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Microsoft: XBox 360 outpowers PS3

FiRez said:
AFAIK only the RSX can acces to both VRAM and XDR Main Ram.

Pay attention, young Jedi.

Kutaragi: It's the culture of SCEI that sticking onto details we implement them one by one. Every part has elaboration and it's reflected in detailed parts of system architectures.

For example, RSX is not a variant of nVIDIA's PC chip. CELL and RSX have close relationship and both can access the main memory and the VRAM transparently. CELL can access the VRAM just like the main memory, and RSX can use the main memory as a frame buffer. They are just separated for the main usage, and do not really have distinction.

This architecture was designed to kill wasteful data copy and calculation between CELL and RSX. RSX can directly refer to a result simulated by CELL and CELL can directly refer to a shape of a thing RSX added shading to (note: CELL and RSX have independent bidirectional bandwidths so there is no contention). It's impossible for shared memory no matter how beautiful rendering and complicated shading shared memory can do.
 
gofreak said:
Cell can access all 512MB too, it was confirmed in either the Kutaragi or Chatani interviews.

Ok, sorry then, but even with that fact I think that the shared ram model of xb360 is more flexible.
 
Pedigree Chum said:
That doesn't make it anymore factual.

I'm not saying that it does. Just that it's no different than ANY press release from Microsoft - or Sony, for that matter - in that it is naturally going to be skewed. People act like it's some kind of scandal, but websites get fed this stuff all the time and report it out as "news". They did the same thing with Sony's comparison release. I'm not trusting ANY of it until more data is available.
 
FiRez said:
Ok, sorry then, but even with that fact I think that the shared ram model of xb360 is more flexible.

No worries. Here was the exact quote, from Kutaragi:

For example, RSX is not a variant of nVIDIA's PC chip. CELL and RSX have close relationship and both can access the main memory and the VRAM transparently. CELL can access the VRAM just like the main memory, and RSX can use the main memory as a frame buffer. They are just separated for the main usage, and do not really have distinction.
 
Kaijima said:
I guess the battle is going to come down to the same thing it always does:

Blast Processing.


Yea but that'd require one of them to be twice the MHZ of the other as was the case when the SNES and Sega genny came out... Didn't that 7MHZ 6800 make all the difference? The Genny just blew away the SNES when it came to graphics.....

Sorry, I bet it was fun to argue specs back then. :)
 
Yea but that'd require one of them to be twice the MHZ of the other as was the case when the SNES and Sega genny came out... Didn't that 7MHZ 6800 make all the difference? The Genny just blew away the SNES when it came to graphics.....

I can play that game too.

Sega Genesis

Possible colors: 512

Onscreen colors: 64

Super Nintendo

Possible colors: 32,000+

Onscreen colors: 256

As you can see, SNES is 4x as powerful in terms on onscreen colors, and has 64x as many colors to choose from. Time to chuck your Genesis to the curb.
 
Actually, the only thing the Genesis (Mega Drive) had over SNES was a faster processor. I can't remember the difference, but it was in Genesis's favour.

Graphics ended up almost always better on the SNES (at least on games where i had seen both versions).

Genesis cartridges also had almost always larger capacity, so they could through more stuff in it.
 
Striek said:
What bullshit.

Apart from the obviously iffy bandwidth comparisons, how exactly did MS determine that "The Xbox 360 CPU architecture has three times the general purpose
processing power of the Cell.". :lol

Ah damage control, how sweet it is.

Easy..x360 has 3 cores and ps3 has 1 core/8spe's..spe's are far from real cores. :)
 
Neutron Night said:
I can play that game too.

Sega Genesis

Possible colors: 512

Onscreen colors: 64

Super Nintendo

Possible colors: 32,000+

Onscreen colors: 256

As you can see, SNES is 4x as powerful in terms on onscreen colors, and has 64x as many colors to choose from. Time to chuck your Genesis to the curb.

Not to mention the Genny couldn't do that fake-3d F-zero scrolling that was used so much on the SNES (Segs CD fixed that)... it was just something Sega fans (like myself at the time) had to get used too.

But in the end it was games like Wipeout that lured me away to a PS... and a steady flow of games I like to keep me there. I know the PS3 will look good enough, and that is good enough for me.
 
Regardless of how you feel about power, Sony really strengthened the Playstation line with their own first party games in the PS2 era. This is the area MS is still floundering in. First party content is going to be the main factor that seperates all these new consoles. Besides the occasional 3rd party exclusive of course. MS needs to get a much tighter first party division beyond Halo franchise to gain bigger marketshare.

It looks like Sony is doing it again with games shown like I-8, Heavenly Sword, and that offroad game. What is MS showing besides sequel-itis? Kameo does look good. But I don't think it'll sell systems like I-8 and Heavenly Sword will.
 
Moegames said:
Easy..x360 has 3 cores and ps3 has 1 core/8spe's..spe's are far from real cores. :)

Closer than MS would have you believe. To disregard them completely for "general processing" is ridiculous.
 
Kaijima said:
I guess the battle is going to come down to the same thing it always does:

Blast Processing.
:lol

Thanks man, that really made my day. We must never forget the start of these power wars. :) PEACE.
 
JMPovoa said:
Actually, the only thing the Genesis (Mega Drive) had over SNES was a faster processor. I can't remember the difference, but it was in Genesis's favour.

Graphics ended up almost always better on the SNES (at least on games where i had seen both versions).

Genesis cartridges also had almost always larger capacity, so they could through more stuff in it.



The Genesis had a faster processor which meant more intense action with much less slow down. Games like sonic wouldn't have been possible on SNES and it's also why sports games were superior on Genesis. Genesis could also do more paralax scrolling. Also do not forget that the sega 6 button controller was like sex in the hands compared the snes controller.

Snes had a vastly superior-sony manufactured- sound chip, it could do more on screen color, and and had mode 7 which meant games like Fzero, Mario Kart, and Star Fox would've been impossible on Genesis

Bottom line is both systems had advantages and disadvantages. I have a feeling the same will be said for Xbox 360 and PS3.
 
Rob said:
The Genesis had a faster processor which meant more intense action with much less slow down. Games like sonic wouldn't have been possible on SNES and it's also why sports games were superior on Genesis. Genesis could also do more paralax scrolling. Also do not forget that the sega 6 button controller was like sex in the hands compared the snes controller.

Snes had a vastly superior-sony manufactured- sound chip, it could do more on screen color, and and had mode 7 which meant games like Fzero, Mario Kart, and Star Fox would've been impossible on Genesis

Bottom line is both systems had advantages and disadvantages. I have a feeling the same will be said for Xbox 360 and PS3.

The only times I regretted not owning a SNES was when I saw how Alien3 and Termintor2 the arcade game comapred on the 2 machines. Both were worlds better looking on the SNES... But then I bought the 90$ Virtua Racing and I felt better.... 90$...ouch!

That baby was sweet I tell ya what!

http://dextremes.com/genesis/gen-spec.html

uber 16 bitter said:
Model Number: MK-1601 (r1), MK-1631 (r2).
CPU: Motorola 68000 at 7.61 MHz
1 MByte (8 Mbit) ROM Area
64 KByte RAM Area
Co-Processor: Z80 @ 4 MHz (Not Present in MK-1631)
Controls PSG (Programmable Sound Generator) & FM Chips
8 KBytes of dedicated Sound Ram
Graphics:
64 simultaneous colors of 512 color pallete.
Pixel resolution: 320 x 224
VDP (Video Display Processor)
Dedicated video display processor
Controls playfield & sprites
64 KBytes of dedicated VRAM (Video Ram)
64 x 9-bits of CRAM (Color RAM)
3 Planes: 2 scrolling playfields, 1 sprite plane
Sound:
PSG (TI 76489 chip)
FM chip (Yamaha YM 2612)
6-channel stereo
8 KBytes RAM
Signal/Noise Ratio: 14dB
 
For "media" applications that make use of the HDD I suppose that's an advantage, until we know what speed Blu-Ray drive they're using in PS3 one can't really say whether it would help out the loading situation though.

I'm still filing the "doesn't come with a HDD" under things that could possibly change between now and launch though, depending on how much of a bath they're taking. I mean, sure the thing has a ton of connectivity, but honestly, buying all of those connectors in the bulk quantities Sony will be doing makes them practically pennies a piece, since all of the interfacing will no doubt be done on the main CPU and they won't have seperate controller ASICS for each kind of interface (aside from the HDMI stuff and the outputs, I'm talking the compact flash, usb, etc. kind of stuff).
 
Mrbob said:
It looks like Sony is doing it again with games shown like I-8, Heavenly Sword, and that offroad game. What is MS showing besides sequel-itis? Kameo does look good. But I don't think it'll sell systems like I-8 and Heavenly Sword will.
Im willing to bet GoW will do more for the 360 than either of those games will do for the PS3. And lets not forget that MS is publishing the Mistwalker games and Lost Oddysey. Sony definitely had the better 1st party efforts overall this gen tho.
 
CrimsonSkies said:
Any advantage next gen to having the HDD out of the box like MS will?

Big time.

I think downloadable demos will be huge. No more waiting for 6+ weeks to get a demo pressed and shipped from magazines. I'm hoping some modding for games will be supported with the marketplace. Oh, and I suspect every Square Enix online game will come to Xbox 360.

Xbox 360 sounds like the most well rounded console coming out next gen.
 
My deepest apologies for bumping this thread.... I'm positive in a little while I'll either see or be linked to a thread more appropriate, but oh well...


1) While going to see if SCEI actually bothered to post the dimensions of the ps3 console, I noticed some details I hadn't seen elsewhere. Sony breaks the 2 TFLOP figure down into 218 GFLOP for Cell and 1.8 TFLOP for RSX. Just as PS2 games have been on CD and DVD, PS3 game media is stated as being DVD-ROM or BD-ROM, but not CD-ROM. Source.

2) According to a ZSNES dev, the 256 color limit on the SNES was per object(127 when using Mode 7). Actual onscreen colors could vary as SNES supported color addition/subtraction and transparency. At any rate, Gen v. SNES is a lot like PS1 v. N64. One had more central horsepower while the other had more specialized effects processing(ignoring the N64's lack of sound, that is).
 
Hitokage said:
1) While going to see if SCEI actually bothered to post the dimensions of the ps3 console, I noticed some details I hadn't seen elsewhere. Sony breaks the 2 TFLOP figure down into 218 GFLOP for Cell and 1.8 TFLOP for RSX. Just as PS2 games have been on CD and DVD, PS3 game media is stated as being DVD-ROM or BD-ROM, but not CD-ROM.

Very, very interesting.
 
Well MS broke their specs down by saying 100GFlop for the CPU, total system power of over 1TFlop (effectively giving the GPU 900GFlop).

Seems Sony simply doubled both figures. Whether true or not?

The CPU specs seem reasonable and measurable (theoretical specs) - giving Sony a clear lead (I have no idea where any other conclusions come from) - pretty much double the GFlops of MS processor. And if MS CPU is a beast, then what is Sony's if it is a beast + a beast?

GPU is the killer. We know almost nothing about the RSX to even start making assumptions. Although I'd be interested to know where that MS blog guy got 80G shader ops/second for the Xenos, based on 96 shader ops/clock compared to 136/clock for the RSX (giving the 74.8Gops for RSX)
 
Hitokage said:
My deepest apologies for bumping this thread.... I'm positive in a little while I'll either see or be linked to a thread more appropriate, but oh well...


1) While going to see if SCEI actually bothered to post the dimensions of the ps3 console, I noticed some details I hadn't seen elsewhere. Sony breaks the 2 TFLOP figure down into 218 GFLOP for Cell and 1.8 TFLOP for RSX. Just as PS2 games have been on CD and DVD, PS3 game media is stated as being DVD-ROM or BD-ROM, but not CD-ROM. Source.

It'd be pretty difficult to support BC for PS1 as well as do obvious things like rip music to ATRAC format without CD support. I'm guessing it's assumed... I've never heard of a DVD drive without CDROM BC. Similarly by the time next gen roles around, people will be accustomed with the idea that BRD Drives play everything that has come before it (except for HD-DVDs).
 
mrklaw said:
Although I'd be interested to know where that MS blog guy got 80G shader ops/second for the Xenos, based on 96 shader ops/clock compared to 136/clock for the RSX (giving the 74.8Gops for RSX)

He started counting every single little op the GPU can do per cycle, and I don't believe he counted their counterparts in RSX :) He also made a lot of assumptions in the absence of detail on RSX. His Gflops figure also conveniently leaves out anything but vector ops on RSX while counting all ops (vector + scalar) on Xenos.

But you hardly expected him to be fair, did you? ;)
 
Zaptruder said:
It'd be pretty difficult to support BC for PS1 as well as do obvious things like rip music to ATRAC format without CD support. I'm guessing it's assumed... I've never heard of a DVD drive without CDROM BC. Similarly by the time next gen roles around, people will be accustomed with the idea that BRD Drives play everything that has come before it (except for HD-DVDs).
I meant media used for PS3 Games, not the system.
 
Zaptruder said:
It'd be pretty difficult to support BC for PS1 as well as do obvious things like rip music to ATRAC format without CD support. I'm guessing it's assumed... I've never heard of a DVD drive without CDROM BC. Similarly by the time next gen roles around, people will be accustomed with the idea that BRD Drives play everything that has come before it (except for HD-DVDs).

he's talking specifically about game media, not drive compatibility.

Meaning... some.... possibly a lot of games might use the DVD format instead of Blu-ray
 
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