Bear Force One
Banned
This is the thread to bookmark when this fails hard.
This is the thread to bookmark when this fails hard.
Having the best APU's is like having the best knitting needles. There is a market for it but it's not huge. Consoles use them and some embedded systems do but phones still use discreet GPU/CPU. They also use very low power CPU/GPU which AMD isn't there yet. Their footprint in the mobile market is non existent.
I don't think MS could really fix their issues. It's not just marketing. It's some internal management issues.
I said something like this a while back, but I don't think it would be possible to make the old thing completely forward compatible. What you would have would be, really, the same thing as cross-gen games except they aren't sold as two versions.
Imagine the PS5 comes out and it's just a continuation of the architecture and even the OS of the PS4 but beefed way up. The PS5 runs all PS4 games, but from that point forward developers can make games in the form of one disc or one download that runs on both, but differently. You play the game on PS4 and get, essentially, the PS4 version. You insert the same disc into a PS5 and get basically the PS5 version. Developers could even go all the way back to older games you already own and release updates for them that would make them run with new features on PS5 instead of releasing a whole new HD remaster. I think it would happen for current-gen games that are still really popular during the console transition. Let's say a ton of people are still playing Destiny 2 and buying Destiny 2 content on PS4 when the PS5 comes around. People will of course just be able to install Destiny 2 (or even Destiny 1) on the PS5, but Bungie could also release an update for that game that adds new features and effects when you play it on PS5.
Exactly, it needs to be as simple as possible. I see it being a whole new system with improved specs. I see them having two SKUs at any given time with one budget model and a new model.Wait, is this what people expect?
I'm thinking there'll be a new Xbox every two years, like iPhone 6 to 6s to 7 etc, just over longer periods of time.
There's no way they're going to let consumers confuse the hell out of themselves otherwise.
Exactly, it needs to be as simple as possible. I see it being a whole new system with improved specs. I see them having two SKUs at any given time with one budget model and a new model.
Roughly something like this;
2016: XBO v.1 - $250, XBO v.2 - $400
2019: XBO v.2 - $250, XBO v.3 - $400
2022: XBO v.3 - $250, XBO v.4 - $400
I also see a scenario where developers have the choice to require a minimum XBO version. This provides a fluid progression to console generations where all of your old games will always work on the newest hardware and developers can make the shift at their own pace. By the time the PS5 comes out a next gen only game could already work on the last few years worth of Xbox consoles. This means that the Xbox console userbase shifts and evolves over time instead of completely resetting every six or seven years.
I think MS is in for a rude awakening if they think Casuals will accept multiple SKUs each with different hardware. I foresee a lot of confused parents and pissed off kids come Holiday season.
I like how the PC is getting all this attention lately. Pretty soon the PC will have all the exclusive from all the different platforms lol
Exactly, it needs to be as simple as possible. I see it being a whole new system with improved specs. I see them having two SKUs at any given time with one budget model and a new model.
Roughly something like this;
2016: XBO v.1 - $250, XBO v.2 - $400
2019: XBO v.2 - $250, XBO v.3 - $400
2022: XBO v.3 - $250, XBO v.4 - $400
I also see a scenario where developers have the choice to require a minimum XBO version. This provides a fluid progression to console generations where all of your old games will always work on the newest hardware and developers can make the shift at their own pace. By the time the PS5 comes out a next gen only game could already work on the last few years worth of Xbox consoles. This means that the Xbox console userbase shifts and evolves over time instead of completely resetting every six or seven years.
Why? It's not like games would cease to exist. There being multiple tiers of Xbox, with each tier being tied to performance - is easier to explain than the current SKU situations most platforms find them in.
That is the idea the huge question is will the consumers follow or will they keep in their current pool of consoles for folks who don't want to mess with the complexity of upgrades and PC for those that do.
That is the idea the huge question is will the consumers follow or will they keep in their current pool of consoles for folks who don't want to mess with the complexity of upgrades and PC for those that do.
The console market exists principally because folks want to avoid that complexity on the PC. That is why. This is aiming for a market which has been shown to be nearly non existent int he past.
So either MS needs to create this market segment or they know it's a no go and using it as PR spin to cover their retreat.
New console every year isn't that hard to figure out.
Two years is too short. Even three is a bit too short, but it's viable at least.Ehh, 3 years is too long. Need a new model every 2 years to lock in the Elite console gamers.
People seem to get the "complexity of upgrades" for iphones just fine now. "Oh hey this is the brand new iphone. Oh hey that is the iphone that came out last year. The new one is better and more expensive."
No more xbox isn't that hard to figure out. But here we are.
Buying phones every year is usually offset by the fact they are subsidized by contracts from cellular companies. Keeps the prices affordable.
if Xbox decided to do a console every year, could a cable company do the same?
First of all, the console markets existence isn't intrinsically tied to its simplicity in comparison to the PC market. Second of all, how is this aiming for a market which has shown to be nearly non-existent in the past? To my knowledge, nothing of this sort has existed within console gaming - so I'm not exactly sure how someone could bring forth the notion that they're somehow reaching into a pot that doesn't exist.
First of all, the console markets existence isn't intrinsically tied to its simplicity in comparison to the PC market. Second of all, how is this aiming for a market which has shown to be nearly non-existent in the past? To my knowledge, nothing of this sort has existed within console gaming - so I'm not exactly sure how someone could bring forth the notion that they're somehow reaching into a pot that doesn't exist.
You can't buy a subsidized new phone every year.
So the "NEW" 3DS virus is spreading everywhere.
Her'es the future guys! Updatable consoles in the same generation!
Guess you weren't around for the whole sega debacle in the Mid 90's?
OR LIKE others have stated see how well steam Box flopped.
Console upgrades do not sell well in the past; upgraded systems such as t16 revisions sold a subset of the initial base.
Also steam machines is exactly this and flopped.
This is not a new idea. It's a old idea that had failed repeatedly because it is intrinsic to why consoles still exist.
I can't even tell which posts in here are real or trolling anymoreIt's not going to fail. Microsoft is rededicating itself to PC gaming. For real this time.
I don't think its in a company's best interest to utilize trends from two decades ago when deducing their game plan moving forward. Nor do I think its in Microsoft's best interest to use Steam Box's lack of success when deducing whether to move forward with such a plan, considering Steam Box is a platform whose library is largely stunted due to its operating system, has dozens of SKUs due to it being an open platform, is nearly non-existent in retail stores, had absolutely ZERO mainstream marketing and is quite a bit more expensive on average than your typical home console.
People keep saying 'upgradable', but I think it's going to be a cheap 'replaceable' PC.
Buying phones every year is usually offset by the fact they are subsidized by contracts from cellular companies. Keeps the prices affordable.
if Xbox decided to do a console every year, could a cable company do the same?
The question is:
Who wants this?
Why do they want this?
The answer from the past is "a few folks but not enough to justify the effort". So how is this different?
The reason that they did not do well in the past was that the add-on's games were only for those that bought the add-on. This not the same thing, no where near it in fact. We are talking both backward and forward compatibility. Meaning that if someone does decide to purchase a Xbox One 2.0, they are not stuck with only 2.0 software. All games will work on the unit, but if you have a 2.0 unit your games will run with better resolution, framerate, AA, AF etc.
When you bought a 32x, you only could play 32x games on it and those people that did not have a 32x could not play 32x games on their standalone Genesis. The 32x did allow you to plug Genesis games and it would bypass whatever the 32x added. However, the 32x caused a fragmentation and Sege now had to make games that only 32x owners could play or make Genesis games that would have no benefit of having a 32x. The 32x did not work because it's software was not available the majority of Genesis users unless you bought a 32x.
This is not what I believe the plans are for the iterations of the Xbox One. Regardless of which system version you own, Halo 6, 7 or 8 will work on any of them, it is just that the visuals will be better on the latest version of the hardware...but it will not alienate you because you decided not to buy the latest version.