Modern Zelda Games

BOTW/TOTK art style was a great choice for modern Zelda and it really fit the IP I think. But only direct sequels have ever kept the same art style so I'd assume we'll see something new for Switch 2 though with that said I don't think we'll ever go back to linear adventure like before - it really never was in the spirit of the original games but rather technical limitations that made them that way for a while I believe. Switched up art style, an open world that's not Hyrule is my bet for the next iteration. I sure wouldn't mind losing the weapon degradation and getting some actual dungeons though.
 
though with that said I don't think we'll ever go back to linear adventure like before
I mean Echoes of Wisdom was pretty much that. Sure you could explore the map freely but the main story was very much still a succession of narrative corridors that you had to follow in the proper order to reach the end. No memories system or final boss you can fight right after the tutorial here.
 
BotW felt like once they got the geometry down, they stopped making the game.

TotK was basically them taking BotW and throwing a bunch of shit into the world even though most of it made no sense, or was pointless.

I actually find them even worse than TP, and that game was shit. I never played SS, and I never will.

OoT and MM are what Zelda should be, and still the best 3D entries. WW was rather lovely, but I wanted Atlantis like exploration, and it never came.
 
The BotW/TotK style is fantastic imo.
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Although I love TP as well, even if it's a bit heavy on the gloomy side (but it naturally fits the theme of that game).

I don't really want them to fixate on a single style though. I really hope we get something new/different in the next game.
 
I am 99% convinced that most of the praise for Wind Waker is just largely down to the artstyle, which yeah it is one of the best looking games of all time but it is not good enough to mask the mediocre dungeons, the god awful triforce fetch quest, tedious sailing and the fact that it is an unfinished game.

Wind Waker is still a very good game and its fine if you prefer it to others but for me it is leagues below Twilight Princess and the two N64 greats.
 
It's crazy to think that the last "realistic" Zelda was released almost 20 years ago.


It is time now for a more realistic Zelda that truly shows what the Switch 2 is capable of.
 
Should look like this...

Twilight Princess is the natural progression of the style Orcarina of Time was aiming for on the N64.

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THIS is the style WE want Zelda games to return to, with modern graphics utilized obviously.

NOT THIS...

Low effort style found in BoTW and ToTk because Nintendo didn't want to invest the resources required in, HD development.


The-Legend-of-Zelda-Breath-of-the-Wild-Link-and-Zelda-Sheikah-Slate.jpg


Imagine a modern Zelda game looking like this...

Nintendo tech demo from almost 15-years years ago, this is where modern Zelda games need to return to and build on.


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Agreed?

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yes
 
The BotW/TotK style is fantastic imo.
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Although I love TP as well, even if it's a bit heavy on the gloomy side (but it naturally fits the theme of that game).

I don't really want them to fixate on a single style though. I really hope we get something new/different in the next game.

Mot a fan of BotW/TotK's cell shaded style, but if this is what they're aiming for then I'm excited to see what they can do with Switch 2.
 
The old and stale formula of OoT/TP is something I hope 3D Zelda never returns too. But I also hope they stop with the weird gimmicks of BotW and TotK. I don't care about building or manipulating objects like that. I want more focus on adventure and exploration, together with the more open and free world.
A hybrid of the traditional dungeon design + the open world of something like BoTW could be something special.

The main gripe with BoTW and ToTK is the game loses the structure and pacing, past ones had.
 
BOTW/TOTK art style was a great choice for modern Zelda and it really fit the IP I think. But only direct sequels have ever kept the same art style so I'd assume we'll see something new for Switch 2 though with that said I don't think we'll ever go back to linear adventure like before - it really never was in the spirit of the original games but rather technical limitations that made them that way for a while I believe. Switched up art style, an open world that's not Hyrule is my bet for the next iteration. I sure wouldn't mind losing the weapon degradation and getting some actual dungeons though.
Weapon degrading has got to go.

Bad mechanic
 
End of the day I just want another semi-linear Action-Adventure RPG and not Sandbox slop.

If the next mainline Zelda ends up like this I dunno:

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This is exactly what is wrong with modern Zelda. It's a copy paste fest of the same activities, over and over and over again just to fill a giant map. Hell every single of the 900 koroks says the exact same line. Humans can't fill a map this big with meaningful stuff to do, it's just not possible.
 
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LttP, Ocarina, Windwaker, Twilight, and Skyward are all essentially the same game w/ minor flavor variations like the boat or the bird.

If you want that game, go play the twenty years of Zelda that was dominated by that tired overly formulaic bullshit. BoTW stands in my mind as one of the boldest and most stunning reinventions in the history of gaming. An incredible achievement that really only Nintendo could have pulled off.

Also going to throw it out here just to piss people off but Okami is the best traditional 3D Zelda and it's not even close.
 
This is exactly what is wrong with modern Zelda. It's a copy paste fest of the same activities, over and over and over again just to fill a giant map. Hell every single of the 900 koroks says the exact same line. Humans can't fill a map this big with meaningful stuff to do, it's just not possible.
Precisely. Gone are the days where exploration and solving a puzzle or finding a secret cave for a Piece of Heart is something special. Now though you have the Ubisoft Open World design(Towers and Liferoots) and the HP/Stamina upgrades are acquired primarily through Shrine puzzles. No puzzles in the actual world but instanced content that completely disconnects you from Hyrule entirely.

I think going through the motions once with Breath of the Wild was fine but a second time with Tears was just pain inducing. BotW story was legit good. A lot of stuff in TotK just felt like a throwaway sandbox game they filled the map up with.
 
LttP, Ocarina, Windwaker, Twilight, and Skyward are all essentially the same game w/ minor flavor variations like the boat or the bird.

If you want that game, go play the twenty years of Zelda that was dominated by that tired overly formulaic bullshit. BoTW stands in my mind as one of the boldest and most stunning reinventions in the history of gaming. An incredible achievement that really only Nintendo could have pulled off.

Also going to throw it out here just to piss people off but Okami is the best traditional 3D Zelda and it's not even close.
If people really want a classic Zelda experience they should play Metroid Prime 4 but instead they chose to cry about it being open world while it's obviously the same kind of structure 3D Zelda had from OoT to SS.

I suspect they don't actually want to play old Zelda games they just want to endlessly shit blood over BotW.
 
If people really want a classic Zelda experience they should play Metroid Prime 4 but instead they chose to cry about it being open world while it's obviously the same kind of structure 3D Zelda had from OoT to SS.

I suspect they don't actually want to play old Zelda games they just want to endlessly shit blood over BotW.
You'd think they would market Metroid Prime 4 better then showing off arguably the worst looking zone and a Hi Tech bike that seemingly controls worse then BotW's Master Cycle.

I do think MP4 will end up being the more traditional "Zelda experience". The other zones look fantastic and it's easily a day 1 buy. I'm thankful they showed off the Lightning themed area in the beginning.
 
Personally Wind Waker had the most gorgeous art style in any Zelda game. It felt like a Saturday morning cartoon come to life. I can't even begin to describe how immersed it made me into its world. And the highly expressive faces were also vastly superior. But yeah, if the game takes a dark fantasy route then it's better to have something akin to the WiiU graphics demo. Or if they really want to take it in a cel-shaded direction then the Majoras Mask drawn artstyle is a contender.

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Or something even more stylized that puts emphasis on contrast and shadows.

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Weapon degrading has got to go.

Bad mechanic
Yeah, it actually made me want to try out less weapons because I kept saving the great ones and not daring to use them in case there would be a much harder enemy later on. I'd vastly prefer a great variety in weapons that are fun to use and that have different playstyles. Maybe make the swords weaker in the beginning so that you'll feel enticed to try out spears etc. And then about half-way through they can introduce the Master Sword. Or have a traditional element where you can choose to upgrade certain weapons and stylize them. Anything but weapon degradation, yuck!

Edit: Also with more satisfying combat mechanics than in BotW. I want more parrying and rolling, greater control in close combat. Wind Waker did it a lot better than the modern ones.
 
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LttP, Ocarina, Windwaker, Twilight, and Skyward are all essentially the same game w/ minor flavor variations like the boat or the bird.

If you want that game, go play the twenty years of Zelda that was dominated by that tired overly formulaic bullshit. BoTW stands in my mind as one of the boldest and most stunning reinventions in the history of gaming. An incredible achievement that really only Nintendo could have pulled off.

Also going to throw it out here just to piss people off but Okami is the best traditional 3D Zelda and it's not even close.
Copying the Assassin's Creed open world formula = "boldest and most stunning reinventions in the history of gaming"?

Give me some of whatever you're smoking.

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Imagine making two bug-free, content-complete physics sandbox open world games that run on a potato and are massively fun and critically acclaimed only for someone to call the graphics "low effort".

Put down the crack pipe.
 
If they don't reinvigorate the Zelda formula on Switch 2 I'll stop paying attention to the brand. It would take a friend showing me a new game on the Switch 2's successor to make me interested in the game, or the console.
 
Seriously, the Zelda team has been making such a wild variety of character designs since the N64 days, and the more realistic artstyles have invariably made those 200x weirder and more uncanny than they should have been, even downright horrifying.
Twilight Princess has simply horrendous characters. It gives the same effect as the Layton x Phoenix Wright crossover - it's effectively designs from different games being shoehorned in a single game, making it look like every human belongs to a different evolutionary branch and making almost every character repulsive on a very visceral level. Add the Team Ico-style bloom to it all, and it's seriously the only Zelda game I'd like to see remade in a different engine.

Skyward Sword had its share of odd designs, but the artstyle was a much better fit for those. Same for the Switch Zeldas.
The N64 games and WW had the perfect artstyle for those designs. Those never felt out of place.
When you think about it, Nintendo has been very brave in overhauling the look of the series so many times. They never cease experimenting, even if it's their flagship IP. The natural evolution of the N64 Zeldas would have been to go for the most realistic style the tech allowed for at any given time, but they decided otherwise and it was the right choice. TP was the only time they chased trends, and the result was of course a derivative, soulless game that would have fit right in the PS2 library with a slight change of name.
 
Zelda should have a varied artstyle which influences the overall tone and atmosphere of the games. People who hate on BotW's artstyle have shit taste and aren't fully human but at the same time the series needs something new after four games in 9 years using this aesthetics. The next game needs something new, preferably darker with less focus on blue and green as primary colors.

The art style was a good compromise to make an open-world game work on WiiU/tablet hardware sure.

But was the open world a good trade off for dungeons missing?

Not that the art style is bad, but you end up with a lot more style than substance. And that style has a substantial fidelity cost. For what? Ubisoft towers?
 
Seriously, the Zelda team has been making such a wild variety of character designs since the N64 days, and the more realistic artstyles have invariably made those 200x weirder and more uncanny than they should have been, even downright horrifying.
Twilight Princess has simply horrendous characters. It gives the same effect as the Layton x Phoenix Wright crossover - it's effectively designs from different games being shoehorned in a single game, making it look like every human belongs to a different evolutionary branch and making almost every character repulsive on a very visceral level. Add the Team Ico-style bloom to it all, and it's seriously the only Zelda game I'd like to see remade in a different engine.

Skyward Sword had its share of odd designs, but the artstyle was a much better fit for those. Same for the Switch Zeldas.
The N64 games and WW had the perfect artstyle for those designs. Those never felt out of place.
When you think about it, Nintendo has been very brave in overhauling the look of the series so many times. They never cease experimenting, even if it's their flagship IP. The natural evolution of the N64 Zeldas would have been to go for the most realistic style the tech allowed for at any given time, but they decided otherwise and it was the right choice. TP was the only time they chased trends, and the result was of course a derivative, soulless game that would have fit right in the PS2 library with a slight change of name.
This isn't a bad thing...

It took the series in a darker direction, akin to something like Dark Souls or God of War.

Also, keep in mind the game has a 96 Metacritic so it wasn't exactly disliked or anything.
 
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man, i miss Twilight Princess, but we ll never get another Zelda like it, BOTW and TOTK killed dark fantasy Zelda.

Now is all about Ubi content open world, with copy/paste bosses everywhere and gimmick "dungeons".

Remember when Zelda dungeons were like this



Now we have shrines

Claps Yes GIF by Bijou Cosmetics
 
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The best Zelda´s where, for me, Wind Waker and ALTTP, followed by Ocarina of Time. The newer Zelda´s aren't even Zelda's without dungeons and an empty open world. Go back to the basics
 
Copying the Assassin's Creed open world formula = "boldest and most stunning reinventions in the history of gaming"?

Give me some of whatever you're smoking.

michael-jordan-warped-laugh-37c1945cq378tgwl.gif
BoTW is so far removed from the AC design formula that you could honestly make the argument that the former is a rebuttal to the later.

Towers does not an AC clone make.
 
I agree with TP's design mandate to deliver OOT 2, but I didn't really agree with the execution. Both the way it looks, and the game design/loop, is inferior to OOT in my opinion. That's why the game is meh, because of the execution, not because OOT 2 was a bad idea.

It had some good dungeons, so it has the meat of a good Zelda, but everything holding it together kinda sucks. It all feels like boring padding. The overly long intro section, the wolf link parts so they can double dip all the environments with collectathons, the cringe cutscenes in a game taking itself seriously. Even the mini-game before you get the Master Sword is just like...why is this here? By the time I make it to the next dungeon, I'm bored out of my mind. Repeat...if they could just copy/paste all the TP dungeons into BOTW and you can walk right into them whenever you find them, that'd be great. That's the real Zelda 1 template, not BOTW.

For going with the shaded style to be the better idea, it would be because they could not handle the high-test game design without shortcuts and failures, or without hardware power.
 
are you not entertained with this ?
I think the journey to get to the Flying Ship was the highlight. Flipping 4 switches was not.

I think the most dungeony thing you get in TotK is the Lightning Temple.

Similar complaints in BotW where the most dungeon-like example is Hyrule Castle.

The Water Temple being in the sky instead of UNDERWATER is what annoys me the most.
 
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I mean Echoes of Wisdom was pretty much that. Sure you could explore the map freely but the main story was very much still a succession of narrative corridors that you had to follow in the proper order to reach the end. No memories system or final boss you can fight right after the tutorial here.
Sure but that's not a main line Zelda now is it.
 
I like both

It would be nice to have a 'traditional' Zelda game again though. Sometimes absolute freedom can be paradoxically stifling.
I love BotW and TotK--but I do want dungeons like Ocarina of Time and Twilight Princess. I miss those. EDIT: I meant Majora's Mask, too.
 
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The last two Zeldas were two of the biggest successes both among critics, gamers and sales of the past decade, so I'm not sure that Nintendo regrets the direction the series took.
 
The last two Zeldas were two of the biggest successes both among critics, gamers and sales of the past decade, so I'm not sure that Nintendo regrets the direction the series took.
Hard to argue with 30+ million sales dwarfing other Zelda entries and outselling entire gaming franchises.
 
Should look like this...

Twilight Princess is the natural progression of the style Orcarina of Time was aiming for on the N64.

hq720.jpg


maxresdefault.jpg


image


THIS is the style WE want Zelda games to return to, with modern graphics utilized obviously.

NOT THIS...

Low effort style found in BoTW and ToTk because Nintendo didn't want to invest the resources required in, HD development.


The-Legend-of-Zelda-Breath-of-the-Wild-Link-and-Zelda-Sheikah-Slate.jpg


Imagine a modern Zelda game looking like this...

Nintendo tech demo from almost 15-years years ago, this is where modern Zelda games need to return to and build on.


zelda-wii-u-tech-demo-2.gif


Agreed?

078e031e5e2998606811f75a90150845.gif
TP was the proper direction the series should've continued with.
 
Breath of the wild was weird. The initial 10 hours were masterful but you quickly realise how shallow the game is. The shrines sucked. The main quest line was underwhelming. The side quests boring. The base for open world zelda is there but it needs more meat! Less building shit and more adventure. Where's the dungeons? Where's the classic zelda like music? I was baffled exploring the world with no background music! Breath of the wild and tears of the kingdom don't feel like zelda to me.
 
Aight. I'll agree with you if Zelda 2 is also a spinoff.

Uh yeah it is. All the games with titles that start with The Legend of Zelda are mainline titles. Spinoffs like Hyrule Warriors or Cadence of Hyrule have a different naming convention.
Come on boys it's not even the same type of gameplay, for Gods sake you're not even playing as link - semantics like it has LOZ in the title doesn't mean anything.
 
I just like when they mix it up. I loved the BotW/TotK style, but I would definitely be interested in something new.
Yeah, time to move on from Botw/TotK

Next game can't just be an open world same game as those

I would personally like Zelda II reimagined. Remade. Whatever.
 
Come on boys it's not even the same type of gameplay
Who cares, Skyward Sword isn't the same type of gameplay as OoT since it's entirely motion controlled and yet it's still a mainline title. It's not "semantics" it's the official classification.
 
Last Zelda title was the most lazy Zelda sequel ever and it took them a lot of time to develop it. If the next one looks the same and plays the same then I'll just assume the series is dead for me.

On the topic of optional content that some posters were discussing earlier: no, you don't need a giant map filled with useless shit to have optional content. Ocarina of Time had optional content, and it was all there to serve a purpose or grant you interesting and useful rewards: the skultulas, the hidden heart pieces, the fishing pond, the poe hunt, the gerudo training grounds and, if I'm not mistaken, even getting Epona and helping the ranch is something optional.

And yeah when it comes to style (visual and overall) I'd love to go back to the days of ALTTP/OOT/MM. Those days where the best for this series, imo.
 
Kind of off-topic but I feel BOTW is pretty much perfect for an open world Zelda game, though oddly, I'm not as enamoured for TOTK. I find the building aspect a bit fiddly and it takes me out of the game too much.

On topic, I don't mind the visuals of the new games, particularly on Switch 2.

My perfect Zelda game would be a blend of BOTW and OOT. An interesting open world like BOTW's, but with a good 8 dungeons with bosses in the same vein as OOT. Where you could only access certain areas of the world once you had found new abilities.

Edit: I'd argue that there are very few memorable bosses in the latest games compared to OOT.
 
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