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Monster Hunter Wilds Free Update: "Our Commitment to Improving Stability and Performance"

Needed for the main MH console going on. Next one will be developed on Switch 2 from start so we'll have better performance :messenger_sunglasses:
i really dont think they ll make an exclusive MH game ever again since PC is carrying them, but yeah, it ll probably have a lower budget and it ll be build to run on SW2.
 
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I personally dont care what anyone says I loved MHWilds and I playing on my PS5 so I didn't have much performance issues.
 
Better late than never. DLC could give it a second life so it won't go to waste as it were. Or, depending on your outlook, a second chance.
 
So I paid for an early access version right papis?
And don't forget they keep churning those paid cosmetics DLC packs with each new update. Dragon's Dogma 2 caught so much hate for the poor performance and measly DLC (that could be obtained in-game).

MH Wilds should have caught even more for straight up broken release on PC, but alas, that's Capcom's sweet darling...
 
And don't forget they keep churning those paid cosmetics DLC packs with each new update. Dragon's Dogma 2 caught so much hate for the poor performance and measly DLC (that could be obtained in-game).

MH Wilds should have caught even more for straight up broken release on PC, but alas, that's Capcom's sweet darling...
Yeah, but that burned them, at least on PC, i doubt their next game ll hit 20% of Wilds CCU, It mighty hit lower than World.
 
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Isn't this stuff that should be done before a game releases? Instead of giving you a roadmap of fixing this piece of shit as if they are doing you a massive fucking favour
 
Imagine posting that you're fixing the performance and optimization of a game a year AFTER it was released and expecting people react in a positive way when this game should never have been in the state it was! And some people on here wanna question the state of gaming today. Fuck me fucking drunk...
 
I honestly do appreciate the follow up, even if very late and they've likely only done it to save face before announcing the expansion.

Even if these updates improve the performance 100% though, it still won't prevent Wilds from being my least favorite MH to date due to gameplay systems and overkill on QoL that took any friction/meaning out of the game.
 
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I ended up buying Rise + Sunbreak on PS5 (already had the base game on Switch) and don't see myself ever returning to Wilds.

Sad turn of events really.
 
I'm in minority but I personally like Wilds more than World and Rise.
Wilds is a bad Monster Hunter game, there is no hunting, for 90% of the hunts no preparation required since your Palico and Seikret are "jail free cards", you dont have to commit to attacks anymore, almost every weapon has also "jail free card", offset attack are broke, shields are broke and if you are not trying to minmax there is no reason to use any other build than the immortal one, there is no exploration, the Palico is OP, Nata is the worst character in any MH and the "farm" is a joke, too many decoration and monster parts, they streamlined the game too much imo that made the game even more arcade than Rise.

And i ll not even talk about the performance on PC and how bad the game looks and run on base ps5 performance mode.

The game is fast and has a "flash" gameplay loop that ll grab ppl attention, the ammount of the rewards and the little effort you have to put on the game it ll also grown on ppl, at the end of the day its not a bad bad game, but its a awful MH experience imo.
 
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For me it was mostly the aesthetics of the game. It had actual colors and looked more like an OG MH game.
Only since world did the game go for a more realistic brown look.
agree, MHRise feels like a sequel to GU ( at least aesthetic ), World felt more like a spin off that robed the spot light and turned into the standard for the franchise.

my beef with Rise is the Dogo, he works exactly like the Seikret, just mount and go straight to the hunt, BUT, at least in Rise they nerf the shit out you at the beginning, so exploration is required if you want to take advantage of the endemic life boost.
 
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Time to post the thing





Of course unlike Wilds Kamura Village is a place you can just idle in forever.



In addition the Original Rise theme of Mizutsune wipes the floor with the travesty that is the Wilds version. And it has everything to do with the vocals.



Lokaum D+ Lokaum D+ You say the Palamute works like the Seikret but I say the Seikret works like the Palamute.
 
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I'll give it a shot, but the game was my biggest letdown this year.

I'm hoping this fixes enough issues to make me want to play again, and I don't feel like I need to wait until January or February.

Hopefully the game can actually keep a consistent 60fps during fights for my friend on PS5, and not look like a "blur-fest" in his words.

Also hoping they don't repeat performance problems for the inevitable expansion.
 
Optimizing performance a year after it launches is one hell of a drug

I guess this means I can return to this game next year now that I have a 5090 and they are actually going to try to make it perform better
 
Embarrassing

We knew full well that Monster Hunter Wilds was a technical disaster waiting to happen

Capcom dumped it on us anyway, pretending everything was fine

This "optimization roadmap" is just more drip-fed patches after 10 months of crashes, stutters, and unplayable frame rates; it's bound to be another shitshow

Say what you want, but this clearly isn't a passion project; it's a product they shoved out the door because the fiscal year was ending and the shareholders were getting impatien
Well said ..though to some degree i sense passion behind it but ultimately I bet corporate meddling did indeed ruin it. So many mechanicd streamlined, lack of difficulty, and disapointing grsphics and performance. The rainforest biome looks much worse than MH Worlds and the other levels were questionable too. The texture quality is downright bad as well.

I bet they improve it on high end PC's but consoles remain in a poor state. Why should we believe them that they'll get this badly optomized game in a better state after all that has led up to this point?
 
This was a good GameFly game. Still no reason to pick it up on a sale. Maybe when/if there's a Switch 2 release, but given this team, I doubt it hits 480p @15fps.
 
Wilds is a bad Monster Hunter game, there is no hunting, for 90% of the hunts no preparation required since your Palico and Seikret are "jail free cards", you dont have to commit to attacks anymore, almost every weapon has also "jail free card", offset attack are broke, shields are broke and if you are not trying to minmax there is no reason to use any other build than the immortal one, there is no exploration, the Palico is OP, Nata is the worst character in any MH and the "farm" is a joke, too many decoration and monster parts, they streamlined the game too much imo that made the game even more arcade than Rise.

And i ll not even talk about the performance on PC and how bad the game looks and run on base ps5 performance mode.

The game is fast and has a "flash" gameplay loop that ll grab ppl attention, the ammount of the rewards and the little effort you have to put on the game it ll also grown on ppl, at the end of the day its not a bad bad game, but its a awful MH experience imo.
Couldn't have said it better. They committed the biggest "modern game design" sins of removing the challenge and making us overpowered with nothing to balance that out. Too many tools and no limitations.

I HATE THIS TREND IN GAMING!!

How many more games have to be forever ruined before developers get back to their senses and stop designing games for dummies with no options for people who are OK with having to struggle a little?
 
I stopped real early, the second encampment. If this makes it run better I'll play. I really liked the design, it just needed to run better. Amazing that the biggest smash success release they ever had instantly bombed out because they didn't bother to fix RE engine's issues with open world first. I guess fiscal schedules rule all, huh? But at what cost of reputation and trust? I wonder it if affected RE9 preorders.
 
Imagine posting that you're fixing the performance and optimization of a game a year AFTER it was released and expecting people react in a positive way when this game should never have been in the state it was! And some people on here wanna question the state of gaming today. Fuck me fucking drunk...
Yes, and to top it all off, you still have customers saying they're perfectly fine with this slop. They have no reason to do better next time. Well, except if their internal metrics show a drop in long term engagement they don't like.
 
Played for 13hrs before I had enough of the performance and visual BS. Like, performance is one thing, but the game looks fuckin' awful and like washed out POS as well which should't be so demanding (performance and VRAM) and "Hi-Res" textures pack is barely better than the one the game has as max, reminds me a lot of Fallout 4 one and it's 70GBs! WTF?!! I can't believe it's the same engine RE4R running on.

It's been 9 months since I last touched this game and I won't do that again until they completely fix performance and visuals.
 
It's overflowing with content. MH Wilds doesn't have any. Even after Gog and more Arkveld it doesn't have any content.
Rise base had as much as content as Wilds or less. People need to stop comparing old games that have had their Master Rank plus all updates already with base games. Let Wilds master rank come out and then we talk.
 
curious is it console gamers or PC who say they are OK with this treatment?
I don't know. Tbf I bought it close to launch and spent more than 150 hours with it spread across both a PS5 Pro and a base PS5. I could somehow tolerate it, but it wasn't pretty. Console performance is a joke and quite honestly I feel ashamed for being one of the suckers buying into this buggy mess of a game. After that, I started another playthrough on a PC with a 7800X3D and an RTX 5070 Ti. Performance was OK (not great), but it's also ridiculous thinking how much money you'd need to spent just in order to have this game run somewhat smooth.
 
My biggest thing on ps5 pro is please fix the Gamma and HDR so the game doesn't look so washed out and do something about the low res textures....

They won't but it's a nice thought

The streamlined to death gameplay probably can't be fixed
 
I don't know. Tbf I bought it close to launch and spent more than 150 hours with it spread across both a PS5 Pro and a base PS5. I could somehow tolerate it, but it wasn't pretty. Console performance is a joke and quite honestly I feel ashamed for being one of the suckers buying into this buggy mess of a game. After that, I started another playthrough on a PC with a 7800X3D and an RTX 5070 Ti. Performance was OK (not great), but it's also ridiculous thinking how much money you'd need to spent just in order to have this game run somewhat smooth.
Yeah ....i have a theory that it's pretty much console gamers that will happily accept slop much more than PC gamers
 
Rise base had as much as content as Wilds or less. People need to stop comparing old games that have had their Master Rank plus all updates already with base games. Let Wilds master rank come out and then we talk.
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The game could be running without frame pacing issues at 300 FPS with just 4GB of VRAM and I still wouldn't touch it until an Expansion comes out.

The game has so many foundational issues of its own that a performance patch couldn't fix so the only thing left for the game is big sets of content.

And I'm just being polite here you should see just how angry Japanese players are online at Capcom for watering down the game so much to appeal to a Western/Global market they don't hold back their words.
 
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Rise base had as much as content as Wilds or less. People need to stop comparing old games that have had their Master Rank plus all updates already with base games. Let Wilds master rank come out and then we talk.
Rise at base had a canteen and a Hunter's Hub. Monsters also weren't a cakewalk. Even a Low Rank Arzuros can wreck your face if you did stupid things.
 
Rise at base had a canteen and a Hunter's Hub. Monsters also weren't a cakewalk. Even a Low Rank Arzuros can wreck your face if you did stupid things.
Bro wtf Rise was piss easy especially with wire bug skills. Gatgering hubs were basically dead because everyone uses SOS flares.

Not sure what you mean with canteen, just the cooking area? I could've sworn Wilds had canteen, or I'm confusing it with that shitty village food invite system.

Anyway, I too prefer Rise over Wilds but purely because it had classic elements like quest list, urgent quest to rank up, maps seperated from each other. I absolutely hate quest system in Wilds, hate the damn story, hate the bs "open world" connected area (it makes the world seem small).

Capcom needs to go back to basics. one fucking village from where you select quests off a damn list (with urgents and many optionals), village should be basically the hub just like Seliana. Get rid of the stupid story, i don't mind short cutscenes to introduce a monster but no more fuckin emo kids. Make quests harder, actual prep required.

If master rank doesn't go back to basics I feel the future of mainline entry is fucked. I just hope they don't fuck up the Nintendo entries as well.
 
Yeah rise is one of the most braindead easy MH games out there, it's basically baby's first boss rush.
Still enjoyed it though, but it's at the bottom of the list, also thanks to how incredibly awful the MP experience was vs world.
 
Bro wtf Rise was piss easy especially with wire bug skills. Gatgering hubs were basically dead because everyone uses SOS flares.

Not sure what you mean with canteen, just the cooking area? I could've sworn Wilds had canteen, or I'm confusing it with that shitty village food invite system.

Anyway, I too prefer Rise over Wilds but purely because it had classic elements like quest list, urgent quest to rank up, maps seperated from each other. I absolutely hate quest system in Wilds, hate the damn story, hate the bs "open world" connected area (it makes the world seem small).

Capcom needs to go back to basics. one fucking village from where you select quests off a damn list (with urgents and many optionals), village should be basically the hub just like Seliana. Get rid of the stupid story, i don't mind short cutscenes to introduce a monster but no more fuckin emo kids. Make quests harder, actual prep required.

If master rank doesn't go back to basics I feel the future of mainline entry is fucked. I just hope they don't fuck up the Nintendo entries as well.
MH4G ultimately keeps winning. Capcpom has said they are proud of Wilds and the biggest important thing to them is the story(lol)...which is the same quality of writing as Metroid Other M.

Wilds had no base Hunter's Hub or a Lobby where player's meet nor was there a canteen where NPC's make food for you(you do that yourself). The idea was to have a huge seamless sandbox that have connecting biomes/zones.

They've doubled down on the worst parts of Rise and World where it's a more streamlined arcade experience where you just beat up the Monster and there is no real tracking/preparation/hunting involved.

And as easy as Rise can be....Wilds is even easier whether solo or in a group due to how wounds can be exploited. And in groups it's just a zergrush of stunlocking monsters with sub 5-10 minute clears regardless of any gear you wear.

The only real pedigree of challenge is Gore Magala in a hallway or Omega which is designed around a group by default.

And we really haven't touched up on the massive weapon changes where some are gutted(IG/Bowguns) and some are much improved(SnS/Bow).

Or the huge lack of hitstop...which is prominent in both Rise and World but is very subdued in Wilds.

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But really all I see is MH following in the footsteps of Phantasy Star Online and slowly gutting all the skillbased gameplay mechanics to where sense of accomplishment is very low. When gear and spacing is no longer important it turns into the "game for everyone is a game for no one" trope.
 
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