Agisthos said:Sony started the PR Fud with concept videos and a claim that the PS3 is 2x the power of X360.
Now MS is just playing the same game of dishonesty. Can you blame them?
I mean really guys.....these consoles will have nothing between them power wise, with a slight edge in cpu power for PS3 but probably not noticable.
Haha touche.iapetus said:Well, sure. The fanboys will believe everything that says good things about their system of choice or bad things about other systems. That's the nature of the beast, and frankly nobody cares about them - they can go rot.
Wavering casuals with no hardware knowledge may be swayed by this sort of thing to a certain extent, but they're fickle creatures - eventually it'll come down to what the games look like, and it'll be the machine that renders the most ludicrously misproportioned breasts that wins, as it should be.
I can agree with that, but just to make it clear, when I was referring to "casuals" I meant as a result of word-of-mouth. I don't think many casuals visit game sites or whatever, but everyone has that 1 friend that is into games and he's going to go to school tomorrow talkin' 'bout teh pwr!SolidSnakex said:Those casuals you're referring to rely on visuals not numbers. Sony knows how to handle that properly, as they showed with their E3 presentation.
GhaleonEB said:It's looking like:
360 GPU >>>>>> PS3 GPU
CELL >>>>>>>>>> 360 3-core
How that translates to game performance it seems people are still bickering about.
GhaleonEB said:It's looking like:
360 GPU >>>>>> PS3 GPU
Agisthos said:few sparse statements by that Deano guy doing the Heavenly Sword game and he seems to think the CPU's will be pretty close. It is a mistake to think the Xgpu will be better than RSX though.
gofreak said:It certainly isn't.
Mike Works said:You're all so quick to jump on the "Microsoft is spinning", "Microsoft with their damage control" bandwagons, but have we seen any actual PS3 games RUNNING and being PLAYED?
No.
Honestly, you may view it as spin, but I think they're being very honest with some of these charts.
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It's not Microsoft's fault that Sony isn't delivering.
Pug said:GOFREAK That stamement is as bad as some of the crap in that spec run down. Cell is certaintly better at certain situations for games. The try core is better in other areas for games. Cell is in no way better across the board for games, thats is completely wrong.
gofreak said:You're taking him out of context. He was talking about one specific task, not how they'd match up generally across all game tasks. There's no doubt in my mind that Cell, if tapped properly, is a much more powerful chip for games than X360's. The headroom there to use it for graphics is a boon too.
JMPovoa said:But anyway, PS3 games developed by TOP Developers will problably look better than Xbox 360's TOP Developers' games.
You asked to prove why Major Nelson stuff is flawed, I proved it to you, you ignored me and you're still writing crap like that. Nice :lolGhaleonEB: said:It's looking like:
360 GPU >>>>>> PS3 GPU
Agisthos said:I know what context is. And the context was about whether the XCPU could software render the Getaway graphics like Cell can
Pug said:Goifreak, I agree with your figures however we have no idea how well efficient the use of the SPE's will be
Pug said:what I was trying point out that loads apllied across the CPU for games will be different depending on the game. And whilst Cell may be more favourable in a lot of cases it will not be across the board which is what you implied.
gofreak said:No, Deano was talking about software rendering generally - and specifically singled out rasterisation, something not being done on Cell in the Getaway demo. He wasn't talking about whether what was being done on Cell in the Getaway demo (lighting, texturing etc.) was as doable on X360, or how doable it was versus Cell, he was looking at the general case.
Masayuki Chatani said:For example we showed the demo that renders London City, it's not rendered in the GPU but the CELL does lighting and texture processing then outputs it to the frame buffer. Even without GPU, only CELL can create good enough 3D graphics.
Panajev2001a said:It outputs to the frame-buffer, that would seem like doing rasterization too.
Agisthos said:Sony started the PR Fud with concept videos and a claim that the PS3 is 2x the power of X360.
Now MS is just playing the same game of dishonesty. Can you blame them?
gofreak said:Ahhh, interesting. I didn't catch that.
Still, I don't think anyone's going to be using Cell for rasterisation in games generally given the GPU's presenceLend a hand where it makes sense? For sure. It could be a significant helping hand for certain things, I'd think. BTW, I'd love to hear your thoughts on that kind of co-operation Pana
Your general analysis of the system will be more than appreciated when it's done!
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Panajev2001a said:Keep the hype low, I do not get paid for this stuff, so I take a long time doing this: if people keep this thing going, by the time I am done, I will be expected to have also programmed some kind of FutureMark application for both consoles.
Nostromo said:Cause they are comparing R500 internal bandwith with PS3 external bandwith.
Do you want me to calculate SPEs bandwith to local sram? register files bandwith?
256 Gb/s my ass, I'm talking about terabytes/sec here :lol
Obviously it does't even count total external bandwith at all! even if we know RSX can read/write from CELL's xdr ram!
It's a flawed comparison, period.
Sony's CPU is ideal for an environment where 12.5% of the work is
general-purpose computing and 87.5% of the work is DSP calculations. That
sort of mix makes sense for video playback or networked waveform analysis,
but not for games. In fact, when analyzing real games one finds almost the
opposite distribution of general purpose computing and DSP calculation
requirements. A relatively small percentage of instructions are actually
floating point. Of those instructions which are floating-point, very few
involve processing continuous streams of numbers. Instead they are used in
tasks like AI and path-finding, which require random access to memory and
frequent branches, which the DSPs are ill-suited to.
Based on measurements of running next generation games, only ~10-30% of the
instructions executed are floating point. The remainders of the instructions
are load, store, integer, branch, etc. Even fewer of the instructions
executed are streaming floating point-probably ~5-10%. Cell is optimized for
streaming floating-point, with 87.5% of its cores good for streaming
floating-point and nothing else.
Brimstone said:The internal bandwidth of the register files vanishes if the SPE has to get information out of main memory. This is put into context by the article.
Yes, you can add up the bandwidth of the register files and such for a perfect streaming enviroment, but what is argued is that game code doesn't fit into this perfect enviroment.
Brimstone said:The internal bandwidth of the register files vanishes if the SPE has to get information out of main memory. This is put into context by the article.
madara said:Six pages!?? Gads is gaming even about games anymore?
duckroll said:Nope. The best next-gen game will be the one where players connect online via either the Xbox360 or the PS3 and combat with other players with their stats being equavilant to their console's hardware specs. You will be able to equip various types of spin to increase your stats or lower that of you opponents. I hear the prototype title for the game will be called DAMAGE CONTROL WARS.![]()
However, hardware performance, while important, is only a third of the
puzzle. Xbox 360 is a fusion of hardware, software and services. Without the
software and services to power it, even the most powerful hardware becomes
inconsequential. Xbox 360 games-by leveraging cutting-edge hardware,
software, and services-will outperform the PlayStation 3.
The Scripture said:However, hardware performance, while important, is only a third of the
puzzle. Xbox 360 is a fusion of hardware, software and services. Without the
software and services to power it, even the most powerful hardware becomes
inconsequential. Xbox 360 games-by leveraging cutting-edge hardware,
software, and services-will outperform the PlayStation 3.
Nelson 3:7
CosmicGroinPull said:You forgot something:
SantaCruZer said:omg clash of the ps3 fanboys and xbots :lol This is going to be a long generation.
people need to stop looking at the charts and start to care about the games.
SantaCruZer said:omg clash of the ps3 fanboys and xbots :lol This is going to be a long generation.
people need to stop looking at the charts and start to care about the games.
SantaCruZer said:people need to stop looking at the charts and start to care about the games.
Well..I bet R500 and X360 CPU can have data in their caches without gathering them from the external memoryBrimstone said:The internal bandwidth of the register files vanishes if the SPE has to get information out of main memory. This is put into context by the article.
They are not a technical wash by any means. The end result of games may not evidence the gap quite as well, but there is one. I think it's already funny that people talk about PS3 having rendered demos when it could just as likely be evidence of the performance gap we will see. Notice, I'm saying "could" b/c I don't really know if Guerilla or even Ninja Theory can get to what they want. But I'd like to think devs aim for certain targets for their first gen titles, and don't try to shoot the moon on the very first outing. We'll see. In the meantime, we really need more info on RSX (it is not just a G70 dammit) and more details on Xenos (the block diagram is useful, but not the full picture). Because the CPU advantage is pretty moot. Cell will outperform the xCPU in most tasks, and by a significant amount for some of them.Stinkles said:This is retarded. Both systems are a near technical wash (Moore's Law rearing its ugly head), and what's going to make that even more evident, is third party cross-platform support. EA games are going to look identical on each platform, Activision games are going to look the same. It'll be interesting to see subtle differences on exclusive titles - I would like to see the kind of "charismatic" technical differences we saw with SNES/Genesis, where you could tell which platform was which from things like color-palette and sprite performance.
Stinkles said:This is retarded. Both systems are a near technical wash (Moore's Law rearing its ugly head), and what's going to make that even more evident, is third party cross-platform support. EA games are going to look identical on each platform, Activision games are going to look the same. It'll be interesting to see subtle differences on exclusive titles - I would like to see the kind of "charismatic" technical differences we saw with SNES/Genesis, where you could tell which platform was which from things like color-palette and sprite performance.
VictimOfGrief said:Here's the problem....
:lol
MetalAlien said:The PS3 has as much bandwidth to it's 512MB main system RAM as the PS2s GS (graphics synthesizer) has to it's 4MB on chip embedded ram.. That's something that comparison (linked in first post) failed to mention. L
FiRez said:WHAT???? :lol :lol :lol