Men_in_Boxes
Snake Oil Salesman
Charm is not exclusive to one artist or one story on earth.But then it would turn into a fairly standard sci fi stealth without any of it's charm.
Charm is not exclusive to one artist or one story on earth.But then it would turn into a fairly standard sci fi stealth without any of it's charm.
How about no? The quirkyness in MGS used to be something hidden in the game, not the main part of it. Just compare MGS1 with 4. On former you have some funny stuff along the way, in the latter we have a dude shitting himself as main part of the plot.
I'd love to see all MGS with the level of MGS1 quirkyness.
I think Fox Engine has been depreciated; last game to use it was eFootball 2021. Most of the talent that made that engine are long gone from Konami.great, would be a shame to let the fox engine to go to waste
If they don't want a MGS with Kojima, they are better off starting a fresh IP with fresh leaders.As they should.
They can try and fail and the previous games will always be there. What do we have to gain if they don't try at all?
Nothing.
Count me out. It's not gonna be the same without Kojima's writing + wacky gameplay ideas. And afaik, he took a lot of the old team with him, so their contributions are gone as well.
Plus there's the fact that delta runs like doo doo trash, but I digress...
Konami owns Metal Gear, and they can do with it whatever they want.If they don't want a MGS with Kojima, they are better off starting a fresh IP with fresh leaders.
Trying to continue MGS when they were the ones who didn't want to make any more is just insulting. They are willing to abandon everything to put money into gambling, what made you think they they are serious about making a good game after all this?
It's like all the Terminator films made without James Cameron. Some of them are watchable but most would be better off being their own separate IPs. if you are going to rip out the soul of the game then I would rather you never try.
Imagine if you say the same thing about making a sequel to Chrono Trigger. I would HATE you. (And no, Chrono Cross is not a sequel.)
I find it hilarious that people who didn't make MGS, is trying to train other people on how to make MGS. It is like a Vegan chef trying to teach others how to cook steak.
You think that? Then people must have LOVED Dragon Age : The Veilguard. A sequel to a beloved franchise made by people who didn't care for it.Konami owns Metal Gear, and they can do with it whatever they want.
Of course they will use it, one of the most popular gaming franchises in history, instead of risking it with some new IP.
Kojima himself is irrelevant at this point, as far as MG is concerned.
I don't care about Dragon Age in general, nor about other people's tastes.You think that? Then people must have LOVED Dragon Age : The Veilguard. A sequel to a beloved franchise made by people who didn't care for it.
Seriously, Microsoft thought that making Halo games was so easy they can just throw a team together and make more without the original crew. And we end up with 343 Industries. Or Blizzard's attempts at making Diablo 3 onwards without Blizzard North.
IPs are worthless if the people who made them good are gone. I had been watching this happen every gaming generation without fail. I don't expect that to change this time.
Why don't you just write "metal Gear" on any random shovelware 3 dollar game box and be happy that you have a metal gear game? Because clearly the only thing you like about it is the NAME.I don't care about Dragon Age in general, nor about other people's tastes.
Nor about Hideo Kojima, his team, and their Death Stranding.
I only care about Metal Gear, and Konami owns it.
What could possibly go wrong...
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....oh
Now he's a fart-sniffing egomaniac; oh how the mighty have fallen.Wasn't this ultimately what Kojima always wanted? To teach others how to carry on the franchise after him..?
"Life isn't just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature, and movies... what we've seen, heard, felt... anger, joy, and sorrow... these are the things I will pass on. That's what I live for."—Solid Snake
And how is his suppose to teach them if he was fired and deliberately cut off from his team without warning, thus no longer have anything to do with them?Wasn't this ultimately what Kojima always wanted? To teach others how to carry on the franchise after him..?
"Life isn't just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature, and movies... what we've seen, heard, felt... anger, joy, and sorrow... these are the things I will pass on. That's what I live for."—Solid Snake
Edit: Remember, MGS3: Snake Eater was supposed to be "his last game". (yes, even back then we knew that was bs, but still...)
It's true he poached a lot of the original staff, but some of the original developers must have stayed behind I'd assume (if they made MGS Survive). The idea is that at least someone stayed behind from the original team(s) to carry on the franchise, even if they weren't all taught directly by him.And how is his suppose to teach them if he was fired and deliberately cut off from his team without warning, thus no longer have anything to do with them?
imo without the wacky stuff it might just be as generic as cod.I'd actually love to see MGS without the wacky stuff from Kojima.