Monster Hunter Wilds Releases February 25, 2025

Please don't run like shit.
not funny transformers GIF
 
Sooner than I expected, hope it's polished. I have to say though, everyone is ragging on this game for visuals and performance the same way they did about Rebirth, despite the scale being a whole tier higher than the previous games. Aren't the graphics good enough?
 
Man, those cosmetics are not enticing me to grab the deluxe/premium editions. Not at +$20/$40 to the $70 starting price.

Am down to preorder though. Best looking stuff is the Red Mage preorder set.
 
I'm happy with what's been shown so far and am hoping they do add more color to it. Completely understand graphics being hampered down by how huge and detailed the environments are. All the new monsters shown so far look great, hoping they had more monke.
 
Yeah, I'm kinda on the fence for this game. The new monsters all look "too real" for me.
That's very weird complain, MH was always about combining realism with fantasy. In fact MH at first was suppose to be traditional RPG with magic but they hold to make it more grounded.
 
Looks so rough yet the requirements posted on Ree claim frame generation for 60 FPS recommended... This ain't coming to Switch 2 anytime soon.
Hopefully we'll know very soon either way!

That sounds bonkers though. I can only assume there are some systems on heavy duty working in the background of the game in that case. I haven't been following close enough to know.
 
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That's very weird complain, MH was always about combining realism with fantasy. In fact MH at first was suppose to be traditional RPG with magic but they hold to make it more grounded.
For me, not enough cool factor. Doshaguma looks like a generic bear. Rey Dau looks like a generic wyvern.
 
For me, not enough cool factor. Doshaguma looks like a generic bear. Rey Dau looks like a generic wyvern.
To me it has really cool insect like features similar to Astalos and he also changes his face when his about to fire his rail gun, it far from being just generic wyvern.

Also Doshaguma is early monsters which always goons look more "normal" compare to later Monsters. This was always the case with most Monster Hunter games.
 
Commitment tho….

Having to learn a thousand different systems and how they intertwine in the economy of the game is a little daunting

But spring 2024 is looking light otherwise
Yeah. That's why I said pretty sure. With how I play these types of games, I ignore all others. So I need to see what else is coming in February. I completed both World/Iceborn and Rise/Sunbreak. Completed as in, making like 4 build each in which I loved. That's the commitment part. Getting all them monster parts. That grind is fun, but also a chore.
 
Great trailer.

I like the new 2 monsters more than the flagship :lollipop_grinning_sweat:

Hopefully the plot is not gonna be only about the kid and saving him or some shit, that should only be the incipit for something greater.
 
I should probably feel mega excited for this, as MH was classically one of my favorite franchises, but something feels... off.

I'll keep watching the preview vids and stuff, but so far this game feels somehow less than World, for me.
What in particular looks off?

I'm kinda mentally ready to not like wilds as much as world because world was my first mh and novelty was a big factor, everything in that game clicked, for example i hear the music in wilds and even if it is on par\better than worlds, i just don't like it as much as world, after 1000 hours with that game, everything that look different feels inferior even if it's not actually inferior.
 
Not so much from this trailer, since it's all cutscene shit story nonsense (the MH stories have never really been good or bad, barely even necessary IMO), but the hitboxes and combat pace looks to be a bit too inspired by Rise. Too many movement/recovery options, no committing to your attacks. You're a longsword main, so you've always had that level of accessibility since 3rd/4th gen, but I don't think everything should be changed to such a degree. I played every game since Tri for over 300 hours, and Rise was the quickest to lose me. I worry that Wilds is going to be more of those problems. Streamlining the experience right out of the game.

Granted, I haven't played it yet, so this is just from impressions/previews, but I would hate for MH to be casualized to the point of sucking its soul right out from its body. Some of the changes have been great (reusable sharpening stone, quick gathering, etc), but the combat changes have been a mixed bag at best or bad. Again, just my opinion, you're free to disagree.
The game being too easy is the biggest fear of the fanbase, it's not just you.

Nobody want another base rise/dogma 2.
 
What in particular looks off?
This is the video clip (timestamped) that I think about a lot with Wilds.



It's hard to put into words why I think this looks shitty. Maybe 90% of it is the player skill of the people playing the game, but it just seems so... disjointed and ADHD. The guy with the hammer is clearly hitting the 3D model of the monster in the ass (why not the head??) but it's not even registering some of the hits. It feels like they're using fighting game hitboxes where the visual model doesn't represent the actual hitbox, which is fucking weird in MH games where they've been universally tight in the past.

The monster flies around, then just stands there for a long time, then does a headbutt. Meanwhile they're transitioning from running around and mounting their chocobos, but almost nobody is attacking the monster at the same time. Like how can this create tense situations when everybody is off fucking around on their birds, eating health potions, sharpening, gathering rocks, looking for other monsters etc. Like it's 90% style, 10% substance or something. Meant for kids that have no patience and will give up on a game after losing a few times.

Maybe as a MH mega fan I'm just unfairly critical of the game, who knows. The worst part is, in the real game they're 100% gonna give some of these monsters 1shot kill attacks or some other instant kill move bs (like Safi or Behemoth) because otherwise it's gonna be ridiculously easy. That shit isn't fun, it just makes the majority of the hunt a boring prep phase for doing the mechanic that prevents a wipe. In my opinion, monsters should be suitably (relatively) difficult all the way from HR3 to HR999.
I'm kinda mentally ready to not like wilds as much as world because world was my first mh and novelty was a big factor, everything in that game clicked, for example i hear the music in wilds and even if it is on par\better than worlds, i just don't like it as much as world, after 1000 hours with that game, everything that look different feels inferior even if it's not actually inferior.
World was really incredible. They married classic MH with a lot of upgraded QoL without ruining the spirit of the game. Even the collabs, while fucking weird and out of place, managed to land for me.

For what it's worth, MH Gen was my favorite overall game in the series. The huge collection of monsters with the pre-casualization of most of the mechanics, what a game. World I consider a gold standard in modern MH design though, even more so than Iceborne (because it didn't have crutch claw nonsense).

I'm hoping some of these opinions will change when I have the game in my hands and play with some MH fan friends, but for now I'm really skeptical that this is going to hit big like World did. When you're handed everything on a platter, there's no satisfaction of overcoming anything.
 
This is the video clip (timestamped) that I think about a lot with Wilds.



It's hard to put into words why I think this looks shitty. Maybe 90% of it is the player skill of the people playing the game, but it just seems so... disjointed and ADHD. The guy with the hammer is clearly hitting the 3D model of the monster in the ass (why not the head??) but it's not even registering some of the hits. It feels like they're using fighting game hitboxes where the visual model doesn't represent the actual hitbox, which is fucking weird in MH games where they've been universally tight in the past.

The monster flies around, then just stands there for a long time, then does a headbutt. Meanwhile they're transitioning from running around and mounting their chocobos, but almost nobody is attacking the monster at the same time. Like how can this create tense situations when everybody is off fucking around on their birds, eating health potions, sharpening, gathering rocks, looking for other monsters etc. Like it's 90% style, 10% substance or something. Meant for kids that have no patience and will give up on a game after losing a few times.

Maybe as a MH mega fan I'm just unfairly critical of the game, who knows. The worst part is, in the real game they're 100% gonna give some of these monsters 1shot kill attacks or some other instant kill move bs (like Safi or Behemoth) because otherwise it's gonna be ridiculously easy. That shit isn't fun, it just makes the majority of the hunt a boring prep phase for doing the mechanic that prevents a wipe. In my opinion, monsters should be suitably (relatively) difficult all the way from HR3 to HR999.

World was really incredible. They married classic MH with a lot of upgraded QoL without ruining the spirit of the game. Even the collabs, while fucking weird and out of place, managed to land for me.

For what it's worth, MH Gen was my favorite overall game in the series. The huge collection of monsters with the pre-casualization of most of the mechanics, what a game. World I consider a gold standard in modern MH design though, even more so than Iceborne (because it didn't have crutch claw nonsense).

I'm hoping some of these opinions will change when I have the game in my hands and play with some MH fan friends, but for now I'm really skeptical that this is going to hit big like World did. When you're handed everything on a platter, there's no satisfaction of overcoming anything.

I think you are way more than an expert than me so you notice stuff that flew over my head or that doesn't disturb me much, but don't you think this was just a matter of being a gaming event with non-optimal players?

For the hit not registering, i asked to rurikhan during his stream if the impacts were more like rise or more heavy like world and he said even better than world, but the dude sometimes has some absurdly outlandish gameplay takes so i don't fully trust him...(Not sure if you were talking about impacts\amount of hit stop).
 
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I hope the trailer captured directly from the ps5 , maybe it's explain why its look so freaking blurry .

If its captured from the PC then...Fuck .
 
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I think you are way more than an expert than me so you notice stuff that flew over my head or that doesn't disturb me much, but don't you think this was just a matter of being a gaming event with non-optimal players?
It's not the play particularly in the video (which yea they're sucking either on purpose or due to poor understanding of the series), it's the thought I had while watching a few times going "oh yea, what's going to prevent people from just fucking off while you're in a hunt?" Now it's even easier and encouraged to use mounts mid-hunt, so what prevents your shitters/griefers/lazy asses from disengaging completely? Is this going to create some sort of player backlash meta that people want vote kicks? There's all kinds of thoughts going through my head about it. I'd laugh if they put in a "bored meter" for the monsters that made them leave the area if you aren't actively engaging with them after a certain amount of time. I also don't know what the new fail conditions are. If your group carts 3 times, do you still lose? Does it just keep going? Do they get kicked from your world? Is the multiplayer session persistent (as in it remains after the hunt)? A lot of these questions are just up in the air right now until more details are revealed, especially revolving around multiplayer.
For the hit not registering, i asked to rurikhan during his stream if the impacts were more like rise or more heavy like world and he said even better than world, but the dude sometimes has some absurdly outlandish gameplay takes so i don't fully trust him...(Not sure if you were talking about impacts\amount of hit stop).
Impact has been a touchy subject for a while. People were mad that group hunts caused stun values to basically quadruple in their respective values in the past, but I think it was the right move. After playing MH Now on my phone for like a year, you can see first hand how easy encounters become when you can quickly and reliably break parts or stun in a group hunt. But no I'm just talking about the hitboxes being off. It just feels really weird to see that considering how good MH has been with hitboxes previously. I saw another video (can't remember which one it was) where a Longsword user does a Helm Breaker and the only hit that visually hits the monster is the first stab before the air launch, and it ends up hitting with the entire move + a follow through, that visually missed every single hit past the stab.

I'm hoping that kind of thing gets addressed as development continues on the game until Feb, but I am a little concerned seeing how many bad hitbox reads have already been (proudly?) shown in preview videos. I don't know how that would get worse from prevous games, other than devs prioritizing cool looking animations over playability, which is a red flag in and of itself.
 
This is the most consistent series in gaming.
You always get your money worth - it takes skill to play - and there's nearly infinite replay value.
MH is one of the few remaining series in gaming I still get excited for.
The new trailer looks incredible.
 
It's not the play particularly in the video (which yea they're sucking either on purpose or due to poor understanding of the series), it's the thought I had while watching a few times going "oh yea, what's going to prevent people from just fucking off while you're in a hunt?" Now it's even easier and encouraged to use mounts mid-hunt, so what prevents your shitters/griefers/lazy asses from disengaging completely? Is this going to create some sort of player backlash meta that people want vote kicks? There's all kinds of thoughts going through my head about it. I'd laugh if they put in a "bored meter" for the monsters that made them leave the area if you aren't actively engaging with them after a certain amount of time. I also don't know what the new fail conditions are. If your group carts 3 times, do you still lose? Does it just keep going? Do they get kicked from your world? Is the multiplayer session persistent (as in it remains after the hunt)? A lot of these questions are just up in the air right now until more details are revealed, especially revolving around multiplayer.

Impact has been a touchy subject for a while. People were mad that group hunts caused stun values to basically quadruple in their respective values in the past, but I think it was the right move. After playing MH Now on my phone for like a year, you can see first hand how easy encounters become when you can quickly and reliably break parts or stun in a group hunt. But no I'm just talking about the hitboxes being off. It just feels really weird to see that considering how good MH has been with hitboxes previously. I saw another video (can't remember which one it was) where a Longsword user does a Helm Breaker and the only hit that visually hits the monster is the first stab before the air launch, and it ends up hitting with the entire move + a follow through, that visually missed every single hit past the stab.

I'm hoping that kind of thing gets addressed as development continues on the game until Feb, but I am a little concerned seeing how many bad hitbox reads have already been (proudly?) shown in preview videos. I don't know how that would get worse from prevous games, other than devs prioritizing cool looking animations over playability, which is a red flag in and of itself.
Wait, is mh mobile any good?
 
Wait, is mh mobile any good?
Short answer - no.

Long answer - it's fine for a daily quick fix. The game is very easy, and all hunts are hard-capped at 1:15, so there's little wiggle room. Either you group up and dominate every kill or you time out waiting for opportunities. It's basically just a game designed to steal your location data like Pokemon Go, but it's also fun enough to keep me playing. Unless you're super autistic, it will be a marathon game instead of a heavy grind hardcore game, since you have to physically walk around to fight monsters and collect gathering points.

Best part is that it got my gf into Monster Hunter since we like to take walks together and I've been nudging her closer and closer into buying MH World and loading it on her Steam Deck.
soon GIF
 
It's not the play particularly in the video (which yea they're sucking either on purpose or due to poor understanding of the series), it's the thought I had while watching a few times going "oh yea, what's going to prevent people from just fucking off while you're in a hunt?"
Dude. That's the game's two directors and producer, and the European community manager. I'm pretty sure they know what they're doing. Well outside of Jonno. It's likely his play time is pretty low compared to the hundreds and hundreds of hours the others have already put in.

I think you're getting way too amped up about a demonstration of an older build at an event that was still six months from launch. Hit boxes and such are still being dialed in. Given the timeframe the game probably only just graduated alpha and is in early beta. Things are going to be weird. This is probably why they haven't released a demo yet.

The game isn't ready to be played by the general public.

It's not fully cooked yet, and if they released the same gamescom demo globally- they know they'd never hear the end of it from people like you - no offense.

Nothing is going to prevent players from just disengaging mid hunt, just like every other game in the series history.

If you're so concerned about how players are going to behave- don't play with randoms. Play with people you know are going to be good, or hell, play with bots.

It's overwhelmingly likely that when your group collectively carts 3 times the monster just leaves the locale and the quest fails.

Relax. Monster Hunter always delivers. Furthermore, from a business standpoint, while trying to build MH as a global brand, AND riding high off of the momentum of their previous game- World, they aren't going to fuck this one up. Wilds is an incredibly important game for Capcom and there is an insane amount of pressure to deliver on a bunch of fronts.

This is how this interaction feels to me:

Capcom: We are baking a cake!
WaX5MIs.jpeg

Pejo: Well that's the worst, goopiest cake I've ever seen.
1vr8eKm.jpeg

Capcom:
QQDTrPn.jpeg
 
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Not sure why they added water bosses if they aren't going to bring back swimming. To me it looks like it's past the boundary of the level and attacking from the background so you have to have lots of down time while fighting it.

KjVVWze.jpeg

Hopefully it's just it's intro and it comes into the green bit for the actual fight.
 
Not sure why they added water bosses if they aren't going to bring back swimming. To me it looks like it's past the boundary of the level and attacking from the background so you have to have lots of down time while fighting it.

KjVVWze.jpeg

Hopefully it's just it's intro and it comes into the green bit for the actual fight.
To my knowledge they still haven't confirmed that there is no underwater combat. The fact is- you CAN swim. They show controlled underwater exploration and gathering in the gamescom demo.

I cannot fathom for the life of me why they would go as far as implementing underwater areas, swimming, all of that design and coding, and then NO fighting. I don't see the benefit of it. Remember there are maps/areas in Tri where you fight Lagiacrus on land. Just because we've only seen the fight with this obviously aquatic monster - Ulth Duna's design SCREAMS underwater habitat. Hell, it's body is 90% fins.
m_img_07_s.png


It just doesn't feel like... Someone on the production staff would tell their designers to make a monster that looks like it would live entirely underwater but you only ever encounter it on land. It just defies logic.
 
these seem much lower than i thought:

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows®10 (64-bit Required)
Processor: Intel® Core™ i5-10600 or Intel® Core™ i3-12100F or AMD Ryzen™ 5 3600
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® GTX 1660 Super(VRAM 6GB) or AMD Radeon™ RX 5600 XT(VRAM 6GB)
DirectX: Version 12
Network: Broadband Internet connection
Additional Notes: SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the "Lowest" graphics setting. DirectStorage supported.


RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows®10 (64-bit Required)
Processor: Intel® Core™ i5-11600K or Intel® Core™ i5-12400 or AMD Ryzen™ 5 3600X or AMD Ryzen™ 5 5500
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® RTX 2070 Super(VRAM 8GB) or NVIDIA® GeForce® RTX 4060(VRAM 8GB) or AMD Radeon™ RX 6700XT(VRAM 12GB)
DirectX: Version 12
Network: Broadband Internet connection
Additional Notes: SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting. DirectStorage supported.
I hate the laggy feeling of FG in such action games. They have to make a much greater effort. And then at 60 fps, they must be insane.
 
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For me, not enough cool factor. Doshaguma looks like a generic bear. Rey Dau looks like a generic wyvern.
I always get some creepy feeling when people actually seem to know the names of monsters in this series. I played MH World for 120 hours and did everything possible, and I couldn't even say with complete confidence that they even have names.
 
I always get some creepy feeling when people actually seem to know the names of monsters in this series. I played MH World for 120 hours and did everything possible, and I couldn't even say with complete confidence that they even have names.
you remember some which you mostly spend time hunting to get their materials.

Also is 120 hours only for base world you didn't play Iceborne?

Did you do Arch tempered Monsters as well?
 
New flagship monster looks so damn dope, huge improvement over Magnamalo imo and a smaller improvement over Nergigante, which I loved.

Everything about this game is looking super exciting. The detail, the numerous QoL features, the seamless world, the weather systems, the new designs, the exploration groups, the AI partners for offline players, the focus mode, the moves, I'm gonna be spending too much time on this title I already know 😅

I also have no doubts about this running extremely smooth on a PS5 Pro. Hype!
 
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I always get some creepy feeling when people actually seem to know the names of monsters in this series. I played MH World for 120 hours and did everything possible, and I couldn't even say with complete confidence that they even have names.
I actually have to google the name first for Wilds monsters name. Kinda hard to remember lol
I think the World and Wilds new monsters name is kinda hard
 
i gamble everything on ps5 pro.
ps5 pro...show me the magic...60fps.
 
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