Monster Hunter Wilds Releases February 25, 2025

Draugoth

Gold Member


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It's all good and everything.

But if the final graphics on PS5 is as shown in the video and the game couldn't run 60 fps. I need a profound reason for that.
 
I guess we finally have our flagship Monster which at first I thought it was going to be Rey Dau.
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Also that long tail looking thing on his wing reminds me of this guy from MH Frontier.
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I was wrong, I thought with rooster like feature it would bird wyvern but no it actually brute wyvern.
 
I should probably feel mega excited for this, as MH was classically one of my favorite franchises, but something feels... off.

I'll keep watching the preview vids and stuff, but so far this game feels somehow less than World, for me.
 
The new area kinda made me hope for Lagiacrus....
So far they are only showing off new Monsters...

And this guy giant ass Leviathan, they have no excuse bring Lagiacrus in to Wilds.
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I'll keep watching the preview vids and stuff, but so far this game feels somehow less than World, for me.
I'm currently replaying World and I'm not sure agree with you, I like World but also there are lot of things in that game that kind of pissing me off.
 
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So far they are only showing off new Monsters...

And this guy giant ass Leviathan, they have no excuse bring Lagiacrus in to Wilds.


I'm currently replaying World and I'm not sure agree with you, I like World but also there are lot of things in that game that kind of pissing me off.
I actually won't buy the game if they didn't bring Lagiacrus to the game
 
I'm convinced there must be a "Switch 2" version of this. It looks very rough visually for a Ps5 title imo.
 
these seem much lower than i thought:

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows®10 (64-bit Required)
Processor: Intel® Core™ i5-10600 or Intel® Core™ i3-12100F or AMD Ryzen™ 5 3600
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® GTX 1660 Super(VRAM 6GB) or AMD Radeon™ RX 5600 XT(VRAM 6GB)
DirectX: Version 12
Network: Broadband Internet connection
Additional Notes: SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the "Lowest" graphics setting. DirectStorage supported.


RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows®10 (64-bit Required)
Processor: Intel® Core™ i5-11600K or Intel® Core™ i5-12400 or AMD Ryzen™ 5 3600X or AMD Ryzen™ 5 5500
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® RTX 2070 Super(VRAM 8GB) or NVIDIA® GeForce® RTX 4060(VRAM 8GB) or AMD Radeon™ RX 6700XT(VRAM 12GB)
DirectX: Version 12
Network: Broadband Internet connection
Additional Notes: SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting. DirectStorage supported.
 
I'm currently replaying World and I'm not sure agree with you, I like World but also there are lot of things in that game that kind of pissing me off.
Not so much from this trailer, since it's all cutscene shit story nonsense (the MH stories have never really been good or bad, barely even necessary IMO), but the hitboxes and combat pace looks to be a bit too inspired by Rise. Too many movement/recovery options, no committing to your attacks. You're a longsword main, so you've always had that level of accessibility since 3rd/4th gen, but I don't think everything should be changed to such a degree. I played every game since Tri for over 300 hours, and Rise was the quickest to lose me. I worry that Wilds is going to be more of those problems. Streamlining the experience right out of the game.

Granted, I haven't played it yet, so this is just from impressions/previews, but I would hate for MH to be casualized to the point of sucking its soul right out from its body. Some of the changes have been great (reusable sharpening stone, quick gathering, etc), but the combat changes have been a mixed bag at best or bad. Again, just my opinion, you're free to disagree.
 
I'm convinced there must be a "Switch 2" version of this. It looks very rough visually for a Ps5 title imo.
Looks so rough yet the requirements posted on Ree claim frame generation for 60 FPS recommended... This ain't coming to Switch 2 anytime soon.
 
Wow they added colors! lol
All jokes aside
I see it looks like pre orders are open now.
Day 1!
Happy to see it's coming so soon, was getting worried that it wouldn't be until summer or later.
 
because what monster hunter's always needed is more high-pitched female melodrama?...

that aside, it looks very good (though, for me, it's gonna have to be very good to top world)...
 
Not so much from this trailer, since it's all cutscene shit story nonsense (the MH stories have never really been good or bad, barely even necessary IMO), but the hitboxes and combat pace looks to be a bit too inspired by Rise. Too many movement/recovery options, no committing to your attacks. You're a longsword main, so you've always had that level of accessibility since 3rd/4th gen, but I don't think everything should be changed to such a degree. I played every game since Tri for over 300 hours, and Rise was the quickest to lose me. I worry that Wilds is going to be more of those problems. Streamlining the experience right out of the game.

Granted, I haven't played it yet, so this is just from impressions/previews, but I would hate for MH to be casualized to the point of sucking its soul right out from its body. Some of the changes have been great (reusable sharpening stone, quick gathering, etc), but the combat changes have been a mixed bag at best or bad. Again, just my opinion, you're free to disagree.
There is no wirebug in Wilds so you can't do any wire fall to recovery from the fall. Lot of people criticizing that how you can sharpen your blade and drink potion while riding but they also forget in old MH you could literally just exist the zone which monster can't follow you and do all of that without any disturbance.

Also so far from I can see most of the combat movements is based on World more than Rise. I take focus mode to hit monster's wounds over that stupid clutch claw any day, to me it much better system.
 
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There is no wirebug in Wilds so you can't do any wire fall to recovery from the fall. Lot of people criticizing that how you can sharpen your blade and drink potion while riding but they also forget in old MH you could literally just exist the zone which monster can't follow you and do all of that without any disturbance.

Also so far from I can see most of the combat movements is based on World more than Rise. I take focus mode to hit monster's wounds over that stupid clutch claw any day, to me it much better system.
You can also do this exact same thing right now in World. You gain access to mounts pretty early that will auto-find whatever monster you want and you can sharpen, use items, look at the map, pick up stuff, catch endemic life, pick your nose, or do anything else you want. I don't see why anyone would be complaining that you can do the same stuff in Wilds.
 
Not so much from this trailer, since it's all cutscene shit story nonsense (the MH stories have never really been good or bad, barely even necessary IMO), but the hitboxes and combat pace looks to be a bit too inspired by Rise. Too many movement/recovery options, no committing to your attacks. You're a longsword main, so you've always had that level of accessibility since 3rd/4th gen, but I don't think everything should be changed to such a degree. I played every game since Tri for over 300 hours, and Rise was the quickest to lose me. I worry that Wilds is going to be more of those problems. Streamlining the experience right out of the game.

Granted, I haven't played it yet, so this is just from impressions/previews, but I would hate for MH to be casualized to the point of sucking its soul right out from its body. Some of the changes have been great (reusable sharpening stone, quick gathering, etc), but the combat changes have been a mixed bag at best or bad. Again, just my opinion, you're free to disagree.
With MH has become mainstream, it'll be more casualized/streamlined
 
I think what he meant is similar to the old games where the character only says one word/grunt. The dialogue is on text box
I mean, World did this a lot in every day dialogue. Even in previews for Wilds we see various NPCs do this in the settlements.

But during high production story sequences? There's no excuse not to have voice acting.
 
To be completely honest, I actually said "What the fuck is this shit?" out loud during this trailer, and not in a good way.
 
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