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Monster Hunter Wilds | Review Thread

What scores do you think Monter Hunter Wilds will get?

  • 60-64%

    Votes: 2 1.0%
  • 64-69%

    Votes: 0 0.0%
  • 70-74%

    Votes: 0 0.0%
  • 75-79%

    Votes: 4 2.0%
  • 80-84%

    Votes: 15 7.5%
  • 85-89%

    Votes: 99 49.7%
  • 90-94%

    Votes: 69 34.7%
  • 95-100%

    Votes: 10 5.0%

  • Total voters
    199
  • Poll closed .

ssringo

Member


Rurikhan echoes the lack of "difficulty" but says that World is where he "got gud" and also found Rise to be easy until Master ranks. Say the Palico companion is busted with it's healing and support abilities. So maybe don't bring it along if you want more of a challenge (I didn't play the beta enough to even notice you didn't have to bring it). Maybe it'll be like Spirit Ashes in Elden Ring where fights are much different without that support.
 
Reading reviews it sounds like the game is too easy. Maybe is better to wait for a hardcore mode or something? Weird that Capcom went that route
Yeah they'll add it like they have for recent games. I think Capcom knows they already have the hardcore and are doing everything to cater to casuals, at least at launch
 

FoxMcChief

Gold Member
EASY MONSTER HUNTER????

surprise wtf GIF
I think they’ve been getting easier with each release. But that’s what happens when you get popular in the West.
 

Madflavor

Member
Yeah I think I'm gonna hold off on this. Some of the reviews are pretty damning about how easy the game is. Hitting a wall with one monster and grinding out hunts for better gear is part of the progression and experience. If you streamline everything so that you can barrel through the game, and equip any new gear you find as a sufficient enough upgrade, is not healthy for the game's longevity. If you want greater accessibility, give the players more tools and options to tackle challenges. Simply making the game easier is caveman level thinking. Capcom fucked up here.
 

Northeastmonk

Gold Member
Then go play 90% of the games that are released today.

To say "anyone with a life" is ignorant. I have as much of a busy lifestyle and other responsibilities and prefer to be challenged. The difficulty has always been a core part of this franchise.
I’m not offended by what you said, but I like challenge too. I want to ask you this: So you’re ok if you spent most of your gaming session and you didn’t get that one item you needed for the upgrade? You’re ok if you have to do it again and again. You want to stay grinding and grinding for the sake of an award?

I don’t think I have to play other stuff. All this criticism and I’ve even said I liked MH before. Seems like Rise and Wilds are what I wanted. lol seriously. I will play the hard games because I enjoy them. See my Elden Ring and Souls figures. I will continue to play hard games.

These are knee jerk reactions. Yeah, I want a life beyond the grind. I like grinding, but at a point it’s time. It’s just a repetitious task that sometimes doesn’t reward the player. That’s all. Yes I’ll probably love Wilds.
 

Draugoth

Gold Member
Yeah I think I'm gonna hold off on this. Some of the reviews are pretty damning about how easy the game is. Hitting a wall with one monster and grinding out hunts for better gear is part of the progression and experience. If you streamline everything so that you can barrel through the game, and equip any new gear you find as a sufficient enough upgrade, is not healthy for the game's longevity. If you want greater accessibility, give the players more tools and options to tackle challenges. Simply making the game easier is caveman level thinking. Capcom fucked up here.

It's because they are saving the other half of difficult monsters for the Expansion.
 
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GymWolf

Member
Sounds like they wanted to be frustrated.

That’s the norm these days.

Making something that anyone with a life can enjoy is a good thing. Idk wtf IGN is smoking.
Not every game is for everyone, i don't ask for an autopilot function in gran turismo just because i'm shit at driving games, challenge is what make you excited to make new armours and weapons, without a challenge the whole loop lose a lot of steam.
 

Hookshot

Member
Killing everything in 30 hours and having no need to grind mats for better gear doesn't sound good for veterans but perfect for streamers who want to catch the release hype before moving on.
 
Was expecting it to break 90 but close enough.

As for the difficult complaints, the only difficulty I had in Rise was fighting the framerate on Switch, and I still had a great time with it overall... so I'm still in.
 

GymWolf

Member
It's because they are saving the other half of difficult monsters for the Expansion.
They have a star system for the monsters this time, just amp up to 11 the damage and aggressivity for 5 star monsters and at least give a challenge to veteran players.

I think i speak for many people when i say that unfair\artificial challenge is better than no challenge at all.
 
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Stafford

Member
I saw the XboxEra reviewer saying its way too easy as well.

Well,wtf! If I had no worries about this it was difficulty, but it's too easy? And empty, washed out locations according to one other review, that's a shame. That's not how I'd describe World.
 

Northeastmonk

Gold Member
Not every game is for everyone, i don't ask for an autopilot function in gran turismo just because i'm shit at driving games, challenge is what make you excited to make new armours and weapons, without a challenge the whole loop lose a lot of steam.
I never asked for an auto button. Those one button mobile games are awful.

I like challenge, but at a certain point it feels like YouTube gaming. Fml I’ll have to watch someone else obtain something on YouTube because I didn’t spend a ton of time trying to achieve the same thing. I’m ok with obtaining a dark knight weapon in souls or waiting to collect enough materials to upgrade a weapon. Diablo, Titan Quest, Grim Dawn, and etc.

I’ve never complained about difficulty in the past in terms of spongy bosses where I give up. I’m also seeing a point to why developers make things easier. It’s like with Lunar Silver Star Touch and a bunch of these JRPGs they’ll have 4x experience boosts. That allows me more time than spending countless hours on the map. I’m not saying give someone God gear. I’m saying make the loop manageable by someone who spends an hour versus making that hour feel like a complete waste of time.
 
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Hyet

Member
I don't get it, MHW was a breakout title and had difficulty more or less (although kinda less) like its predecessors. Everyone that wanted to hop in did. There is no reason to make this even easier other than brand expansion greed.

Also reading that the story is overbearing and too much of a focus (in a MH game! what the hell are they thinking?) and that it doesn't let the guardrails off until high rank.

Yeah... will wait for the expansion+ price cut
 

GymWolf

Member
I never asked for an auto button. Those one button mobile games are awful.

I like challenge, but at a certain point it feels like YouTube gaming. Fml I’ll have to watch someone else obtain something on YouTube because I didn’t spend a ton of time trying to achieve the same thing. I’m ok with obtaining a dark knight weapon in souls or waiting to collect enough materials to upgrade a weapon. Diablo, Titan Quest, Grim Dawn, and etc.

I’ve never complained about difficulty in the past in terms of spongy bosses where I give up. I’m also seeing a point to why developers make things easier. It’s like with Lunar Silver Star Touch and a bunch of these JRPGs they’ll have 4x experience boosts. That allows me more time than spending countless hours on the map. I’m not saying give someone God gear. I’m saying make the loop manageable by someone who spends an hour versus making that hour feel like a complete waste of time.
The thing is, to accomodate people who don't wanna lose much time they have to displease people who actually love losing themselves inside these games...

They already streamlined a lot of stuff from world (that was already more streamlined compared to old mh), and there is a limit on how much you can streamline before losing your hardcore identity...
 

Lokaum D+

Member
yeah, arkveld in beta was already too easy imo to be the "flagship" of Wilds, Rey Dau too, but i thought beta was easy just for ppl try out the game, not that they would've dumbed down in the official release.
 
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Stafford

Member
Did not expect them to fuck up and make the game too easy. That’s literally the most appealing part of these games.

This is a pass for now

I didn't read any reviews but what is top easy for them? Did they compare it to World or Rise? Because I find World challenging enough and what I've played of Rise too, it was never an issue for me, as in being overly easy.
 
Sounds awesome for me, the MSQ in Monster Hunter haven't been challenging since the old days. Challenge will come in the post-game / DLC / expansions for those that want it. Also like to hear there's a bit more story going on this time.
 

Dynasty8

Member
I’m not offended by what you said, but I like challenge too. I want to ask you this: So you’re ok if you spent most of your gaming session and you didn’t get that one item you needed for the upgrade? You’re ok if you have to do it again and again. You want to stay grinding and grinding for the sake of an award?

I don’t think I have to play other stuff. All this criticism and I’ve even said I liked MH before. Seems like Rise and Wilds are what I wanted. lol seriously. I will play the hard games because I enjoy them. See my Elden Ring and Souls figures. I will continue to play hard games.

These are knee jerk reactions. Yeah, I want a life beyond the grind. I like grinding, but at a point it’s time. It’s just a repetitious task that sometimes doesn’t reward the player. That’s all. Yes I’ll probably love Wilds.

Glad you weren't offended, wasn't my intention at all.

The grind aspect for upgrading I don't care as much about. My issue is about the reviews I am reading are stating the gameplay, combat, bosses are too easy. I am okay with them reducing some grind, that's not that big of a deal for me...but at least let earning it feel satisfying. When the bosses themselves become a pushover, it now feels more like a grindy, turn off your brain chore list instead of a satisfying mountain to outthink and overcome.

This also becomes more true when playing with friends. The sheer panic and laughs when fighting a tough monster together is a core part of the appeal that brought so many people to love this franchise. Removing that challenge won't add to the excitement when playing with friends, it'll do the opposite and reduce those exciting moments.

I just think it's a disservice to the fans and a VERY odd choice by Capcom. Monster Hunter Worlds is the best selling Capcom game ever and it had a decent challenge. Wilds is most likely going to surpass the sales of Worlds regardless of how hard it would have been. Making a game "easier" doesn't mean it'll sell better and if both Elden Ring and Monster Hunter Worlds has taught us anything, it's that even mainstream gamers love challenging games with good gameplay.
 

gow3isben

Member
Is it weird that story was one of my favorite things about World and makes me super excited it is getting a focus?

It was so campy, arcady, lighthearted and fun and just escalated in scale the perfect accompaniment.

Rise story was super boring and one of the many reasons why I thought World was so much better. I spent like 120 hours in World and Iceborne and like 35 in Rise and didn't even buy Sunbreak.
 

Buggy Loop

Member
Hasn't this been the case since World? At least GU gave me a much higher challenge than that game, and Rise was piss easy as well.

Yea but I would imagine reviewers are saying its easier than even the latest MH entries and not going back to PS2 MH days. Anyway, I understand the "why" of it, bigger markets, etc. It'll sell a lot of course.

Maybe time for MH clone that is more hardcore. Surprised nobody has cloned this gameplay loop while there's a hundred fucking Souls clones.
 
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Hookshot

Member
I get that most people are going to quit if they struggle to find and then get carted by a Great Jaggi but these are supposed to be humans versus huge monstrous beasts that can send you flying just by charging. There has to be a better way to teach newcomers about placement and tells than just removing the health so it dies no matter what.
 
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Reading some reviews it sounds quite bad, terrible performance, graphics, so easy it doesn't force you to upgrade anything even to do the endgame content (huge mistake here imo), too streamlined with boring walk and talk scenes and meh story, shorter than past MH's

Yet it has a 90 score in MC lol so :S

But yes when REVIEWERS say a game is too easy... oof lmao
 
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Too easy and still utter garbage tier tech/performance.......

Fuckin hell, this round of reviews seriously managed to kill every bit of anticipation I´d left. I probably should just wait for the inevitable G-Rank in the addon before givin this a try.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Maybe time for MH clone that is more hardcore. Surprised nobody has cloned this gameplay loop while there's a hundred fucking Souls clones.
Those kind of games are a big time commitment so unless the game is reaaaaally good I can see it failing.

What happened to Wild Hearts?
 

Punished Miku

Human Rights Subscription Service
My hope is that they're working on a less graphically intensive MH game for Switch 2, similar to Rise. That will be aimed at the Japanese / handheld audience primarily. Guess we'll see.
 
Maybe time for MH clone that is more hardcore. Surprised nobody has cloned this gameplay loop while there's a hundred fucking Souls clones.
Wild hearts did, and did it well supposedly.

Unfortunately their tech was so bad that it literally sunk on release. To this day that was the only game that I played on release that was so utterly technically broken that I refunded it just for that reason.
 

Terenty

Member
I don't know what the fuck Capcom is thinking, but when they released Dragon's Dogma that was piss easy and required difficulty mods to enjoy, and everybody complained about the game being a cakewalk they released a fucking easy mode for the game lol

Now this game wtf
 

ssringo

Member
There have been several attempts at "Hunting" games but they just don't catch on. Off the top of my head there was Soul Sacrifice and Toukiden 1 and 2.

And yeah, they're a big financial risk considering everyone just keeps playing Monster Hunter instead.
 

GymWolf

Member
There have been several attempts at "Hunting" games but they just don't catch on. Off the top of my head there was Soul Sacrifice and Toukiden 1 and 2.

And yeah, they're a big financial risk considering everyone just keeps playing Monster Hunter instead.
Wild hearts was the only one that i liked, too bad performances were dog shit.
 
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