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Monster Hunter Wilds Benchmark released on Steam

FeralEcho

Member
why buy glasses when the game looks like the vision of someone who's ligally blind?

absolutely the last 2 games. I have never seen a game that looks as bad on current gen consoles as that beta looked.
It boggles my mind that there are actual people in this thread that think this muddled blurry mess that's an unnoptimized horseshit on top is "fantastic" looking.

No wonder this industry has become so devoid of ambition and we still have games from 10 years ago that look better than 90% of the crap coming out nowadays. The standards have become so low for some people that the devs actually believe the blurry shit they keep churning out is "impressive".
 

kevboard

Member
It boggles my mind that there are actual people in this thread that think this muddled blurry mess that's an unnoptimized horseshit on top is "fantastic" looking.

No wonder this industry has become so devoid of ambition and we still have games from 10 years ago that look better than 90% of the crap coming out nowadays. The standards have become so low for some people that the devs actually believe the blurry shit they keep churning out is "impressive".

not only did the beta look like someone took a shit on your screen, but it didn't even come remotely close to holding 60fps.

and that is absolutely insane to me.
 
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Celcius

°Temp. member
Between this and Ninja Gaiden, my 3090 is starting to show it's age
At Native 4K max settings I averaged like 37 fps but there were a few times where it dropped down to like 26 fps.
Turning on quality DLSS brought my average fps up to 51 which is within my monitor's VRR window and felt much smoother.
 
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FeralEcho

Member
not only did the beta look like someone took a shit on your screen, but it didn't even come remotely close to holding 60fps.

and that is absolutely insane to me.
And its such a weird thing considering that until Dragon's Dogma 2,Capcom games ran beautifully on PCs and Consoles. Optimized well and looked the part so I really don't get how this engine can be so dogshit at openworlds.
 

FeralEcho

Member
Between this and Ninja Gaiden, my 3090 is starting to show it's age
At Native 4K max settings I averaged like 37 fps but there were a few times where it dropped down to like 26 fps.
Turning on quality DLSS brought my average fps up to 51 which is within my monitor's VRR window and felt much smoother.
More like the devs are starting to show they suck at optimization. Your card is fine...
 
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winjer

Member
Between this and Ninja Gaiden, my 3090 is starting to show it's age
At Native 4K max settings I averaged like 37 fps but there were a few times where it dropped down to like 26 fps.
Turning on quality DLSS brought my average fps up to 51 which is within my monitor's VRR window and felt much smoother.

With the new Transformer model, you should be able to use DLSS Performance at 4K and not even notice much difference.
 

R6Rider

Gold Member
why buy glasses when the game looks like the vision of someone who's ligally blind?

absolutely the last 2 games. I have never seen a game that looks as bad on current gen consoles as that beta looked.
I also thought the beta looked awful. Just ugly textures and blurry.

People were also claiming it looked great at the time.
 
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Lokaum D+

Member
this is the worst optimized game i"ve seen in a few years, how can ppl defend this shit is beyond me and the game dosnt even look "next -gen" imo

Between this and Ninja Gaiden, my 3090 is starting to show it's age
At Native 4K max settings I averaged like 37 fps but there were a few times where it dropped down to like 26 fps.
Turning on quality DLSS brought my average fps up to 51 which is within my monitor's VRR window and felt much smoother.
Lol, a 3090 should be more then fine for this game, this game optimization is atrocious.
 
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It boggles my mind that there are actual people in this thread that think this muddled blurry mess that's an unnoptimized horseshit on top is "fantastic" looking.

No wonder this industry has become so devoid of ambition and we still have games from 10 years ago that look better than 90% of the crap coming out nowadays. The standards have become so low for some people that the devs actually believe the blurry shit they keep churning out is "impressive".
They’re just mad their shit pc’s are garbage over a decade later after building or buying it.
 

kevboard

Member
And its such a weird thing considering that until Dragon's Dogma 2,Capcom games ran beautifully on PCs and Consoles. Optimized well and looked the part so I really don't get how this engine can be so dogshit at openworlds.

RE engine just doesn't work with open world or large level scales.

and RE engine is basically everything Capcom has currently, and they use it for every game no matter if the engine actually works well with it.

that's the issue here, and is why everything prior to Dragon's Dogma 2 was mostly fine
 

FeralEcho

Member
RE engine just doesn't work with open world or large level scales.

and RE engine is basically everything Capcom has currently, and they use it for every game no matter if the engine actually works well with it.

that's the issue here, and is why everything prior to Dragon's Dogma 2 was mostly fine
They should've just stuck with MT Framework for Open Worlds and evolve on it and keep RE for linear games.
 

Lokaum D+

Member
RE engine just doesn't work with open world or large level scales.

and RE engine is basically everything Capcom has currently, and they use it for every game no matter if the engine actually works well with it.

that's the issue here, and is why everything prior to Dragon's Dogma 2 was mostly fine
i get that DD2 is a open world, so RE engine is not good for that, but MHWi its looking more like an open zone ( bigger than World zone ) but still open zones.

Also, DD2 looks way more "graphically" advanced than MHWi and its looks like running better too, even if it is a fully open world.
 
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kevboard

Member
i get that DD2 is a open world, so RE engine is not good for that, but MHWi its looking more like an open zone ( bigger than World zone ) but still open zones.

Also, DD2 looks way more "graphically" advanced than MHWi and its looks like running better too, even if it is a fully open world.

MH isn't fully open world but it has very large areas. RE Engine works best with linear games or interconnected small scale worlds like in the Resident Evil games.

DMC5 on One X for example looked absolutely insane with that engine, because it was a perfect fit for it with its very linear design.
 

Idleyes

Gold Member
The first two months of 2025 have been absolutely packed with major PC game releases. While opinions vary on what’s worth playing, the lineup has been nothing short of insane:

  • Monster Hunter Wilds
  • Kingdom Come: Deliverance 2
  • Final Fantasy VII Rebirth
  • Avowed
  • Marvel’s Spider-Man 2
It's been a... wild start to the year for my PC gaming hobby! Don't know about y'all, but I'm feeling pretty damn good about all this!
 

T4keD0wN

Member
Well it looks like itll run about 10% better than Cyberpunk with pathtracing which is absolutely ridiculous given just how poorly it looks lmao.
Two runs on my rig: Ryzen 7700X, 4070TiS, 32GB RAM

Ultra-DLSS Quality (no RT)
en2ThMA.jpeg


Medium-DLSS Quality (with Textures set to Highest and AF to 16x, obviously also no RT)
cVZmEBi.jpeg


I am too lazy and it's not my job to test this for hours, but I expected to gain a lot more than roughly 10% going from Ultra to Medium. Doesn't seem to scale very well.
Is this with or without frame gen?
 
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