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Might & Magic X Legacy |OT| From Corak and Sheltem to Enroth and Erathia

ys45

Member
Wow they really need to improve performance on the game -_-
I was in the mountain area where you have to
escort the NPC that give 10 % exp
and the game near the waterfall was a slide show (literally) once i got out the waterfall area it was back to normal .

And my computer is not the problem

Is there any news or ETA on a patch ?
 

InertiaXr

Member
I'm into act 2 right now but thinking of restarting, I have a Defender, Ranger, Freemage, Runepriest. The Runepriest has both earth and light magic so if she gets knocked out then I have no way to heal her back up, Ranger seems nearly worthless, I haven't got a new bow since the one I bought in Sorpigal and her dual-wielding daggers does more damage than her bow now even though I have like 12 might on her, both my freemage and runepriest have under 10 vitality each so any time they get hit they are either KOing or if crit they outright die. They both sure do a lot of damage, chain lighting on my freemage can hit for 300+ or a 500+ crit, the basic fireball on my runepriest can hit for 100+, but they are pure glass cannon. :/ I think I have made pretty bad mistakes setting my characters up and thinking of switching to like Defender, Blademaster, Freemage, Druid, and splitting up Earth magic on Druid and Light magic on Freemage, would I be missing anything big at the Grandmaster level with Light Magic? Also, is the chart in the OP really correct? Freemage is literally the only class that can learn dark magic at all??
 
There are a few areas of slowdown that don't seem to have any noticeable cause. It's strange. There's one stand of trees to the left of Castle Portmeyron that stutters for me and by the river where the chest is also drops fps for a few steps.

I'd go mad if it happened frequently though.
 
I'm into act 2 right now but thinking of restarting, I have a Defender, Ranger, Freemage, Runepriest. The Runepriest has both earth and light magic so if she gets knocked out then I have no way to heal her back up, Ranger seems nearly worthless, I haven't got a new bow since the one I bought in Sorpigal and her dual-wielding daggers does more damage than her bow now even though I have like 12 might on her, both my freemage and runepriest have under 10 vitality each so any time they get hit they are either KOing or if crit they outright die. They both sure do a lot of damage, chain lighting on my freemage can hit for 300+ or a 500+ crit, the basic fireball on my runepriest can hit for 100+, but they are pure glass cannon. :/ I think I have made pretty bad mistakes setting my characters up and thinking of switching to like Defender, Blademaster, Freemage, Druid, and splitting up Earth magic on Druid and Light magic on Freemage, would I be missing anything big at the Grandmaster level with Light Magic? Also, is the chart in the OP really correct? Freemage is literally the only class that can learn dark magic at all??
Yep, the chart in the OP is correct. If you don't have a Freemage you will have to rely on companions or scrolls for your dark magic needs.

I'm playing with a party made out of Crusader, Ranger, Freemage, Druid and it's convenient to have two characters that can heal. My healers (Crusader, Druid) are also protected behind some armor. My Ranger is using dual daggers and that's far better for dealing damage than the bow.
 
I feel like the best possible team is probably Crusader, Blademaster, Rune Priest, Freemage. Just a good combo with a nice mix of magic and melee ability. You could probably substitute the Crusader for other tank classes like Defender but I like having the extra magic.
 

InertiaXr

Member
Yep, the chart in the OP is correct. If you don't have a Freemage you will have to rely on companions or scrolls for your dark magic needs.

I'm playing with a party made out of Crusader, Ranger, Freemage, Druid and it's convenient to have two characters that can heal. My healers (Crusader, Druid) are also protected behind some armor.

Yeah having both earth and light on the same character right now and that character having like 90hp at lvl15/16 is pretty brutal, if the AI targets her she is almost certainly going to be knocked out and if I don't have regeneration up at that point well time to reload.

do you use defensive buffs like the celestial armor?
you shouldnt have such problems with low hp

Yeah I have celestial armor on my runepriest, but if I have to put that up every turn or two it of course severely limits my ability to do damage with runepriest, who has the quite powerful fire magic up to master tier now.
 

Moff

Member
I'm into act 2 right now but thinking of restarting, I have a Defender, Ranger, Freemage, Runepriest. The Runepriest has both earth and light magic so if she gets knocked out then I have no way to heal her back up, Ranger seems nearly worthless, I haven't got a new bow since the one I bought in Sorpigal and her dual-wielding daggers does more damage than her bow now even though I have like 12 might on her, both my freemage and runepriest have under 10 vitality each so any time they get hit they are either KOing or if crit they outright die. They both sure do a lot of damage, chain lighting on my freemage can hit for 300+ or a 500+ crit, the basic fireball on my runepriest can hit for 100+, but they are pure glass cannon. :/ I think I have made pretty bad mistakes setting my characters up and thinking of switching to like Defender, Blademaster, Freemage, Druid, and splitting up Earth magic on Druid and Light magic on Freemage, would I be missing anything big at the Grandmaster level with Light Magic? Also, is the chart in the OP really correct? Freemage is literally the only class that can learn dark magic at all??

do you use defensive buffs like the celestial armor?
you shouldnt have such problems with low hp
 

Moff

Member
I feel like the best possible team is probably Crusader, Blademaster, Rune Priest, Freemage. Just a good combo with a nice mix of magic and melee ability. You could probably substitute the Crusader for other tank classes like Defender but I like having the extra magic.

I wanted to take a crusader for my warrior run, because I thought the defender had no real usability at al outside of tanking.
but then I noiced the crusader cant even get warfare to grandmaster, and since the AOE taunt is like the best tanking skill, I ditched tanking at all, I dont think its that important in the game, strong defensive buffs are.
so my warrior party is barbarian, blademaster, freemage, runepriest

Yeah I have celestial armor on my runepriest, but if I have to put that up every turn or two it of course severely limits my ability to do damage with runepriest, who has the quite powerful fire magic up to master tier now.
it helps to have celestial armor on 2 characters in the beginning, but in time it will be enough to have only the runerpiest cast it, it will get stronger and last longer
but it should pretty much always be up, I think its the most powerful single ability/spell in the game
 

Sinatar

Official GAF Bottom Feeder
Yeah I have celestial armor on my runepriest, but if I have to put that up every turn or two it of course severely limits my ability to do damage with runepriest, who has the quite powerful fire magic up to master tier now.

That's something you have to live with, keeping Celestial Armor going is paramount to surviving the mid game.
 

Raggie

Member
I haven't played this game but I have played the Etrian Odyssey games and all the old school Might and Magic games (1 through 7) and I have to say that the two play quite different. EO is based on combat and map-making while M&M is generally more focused on exploration and adventure. Combat was never something you really had to min/max in M&M where in EO if you don't min/max you're screwed. EO is more like the old-school Wizardry games (1-5). i.e. it's essentially a mapping game with combat in it.

This is definitely true. The thing with gridders is that they look so similar you start the next one with the expectations that it'll be just like the previous one, but they really do have the emphasis on different things. You can put most gridders roughly in 3 different groups:

-Wizardry-likes. Emphasis is on stats, character building and battles, which are turn-based. Random encounters galore. Tend to be tough and grindy. Most gridders on handhelds belong to this group.

-Dungeon Master-likes. The emphasis is on puzzles and atmosphere. No random encounters. The battles are real-time, and instead of standing on one place you're supposed to employ hit'n run tactics, dance around the enemies while taking shots at them etc. Grimrock is the most recent example.

-Might and Magic. Emphasis is on exploration. No random encounters, but the battles are turn-based. The puzzles come in the form of riddles, not environmental puzzles like in Dungeon Master-likes.
 

Raggie

Member
It is a 100% clone of M&M3-5. Like every single gameplay/ engine thing is 100% the same except for monsters, maps, spells and weapons which are new.

It is an amazing little game. I hate replaying games because I remember all the maps and encounters and the plot etc. so finding out Yendorian Tales 3 was a God send. So good that it is the only game in my 25+ years gaming history that I've replayed more than once. Five times to be exact.

You could rename YT3 as M&M7: M&M3-5 Edition and treat it like a M&M game.

So worth it.

Thanks for the recommendation, this is something I'm going to have to play. And after that, I might make the (probably futile) attempt to get this on GOG.

Any starting tips for a newbie?

BTW, have you played Undercroft? It's very clearly taken most of its inspiration from Yendorian Tales.
 

Durante

Member
Wow they really need to improve performance on the game -_-
I was in the mountain area where you have to
escort the NPC that give 10 % exp
and the game near the waterfall was a slide show (literally) once i got out the waterfall area it was back to normal .

And my computer is not the problem

Is there any news or ETA on a patch ?
Yeah, that was the only area in the game (so far) where I really had performance issues. It's clearly a specific bug and will most likely be fixed.
 

Zukuu

Banned
Is there any way to resurrect in The Craig? Jesus, I don't want to walk all the way to Seahaven. If I knew there wasn't one, I'd have reloaded when my mage died in front of it >___>. Seriously, what the fuck? The church only let's me "cure condition" :/
 

Durante

Member
I'm not sure if there is one in the Crag, but can't you just take the boat to Seahaven?

Alternatively, you could find the nearest blessing statue, I think it's closer than any town.
 

Zukuu

Banned
I'm not sure if there is one in the Crag, but can't you just take the boat to Seahaven?

Alternatively, you could find the nearest blessing statue, I think it's closer than any town.

"Talk to the captain first".

I don't want her to miss out exp. The fountain at least doesn't revive. Didn't try blessing statues.
 
This is definitely true. The thing with gridders is that they look so similar you start the next one with the expectations that it'll be just like the previous one, but they really do have the emphasis on different things. You can put most gridders roughly in 3 different groups:

-Wizardry-likes. Emphasis is on stats, character building and battles, which are turn-based. Random encounters galore. Tend to be tough and grindy. Most gridders on handhelds belong to this group.

-Dungeon Master-likes. The emphasis is on puzzles and atmosphere. No random encounters. The battles are real-time, and instead of standing on one place you're supposed to employ hit'n run tactics, dance around the enemies while taking shots at them etc. Grimrock is the most recent example.

-Might and Magic. Emphasis is on exploration. No random encounters, but the battles are turn-based. The puzzles come in the form of riddles, not environmental puzzles like in Dungeon Master-likes.

There's actually a fourth category, one I want to see again, and that's the Gold Box-like. First person view and mapping, Might and Magic style quests and items, but strategy RPG combat, straight out of a paper and pencil RPG. When a random encounter happens you go to an SRPG overhead view, and the map is generated based on the local area of the maze you happen to be in.

I played Pool of Radiance a while back and really enjoyed it, despite the archaic systems. It's been my dream to make a new game in that style again, I think that'd be an awesome niche to fill with great possibilities there, revive that type of game.
 

Durante

Member
There's actually a fourth category, one I want to see again, and that's the Gold Box-like. First person view and mapping, Might and Magic style quests and items, but strategy RPG combat, straight out of a paper and pencil RPG. When an random encounter happens you go to an SRPG overhead view, and the map is generated based on the local area of the maze you happen to be in.
That's also the method used in the original 2 DSA games (Realms of Arkania)

Interestingly enough Lords of Xulima appears to be doing the exact opposite.
 

Arkeus

Member
"Talk to the captain first".

I don't want her to miss out exp. The fountain at least doesn't revive. Didn't try blessing statues.

Blessing statues revive, but you should be able to take the ship from the Grag (maybe you are talking to the wrong ship owner- it should be a knight). Also, it's possible that you could buy a ressurection scroll at the Mojo House.
 

InertiaXr

Member
Do you guys level up and use Magical Focus on your mages? I want to get some input from what other people are doing before I restart, my current game I only levelled Magical Focus to the point where I can use 2 handed staves, and dumped the rest into whatever magic schools that character was using. Because of that I basically always used spells, the default melee attack with a staff would do about 15-20 damage when a basic fireball or something would do near 100 so there was rarely a point to just melee with the staff. I see that Magical Focus will eventually let you use 2 1handed weapons, can mages get to the point where their melee attacks are worthwhile without using mana?
 

Arkeus

Member
Do you guys level up and use Magical Focus on your mages? I want to get some input from what other people are doing before I restart, my current game I only levelled Magical Focus to the point where I can use 2 handed staves, and dumped the rest into whatever magic schools that character was using. Because of that I basically always used spells, the default melee attack with a staff would do about 15-20 damage when a basic fireball or something would do near 100 so there was rarely a point to just melee with the staff. I see that Magical Focus will eventually let you use 2 1handed weapons, can mages get to the point where their melee attacks are worthwhile without using mana?

The damage with the magical focus themselves is just a gimmick.

The reason to take Magical Focus is because each points nets you a flat +0.8% chance to crit, and that at Master you can equip two orbs, and at GM you gain a further +30% to damage when you crit with spells.

This means that even if you just put 25 points in Magical focus, you get something like 30%chance to crit in all, and with 2 Dragon orbs (each giving you +30% damage on crit) and GM, you get +100% damage when you crit.

It's basically a multiplier for your other magical offensive schools. It's a must have if you are using magical damage, but not that useful if your character is mostly a healer/buffer.
 

Durante

Member
I also didn't level magical focus beyond expert. I just don't see it as an advantage which justifies the loss of utility incurred by not studying another type of magic instead.
 

Moff

Member
Do you guys level up and use Magical Focus on your mages? I want to get some input from what other people are doing before I restart, my current game I only levelled Magical Focus to the point where I can use 2 handed staves, and dumped the rest into whatever magic schools that character was using. Because of that I basically always used spells, the default melee attack with a staff would do about 15-20 damage when a basic fireball or something would do near 100 so there was rarely a point to just melee with the staff. I see that Magical Focus will eventually let you use 2 1handed weapons, can mages get to the point where their melee attacks are worthwhile without using mana?
well the max level increases focus damage by 400%, so I guess its not that bad by then.
but I did it just like you, leveled only to expert to use staves, the rest went into spell schools.

if its not bugged anymore you also get a good caster relic dagger for the creature lore quest
 

Moff

Member
isnt blackguards a DSA/realms of arkania game? anyone tried that?
the screenshots on steam look really dull, is there any exploraton at all in that game or only combat?
 

Durante

Member
I have never played Realms of Arkania, and I just bought it on Steam. I didn't realize it was a Gold Box-like game.
I hope you bought the "classic" one and not the - by all accounts - horrific remake.

The Arkania trilogy is great. I'd particularly rank the second one (Sternenschweif in German, I forgot the English name) as one of the all-time greats. It introduced features and a depth of gameplay that wouldn't be common in RPGs for decades, almost on a level with Ultima 7 in that regard.
 

Raggie

Member
There's actually a fourth category, one I want to see again, and that's the Gold Box-like. First person view and mapping, Might and Magic style quests and items, but strategy RPG combat, straight out of a paper and pencil RPG. When a random encounter happens you go to an SRPG overhead view, and the map is generated based on the local area of the maze you happen to be in.

I call those 'gridder hybrids'. There are quite a few RPGs that have a first-person view only for a part of the game. I think even the ancient Akalabeth did this, so they go way back.
 

Arulan

Member
Slightly off-topic but RPG Codex finished their community vote for top 50 cRPGs. As with any list, opinions may vary, especially with order, but regardless there are a lot of great games everyone should play on this.

http://www.rpgcodex.net/forums/index.php?threads/rpg-codexs-top-50-crpgs-results-reviews.89680/

SElvEnJ.jpg
 

Zarovitch

Member
anachronox is on there.

I anit even mad.

For me it's Wizardry 7, best RGP ever :)

edit: because of GOG i'll play some of those game this years.
I need to try to make work Torment, i've never play it, and after installing the mod it din't start. I'll try it without mod.
 

Durante

Member
Dragon Age & Gothic higher than Ultima 7?

GTFO

I learned long ago to stop looking at the numbered order of the list outside of maybe the top 5 and just respect the fact that they're on the list at all. Pleased to see so many great RPGs on that list, and sad to note how many of them I haven't played.
 
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