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Monster Hunter’s series producer is promoted to head of all Capcom’s development divisions



In a statement made by the company announcing various new personnel changes, it was stated that Executive Corporate Officer Yoichi Egawa will be resigning as of April 1, and stepping down from his role as Chief Product Officer in charge of Capcom‘s development divisions and pachinko business.

Monster Hunter producer Ryozo Tsujimoto, who currently serves as ‘deputy in charge of development divisions’, will be promoted to the Chief Product Officer role and become the main person in charge of Capcom’s development divisions as of April 1.

He will not, however, have to lead the company’s pachinko business too, with those duties moving to Capcom’s current COO Haruhiro Tsujimoto.

Ryozo Tsujimoto has been at Capcom since 1996, where he joined directly after graduating from university. While he was originally given planning roles on arcade games such as Battle Circuit and Tech Romancer, it would be his work on Monster Hunter that would come to define his career.

Initially working as a planner on the first Monster Hunter on PS2 and its PSP port Monster Hunter Freedom, Tsujimoto went on to produce Monster Hunter Tri, Monster Hunter Freedom 2 and Monster Hunter Portable 3rd.

He has since held senior producer or executive producer roles on every major Monster Hunter game, including as senior producer of Monster Hunter World, Monster Hunter Rise and the recently released Monster Hunter Wilds.

Monster Hunter World would go on to sell more than 25 million units worldwide, making it Capcom’s best-selling game of all time. Its successor, Monster Hunter Rise, has sold more than 15 million.

The latest game in the series, Monster Hunter Wilds, looks set to enjoy equally impressive sales numbers, hitting a peak of nearly 1.4 million concurrent players on Steam during its first weekend.

 

Jinzo Prime

Member


In a statement made by the company announcing various new personnel changes, it was stated that Executive Corporate Officer Yoichi Egawa will be resigning as of April 1, and stepping down from his role as Chief Product Officer in charge of Capcom‘s development divisions and pachinko business.

Monster Hunter producer Ryozo Tsujimoto, who currently serves as ‘deputy in charge of development divisions’, will be promoted to the Chief Product Officer role and become the main person in charge of Capcom’s development divisions as of April 1.

He will not, however, have to lead the company’s pachinko business too, with those duties moving to Capcom’s current COO Haruhiro Tsujimoto.

Ryozo Tsujimoto has been at Capcom since 1996, where he joined directly after graduating from university. While he was originally given planning roles on arcade games such as Battle Circuit and Tech Romancer, it would be his work on Monster Hunter that would come to define his career.

Initially working as a planner on the first Monster Hunter on PS2 and its PSP port Monster Hunter Freedom, Tsujimoto went on to produce Monster Hunter Tri, Monster Hunter Freedom 2 and Monster Hunter Portable 3rd.

He has since held senior producer or executive producer roles on every major Monster Hunter game, including as senior producer of Monster Hunter World, Monster Hunter Rise and the recently released Monster Hunter Wilds.

Monster Hunter World would go on to sell more than 25 million units worldwide, making it Capcom’s best-selling game of all time. Its successor, Monster Hunter Rise, has sold more than 15 million.

The latest game in the series, Monster Hunter Wilds, looks set to enjoy equally impressive sales numbers, hitting a peak of nearly 1.4 million concurrent players on Steam during its first weekend.


He's also the son of the COO and his family is the largest shareholder.
 

nial

Member
Article forgot to mention that he's already the head of the CGD2 studio.
Anyway, expecting Capcom to still lean into a boring, sparse output as it's been doing in the past 3-4 years.
 

Idleyes

Gold Member
Ryozo Tsujimoto
dXDJjLG.gif
 

Danjin44

The nicest person on this forum
This is the man who said,"Monster Hunter Wild is polished and couldn't get any more polished"

Guess the golden age of Capcom might be… fading?
Over what? Graphics? Let me remind you when Monster Hunter World came out on PS4 that game also had tons of performance issue but that didn’t stop people from enjoying the game.

Again we also gone through same shit when RE4Remake and most GAF said it worse remake just because of graphics.
 
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Juza

Member
Over what? Graphics? Let me remind you when Monster Hunter World came out on PS4 that game also had tons of performance issue but that didn’t stop people from enjoying the game.

Again we also gone through same shit when RE4Remake and most GAF said it worse remake just because of graphics.
I don’t care about graphics. I care about the game’s state at launch. The real issue isn’t just the poor performance, it’s that the developers won’t even acknowledge the issues. Instead, they deny them.

Promoting this guy means he won’t care much about a games' launch state. He will normalize (just ship it, fix it later) mentality…if it’s even fixable.

Monster Hunter World was in much better shape at launch than Wild. I played it on a mid-range, it ran fine, improving over time. Meanwhile, Wild is unplayable even on high-end hardware.
 

Hudo

Gold Member
Good for him, probably bad for everyone else: Wilds did not launch in the best technical state and it also most likely means that Dragon's Dogma is dead for good (again)...
 

Danjin44

The nicest person on this forum
Monster Hunter World was in much better shape at launch than Wild. I played it on a mid-range, it ran fine, improving over time. Meanwhile, Wild is unplayable even on high-end hardware.
Not on consoles, even on PS4 pro it didn’t run anything close to 60FPS. MHWilds on PS5 is much better shape compared to MHWorld on PS4.
 
Good for him, probably bad for everyone else: Wilds did not launch in the best technical state and it also most likely means that Dragon's Dogma is dead for good (again)...
Dragon’s Dogma died the minute Itsuno stepped out of the door.

There has not been a single hint of DLC even though it was shown on their leaked release roadmap.
 

Hudo

Gold Member
Dragon’s Dogma died the minute Itsuno stepped out of the door.

There has not been a single hint of DLC even though it was shown on their leaked release roadmap.
Yeah, I mean Itsuno was the champion of Dragon's Dogma inside Capcom, yet Dark Arisen was directed by someone else, afaik. So I have a glimmer of hope left.
I personally don't care for Monster Hunter and rather see more Dragon's Dogma stuff, but that's just me. Monster Hunter is obviously a huge moneymaker for Capcom.


TBH after Dragons Dogma 2 I don't want another one anymore.
I still think there is a lot of potential, even though it ended up being disappointing. I would still love to see DD2 getting the Dark Arisen treatment, at least.
 
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