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Monster Hunter Wilds Osaka Japan Hands On

Wooxsvan

Member








-hit stop is back after recent beta feedback
-monsters not running away as often
-was able craft gear in latest build. seems unchanged from world
-armor skills now split between weapons/armor. offensive skills on weapons now
-added new skills, adjusted others. example: some 5 rank skills now 3 ranks
-Insect glaive "bounce" has been added back from World/Rise. following feedback.
-other weapons are getting rehauls after beta feedback. Lance, Switch axe
 
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-hit stop is back after recent beta feedback

Sacha Baron Cohen Thumbs Up GIF by Amazon Prime Video


thank god. The big boink weapons just didn`t feel right in the beta with the diminished/removed hit stop.
 
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Gaiff

SBI’s Resident Gaslighter
"With special attention paid to the PC version said to deliver the same level of frame rate improvements."

I like the sound of that.
 
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I’ll believe it when i play it, but it’s nice to hear.

Hopefully we get 1 more beta before the release. A nice Christmas present from Capcom would be rad, something to play over the holiday weekend.
 
Just hit stop being back is already great news. Hearing that Lance, Swaxe, IG, and SnS are getting changes makes me happy. Now we need a second beta test to feel that performance improvement as playing on PC even with a decent rig was rough.
 

GymWolf

Member
Hit stop returning is the only thing i needed, not going to even bother reading the rest with the game so close, radio silence from now on.
 

Skifi28

Member
Good news is good. The previous demo running on the pro was almost within the VRR range for a good chunk of play, so with a few improvements and explicit support it could be possible to have smooth experience at launch for once on a console.
 
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