Mirror's Edge with RTX Remix, from pre-baked to real-time path tracing.
This is a custom version of the Remix runtime I've been working on to provide Mirror's Edge compatibility for NVIDIA's RTX Remix. A lot of this is still a work in progress and you may notice some issues, but it's mostly in a usable state now.
Note: This version of the runtime does not automatically enhance any assets. I have made a simple Remix mod for the purposes of this showcase which upgrades most materials to take advantage of PBR.
A couple of things I'd like to clarify:
1. This is still very much a work in progress, so visual issues are to be expected.
2. The visual presentation shown here was created specifically for this showcase. It is not part of the Remix runtime, nor does it represent any kind of final visual direction.
That said, the feedback and critiques about the presentation are completely valid and appreciated. To be clear, my goal here is not to create a Remix mod. My focus is on improving Mirror's Edge compatibility with the Remix runtime and getting it into a much better state.
Timestamps:
0:00 - Gameplay
6:03 - Side by side comparisons
7:52 - Lighting adjustments