Monster Hunter 3 Tri Official Site Updated

Dragona Akehi said:
I've played over fifty hours of MHF2 and I still think there should have been lock on, at least in terms of hitting monsters with paint balls. I will never change my opinion on this.

oh wow 50 hours... *rolleyes* I've played 260 hours and never miss with a paintball, maybe you just need more practice, these games aren't for casual players after all...
 
BioGenesis said:
oh wow 50 hours... *rolleyes* I've played 260 hours and never miss with a paintball, maybe you just need more practice, these games aren't for casual players after all...
LOL
 
http://consolenintendo.it/notizie-wii/primi-screen-per-monster-hunter-3-e-sito-web-ufficiale.html

This link shows the shots from the website, but the last two are oddly at HD size.

http://news.dengeki.com/elem/000/000/107/107242/

While this one has the same shots as Famitsu's site, but a bit bigger.

c20080919_mh3_02_cs1w1_640x359.jpg
 
Alaluef said:
Did you ever play the game? It's not just pick up and play easily. It has a steep learning curve.
oh wait,it sold over 2 million means it's a casual game AMIRITE?
cw_sasuke said:
Awesome :o
MH TRI is my Most-Wanted Non-DQ-Game :-)
Ha,you're mistaken wrong if you think it plays like DQ. Do your fucking research,it's nothing like DQ.
 
Defuser said:
Did you ever play the game? It's not just pick up and play easily. It has a steep learning curve.
oh wait,it sold over 2 million means it's a casual game AMIRITE?

Ha,you're mistaken wrong if you think it plays like DQ. Do your fucking research,it's nothing like DQ.


That's totally not what he said.
 
Defuser said:
Did you ever play the game? It's not just pick up and play easily. It has a steep learning curve.
oh wait,it sold over 2 million means it's a casual game AMIRITE?

Ha,you're mistaken wrong if you think it plays like DQ. Do your fucking research,it's nothing like DQ.
Exactly why do you feel the need to behave like such an aggressive asshat?
 
Defuser said:
Did you ever play the game? It's not just pick up and play easily. It has a steep learning curve.
oh wait,it sold over 2 million means it's a casual game AMIRITE?

Ha,you're mistaken wrong if you think it plays like DQ. Do your fucking research,it's nothing like DQ.

you crazy.
 
Saint10118 said:
Exactly why do you feel the need to behave like such an aggressive asshat?
Why? am I not allowed to? When it comes to MH,my tune changes drastically because ignorant people are gloating over a game they never play before and making dumb assumptions which gonna put MH in a badlight later when they find out it isn't what they imagine it would be. If you don't like it then don't post in here.

flintstryker said:
[/B]
you crazy.
Why don't you play the game and find out? Or better yet,tell me what do you expect the game to be all about.
 
Defuser said:
When it comes to MH,my tune changes drastically because ignorant people are gloating over a game they never play before and making dumb assumptions which gonna put MH in a badlight later when they find out it isn't what they imagine it would be. If you don't like it then don't post in here.
The thread of hate will rival too humans with all the disappointed people if this keeps up. lol
 
Defuser said:
Why? am I not allowed to? When it comes to MH,my tune changes drastically because ignorant people are gloating over a game they never play before and making dumb assumptions which gonna put MH in a badlight later when they find out it isn't what they imagine it would be. If you don't like it then don't post in here.
Please turn your attention to the posts above that are in response to your dumb assumptions. Perhaps with your unwarranted sensitivity you are the one who should refrain from posting?
 
Defuser said:
Why? am I not allowed to? When it comes to MH,my tune changes drastically because ignorant people are gloating over a game they never play before and making dumb assumptions which gonna put MH in a badlight later when they find out it isn't what they imagine it would be. If you don't like it then don't post in here.


Why don't you play the game and find out? Or better yet,tell me what do you expect the game to be all about.
Idiot where did they guy suggest that the game w anything like DQ in his post? Quit acting like a stupid fuck.
 
Saint10118 said:
Please turn your attention to the posts above that are in response to your dumb assumptions. Perhaps with your unwarranted sensitivity you are the one who should refrain from posting?
More like you should since you're not keeping to the topic of MH.
flintstryker said:
Idiot where did they guy suggest that the game w anything like DQ in his post? Quit acting like a stupid fuck.
Alright.
 
Ydahs said:
And it's only 30% complete!
Well I think they are using a modified PS2 engine so that is why what they have looks so good with 30% done. I am assuming that most the assets will be reused from the ps2 versions.
 
Defuser said:
More like you should since you're not keeping to the topic of MH.

Alright.
Because attacking people for no reason whatsoever has everything to do with the topic at hand. :P

Regardless I can't wait to play MHtri! Especially because I hear it plays a lot like DQ.

edit:
(and because sarcasm is clearly undetectable to mouthbreathers... I, like the rest of the world, do in no way find MH to be in any way similar to DQ.)
 
Defuser said:
Did you ever play the game? It's not just pick up and play easily. It has a steep learning curve.
oh wait,it sold over 2 million means it's a casual game AMIRITE?

Ha,you're mistaken wrong if you think it plays like DQ. Do your fucking research,it's nothing like DQ.
I also play the MH2P and never had a problem with it not having lock-on. I was laughing at the fact thet he implied Dragona was playing it "casually" only because she didn't put more than 50 hours in it. Her complaint about the lack of a lock-on is as valid as when people defend its absence.

And as people already said above, the other guy just said it's his most anticipated game besides DQ. He never compared then, he's just a fan of both.

I don't get why you're so touchy, most people here either play Monster Hunter or are genuinely interested in it.
 
Saint10118 said:
Because attacking people for no reason whatsoever has everything to do with the topic at hand. :P

Regardless I can't wait to play MHtri! Especially because I hear it plays a lot like DQ.
Which clearly it doesn't. Did you ever watch the videos posted in the previous page?Hearing it plays like DQ is horribly wrong. Watch videos and borrow a MH game to see how it plays like.

Alaluef said:
I also play the MH2P and never had a problem with it not having lock-on. I was laughing at the fact thet he implied Dragona was playing it "casually" only because she didn't put more than 50 hours in it. Her complaint about the lack of a lock-on is as valid as when people defend its absence.

And as people already said above, the other guy just said it's his most anticipated game besides DQ. He never compared then, he's just a fan of both.

I don't get why you're so touchy, most people here either play Monster Hunter or are genuinely interested in it.
I just woke up with a empty stomach, a hungry man is a grouchy man. Sorry man.
 
Well lookie what I found!

The translation of the whole fucking interview from Famitsu!!!

Producer – Ryozo Tsujimoto (T) / Director – Kaname Fujioka (F)

NEW FIELD – Solitary Island
A solitary island all alone out in the wide sea. There is a village on the island where hunters gather and the island also offers a variety of different terrains, including deep forests, dark caves and sheer cliffs from atop which the distant horizon can be seen. There is also an area that allows for underwater hunting.

TRI Development Concept
--- First, please tell us about the development concept and status of TRI.

F – We are making the game with the intention of packing in absolutely everything that we currently want to do. The process really is a lot of fun.

T – Saying “going back to the starting point” may cause some to jump to mistaken conclusions, but the basic development concept is to look over the game “Monster Hunter” again from the very starting point. Lots of ideas have been produced through the process of rethinking everything from zero, and the current development status is that everything has finally started to come together.

--- What changes did the move from PlayStation 2 to Wii bring about?

F – The change in hardware allowed us to rebuild the system side of the game from the roots up. The effect of this is huge. Up until DOS we used the same system as MH1, simply developing further along that already established line. However, among the development staff there was also the thinking that simply building on MH1 was also going to make it difficult to truly expand the breadth of play in the game. So, with the hardware changing, we decided to just go for it and look everything over again from zero. It feels a lot like it did when we where making MH1, constantly trying new things and going through trial and error, and eventually creating another, totally new “Monster Hunter.”

WELCOME TO A NEW WORLD
TRI will provide hunters with a totally new hunting experience. The new field that embodies this idea is the “solitary island,” revealed here in this issue. An unknown isle that allows hunting not only on land but also under water, what wonders and surprises await the hunters here?

TRI Game Field
--- What kind of place is this island you have shown us?

F – The first field that the hunters will explore. The place that outlines our concept for this title.

--- As it is an island, we presume that means it is surrounded by water?

F – Correct. You can also go underwater. When underwater you can not only swim forward, back left and right but also up and down. This was a big challenge for us.

--- Is the need to breath an element?

F – Yes it is.

T – However, it is not designed to greatly limit play. Only to the extent that while underwater you will sometimes have to think about breathing.

F – While underwater a gauge will be displayed that gradually goes down. Just like the stamina gauge used when running on land. It was something of a problem to start with, but now it is an easy to enjoy, exciting new element.

--- Will controls on land and underwater be very different?

F – Just like the hunters, monsters can also move up and down, so you have to be able to respond to those movements. But the controls on land and underwater are not totally different.

T – What is important during underwater hunting is depth perception, a sense of distance. Once you get a grip on that underwater hunting is quite easy to enjoy.

--- Some of the screenshots also show fish swimming underwater, don’t they.

T – That’s right. You can kill these fish and cut materials from them, obtaining things that will be useful in your life as a hunter.

--- There is also an image of a hunter using a torch in a dark cave. Will things like that be needed in order to explore dark places?

F – Torches are used, as items. They are used to provide light in caves. Up until now even entering the darkest cave did not hinder your vision, but this time some locations will be pitch black. So when in a cave you will need to use a torch to light your way to continue the hunt.

MONSTERS, REBORN FOR TRI
The types and life cycles of the monsters have been totally renewed. The staff say that one of the points they have focused on most closely in really bringing the monsters to life this time is finding the place of each within the ecological system. How will the monsters act within this newly established circle of life? Next, we pursued some details concerning the new monsters and they way in which they will live.

SEA DRAGON
A giant monster, known as the ruler of the seas. The power of this blue scaled titan is beyond belief! A flick of its tail is all it takes to sink a passing ship. Just as its name suggest, it mainly lives in the sea, but it is also more than capable of functioning on land.

SMALL CARNIVORE THAT LIVES NEAR WATER – MALE
The male of a species of smaller monster that dwells on the island. The image shows it eating a fish, suggesting that it lives near water. Is far more brightly colored than the female.

SMALL CARNIVORE THAT LIVES NEAR WATER – FEMALE
The female of a species of smaller monster that dwells on the island. Protects their eggs in the nest while the male is hunting, viciously attacking anyone who comes too close.

CARNIVORIOUS DRAGON (?) THAT LIVES NEAR WATER
A middle sized monster with a large white crest. Apparently similar to standing to the pack leader monsters from previous games. The sharp talons on its legs look like its primary weapons.

<caption on Reia screenshot>
A larger monster threatening some smaller monsters. Some of the monsters from the previous games will reappear, but they will act totally differently to how they did before.

Monsters, Monsters, Monsters
--- All of the monsters have been reworked?

F – Yes. All elements relating to monsters have been reworked from zero. The new monsters are, of course, brand new, but even those monsters from the previous games that appear again should feel new and different.

--- You’ve provided images of four monsters for us here (those outlined above). The main image this time is sea dragons, then?

T – That’s right. These are representative of the image we are going for with the game.

F – The Sea Dragon equates to the ruler of the seas. It is in the position that Reoreus (Rathilos / Rathian) has filled in the series up until now, and it’s a pretty handsome fellow (laugh).

T – I guess it could be called straight-up strength...? It isn’t one for tricky moves.

--- And you fight the Sea Dragon underwater?

F – That’s right. But as the hunt progresses it will also come up onto land, so you never only fight it underwater. If you don’t feel comfortable with underwater hunting yet you can bring it up onto the land. That is up to the player.

--- I’m also seeing Ranpos like monsters here?

F – Yes, there are the Ranpos of TRI. There is both a male and a female, with the female protecting their eggs. The mail hunts around the nest while the female protects the eggs. These monsters live in packs.

The Ecosystem Of Monsters
--- Has the ecosystem been made more realistic?

F - One of our concepts is to depict a far more solid, realistic ecosystem. To take on the challenge of just how much of a feeling we can impart of the hunters entering into an already firmly established ecosystem. That is what we are paying the most attention to.

T – We have been thinking about the relationships between the monsters that exist together in the field, and the nature of the symbiotic relationship that exists between them. These elements are totally depicted as well as heavily reflected in game play. That is what we are aiming for, anyway. So, until now the situations that occur in each area have been predetermined, to some degree, but this time things are different. All of the elements in every area of the field will all move and act at once. The way in which these move will also change depending on the situations the hunters come across.

--- Can you give us some more details of this?

F – This is just a small example, but until now each monster has acted alone, haven’t they. They rarely acted with an awareness of the other monsters around them. However, this time they will act with a very distinct awareness. The smallest movement by the main monster will effect and begin to change the surrounding situation.

T – You enter a certain area and there just happens to be a large monster in the back of the area, and just happens to be a pack of smaller monsters in the front. How do the hunters respond to this situation? That kind of thinking is going to be required.

F – Due to this setup, it means this time out you will often actually be inciting monsters to fight each other. Just coming across such a thing happening on its own accord is enough to make you smile. This is a different kind of fun from that of simply hunting a large monster. “Monster Hunter” is, originally, a game that hopes to show a depth to the ecosystem in which these monsters live. The fun of hunting the big game remains, more solid than ever, but I always want TRI to show off an appealing, deep ecosystem.

NEW EQUIPMENT AND ACTIONS
One of the biggest questions is how will hunter’s equipment and actions changed? It seems that there are plenty of new elements that will create this totally new hunting experience!

Weapons And Armor
--- The process of obtaining materials and creating weapons and armor is the same as previous games in the series?

F – No changes there. Of course, it has become more convenient, and elements that were lacking have been added, but fundamentally there are no big changes. Each monster has its own set of armor, just as they have until now.

--- You’ve revealed some images of equipment here. Has everything been changed?

F – Everything has been redone. Everything has been reworked, right down to the route along which armor and weapons are enhanced.

--- I take it we can look forward to new weapons, too?

F – I can’t talk specifically about new types of weapon at this stage of development. The only comment I can make is that it is okay to have expectations of some interesting new elements... can you let me off with that? (laugh)

T – For now, just look at these illustrations and let your expectations build. We’ll be giving regular updates from now on.

Hunter Actions
--- What about changes in hunter actions?

T – Concerning the actions used when hunting monsters, you’ll feel a clear difference as soon as you play the game.

F – In TRI the status applied to each monster have been increased. Although it is impossible to see these status for yourself, maybe making it a little hard to realize right away, but the hunters have new actions that allow them to influence these new status.

--- You’ve rebuilt actions from zero too, then?

F – As some things didn’t need to be changed this aspect isn’t totally different. But we’ve added new elements of interaction between the hunter and monsters, and so the feeling of playing the game is quite different.

T – You can still hunt as you have until now, but stick solely to that you’ll run into a few things that will make you think “huh?”

F – That is the time to use the new actions and bring things back in your favor. There are other ways of hunting outside of simply whittling down monster’s health. With the elements we’ve talked about the monster’s status will then change in various ways.

--- What kind of changes?

T – Until now we’ve only seen three states – normal, angry and weakened. This time we have a lot more of these.

--- Like getting hungry?

F – That’s a possibility, these are living creatures after all (laugh). What we want to do is show these elements in real time during your hunt.

The Roles of Village and Town
--- The village and town will be used in the same way as until now?

F – Exactly the same. The village is the offline mode, during which you play alone. The town is the base for online operations. There are facilities here for playing online with other people.

--- What are the concepts for each?

F – “A town surrounded by desert” and “a village surrounded by the sea.”

--- And you can interact with the villagers in the village?

F – Yes. Offline the game progresses through your relationships with the villagers. Listening to their problems, things like that. In the town your interaction with other, real people is the focus.

--- Will the balance between offline and online be similar to previous games, too?

F – Yes. Offline only players still get a good slice of game. But if you have the ability to play online, we hope that you will do so.

Interview Sidebars –

1) The movements of the monsters have taken a big step up. T – “The overall motion of the monsters have really evolved. You should be able to clearly see the difference as soon as you see them moving.”

2) The new system also allows for monsters to now pursue the hunters from area to area. However, the staff are currently deciding whether or not to include this in the finished game.

3) Concerning controls. “The control system is pretty much decided now. We are taking advantage of the unique properties of the Wii Remote.” This means the control system will likely be very different from that which the series has used until now.

4) Among the items in the game there are some that will change the monster’s status. For example, the torch. Some monsters may flee when they see the light of a torch, while it may attract others toward you.

Development Status – 33%

Enjoy! :D
 
I was just thinking, now that there is underwater combat, I think there will be some sort of new weapon. I'm thinking we will see a harpoon weapon which could be really cool, especially with a wiimote.
 
sp0rsk said:
I was just thinking, now that there is underwater combat, I think there will be some sort of new weapon. I'm thinking we will see a harpoon weapon which could be really cool, especially with a wiimote.
Kinda suck if only a harpoon weapon is the only weapon that works great underwater.
 
Defuser said:
Kinda suck if only a harpoon weapon is the only weapon that works great underwater.

Well I mean, I don't see how the gunlance could work well underwater, same goes for the bow/crossbow. Unless they just offer up "harpoon" ammo for those weapons.

Or they might choose to ignore the fact you're underwater. A stringed harpoon would be a great weapon though.
 
sp0rsk said:
Well I mean, I don't see how the gunlance could work well underwater, same goes for the bow/crossbow. Unless they just offer up "harpoon" ammo for those weapons.

Or they might choose to ignore the fact you're underwater. A stringed harpoon would be a great weapon though.
I think they will ignore the fact since none of the weapon class with exception of bowgun can do great underwater unless capcom comes with some deux ex item/skill/element.etc
 
Hero of legend said:
http://consolenintendo.it/notizie-wii/primi-screen-per-monster-hunter-3-e-sito-web-ufficiale.html

This link shows the shots from the website, but the last two are oddly at HD size.

http://news.dengeki.com/elem/000/000/107/107242/

While this one has the same shots as Famitsu's site, but a bit bigger.

c20080919_mh3_02_cs1w1_640x359.jpg
They look the same so I guess its just Capcom giving away crappy screens to press.

kassatsu said:
Duh...

But I am wondering how fighting underwater works, will you only be able to use projectile weapons?
100% there will be projectile weapons. I predict that you can carry 2 weapons now, one gun and a sword as I dont think you can swing your big sword/hammer in the ocean lol. Most impt if you are knock out how are the cats going to rescue you? Submarine? :lol

Defuser said:
Does this mean seamless areas or Monsters now reach other areas faster instead of taking their own sweet time?
I heard they will chase you now if you run to another area unlike old MH and yes, I truly hope they implement seamless areas.

sp0rsk said:
I was just thinking, now that there is underwater combat, I think there will be some sort of new weapon. I'm thinking we will see a harpoon weapon which could be really cool, especially with a wiimote.
Bow/Gunners/another new under water weapon will have IR pointing, thats for sure. I hope they can implement Umbrella Chronicles Critical shot into it.

sp0rsk said:
Well I mean, I don't see how the gunlance could work well underwater, same goes for the bow/crossbow. Unless they just offer up "harpoon" ammo for those weapons.

Or they might choose to ignore the fact you're underwater. A stringed harpoon would be a great weapon though.
You can use live fishes as your bullets or arrows, problem solved:D
 
T – We have been thinking about the relationships between the monsters that exist together in the field, and the nature of the symbiotic relationship that exists between them. These elements are totally depicted as well as heavily reflected in game play. That is what we are aiming for, anyway. So, until now the situations that occur in each area have been predetermined, to some degree, but this time things are different. All of the elements in every area of the field will all move and act at once. The way in which these move will also change depending on the situations the hunters come across.

--- Can you give us some more details of this?

F – This is just a small example, but until now each monster has acted alone, haven’t they. They rarely acted with an awareness of the other monsters around them. However, this time they will act with a very distinct awareness. The smallest movement by the main monster will effect and begin to change the surrounding situation.

T – You enter a certain area and there just happens to be a large monster in the back of the area, and just happens to be a pack of smaller monsters in the front. How do the hunters respond to this situation? That kind of thinking is going to be required.

F – Due to this setup, it means this time out you will often actually be inciting monsters to fight each other. Just coming across such a thing happening on its own accord is enough to make you smile. This is a different kind of fun from that of simply hunting a large monster. “Monster Hunter” is, originally, a game that hopes to show a depth to the ecosystem in which these monsters live. The fun of hunting the big game remains, more solid than ever, but I always want TRI to show off an appealing, deep ecosystem.
Finally its happening:D I am curious to see if its real time AI or prescripted. Cant wait.

c_s1221849063_1.jpg
c_s1221849063_0.jpg

A bigger render of that crocodile serpent.
 
Why does getting in to MH feel like getting into some obscure music sub-culture where everyone constantly questions your "cred"? Is it the nature of the people who play the game or is there still a lot of resentment for the console this is coming to?
 
jay said:
Why does getting in to MH feel like getting into some obscure music sub-culture where everyone constantly questions your "cred"? Is it the nature of the people who play the game or is there still a lot of resentment for the console this is coming to?
Not at all, it's defuser. he... likes acting like that I guess.

I think MH fans dislike when people that don't play the series want it to change to suit their style/taste or whatever. so there's this auto-defense mechanism that triggers whenever someone suggest something like 'lock-on'.

the problem with lock-on in MH is the that the game will lose all balance. for instance, long range weapons will become very powerful. Lock-on means you are NOT going to miss ever, so with a long range weapon you can just stay away and shoot at the monster without any fear of actually missing your target. Now without lock-on there's a balance, sure you can shoot from afar with long range weapon and minimize the chances of getting hit by a monster, but you also have to manually AIM. There is other stuff, like going after specific body parts would be annoying and hard.

Still... I don't get why defuser feels the need to act like a complete ass, not all MH fans are like that...
 
Error said:
Not at all, it's defuser. he... likes acting like that I guess.

I think MH fans dislike when people that don't play the series want it to change to suit their style/taste or whatever. so there's this auto-defense mechanism that triggers whenever someone suggest something like 'lock-on'.

the problem with lock-on in MH is the that the game will lose all balance. for instance, long range weapons will become very powerful. Lock-on means you are NOT going to miss ever, so with a long range weapon you can just stay away and shoot at the monster without any fear of actually missing your target. Now without lock-on there's a balance, sure you can shoot from afar with long range weapon and minimize the chances of getting hit by a monster, but you also have to manually AIM. There is other stuff, like going after specific body parts would be annoying and hard.

Still... I don't get why defuser feels the need to act like a complete ass, not all MH fans are like that...
Not to get this discussion started again but a camera lock-on a la MP3 would fix that problem. The camera would be focused and you could and would have to aim freely. Although it's optional in MP3 I actually prefer this method because you can "lead" your shots and following flying enemies can be a bit of a pain because of the rather low vertical sens, even on expert setting (thus I use lock-on for these type of enemies).

Before anyone loses their panties: I don't care if they implement this into MH or not but lock-on and free aim is definetly doable on Wii.
 
Phife Dawg said:
Not to get this discussion started again but a camera lock-on a la MP3 would fix that problem. The camera would be focused and you could and would have to aim freely. Although it's optional in MP3 I actually prefer this method because you can "lead" your shots and following flying enemies can be a bit of a pain because of the rather low vertical sens, even on expert setting (thus I use lock-on for these type of enemies).

Before anyone loses their panties: I don't care if they implement this into MH or not but lock-on and free aim is definetly doable on Wii.
Actually there is no problem whatsoever with no lock on in MH, its just that some players cant accept the fact after they are used to playing so many games with lock on. They cant see the whole picture of what the game is trying to do. Anw peace:)
 
Tenbatsu said:
Actually there is no problem whatsoever with no lock on in MH, its just that some players cant accept the fact after they are used to playing so many games with lock on. They cant see the whole picture of what the game is trying to do. Anw peace:)
Well I don't want to discuss the pros and cons of lock-on, just giving an example of how lock-on can be realized without sacrificing manual aiming skill and targeting of different parts.
 
nice to see 4 player online confirmed, did they say anything about wiispeak? I'd assume they are using it since other 3rd partys are, the conduit will.
 
Error said:
Not at all, it's defuser. he... likes acting like that I guess.

I think MH fans dislike when people that don't play the series want it to change to suit their style/taste or whatever. so there's this auto-defense mechanism that triggers whenever someone suggest something like 'lock-on'.

the problem with lock-on in MH is the that the game will lose all balance. for instance, long range weapons will become very powerful. Lock-on means you are NOT going to miss ever, so with a long range weapon you can just stay away and shoot at the monster without any fear of actually missing your target. Now without lock-on there's a balance, sure you can shoot from afar with long range weapon and minimize the chances of getting hit by a monster, but you also have to manually AIM. There is other stuff, like going after specific body parts would be annoying and hard.

Still... I don't get why defuser feels the need to act like a complete ass, not all MH fans are like that...

Sounds like the series is just evolving a bit.

Happens to all series eventually. It's a good thing really.

I hope this has seperated online from the Wii's friends codes and such.
 
Camera lock-on != Never miss. See Shadow of the Colossus: you can lock the camera on the beast but still need to aim the bow manually.

One could argue that aiming with a wiimote would be much easier than moving a crosshair with an analog stick, however.


Eteric Rice said:
I hope this has seperated online from the Wii's friends codes and such.
I doubt it'll use friend codes. Capcom is going to charge subscription so there'll probably be MH3-specific accounts.
 
Damn I need my Monster hunter fix now! Fuck this game is taking to long. I been itching to MHF2, but my PSP d-pad has been fucking up on me.

I doubt it'll use friend codes. Capcom is going to charge subscription so there'll probably be MH3-specific accounts.

Where did you hear this?
 
jay said:
Why does getting in to MH feel like getting into some obscure music sub-culture where everyone constantly questions your "cred"? Is it the nature of the people who play the game or is there still a lot of resentment for the console this is coming to?
Yeah . . . I also get this "holier-than-thou" feeling from the few I have seen. They rarly post on the Capcom site forum but it seems like they generally hate the Wii (ALOT of miss-information there) and some of them have this deluded thought that Capcom might make it for the PS3/ 360 for a stateside release.

Odd group . . . the Wii hate just doesn't stop over there. Needless to say they jumped all over that capcom thing about not making BIG exculsive games ( They looked past the fact that Capcom was refering to the 360/ PS3/ PC plateforms . . .).

Really, I think I will pass on going into that community unless it's on a heavly MH3 aimed site where new fans can gather. Hoping the Wii install base brings about many more places to gather than what I have seen . . . would be good to go to a forum for this game where theres no non-stop-crying flooded by miss-info.

Defuser seems to be a fair example of the arvg ones I have seen.
 
Not to further the flames, but having camera lock-on in a Monster Hunter game would be like having Zelda's auto-jump system in a Mario platformer.

The reason why MH fans are so defensive and "bitchy", is because they LOVE this amazing game, that just won't get any recognition in the west. Look at all the major review sites, they ALL panned Monster Hunter Freedom 2. And besides the dozen people on GAF that are into the game, every thread is filled with people either questioning its merits never having played it.

So these things ignite the flames in our passionate hunting hearts, and causes us to react on a very emotional level.

I hope that will change when Capcom will realize this brands' potential outside of Japan and give MH3 a timely and well-advertised western release.. but I doubt it.
 
It mostly comes from the fact the game was constantly trashed in the states. So you can see fans are a little suspicious when all of a sudden people are interested in this series that has been ignored ever since it came out.

Then offering up suggestions on how to make the game "better."

The main design is fine, 2 million Japanese people are fine with it...

The way MH3 is going sounds great, imo. Enhancing the hunting, monster AI, great stuff.
 
M3d10n said:
Capcom is going to charge subscription so there'll probably be MH3-specific accounts.

As die-hard a MH fan as I am, this right here would COMPLETELY break the deal for me.
Especially if the (inevitable) psp version supports PS3 network tunneling.

Pay to play online is for MMO's, which as awesome as MH is, it does NOT qualify as one.
 
MightyKAC said:
As die-hard a MH fan as I am, this right here would COMPLETELY break the deal for me.
Especially if the (inevitable) psp version supports PS3 network tunneling.

Pay to play online is for MMO's, which as awesome as MH is, it does NOT qualify as one.

It's PSO all over again!

If the game is good (and it will be) then who cares if it's not a 'proper' MMO! I'd be happy to pay a nominal monthly fee to see the game fully supported, regular new content etc.

And it also means the community will have less wankers in it = more satisfying online play.

The PSO community was AMAZING, I still miss those days. And a lot of the idiots who weren't really into the game were happy to just bitch on forums about the tiny monthly fee and leave the rest of us who loved the game to enjoy it. I easily got my money's worth out of PSO, and then some!

I'd rather have proper online support and a REAL community, than have to resort to hacks to play against a small number of hardcore players.

I literally can't wait for MH3, fees or not. The game looks BEAUTIFUL.
 
Nash said:
If the game is good (and it will be) then who cares if it's not a 'proper' MMO! I'd be happy to pay a nominal monthly fee to see the game fully supported, regular new content etc.

I REALLY don't see how they're gonna pull that off on the wii. Sure they might do holiday events and a few new missions. But nowadays that's stuff is DLC. As for true game additions and version updates... Thats gonna be pretty hard for the wii to do with what its got right now.

And as for the community, the folks I play with free on Xlink kai are just fine with me.
 
MightyKAC said:
I REALLY don't see how they're gonna pull that off on the wii. Sure they might do holiday events and a few new missions. But nowadays that's stuff is DLC. As for true game additions and version updates... Thats gonna be pretty hard for the wii to do with what its got right now.

And as for the community, the folks I play with free on Xlink kai are just fine with me.

If they use something like PSO, where levels/quests/challenges etc. were created on the fly from assets on the disc it could have loads of mileage in it. They just have a huge library of stuff on the disc, and then the only thing you download is the script to play by. Which is tiny, and will pose no problem for the Wii. Rare enemies, large stuff saved for later on after the game is released etc. They've been working on it so long I fully expect this to be the case, just done in a better way than PSU which just crippled the whole game from the start rather than adding to it as time went on.

And a small hardcore community of obsessives (nothing wrong with that though) is no substitute for a community of thousands from beginners to experts. The original PSO days, with the cross-country play and the genius auto-translation system is still the most memorable time I've had with a game online. Hopping onto the Japanese servers and using auto-translate to get to know people and help each other out was amazing. Another thing Sega stupidly through out the window with PSU.

I hope Capcom rip of PSO's translation system and encourages cross-country play, it really added something unique to the community on PSO.
 
MightyKAC said:
As die-hard a MH fan as I am, this right here would COMPLETELY break the deal for me.
Especially if the (inevitable) psp version supports PS3 network tunneling.

Pay to play online is for MMO's, which as awesome as MH is, it does NOT qualify as one.
This has been done with the console versions (in Japan) before. Why is it suddenly a big deal? If they bring this to the west I doubt they'll go with a subscription system. They haven't done before and otherwise there's not a big chance of the planned relaunch of the franchise, which Sven was hinting at.
 
Phife Dawg said:
This has been done with the console versions (in Japan) before. Why is it suddenly a big deal? If they bring this to the west I doubt they'll go with a subscription system. They haven't done before and otherwise there's not a big chance of the planned relaunch of the franchise, which Sven was hinting at.

Man I really hope you're right, as I'm sure that I'm not the only player turned off by that possibility.

Nash said:
Hopping onto the Japanese servers and using auto-translate to get to know people and help each other out was amazing. Another thing Sega stupidly through out the window with PSU.

I hope Capcom rip of PSO's translation system and encourages cross-country play, it really added something unique to the community on PSO.

This I completely agree with. Especially given all the people that play in Japan.
 
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