Kingdom Come: Deliverance 2 is coming out around then, but I'm thinking about getting this day 1, that trailer GOT ME lolThe new Monsters is looking great!
I'm definitely getting MH Wilds day one without a doubt.Kingdom Come: Deliverance 2 is coming out around then, but I'm thinking about getting this day 1, that trailer GOT ME lol
They announced in the very beginning it will be a worldwide release and cross play on all available platforms day 1.Still super looking forward to this one... do we know if this will have crossplay?
There is no cross save system, which would presumably require a forced login and capcom to store those saves in their own servers.Cross play is great to have; is there cross save as well?
"We have glavenus at home"Its finally nice to see strong looking Bird wyvern.
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I also like that looks like rooster.
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My 7900XTX is ready. cant wait. where is my Steam pre order???
So far they are only showing off new Monsters...The new area kinda made me hope for Lagiacrus....
I'm currently replaying World and I'm not sure agree with you, I like World but also there are lot of things in that game that kind of pissing me off.I'll keep watching the preview vids and stuff, but so far this game feels somehow less than World, for me.
I actually won't buy the game if they didn't bring Lagiacrus to the gameSo far they are only showing off new Monsters...
And this guy giant ass Leviathan, they have no excuse bring Lagiacrus in to Wilds.
I'm currently replaying World and I'm not sure agree with you, I like World but also there are lot of things in that game that kind of pissing me off.
Not so much from this trailer, since it's all cutscene shit story nonsense (the MH stories have never really been good or bad, barely even necessary IMO), but the hitboxes and combat pace looks to be a bit too inspired by Rise. Too many movement/recovery options, no committing to your attacks. You're a longsword main, so you've always had that level of accessibility since 3rd/4th gen, but I don't think everything should be changed to such a degree. I played every game since Tri for over 300 hours, and Rise was the quickest to lose me. I worry that Wilds is going to be more of those problems. Streamlining the experience right out of the game.I'm currently replaying World and I'm not sure agree with you, I like World but also there are lot of things in that game that kind of pissing me off.
Looks so rough yet the requirements posted on Ree claim frame generation for 60 FPS recommended... This ain't coming to Switch 2 anytime soon.I'm convinced there must be a "Switch 2" version of this. It looks very rough visually for a Ps5 title imo.
There is no wirebug in Wilds so you can't do any wire fall to recovery from the fall. Lot of people criticizing that how you can sharpen your blade and drink potion while riding but they also forget in old MH you could literally just exist the zone which monster can't follow you and do all of that without any disturbance.Not so much from this trailer, since it's all cutscene shit story nonsense (the MH stories have never really been good or bad, barely even necessary IMO), but the hitboxes and combat pace looks to be a bit too inspired by Rise. Too many movement/recovery options, no committing to your attacks. You're a longsword main, so you've always had that level of accessibility since 3rd/4th gen, but I don't think everything should be changed to such a degree. I played every game since Tri for over 300 hours, and Rise was the quickest to lose me. I worry that Wilds is going to be more of those problems. Streamlining the experience right out of the game.
Granted, I haven't played it yet, so this is just from impressions/previews, but I would hate for MH to be casualized to the point of sucking its soul right out from its body. Some of the changes have been great (reusable sharpening stone, quick gathering, etc), but the combat changes have been a mixed bag at best or bad. Again, just my opinion, you're free to disagree.
You can also do this exact same thing right now in World. You gain access to mounts pretty early that will auto-find whatever monster you want and you can sharpen, use items, look at the map, pick up stuff, catch endemic life, pick your nose, or do anything else you want. I don't see why anyone would be complaining that you can do the same stuff in Wilds.There is no wirebug in Wilds so you can't do any wire fall to recovery from the fall. Lot of people criticizing that how you can sharpen your blade and drink potion while riding but they also forget in old MH you could literally just exist the zone which monster can't follow you and do all of that without any disturbance.
Also so far from I can see most of the combat movements is based on World more than Rise. I take focus mode to hit monster's wounds over that stupid clutch claw any day, to me it much better system.
With MH has become mainstream, it'll be more casualized/streamlinedNot so much from this trailer, since it's all cutscene shit story nonsense (the MH stories have never really been good or bad, barely even necessary IMO), but the hitboxes and combat pace looks to be a bit too inspired by Rise. Too many movement/recovery options, no committing to your attacks. You're a longsword main, so you've always had that level of accessibility since 3rd/4th gen, but I don't think everything should be changed to such a degree. I played every game since Tri for over 300 hours, and Rise was the quickest to lose me. I worry that Wilds is going to be more of those problems. Streamlining the experience right out of the game.
Granted, I haven't played it yet, so this is just from impressions/previews, but I would hate for MH to be casualized to the point of sucking its soul right out from its body. Some of the changes have been great (reusable sharpening stone, quick gathering, etc), but the combat changes have been a mixed bag at best or bad. Again, just my opinion, you're free to disagree.
They can still do that. You can change the voice language to "Monster Hunter Language" in the options.Not liking all the talking, I preferred when the characters spoke in grunts.
I think what he meant is similar to the old games where the character only says one word/grunt. The dialogue is on text boxThey can still do that. You can change the voice language to "Monster Hunter Language" in the options.
I mean, World did this a lot in every day dialogue. Even in previews for Wilds we see various NPCs do this in the settlements.I think what he meant is similar to the old games where the character only says one word/grunt. The dialogue is on text box
Yeah, I'm kinda on the fence for this game. The new monsters all look "too real" for me.To be completely honest, I actually said "What the fuck is this shit?" out loud during this trailer, and not in a good way.