Finally finished the game. Loved it overall but man does it become a combat heavy slog toward the end. I think most parties are going to peak ability and gear wise a good 10 hours before the end so it sort of makes exploring a bit pointless. The only gear I really upgraded in that stretch of time was the 2 handed mace relic that is for some reason in the last dungeon. I like the relic system idea but it needs tweaking. They're too powerful, and generally there's not enough competition. What you can find and buy is so random and often so pitiful that even in the slots you don't have relics for it is hard to find real upgrades. Maybe make relics a lot harder to level up? Or maybe tiered relics. Something.
I played all of the DLC too. I found myself liking the dungeons, mainly as a change of pace from the clown car enemy encounters in most dungeons. They're all lighter on combat and heavier on story / atmosphere. Not great stories, mind you, but solid enough. The expansion pack? I can see it pissing people off. You start stripped of your gear which actually makes the next couple hours regain some of the exploration and discovery feel as you get happy even seeing a green item. The second half of the expansion is more typical clown car obnoxiousness but at least it has some interesting enemy abilities for once. I actually used Purge! And a lot of them have chances to bypass armor so even relying on Celestial Armor wasn't always going to work.
For the sequel I really hope they scale back on the combat. I'd rather fight more bosses than minion parades, so compensate that way maybe. Loot / relics need some sort of reworking. Anyways. Good game, if a bit of a bore toward the end at times.