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Monster Hunter Wilds | Review Thread

What scores do you think Monter Hunter Wilds will get?

  • 60-64%

    Votes: 2 1.0%
  • 64-69%

    Votes: 0 0.0%
  • 70-74%

    Votes: 0 0.0%
  • 75-79%

    Votes: 4 2.0%
  • 80-84%

    Votes: 15 7.5%
  • 85-89%

    Votes: 99 49.7%
  • 90-94%

    Votes: 69 34.7%
  • 95-100%

    Votes: 10 5.0%

  • Total voters
    199
  • Poll closed .

Hyet

Member
Isn’t that a good thing? I don’t know what armor set or weapon I’m gonna get from the new monsters but I’m excited to find out, I mean thats part of the fun hunting new monsters….at least for me.

I’m 100% sure weapon designs is gonna be 1000 x better than what we got from World.
I meant that in the sense that I don't know what to be excited about because I don't see their features translating into interesting weapons. I have to agree with you on the likelyhood they're better than World's since I found weapon design in that game to be below average for the series.
 

GymWolf

Member
I
I meant that in the sense that I don't know what to be excited about because I don't see their features translating into interesting weapons. I have to agree with you on the likelyhood they're better than World's since I found weapon design in that game to be below average for the series.
We already saw rompopolo having doctor weapons like the lance being a syringe, i think they are gonna make very strange looking weapons instead of just having piece of monsters attached to the main weapon body.
 

Danjin44

The nicest person on this forum
I

We already saw rompopolo having doctor weapons like the lance being a syringe, i think they are gonna make very strange looking weapons instead of just having piece of monsters attached to the main weapon body.
World went too far to make the weapons look “believable” instead of having fun designs like pervious MH games.
 
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GymWolf

Member
World went too far to make the weapons look “believable” instead of having fun designs like pervious MH games.
I don't think the bolded was the reason, it was just lazy dev works, imagine how easy is for devs to just apply some monster material into a pre-existent weapon model instead of making interesting design for all the weapons and monsters, with world they introduced a shitload of new things and it was their first big home console mh game so they get a pass, many weapons still had great designs, just not all of them.
 

STARSBarry

Gold Member
I don't think the bolded was the reason, it was just lazy dev works, imagine how easy is for devs to just apply some monster material into a pre-existent weapon model instead of making interesting design for all the weapons and monsters, with world they introduced a shitload of new things and it was their first big home console mh game so they get a pass, many weapons still had great designs, just not all of them.

I very vaguely remember this reason being given by a dev when asked to explain this for world in one of their directs. They wanted the player to be able to see how a weapon got from the start to the end of its tree visually, and also how those weapons are shared across trees or something, like having a common ancestor. There was going to be more inbetween visual looks, but those where cut due to time.

He said alot of work went into it, but unfortunately the players didn't like it.
 
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GymWolf

Member
I very vaguely remember this reason being given by a dev when asked to explain this for world in one of their directs. They wanted the player to be able to see how a weapon got from the start to the end of its tree visually, and also how those weapons are shared across trees or something, like having a common ancestor.

He said alot of work went into it, but unfortunately the players didn't like it.
Sound like bullshit of the highest order, no fucking work went into picking the base metal weapon and attaching a random piece of monster and call the day, and if that needed "a lot of work" to be done, they should fire whoever was doing it, they knew fans didn't wanted that, they are not so clueless, and that doesn't even explain why some weapons are like that but many other have great designs...i vividly remember rurikhan checking every gunlance and being mad that his weapons looked like shit where stuff like hammers and others had almost always great designs.

Japanese devs can lie like any other dev, they are not saints or angels.

I bet danjin left testicle that if you ask them, wilds has the best possible graphic\performances on new consoles and it was not umanly possible to do better.
 
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Kacho

Gold Member
I expect phenomenal reviews. Very curious about performance and visual quality. I’ll likely wait for this one to get patched up.
 

Lokaum D+

Member
Japanese devs can lie like any other dev, they are not saints or angels.

I bet danjin left testicle that if you ask them, wilds has the best possible graphic\performances on new consoles and it was not umanly possible to do better.

True, and ppl ll buy any shit they say it, on the weapons design laziness Brach Blaster II is the worst design weapon in all MH games, wtf was that ?
 
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viveks86

Member
Bored Cabin Fever GIF
 

Hookshot

Member
I found my second MH to be my favorite one as I hit the ground running and knew what was what. If lots skipped Rise after starting with World I can see them gushing praise on the game whether it truly warrants it or not.

Hopefully it's genuinely good.
 

Dynasty8

Member
Some of you guys shitting on the IGN review, but that "lack of challenge" is a real concern, especially coming from IGN. If this is true, then I am so fucking disappointed.

MH has always been fun and challenging. I can't stand when devs fall for the mainstream bullshit and cater to a more casual audience.

Dragons Dogma 2 was the same nonsense with its combat difficulty.
 

TrebleShot

Member
Some of you guys shitting on the IGN review, but that "lack of challenge" is a real concern, especially coming from IGN. If this is true, then I am so fucking disappointed.

MH has always been fun and challenging. I can't stand when devs fall for the mainstream bullshit and cater to a more casual audience.

Dragons Dogma 2 was the same nonsense with its combat difficulty.
Your wrong, this means Ill probably actually play it.
 

HRK69

Member
Good to point out this is a PC review

Not happy about the demanding performance..

have an RTX 3090, Ryzen 7 7800X3D, and 32GB of RAM, and managed to achieve a somewhat steady 60fps with DLSS on "performance" and everything else set to "high." It's playable, despite the occasional dip, but anything higher than that was too erratic, and the visual fidelity still left me wanting for such a demanding game.
 
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Wooxsvan

Member
ya looks to be easier than base Rise per the reviews. hopefully Title updates bring the challenge. Im surprised but i know in the later Hunter Ranks harder mosters are unlocked, i wonder if the reviewers got to them? that sounds like, based on the leaks, where the challenge is
 
in that quest to make Monster Hunter more approachable, Wilds has carved a little too close to the bone in some places, trimming its challenge back so much that I barely needed to dig into its in-depth equipment system at all this time
oof, that was the last thing I wanted to read.... I already thought world`s base game was way too easy bordering on boring, that also just got interesting with Iceborn imho.

And who`d have thought....the performance is still garbage.
 
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Dynasty8

Member
Your wrong, this means Ill probably actually play it.
Good for you!

But the fans who have been more invested, not good for them.

"Monster Hunter Wilds will eventually be an incredible game. At launch, it’s too damned easy. Any longtime fan of the series knows the basic loop. Go out and hunt progressively difficult monsters to collect pieces of them with which you craft gear. The gameplay, graphics, and overall scope of Monster Hunter have never been better. Lost in a movement towards a wider audience is the game’s heart. The progression in Wilds is so damned easy that in over 50 hours of playing I never once failed a hunt while solo. I still had a lot of fun, and I think they can fix it."

Another review. Does not sound exciting.
 

viveks86

Member
Some of you guys shitting on the IGN review, but that "lack of challenge" is a real concern, especially coming from IGN. If this is true, then I am so fucking disappointed.

MH has always been fun and challenging. I can't stand when devs fall for the mainstream bullshit and cater to a more casual audience.

Dragons Dogma 2 was the same nonsense with its combat difficulty.
Don't they usually adjust balance/difficulty based on feedback? May be we just need to a wait a bit. I'm sure some optimizations are on the cards as well post-launch.
 

Northeastmonk

Gold Member
Yeah, they say it's too dumbed down and easy.

Git bad.
Sounds like they wanted to be frustrated.
Jesus Christ. I must be way out of touch. I looked at the OP, and I didn’t recognize a single one of the review sites.
That’s the norm these days.

Making something that anyone with a life can enjoy is a good thing. Idk wtf IGN is smoking.
 

Dynasty8

Member
Don't they usually adjust balance/difficulty based on feedback? May be we just need to a wait a bit. I'm sure some optimizations are on the cards as well post-launch.

Can only hope so...but part of me doubts it at this point. I think they took feedback from fans and misinterpreted it completely.

I wish Capcom just catered more towards the fans of the series. This is like FromSoft making their next game extremely easy where you don't even die once.
 

Northeastmonk

Gold Member
Let me guess, you also want easy modes in From Games.......
you got the wrong guy

I replay From Software games. I imported Demon’s Souls before it came to the US.

I just want some manageable with a busy lifestyle. From Software games you can down an area boss in a couple minutes.

I just want something I can do without having to go insanely out of my way to farm. I’ve been on some hunts that lasted longer than replaying an entire area in Souls. Two completely different things. I don’t want to fight the same thing countless times. I thought Rise was good.
 
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Dynasty8

Member
Making something that anyone with a life can enjoy is a good thing. Idk wtf IGN is smoking.

Then go play 90% of the games that are released today.

To say "anyone with a life" is ignorant. I have as much of a busy lifestyle and other responsibilities and prefer to be challenged. The difficulty has always been a core part of this franchise.
 

Wooxsvan

Member
i just read that while there is layered armor in high rank, layered weapons didnt make it in! dang i hope thats something they can add soon
 
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