MindsEye Developer Build a Rocket Boy Begins Layoff Process Amid Disastrous Launch, Studio Sources Say

Look, it's totally fine to like what you like. But when you keep praising and defending a game that's widely considered broken or disappointing while dismissing every criticism, it starts to look a lot like buyer's remorse mixed with stubbornness. You got called out for it and not only by me.

You don't want to admit you made a bad call, so you cling to "I liked it" as a shield even if deep down you know the flaws are real

Dude I DON'T HAVE BUYERS REMORSE. Holy shit lol I would absolutely 10000% admit if I did. I've got no issues admitting to you guys if I regret a purchase 👍

The last game I regret purchasing?

Doom: The Dark Ages. Should've waited for a sale.

I don't think I made a "bad call" at all (I don't even know what you mean by this). I don't remember "calling" anything. I'm not "clinging" to anything. The game is over. I finished it. I went in with zero expectations aside from hoping it wouldn't crash and break (which miraculously it didn't). It's flaws are definitely real and I've never said otherwise. I had plenty of issues. It just didn't take away from the enjoyment. For whatever reason I find janky, poor running games like MindsEye to still be entertaining. There's a certain charm to seeing your guy warp clip into a car instead of seeing the animation of opening the door and climbing in :messenger_grinning_smiling:
 
From what I saw from videos at DF, this is way too much predictable. Also you can clearly note the devs intentions with character models.
The game is a mess presenting itself as a quality one. If you can not make a game of superior quality, then don't try posing and selling it as one.
Huh? What was wrong with the character models?
 
Mild shock.

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This post deserves more love :messenger_tears_of_joy:
 
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