showernota
Member
5800x and RX 6600 here and my experience with the beta was *not* recommended spec level IMO.
It boggles my mind that there are actual people in this thread that think this muddled blurry mess that's an unnoptimized horseshit on top is "fantastic" looking.why buy glasses when the game looks like the vision of someone who's ligally blind?
absolutely the last 2 games. I have never seen a game that looks as bad on current gen consoles as that beta looked.
It boggles my mind that there are actual people in this thread that think this muddled blurry mess that's an unnoptimized horseshit on top is "fantastic" looking.
No wonder this industry has become so devoid of ambition and we still have games from 10 years ago that look better than 90% of the crap coming out nowadays. The standards have become so low for some people that the devs actually believe the blurry shit they keep churning out is "impressive".
And its such a weird thing considering that until Dragon's Dogma 2,Capcom games ran beautifully on PCs and Consoles. Optimized well and looked the part so I really don't get how this engine can be so dogshit at openworlds.not only did the beta look like someone took a shit on your screen, but it didn't even come remotely close to holding 60fps.
and that is absolutely insane to me.
More like the devs are starting to show they suck at optimization. Your card is fine...Between this and Ninja Gaiden, my 3090 is starting to show it's age
At Native 4K max settings I averaged like 37 fps but there were a few times where it dropped down to like 26 fps.
Turning on quality DLSS brought my average fps up to 51 which is within my monitor's VRR window and felt much smoother.
Between this and Ninja Gaiden, my 3090 is starting to show it's age
At Native 4K max settings I averaged like 37 fps but there were a few times where it dropped down to like 26 fps.
Turning on quality DLSS brought my average fps up to 51 which is within my monitor's VRR window and felt much smoother.
I also thought the beta looked awful. Just ugly textures and blurry.why buy glasses when the game looks like the vision of someone who's ligally blind?
absolutely the last 2 games. I have never seen a game that looks as bad on current gen consoles as that beta looked.
Lol, a 3090 should be more then fine for this game, this game optimization is atrocious.Between this and Ninja Gaiden, my 3090 is starting to show it's age
At Native 4K max settings I averaged like 37 fps but there were a few times where it dropped down to like 26 fps.
Turning on quality DLSS brought my average fps up to 51 which is within my monitor's VRR window and felt much smoother.
They’re just mad their shit pc’s are garbage over a decade later after building or buying it.It boggles my mind that there are actual people in this thread that think this muddled blurry mess that's an unnoptimized horseshit on top is "fantastic" looking.
No wonder this industry has become so devoid of ambition and we still have games from 10 years ago that look better than 90% of the crap coming out nowadays. The standards have become so low for some people that the devs actually believe the blurry shit they keep churning out is "impressive".
And its such a weird thing considering that until Dragon's Dogma 2,Capcom games ran beautifully on PCs and Consoles. Optimized well and looked the part so I really don't get how this engine can be so dogshit at openworlds.
They should've just stuck with MT Framework for Open Worlds and evolve on it and keep RE for linear games.RE engine just doesn't work with open world or large level scales.
and RE engine is basically everything Capcom has currently, and they use it for every game no matter if the engine actually works well with it.
that's the issue here, and is why everything prior to Dragon's Dogma 2 was mostly fine
i get that DD2 is a open world, so RE engine is not good for that, but MHWi its looking more like an open zone ( bigger than World zone ) but still open zones.RE engine just doesn't work with open world or large level scales.
and RE engine is basically everything Capcom has currently, and they use it for every game no matter if the engine actually works well with it.
that's the issue here, and is why everything prior to Dragon's Dogma 2 was mostly fine
is there a vsync option in the actual benchmark tool?I had V-Sync enabled in Nvidia's Control Panel, forgot to disable it before running the benchmark, heh.
i get that DD2 is a open world, so RE engine is not good for that, but MHWi its looking more like an open zone ( bigger than World zone ) but still open zones.
Also, DD2 looks way more "graphically" advanced than MHWi and its looks like running better too, even if it is a fully open world.
There isn't.is there a vsync option in the actual benchmark tool?
Is this with or without frame gen?Two runs on my rig: Ryzen 7700X, 4070TiS, 32GB RAM
Ultra-DLSS Quality (no RT)
Medium-DLSS Quality (with Textures set to Highest and AF to 16x, obviously also no RT)
I am too lazy and it's not my job to test this for hours, but I expected to gain a lot more than roughly 10% going from Ultra to Medium. Doesn't seem to scale very well.
Without, I think.Well it looks like itll run about 10% better than Cyberpunk with pathtracing which is absolutely ridiculous given just how poorly it looks lmao.
Is this with or without frame gen?
I don't remember the beta looking too blurry. Only running like poop.It boggles my mind that there are actual people in this thread that think this muddled blurry mess that's an unnoptimized horseshit on top is "fantastic" looking.
WithoutWell it looks like itll run about 10% better than Cyberpunk with pathtracing which is absolutely ridiculous given just how poorly it looks lmao.
Is this with or without frame gen?