also creeper damage is an important part of minecraft. its not enough that you die; you should die, lose items and have to rebuild.
nether railway solves most long distance travel issues, people just get lazy.
also creeper damage is an important part of minecraft. its not enough that you die; you should die, lose items and have to rebuild.
http://i.imgur.com/QJRfj.png
So Gaf, I went through my Nether Portal on the sever and ended up above and beyond. Now, I'm not the one for solitude but is there a way down from here without killing myself and losing my items or will I have to accept my fate and became a Hermit?
i dont know many jackasses who use creepers to grief people.Other people should not have to rebuild because some jackass found the IP to the server.
i dont know many jackasses who use creepers to grief people.
That aside, the better solution to turning off creeper explosions is just to accept it as part of the game that your shit gonna git broked.
I feel turning the environmental damage off but keeping player damage on with Creepers is fair and doesn't break the game. You still take the full damage they give out you just don't have to worry about fixing something you just put 10 hours into building.
I once played on a server with environmental damage on, it was torture.i dont know many jackasses who use creepers to grief people.
sounds like you needed better lighting.I once played on a server with environmental damage on, it was torture.
Every time we'd log on there would be several fresh holes to fill as a result of people being too lazy or too busy to fix them. Eventually most gave up and just left gaping holes in the area.
http://i.imgur.com/QJRfj.png[IMG]
So Gaf, I went through my Nether Portal on the sever and ended up above and beyond. Now, I'm not the one for solitude but is there a way down from here without killing myself and losing my items or will I have to accept my fate and became a Hermit?[/QUOTE]
HAHAHA
Yeah you're pretty much stuck there until we get tp commands back.
HAHAHA
Yeah you're pretty much stuck there until we get tp commands back.
So Gaf, I went through my Nether Portal on the sever and ended up above and beyond. Now, I'm not the one for solitude but is there a way down from here without killing myself and losing my items or will I have to accept my fate and became a Hermit?
I feel turning the environmental damage off but keeping player damage on with Creepers is fair and doesn't break the game. You still take the full damage they give out you just don't have to worry about fixing something you just put 10 hours into building.
sounds like you needed better lighting.
http://i.imgur.com/QJRfj.png[IMG]
So Gaf, I went through my Nether Portal on the sever and ended up above and beyond. Now, I'm not the one for solitude but is there a way down from here without killing myself and losing my items or will I have to accept my fate and became a Hermit?[/QUOTE]
What're your Minecraft name? I can apparently still warp around and teleport, so I can fix that for you.
I'll get around to updating the plugins today too.
Well, sure, if you don't like environmental damage.
I couldn't give less of a fuck about a creeper killing me, as there's no consequence for it, unless it's over a lava pit. Creeper explosions don't destroy the items you drop. I only care about environmental damage, because that's what makes creepers awesome.
The "problem" is people who don't like environmental damage would not tolerate it, and the people who like it WILL tolerate the LACK of it. So, the "compromise" is to turn it off.
If possible I'd be all for having creeper "safe zones". This way we can have the best of both worlds.
Since it's not a perfect world (and griefers would destroy the creeper wards when no one is looking and the server presumably wouldn't identify it), then leaving creeper player damage on but turning creeper environmental damage off seems like a good compromise to me.In a perfect world, there would be some in-game solution. Some kind of creeper ward, or something.
Alas, we do not live in a perfect world.
Since it's not a perfect world (and griefers would destroy the creeper wards when no one is looking and the server presumably wouldn't identify it), then leaving creeper player damage on but turning creeper environmental damage off seems like a good compromise to me.
If possible I'd be all for having creeper "safe zones". This way we can have the best of both worlds.
As for the map, I'm going to start one tonight. I wanted to wait until we had some stuff built in the jungle biome first, which we now have. Should be up in a day or two, I'll post it here when it's ready.
What're your Minecraft name? I can apparently still warp around and teleport, so I can fix that for you.
I'll get around to updating the plugins today too.
I took the plunge and killed myself, my items are not worth the effort. Ta though, appreciate the offer.And, I may be able to get you out now, with a bit of work and the F3 coords. If you are on at the same time I am, I may be able to find you in the nether and poke a hole thru the bedrock ceiling, allowing you to fall down into the "true" nether. What times are you normally online?
Ark, I've just donated to the server, hope it helps mate.
just imagine if everyone logged on to find craters and holes in all their shit...
It is a compromise because it (player damage, no environment) compromises between having complete (player + environment) creeper damage and having no (neither player nor environment) creeper damage.I am imagining it, and it pleases me.
Like I said, the people who don't like environmental damage absolutely will not tolerate it. The people who do like it will tolerate the lack of it. So the "compromise", which isn't even a compromise at all - hence the quotes! - is to turn it off completely. Depressing.
Yes. Pathfinding is much, much better.- AI
Not really. They still tend to hover around town centers, but don't really do much.- NPCs
No.- Quests
The Bukkit team were hired by Mojang and are working on implementing that, but as of right now, no.- Mod support
No.- Friendslist
You aint seen ANYTHING yet. Wait until those plugins get fixed. Skycity is gonna EXPLODE.Finally took the plunge and jumped on the server. All I can say is I am awestruck. I watch this thread and see the screenshots and comment everyonce in a while but wow... Fantastic work guys.
Finally took the plunge and jumped on the server. All I can say is I am awestruck. I watch this thread and see the screenshots and comment everyonce in a while but wow... Fantastic work guys.
I will call you "The OTHERS"Some quick Neolulu shots I snapped before I headed off.
You aint seen ANYTHING yet. Wait until those plugins get fixed. Skycity is gonna EXPLODE.
I built a nether portal building at spawn on Neocraft, and linked it to the portal network in the nether. So now with the warps down and beds not working, if you die (and go all the way back to spawn) you can quickly enter the nether and use a portal to get back to where you were fast.
Also, something else I noticed last night. I have a mob grinder in my fortress. It uses spawning platforms laced with signs along the edges. The signs are there because the mobs see them as full blocks, not hollow, and they happily walk off the edges and plummet to their doom. Or at least, they used to. NOW, since the 1.2 patch when the mob AI got upgraded, they no longer walk off the edges!!! Signs don't do the job anymore, and all of my mobs spawning simply roam the platforms and never walk off the edges.
My huge mob grinder is useless now, and I'm not sure what I can do to fix it. Maybe I'll open it all up and turn it into a vertical Jungle biome. I'm gonna have to find a new way to build mob grinders....
Oh damn, for real?
So fall damage mob grinders are gone for good. This means there won't be a way to farm Endermen anymore.
Do push farms still work? (Have a pressure plate that triggers a piston to push whatever's on the plate into a hole)
I wonder, will mobs still walk off a two-block tall drop into a water current? If so, I could just run water flow alongside my spawning floors and push the mobs towards the vertical drop towards the middle of the grinder. I'll have to do some experimenting when I get the chance.
Do push farms still work? (Have a pressure plate that triggers a piston to push whatever's on the plate into a hole)
As far as I know yes. I've been spelunking alot lately and I definetely still see mobs getting down 2 blocks or into the water.