Mina the Hollower, 31 Oct 2025, PC//PS5//Switch//Xbox

Well this is kind of annoying. You need to either buy the Switch 1 or the Switch 2 version. Obviously the Switch 1 version will work on S2, but it won't be at 4k or 120fps.

This seems like a Nintendo limitation. I can't imagine Yacht Club making this an intentional choice for consumers. I'd love to be able to buy the Switch 2 version, but then let my buddy play it on my Switch 1 he's borrowing.
 
yeah, indie developers collectively had some kind of weird developing moment as a kid when they saw rescue rangers or something

can't begin to imagine how effed up those whose are little kids now will turn out with current day media

not crazy about hollow knight but as a Link's Awakening enthusiast, I will give the demo a whirl
 
Not that hyped after the demo honestly. Its cool to have a modern GBC game and I will for sure get it eventually. But nothing about it was all that fun. Everything seemed just okay, but its of course just the very, very beginning.
 
Played the demo, it was well made overall. I like how they dynamically adjust the music when you enter places (already did this in Shovel Knight).

But still not a fan of the visuals. I get that developers are free to do whatever they feel like, but this is basically GBC but when the constraints were too annoying they simply ignored them. Way too many instances where there are more than 4 colors on a tile. I mean, make a GBC game are make entirely something else, no ? Emulators exist to package and release games on modern consoles.

Also too many different palettes at once on screen, it becomes bloated. Shovel Knight was also "kind of" using 4 colors palettes, but there was an overall consistency to the scenery so everything that was important popped-out quickly. Here, you have to analyze every tile to understand what it is supposed to be and if/how you can interact with it. Could be better. And developing on an actual GBC would have naturally helped mitigating this problem.
 
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