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Midnight Club 3 - IGN review

Wario64

works for Gamestop (lol)
http://xbox.ign.com/articles/603/603390p1.html

9.0 Presentation
Beautiful, stylish, and distinctly Rockstar. Great presentation.
8.5 Graphics
For the amount of stuff happening on screen simultaneously, MC3 is visually impressive. But it drops in FPS every so often, and the characters and civilian vehicles are OK looking. Good but not great.
9.0 Sound
Easily the best import-tuner game on the musical front. Also, the only import-tuner game with a musical clue. Good voices, and support of Dolby 5.1. Online, Xbox Live supports headsets. PS2 doesn't.
9.0 Gameplay
Wider streets, less rail-branching, but more chaos onscreen, plus a wide variety of cars, including much more accessible motorcycles. Intense, deep and addictive.
9.5 Lasting Appeal
The single-player campaign is hefty (18-plus hours), and the online mode provides more options, and excellent technical advancements over its brethren.
9.2 OVERALL
(out of 10 / not an average)



"Midnight Club 3: DUB Edition is insanely fast, choatic and progressive racing game that betters the second in the series with more accessible racing, without losing its competitive edge. The single-player campaign is sophisticated with a working open city, customizable interiors and exteriors, and crazy new special moves that become crucial to winning later on in the game.

While graphically MC3 doesn't have the chops of Criterion's Burnout (which runs at 60 FPS), Rockstar's game does offer open city courses, more cars on screen simultaneously, a custom feature, special moves, and what appears to be a more robust and much deeper online component than its opponents. It's a tough game to beat in many respects. And, on PS2, the game is especially respectable in visuals, framerate, and all other things technical. Oh yeah, the soundtrack is adjustable at any time on both consoles, and this time around Rockstar enables Xbox users to burn their own soudntracks. Nice."
 
I really liked the previous MC games...and with all the praise this is getting, it'll be tough to pass on it. :( Damn so many good games.
 
Wario64 said:
and this time around Rockstar enables Xbox users to burn their own soudntracks. Nice."
Everything else being equal, THIS is why you should buy MC3 and not NFSU2. Fuck EA Trax.
 
The Faceless Master said:

Each vehicle has a special move that you can build up and use. Certain cars, for instance, can emit a BLAST that tosses all cars in front of the blast aside.
 
Amir0x said:
Each vehicle has a special move that you can build up and use. Certain cars, for instance, can emit a BLAST that tosses all cars in front of the blast aside.

huh???
 
I skipped MC2 -- but really interested in this one. I know my students are really excited about it. They spent half a class period playing with the website.
 
Amir0x said:
i meant exactly what I wrote

Yeah. but the whole concept of special moves in a midnight club game is stupid. Talk about killing any desire I had for getting the game.
 
How come the PS2 version does not support the headset? What are they thinking? Wasn't the second Midnight Club game already supporting it???????????
 
DopeyFish said:
Yeah. but the whole concept of special moves in a midnight club game is stupid. Talk about killing any desire I had for getting the game.

I'm willing to give it a chance. I thought Burnout 3's "aftertouch" would be fucking stupid, but I ended up lovin' it. So I'm willing to give a different/unique feature like that a chance. No harm in it.
 
SnowWolf said:
I just hope this game doesn't have that ridiculously cheap AI from MCII


Ah yes, I'd like to hear about that. They didn't feel like races at times so much as trial and error sessions since they'd always be one step behind you.
 
bishoptl said:
Everything else being equal, THIS is why you should buy MC3 and not NFSU2. Fuck EA Trax.

:lol

This is why I am happy that MS is making custom soundtracks a built-in feature for X360, regardless of what's playing. I'm sure that Sony will go this way, too.
 
This part is all I care about:

Unlike EA's Need For Speed Underground 2, this open city is packed with interesting and cool things to find, which gives the vast area a reason to explore. In that way, it's like GTA.
 
Midnight Club sparked the gaming craze of street racers

or was it toyko xtreme racer 2? i forget... anywho

midnight club is the one street racer i will buy


screw need for speed, la rush, juiced, and the rest of the knock offs
 
Now it's definitively time to cancel my Insider subscription. In one week they got up two 9.x reviews (JE and MC3) and there is NO video review, NO head 2 head comparison between the PS2 and Xbox versions of MC3, NO ingame videos for MC3. Just what am I paying 30 bucks a year for? To use their forums?

Sorry for the rant, but it drives me mad. Good score for MC3 though.
 
Here's hoping the PSP version turns out good! MC2 kicked all sorts of ass, and this would be an awesome game for my pocket.
 
Easily the best import-tuner game on the musical front

rofl - with this soundtrack, mc3 isnt even on line with nfs: underground 1.

Unlike EA's Need For Speed Underground 2, this open city is packed with interesting and cool things to find, which gives the vast area a reason to explore. In that way, it's like GTA.

bah - in mc2 it was only boring and brings bad course design. i dont care about a free roaming city - its just boring.
 
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