their three main pillars of business relevant.
 
We're seeing it already with Rise of the Tomb Raider, Gears of War Ultimate and the upcoming Quantum Break. Given those releases we have every right to be skeptical.

- PC gamers are getting shafted by forcing them into a console-like closed system. Windows UWP and its restrictions (mods, injectors) have already been well documented here and elsewhere online. Gears of War Ultimate is missing crucial PC features like 21:9 support and its launch has been a disaster.

- Console gamers would get such a short end of the stick that there'd be no reason to own a console anymore. Why buy an Xbox One when you're basically getting a cut down Windows 10 box, and then spend $400-$500 upgrading it later on? Meanwhile, all the exclusives you want to play are also on PC which has a far better price/performance ratio and can be upgraded peacemeal when you feel the need.

The only people this idea makes sense to is Microsoft.

Causation = correlation.


Gears of War Ultimate Edition is shit. So everything else must be shit. Don't jump to conclusions.



Microsoft is one of the three pillars keeping consoles relevant to the gaming industry. This move marks an abstraction of the whole concept of a console, and brings into question the need for yet another annual or bi-annual iterative device when we already have PCs and phones to deal with.

No. This is drawing lines in the sand on what a console should, and shouldn't be.
Same thing with Xbox in the past. Same arguments, different goal posts.


It is fear mongering. Simple as that. And the idea that xbox games would be unoptimized for every ideration of the machine. I don't buy it. If there would come a new graphics technology, every 3 or 4 years I imagine an xbox would see perhaps 2 or 3 upgrades.


Because most gamers read reviews, people who can't upgrade wouldn't buy a version that runs poorly on their inferior version. Not many bought the latest COD on Xbox 360 for example.
theoretically, the scaleback should be easier with the same architecture and just the graphics solution changing.



Intel have just come out and said that they are not going to introduce anymore powerful CPUs in theforseeable future. Which means we might be 5-10 years out before a technological twist that greatly enhances CPU performance. So we're only in GPU gains. A MxM or USB-C, or thunderbolt 2 type connector of external graphics with its own power source could be a likely solution. Or a swappable MxM laptop style card designed for small enclousures.
 
If there really are devs who only want to develop for console, then that's cool, work for Sony and Nintendo. Eventually y'all might have to learn about developing for different hardware specs though if Sony or Nintendo go in similar directions. If you can't handle the psychology of buying a "lower tier“ product, go buy a Sony or Nintendo console. This mentality makes virtually no sense given the existence of high end gaming pcs though, imo.

Where did I talk about devs who only develop for console? Completely off the mark. The whole reason consoles are still viable is because they offer a standardized experience. Take that away, and all you have left is a closed-platform PC.
 
MS had a ulterior motive when they started Xbox. The share holder oriented press at the time painted it as their spearhead to control the home computing market. The open PC environment let them sell a lot of OS licences and home office licences to retail consumers but they wanted a bigger share of the pie (they didn't make a % off all software. Just OS licences) and they saw consoles as a good way to get it.

They tried to get Sony to bundle windows with the PS2 but when Sony declined; they got paranoid and tried working with Sega. When Sega exited the market, they decided to get into the business.

However the home computing business didn't go as they thought it would. Instead of consoles becoming the keystone of home computing, smart phones did. So they had invested a lot into something that didn't forward their over all goal. Their hope with the XB1 was they could shift the business model enough to make it competitive with their other business and just keep it. But it didn't work out and being #2 is massively less profitable than being #1.

So thus this shift in strategy and an apparent exit form the console market.

I remember when people said Microsoft was afraid Sony would use its dominance to turn PlayStation into a full-blown closed computer for your living room, I think that was a misjudgment of what each company has been after. Microsoft was always after making things that run software, Sony was always after making home media players, and Nintendo was always after making toys.

That said, I still don't see how this constitutes an exit from consoles.
From what I can tell:

--There will still be Xbox consoles.
--There will still be Xbox games.
--Xbox will still be a closed, plug & play system.

If what I'm reading is right and Microsoft isn't opening up the Xbox, then using an Xbox One will still be no more complicated than it is now. You'll still just hook it up, turn it on, download some updates, and play games. The only difference is you'll eventually have a few more options for what kind of Xbox One you want to get, and it technically won't have any more exclusives compared to PC. That's still a huge difference from PC. You still won't have to worry about drivers, graphics settings, or the difference between AMD processors and Nvidia processors. It's just that instead of choosing one box (or between two if you count the PS4), you might reach a point where you have three or four to choose from with slight differences.

People who use phones and don't know shit about console games deal with this just fine. They just pick a model that works for them. I think in the end this move with Xbox will only piss off some of the most enthusiast console gamers who actually give a shit about framerate and resolution. Everyone else buying Xbox will just... pick the model that works for them and be fine with that.
 
I don't understand why people WANT this to fail. It seems like a great concept.

I just hope Microsoft listens to the community, I didn't like the sound of the restrictions Windows Store games brings to PC users. Otherwise, I am all for it.


From the perspective of a long-time PC gamer, it's like watching your ex drunkenly beg you to take them back. It's sort of satisfying, but you also just want it to be over as quickly as possible.
 
There are very few console exclusives, so most devs are already developing for a huge range of pc hardware, so I don't really see what your point is. Especially when MS is now releasing former exclusives on PC.

If there really are devs who only want to develop for console, then that's cool, work for Sony and Nintendo. Eventually y'all might have to learn about developing for different hardware specs though if Sony or Nintendo go in similar directions. If you can't handle the psychology of buying a "lower tier“ product, go buy a Sony or Nintendo console. This mentality makes virtually no sense given the existence of high end gaming pcs though, imo.

Why would they develop for consoles if they aren't guaranteed those? Why would consumers buy consoles if they're tiered just like PCs? If the Steambox-type machine worked as a business model, Valve would already be market leader in that regard.

There are very few console exclusives, so most devs are already developing for a huge range of pc hardware, so I don't really see what your point is. Especially when MS is now releasing former exclusives on PC.

If there really are devs who only want to develop for console, then that's cool, work for Sony and Nintendo. Eventually y'all might have to learn about developing for different hardware specs though if Sony or Nintendo go in similar directions. If you can't handle the psychology of buying a "lower tier“ product, go buy a Sony or Nintendo console. This mentality makes virtually no sense given the existence of high end gaming pcs though, imo.

Things don't stay the same forever. Devs will adapt. Valve isn't actually making any hardware other than a controller and a streaming box, if they were making a living room pc I imagine it probably would be the market leader. It's an apples and oranges comparison. Valves OS is also garbage in comparison to Windows 10 in terms of games it supports, performance, and other functionality.
 
Xbox-branded PCs basically.

I'm actually impressed Phil is moving so quickly to exit the console business in an orderly fashion. Xbox One has been a disaster but they aren't letting it weigh them down. The real question is how relevant does gaming become for MS in general outside the space they originally entered the market for.
 
So you think they'll kill Steam ? Good luck then I guess.

??? -- No. Both platforms can coexist. One doesn't have to and/or need to kill the other.

They tried twice and failed miserably with Games for Windows and W8 Store, but yeah maybe this time it will be different ;)

You say this as if they are going for the exact same plan as those two previous times.

Market doesn't care how much they spent in gaming, they bought PS4 as consoles and chose Steam on PC.

This is a very shortsighted view. There are many with Xboxes too who continue on giving a lot of money to MS. PS4 being #1 isn't stopping that. Business isn't console wars.

"Welp. We aren't #1 -- Let's completely stop providing services and games to the millions of people who are giving us money!"
 
Xbox-branded PCs basically.

I'm actually impressed Phil is moving so quickly to exit the console business in an orderly fashion. Xbox One has been a disaster but they aren't letting it weigh them down. The real question is how relevant does gaming become for MS in general outside the space they originally entered the market for.

They originally entered it because they thought Sony's dominance in the living room would become a threat to Windows on the desktop.

It's always been about Windows and their moves as of recent cement the idea that it's still about Windows.
 
Don't you see why from a business perspective that makes a lot if sense? With x86 there is literally no reason for any of the console manufacturers to stick with the same hardware for 6+ years. Some might say it's anti-consumer, but I'd actually say it's pro consumer as it gives you more options. It isn't a run for the general consumers money, because you can still buy a unit and keep it for 6 years if you want to. I have no idea why people keep their laptops for 6 years though, as they basically lose all their value when you could have sold it 3 years earlier for at least a decent percentage of what you bought it for and not be using 4-6 year old hardware for half the lifetime of the product.

It is questionalble if this makes sense from a business perspective:
- higher software dev costs (pls read what a game designer has written in this thread)
- higher R&D costs
- more items for retail = more shelf space
- split userbase
- GAF might go for it, but there is no evidence that the majority will follow

I'm reading the 'you are not forced to upgrade' argument for the 100th time in this thread. Let me ask: what if mainstream gamers don't work that way. If tomorrow Xbox 2 is released, a day one XboxOne owner might say 'fuck, this I will never buy a console on day one again'. A semi-hardcore gamer knows that consoles are released with a pretty limited library. So waiting a year or so for the amount of games to ramp up will have the extra benefit of getting a more powerfull iteration of the same console. If I end up being right, this could totally destroy their console business, because it is all about building up a userbase very quickly and if people start to play the waiting-game it's over.
 
Mentions Kinect, but says "years of zero 1st party exclusives" when that's not true (since you know, MS made games for Kinect -- as well sequels to their top selling core gaming franchises too).

There were always many games to play on the system. You not being interested in them is a different story. And if anything, Xbox brand's current position would be worse without Xbox 360 Kinect since the device gave the system a pretty huge boost during late years of the previous gen.

Overall, Xbox never has a shot at being a huge global brand as long as Sony isn't making major mistakes.

I disagree. Xbox was ahead of its time in online gaming. All they had to do on top of that is copying what Sony did, opening studios and making 1st party exclusives rain. They were getting good mind share globally with Halo, Gears... They just had to push more games.

Sony never did anything special to be successful. Just years after years with some great 1st party games. But they never stopped the flow. Never changed direction.

Xbox did that too some years, but not at the end of Xbox 360, and not enough overall. Too much focus on Kinect / tv / media shit. They lost focus too many times.
 
No. This is drawing lines in the sand on what a console should, and shouldn't be.
Same thing with Xbox in the past. Same arguments, different goal posts.


It is fear mongering. Simple as that. And the idea that xbox games would be unoptimized for every ideration of the machine. I don't buy it. If there would come a new graphics technology, every 3 or 4 years I imagine an xbox would see perhaps 2 or 3 upgrades.

It's a question that needs to be asked. What the hell is a console if it walks like a PC, talks like one, has the same innards, same business model? Why not buy a PC at that point? How is bringing that up fear mongering? You confuse me.
 
Gears of War Ultimate Edition is shit. So everything else must be shit. Don't jump to conclusions.

We're getting an early taste and it's a bad one. Add to that all the past history with Games for Windows Live and the Windows 8 store front, and here we are.

That's plenty of reason for skepticism.
 
They originally entered it because they thought Sony's dominance in the living room would become a threat to Windows on the desktop.

It's always been about Windows.

Pretty sure it was more that they thought the living room would supersede the desktop. A notion that is now dead and buried.
 
Things don't stay the same forever. Devs will adapt. Valve isn't actually making any hardware other than a controller and a streaming box, if they were making a living room pc I imagine it probably would be the market leader. It's an apples and oranges comparison. Valves OS is also garbage in comparison to Windows 10 in terms of games it supports, performance, and other functionality.

This isn't the future I would want. I'd rather all gaming just converge to PCs or a single platform, rather than a tiered console model. No one is under any illusions consoles will last forever and I'm not sure where you're getting that idea or why you're pushing this narrative.
 
Where did I talk about devs who only develop for console? Completely off the mark. The whole reason consoles are still viable is because they offer a standardized experience. Take that away, and all you have left is a closed-platform PC.

You said why would they develop for console if they weren't guaranteed standardized specs? Why do they develop for PC when there aren't standards? I'm fairly certain if there were millions of improved Xboxs on the market devs would make sure it runs. Maybe MS just gets AMD to support the Xbox with their Crimson drivers, and then any pc game would work on xbox, so pc devs wouldn't really be doing good any extra work for Xbox? My understanding is that there isn't much work as it is to go from PC to Xbox or PS4, because of x86.
 
I remember when people said Microsoft was afraid Sony would use its dominance to turn PlayStation into a full-blown closed computer for your living room, I think that was a misjudgment of what each company has been after. Microsoft was always after making things that run software, Sony was always after making home media players, and Nintendo was always after making toys.

There's nothing to misjudge. Read this.

Bill Gates approached Sony to use Windows in PS2 and flew into a fit of rage when he was turned down.

Gates had seen it coming. After his meeting with Sony’s Idei, Gates returned to Redmond, telling his people that Sony wanted the PS 2 to compete with the PC, that it was going to be more than a TV set-top or game box: It was going to be a threat to Microsoft’s Windows franchise. (Gates recalled the meeting with Idei as amiable.)

The PC and consumer electronics were on a collision course, and the press was already talking about a “post-PC era.” Gates held a strategic retreat where his executive team focused on two pillars, the first based on productivity software such as Microsoft Office, and the second based on home computing and entertainment. At the end of the retreat, the executive team decided it had to delve deeper into gaming and come up with an answer to the PlayStation 2. Games were on the cusp of breaking out into the mass market and could even become bigger than the movies. The fear that Microsoft would miss out on this lucrative market flowed down from the top.

Pretty sure it was more that they thought the living room would supersede the desktop. A notion that is now dead and buried.

But it's always been about a front to fight for Windows. Now they're taking Xbox to focus on the additional fronts where they are seeing the long-term, larger threats to Windows from Android and iOS.
 
??? -- No. Both platforms can coexist. One doesn't have to and/or need to kill the other.



You say this as if they are going for the exact same plan as those two previous times.



This is a very shortsighted view. There are many with Xboxes too who continue on giving a lot of money to MS. PS4 being #1 isn't stopping that. Business isn't console wars.

"Welp. We aren't #1 -- Let's completely stop providing services and games to the millions of people who are giving us money!"

You forget MS is a huge corp, gaming never mattered that much for them. Their money is elsewhere, B2B services mostly.

Gaming is even less relevant for them now that Xbox isn't even that big anymore.

Corps don't stay in a business without a reason.
 
This isn't the future I would want. I'd rather all gaming just converge to PCs or a single platform, rather than a tiered console model. No one is under any illusions consoles will last forever and I'm not sure where you're getting that idea or why you're pushing this narrative.

I think we're just misunderstanding each other lol. I fully assume at some point future Xbox hardware from MS will fully support any Windows game. It seemed like you were pushing consoles with all your talk about standardized experiences.

I think future Xbox hardware will have full windows support, probably similar to Alienware alpha but hopefully better pricing and hardware. They will have some sort of Xbox mode like big picture but better, and will have exclusives limited to their store. Maybe will still have Xbox live but offer better games each month.
 
I remember when people said Microsoft was afraid Sony would use its dominance to turn PlayStation into a full-blown closed computer for your living room, I think that was a misjudgment of what each company has been after. Microsoft was always after making things that run software, Sony was always after making home media players, and Nintendo was always after making toys.

That said, I still don't see how this constitutes an exit from consoles.
From what I can tell:

--There will still be Xbox consoles.
--There will still be Xbox games.
--Xbox will still be a closed, plug & play system.

If what I'm reading is right and Microsoft isn't opening up the Xbox, then using an Xbox One will still be no more complicated than it is now. You'll still just hook it up, turn it on, download some updates, and play games. The only difference is you'll eventually have a few more options for what kind of Xbox One you want to get, and it technically won't have any more exclusives compared to PC. That's still a huge difference from PC. You still won't have to worry about drivers, graphics settings, or the difference between AMD processors and Nvidia processors. It's just that instead of choosing one box (or between two if you count the PS4), you might reach a point where you have three or four to choose from with slight differences.

People who use phones and don't know shit about console games deal with this just fine. They just pick a model that works for them. I think in the end this move with Xbox will only piss off some of the most enthusiast console gamers who actually give a shit about framerate and resolution. Everyone else buying Xbox will just... pick the model that works for them and be fine with that.

It seems like third party games will all be made under the same base to work on the various "current" Xbox machines while MS 1st party games/exclusives will have different versions and/or shine more on the more powerful Xbox hardware.

Therefore, casual and more mainstream audiences will still receive a home console like experience for an acceptable price while the more hardcore gamers will go for the more expensive/powerful options.

I'm seeing this as adding more options to console gaming instead of completely moving away from what many people like about gaming consoles (simplicity, convinience, not having to worry about upgrading in less than 4 years, etc.).
 
This sounds to me like MS has pretty much given up on the XBOX and is just attempting to broaden the market for games already in production, I can't see how fragmenting your market with PC like incremental upgrades is going to drive people to your platform. It just sounds very back of a cigarette packet planning.

Unless someone can explain it to me, please?
 
??? -- No. Both platforms can coexist. One doesn't have to and/or need to kill the other.

Well, Android, iOS and Windows phone co-exist, so maybe you're right.

"Welp. We aren't #1 -- Let's completely stop providing services and games to the millions of people who are giving us money!"

Following Jack Welsh, you shoud either be #1 or #2 on the market (if you're a diversified corporation like GE, that is). Thing is, I believe Windows store is far away from being #2 when it comes to full-prized games.
 
Well
This is a way of admitting that xbox will never be a global brand and walking away while saving face so I see it as a net positive to shareholders.
 
You said why would they develop for console if they weren't guaranteed standardized specs? Why do they develop for PC when there aren't standards? I'm fairly certain if there were millions of improved Xboxs on the market devs would make sure it runs. Maybe MS just gets AMD to support the Xbox with their Crimson drivers, and then any pc game would work on xbox, so pc devs wouldn't really be doing good any extra work for Xbox? My understanding is that there isn't much work as it is to go from PC to Xbox or PS4, because of x86.

You don't really seem to understand the selling point of a standardized experience. It's one of the primary reasons consoles have lasted as long as they have.

I think we're just misunderstanding each other lol. I fully assume at some point future Xbox hardware from MS will fully support any Windows game. It seemed like you were pushing consoles with all your talk about standardized experiences.

I think future Xbox hardware will have full windows support, probably similar to Alienware alpha but hopefully better pricing and hardware. They will have some sort of Xbox mode like big picture but better, and will have exclusives limited to their store. Maybe will still have Xbox live but offer better games each month.

I talk about it because that's one of the only things keeping consoles relevant. If that goes away the value proposition for buying one goes through the floor.
 
So how does it work on the PC? You're not coding for every single conceivable config out there... Or am I missing something.

No, you don't, hence the problems many PC releases see. At best, you code for specific manufacturers, and hope that most of their more recent and older processors can handle some of the features you've incorporated into your renderer & your memory mangament system. At best, you'll work with manufacturers (like Nvidia) to have a day 1 driver issued on the day of your game's launch. But it's hard to predict what issues will arrive in certain configurations, whether its the manufacturer of the RAM, the motherboard that all the components are housed onto, or some other unforeseen issue that do arise.

On console, its far more predictable, but there are many conceits that are made on the hardware side on a console that we don't necessarily deal with on PC, at least not in the same way. So at the very least, you have a new development pipeline you will have to build and support, which means a brand new version of the game that needs to be fully tested to ensure solid QA. That means there will be unique issues that platform sees that none of the others do.

Add to all of that the shared consumers that the Xbox ecosystem would have, and most publishers will most likely just pick the one that is closest to its rival ecosystem in terms of specs & install base, and just stick to supporting that one.
 
Top Bottom