Seregios was my favourite Monster in MH4 and MHG, I spent so much time grinding out full G-rank armour and final Dissenter weapons just because the golden armour looks so cool. Can't wait to find one on my team!Haven't played much so far, but what I have done has been amazing. I forgot if it was IGN or Kotaku that said this, but they were (somewhat) right in how they said that Stories was the "Best Pokemon Game" they have ever played.
Collecting the monsters is fun and the idea of fighting with the monsters (and they choose whatever they want to do on their own) is a great mechanic. The only thing I don't like as much is the idea of how when you break down the attacks, it is really just a glorified game of "Rock-Paper-Scissors." Don't get me wrong, there's more to it than that of course, but part of me feels like more times than naught when I'm fighting a new monster that I'm always coming up short since I can't properly guess the monster's attacks after I mount my monster. At least the good thing is that if you understand how some monsters work, you can at least guess their attack patterns easier since if you are up against one that likes to spam "Power" attacks, you can just use "Speed" attacks to get the upperhand (and using a speed monster yourself to do double attacks).
It is a minor gripe, but overall, this is bringing a smile to my face. I was happy that Stories got to come over to the west, and now I am just wondering what kind of team to set up now since I want to get a team of Dios, Regios, and a few other fancy monsters to call my special team. ^_^
Don't forget that you can grab a Zamtrios there and then head back to the hills and go swimming in both that northern cave and to reach a small island in the water in the main area.Really fun game, just got to the 2nd area. I really love the graphics, it's very charming to look at and it's fun see all the monsters in chibi form. The game isn't easy as I thought it was which is great, almost got wrecked by a Red Khezu in a Rare cave and had to flee from it.....I was able to take the egg though!
Jealous. I'll have to import them eventually.Got my amiibos but waiting on the game. Navirou is amazing, both in game and the amiibo.
I want to get this,
but I'm so busy with MHXX.
Jealous. I'll have to import them eventually.
Man, I shouldn't have looked at the Amiibos. I love the Barioth, now I have to get that one...It helps that Avinia seems cool too.
I am enjoying the heck out of this game! I just beat Khezu, probably the first real challenge. Its too bad that by the looks of OT activity, it may be a bomba in the west....
And now I have to replace the Nerscylla I have with another.
Because the other one has better genes, it got the abnormal gene where it says passive skill: ext abnormal status, which I guess is exert abnormal status.
Yeah, it seems like it's worth keeping everything unless they have no genes at all. You can always overwrite them later, it's worth sticking a matching colour in to get the bingo bonus even if it isn't exactly the final build you want.Keep every monstie that has handy genes. You can transfer em later, and for endgame you want a decent bank to splice together an "ultimate" version of your favorite monsters.
Yep, this is what I talked about in my review. I actually praised the battle system while I noticed that a lot of reviews describe it as being weak, too simple, too reliant on dumb luck, etc. At first glance it's a simple RPS system but once you start working with Rider + Monstie skills, actually giving commands to your Monstie, using charms and armor bonuses, items etc., you notice the combat is actually pretty deep.I like that the battle system is deceptively simple. At first glance it's paper-scissor-stone (which to be fair lots of RPGs use as the basis for elemental combat anyway), but that's only really for the head-to-heads. Once you start digging into your rider and Monster skills, you can start beating enemies that should be beating your monster most of the time, by telling your creature to continually refuse head-to-heads and use its skills instead. For the opening areas, where monsters have few genes and so few skills, the paper-scissor-stone of head-to-heads is used to get players familiar with what the red line in combat means. Soon enough, they only play a smaller part of combat as enemy and friendly monsters get a wider variety of abilities to play with. As soon as I picked up a Bone Greatsword with beastslayer, using the rider skill made mincemeat of Lagombi and other fanged beasts, to the point where I used all my Affinity points on spamming that instead!
Yeah, I'm really impressed with how much they've abstracted into this. Pitfall traps = a 2 turn stun vs a monster using a speed attack. Paintball = % chance monster flees to a visible lair. 3 Hearts between you and your monsters = the 3 KOs your hunters share in MH. Capcom really deserve credit for creating a turn-based JRPG that adds a lot of new mechanics to combat while also being a spin-off that doesn't just celebrate its heritage, it both pivots and innovates on it to come up with something new.Yep, this is what I talked about in my review. I actually praised the battle system while I noticed that a lot of reviews describe it as being weak, too simple, too reliant on dumb luck, etc. At first glance it's a simple RPS system but once you start working with Rider + Monstie skills, actually giving commands to your Monstie, using charms and armor bonuses, items etc., you notice the combat is actually pretty deep.
Something I like about the RPS system is that it actually succeeds in mirroring how you fight against monsters in the main Monster Hunter series. At first you kinda have to kinda guess what the opponent is going to do, but in a lot of cases you won't be able to predict their attacks and you lose the Head-to-Head, take damage, etc. But the more you fight them, the more you learn about their attack patterns, and the easier it will be to counter.
Do you get something for a 4U save as well?
How/where/when will I get a Deviljho and can you ride one one??????
I don't know the answer to the first question, but as to if you can ride it? Yes, you absolutely can.
Played through the demo this arvo, what's everyone's thoughts on the battling system?
I think that's the only thing that's making me a bit hesitant on buying the game :/
The demo monsters have few options for skills and so get into head-to-heads more, so it feels a bit paper-scissor-stones at the start. Later on head-to-head becomes rarer due to increased options on both sides through rider and Monster skills, and elemental attacks come more into play. It's still a part of it, but basic monsters really need to have the advantage of speed>power>tech>speed, whereas later monsters and the rider can largely just ignore that if it's disadvantageous and spam stronger skills, items and buffs/debuffs instead. E.g. A speed/fire monster can just use fireball against a tech/ice monster.Played through the demo this arvo, what's everyone's thoughts on the battling system?
I think that's the only thing that's making me a bit hesitant on buying the game :/
Also, does anyone know much about the post-game / is there much to do after the main story is finished? (too scared to google!)
One thing I couldn't figure out in the demo was whether I could tell my monstie what to do. Is there a way or will it always just do whatever it wants?
I'm assuming you can't get the 4 special monsters anymore if you didn't preorder? Or are they in the game like normal?
There's a battle tower and another mode or arena of challenges. Better than most pokemon end games. Also pvp, so farming monsters go fuse.Played through the demo this arvo, what's everyone's thoughts on the battling system?
I think that's the only thing that's making me a bit hesitant on buying the game :/
Also, does anyone know much about the post-game / is there much to do after the main story is finished? (too scared to google!)
There are no pre-order exclusive monsters. Everything is in the game.
Ah OK - I thought those 4 were exclusive.
Is there much of a post game for this title? Looking for something to really sink my teeth into for a few super long plane and train rides.
see above. Challenges, battle tower, and a tournament mode that mimics PVP. PvP for online and wireless - farming monsters to fuse for better loadouts/skills. Beefier than most pokemon end-games.
Pokemon's endgame is biking hundreds of hours in circles to hatch eggs
Much like Dragon Warrior Monsters (Dragon Quest Monsters) I feel this is flying under the radar - XX Switch simultaneous release isn't helping either. This is a genre that I feel has some fierce competition to Pokemon but not many have seen success. DWM blew Pokemon R/B out of the water at release, but suffered ridiculous sale failure in the West. I bought it at release and convinced several friends at school about it and they all knew it was awesome, but there was just never any saturation like Pokemon did. It didn't have a cartoon and TCG so maybe that is part of the reason, but this game honestly feels better than Sun/Moon and I've only just started.
/sad rant
XX simultaneous release where? Stories already "bombed" in Japan last year and XX isn't releasing in the west.