cooljeanius
Member
I'm still trying to finish up Henry Hatsworth, this is easier than that, right? Also, I'm trying to decide between Okamiden and this game, which of the two would you guys recommend?
I don't think you can compare the two, but... Okamiden is by far the more "complete" game.cooljeanius said:I'm still trying to finish up Henry Hatsworth, this is easier than that, right? Also, I'm trying to decide between Okamiden and this game, which of the two would you guys recommend?
OK, so this made me go back and re-read the manual about evolving Chomp. Turns out you have to give him items that the form he evolves into likes, not that the form he currently is likes. I had been playing with that misconception for the entire game up until now, so now I want to start over now that I know how it actually works. Also now that I know that combo-ing actually matters for money, too (still don't like combo-ing though)I'm 50% in right now and I have 3 of the Kid Crowns. This game can be really addicting. Word of advice for people looking to get 100%. The max level for a monster form is LV30. Do not level up a form to LV30 until you unlock all branching form evolutions. If you level up the base form to max level before unlock its corresponding evolutions you are screwed from unlocking these new forms and new forms add to your total game percentage. So, no 100% unless you unlock every form.
I'd like to add onto this. It's not so much the backtracking in itself that I dislike, but it's the fact that the game tells you exactly where you need to backtrack to. Part of what makes other Metroid-likes fun for me is trying to remember exactly where you saw an obstacle that you could use your new item on, and then wandering around trying to find it. And then stumbling across secrets on your way back. But there's none of that here.My main criticism of the game would be the boring level-design and lack of secrets. It feels like Metroid 1 in that regard, just randomly placed platforms to jump on,but no real coherence. I love how much variety there is in the levels themselves (graphics-wise) but again, all the levels feel the dame due to the design.
Compared to games like SotN, Super Metroid or Shadow Complex, there is a distinct lack of secrets in the game. You have no reason to search the levels for stuff because there isn't anything to find except for a few useless gems here and there. In Metroid every block could potentially hold an upgrade, here there's nothing of the sort, all you do is grind enemies for gems and buy upgrades. Which brings us to the back tracking: seriously overdone. You need to traverse a big part of the map to go past an obstacle only to get an upgrade you can use back on the other side of the map! This happens several times. Without any secrets to find in the meantime, back tracking becomes very tedious.
Yeah, a lot of the enemies seem pretty copy-and-pasted in terms of behavior programming. Ellie also controls extremely similarly to Henry.You can't help but see the similarities to Hatsworth. For instance, instead of a knight with a big sword that makes a big vertical slash, you get a lizard man with a big mace. Many of the same abilities that Henry had are used by Ellie, though I'll admit that she's got many more tricks up her sleeve than Henry already. The level design and enemies encourage a diverse usage of skills, too; I found myself using the same tricks in Hatsworth, not so here. You also get multipliers for hitting enemies in combos (I really don't mind this similarity at all, though).
I agree with this.The puzzle mechanic [in Henry Hatsworth] is much more successful than Chomp, sad to say.