Early Access is a scam.If you haven't bought NRFTW wtf are you doing?
This isn't true.No Rest was far along enough that waiting to see what Private Division was gonna do with the publishing rights just wasnt tenable, they had to find a new publisher or buy the rights back themselves and then start hustling (what they are doing right now).
Article: In addition, we recently made the strategic decision to sell our Private Division label to focus our resources on growing our core and mobile businesses for the long-term. As part of this transaction, the buyer purchased our rights to substantially all of Private Division's live and unreleased titles. Take-Two will continue to support No Rest for the Wicked, which launched in Early Access on PC in April. We are grateful for the contributions that the Private Division team has made to our company and are confident that they will continue to achieve success in their new home.
This isn't true.
Article: In addition, we recently made the strategic decision to sell our Private Division label to focus our resources on growing our core and mobile businesses for the long-term. As part of this transaction, the buyer purchased our rights to substantially all of Private Division's live and unreleased titles. Take-Two will continue to support No Rest for the Wicked, which launched in Early Access on PC in April. We are grateful for the contributions that the Private Division team has made to our company and are confident that they will continue to achieve success in their new home.
They would have had the support of T2 directly after the sale of Private Division, there was no uncertainty about that. However, they chose not to work with them because they believed they could operate more freely without restrictions. But at what cost? It seems the future of the entire studio.
I distinctly remember T2 saying this, which makes it super odd that Moon Studios decided to buy out the IP at this stage. Maybe they thought they would buy it while it's still not a big IP and this way get it for cheaper than doing it post full version launch?This isn't true.
Article: In addition, we recently made the strategic decision to sell our Private Division label to focus our resources on growing our core and mobile businesses for the long-term. As part of this transaction, the buyer purchased our rights to substantially all of Private Division's live and unreleased titles. Take-Two will continue to support No Rest for the Wicked, which launched in Early Access on PC in April. We are grateful for the contributions that the Private Division team has made to our company and are confident that they will continue to achieve success in their new home.
They would have had the support of T2 directly after the sale of Private Division, there was no uncertainty about that. However, they chose not to work with them because they believed they could operate more freely without restrictions. But at what cost? It seems the future of the entire studio.
Funding via early access seems like it could be a risky way to pay for a game. If you put a game that in an unfinished state out there and people who paid for it don't like how you're proceeding then they will publish negative reviews. Is that review bombing or is it organic? I don't know the full history here so I can't say for sure.Ongoing sales are needed to pay for the continuous development on the game. That's the whole point of these "early access" games: to bring in money even though the game is not feature complete. If sales start go down because of a review bombing campaign, this could jeopardize the studio since Moon Studios are truly independent.
That is my takeaway from this too. Staking the existence of the whole company on new sales generated by a major update (not even full release) during steams early access, hoping itll be enough to sustain you to completion sure is one hell of a risk.I distinctly remember T2 saying this, which makes it super odd that Moon Studios decided to buy out the IP at this stage. Maybe they thought they would buy it while it's still not a big IP and this way get it for cheaper than doing it post full version launch?
Steam is still the best platform for releasing an unfinished product. Some studios pick Epic to get money from an exclusivity deal, but the sales of the early access version will be much worse and that may hurt you if the game needs a playerbase or if the project wants to rely on player recommendations.Maybe shouldn't have released it on Steam, a place known for its fickle crowd that usually behave like whiny little brats.
Yeah, it sucks but shit happens.Over hired under performed on sales. Tough place to be.
They had to buy the publishing rights for their game back from Private Division.
I guarantee publishing rights cost in the millions.
MS owns Ori. Ori on PS5 is entirely up to Xbox.
Though Thomas was interviewed on Sacred Symbols recently, and wink wink low key confirmed that Ori is headed to PlayStation, he just couldn't talk about it.
Same. He claims review bombing but it all sounds like people legitimately not enjoying the game. That's not review bombing, it's just reviewing.That discord post makes me want to avoid the game.
I'm thinking making Ori 3 is the only way Ori can make Moon rich at this point. Would they even be the ones doing PS ports? They seem focused 100% on Wicked and MS aren't working with them and MS owns the game.You'd have to expect that MS wouldn't be blocking an Ori port. Though you make a good point that the money Moon studios would realize from such an endeavor would not be crazy money.
That's complete and utter BS and people should stop believing every sensationalist headline some third class 'journalist' comes up with.I think they burned all bridges with Microsoft before NRFTW was even a thing
No, it never did.It required online to play single player?
Yeah, I feel less sorry for these developers.
At least they had the decency to remove that garbage.
wtf count me in! what do you need me to review?We must save NSFW at all costs!
That's complete and utter BS and people should stop believing every sensationalist headline some third class 'journalist' comes up with.
We're in touch with MS on a weekly basis.
You'd have to expect that MS wouldn't be blocking an Ori port. Though you make a good point that the money Moon studios would realize from such an endeavor would not be crazy money.
After getting burned a couple of times with early access games, I stopped wasting money on them.
If you want our money, they make a complete product.
Why though?The game's performance is awful though. It's a laggy, blurry mess.
I'll leave them a good review, to help out, but their priorities are all over the place.
Dude, really? Can we maybe at some point stop talking out of our butts about things we don't know?Moon Studios has always been independent.
They didnt cancel the Microsoft partnership.
Microsoft did.
The excuse that they wanted to make a cross platform multiplayer game doenst hold much water considering both Oris are multiplatform and MS is effectively a third party developer now.
TLDR: if you bought the game and enjoyed it at all, just drop a thumbs up on Steam and a "good luck" comment. It can only help the game in the long run if you want to revisit it in the future.
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from an indie dev perspective (not ANYWHERE close to the size/scope of Moon) his post hits very close to home.
I fully admit and recognize that is on the developer to create a game that resonates with its target audience but that isn't any easy process and in the case of many games today, that takes time to execute when you are working on your own dime.
NRFTW has issues yes (what game doesn't) but it is a game worth supporting if you are a fan of ARPG's. I could list out all the reasons I think the game is great but that will side track my point.
For this dev to put their cards on the table like that is humbling and humiliating. Everyday we have to make decisions we think will improve the product we make, which hopefully results in more copies sold, which helps to repeat the cycle.
The unfortunate part, these folks are not EA, Ubisoft, Xbox, etc, so the stakes are incredibly high. Yes, you can point to their decision to part ways with their publishers and say "haha fuck around and find out"…but there again we do not know how bad the relationship with that publisher could be.
I have been a part of extremely brutal and one sided publisher relationships which from the outside look like great "deals"…they seldomly are.
Sorry for rambling here, but like I said, the OT resonates with me and I just wanted to share the opinion/perspective of someone on the other side.
Because Ori and the Will of the Wisps is my favourite metroidvania ever and a genuine work of art.Why though?
If the game is a lagy, blurry mess why would you give them a good review? At that point all you are doing is misleading potential buyers.
I can't say I care one way or the other if this studio goes under or not, but reading this thread and some reddit threads on the situation, it seems like they aren't being "review bombed" and the negative reviews they are getting are fair and earned.
It's survival of the fittest, and maybe this company just isn't going to survive.
this game offers more content than some fully released gamesAfter getting burned a couple of times with early access games, I stopped wasting money on them.
If you want our money, they make a complete product.
They can join or start a new company, it's not necessarily the end.Because Ori and the Will of the Wisps is my favourite metroidvania ever and a genuine work of art.
I don't want them to go under.
NRFTW will be a good game eventually. It just shouldn't have gone into EA.
Probably. Overall the game did not attract much of attention as it was not as extraordinary as Ori was, no a unique selling point - and they were too proud of the fact they cut off their Xbox ties, gaining resentment from the people who were their original fanbase in the first place.Should've stayed with that Xbox partnership.
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They can join or start a new company, it's not necessarily the end.
Probably. Overall the game did not attract much of attention as it was not as extraordinary as Ori was, no a unique selling point - and they were too proud of the fact they cut off their Xbox ties, gaining resentment from the people who were their original fanbase in the first place.
If that's the case, I think that's quite the bullshit policy.You aren't technically allowed to solicit positive reviews per Valve's policy.
It looked like he just wanted those who enjoyed the game to leave a positive review if they haven't do so already.This kind of attitude is precisely why I've never liked this guy. He needs to stop with the entitlement and get back to the drawing board if he wants to make this work; begging for positive reviews isn't just the easy way out, it's pathetic.
Well, with ARPGs it's not that easy. If you'd want any independent studio to be able to compete in the ARPG space, 'finish the game, then ask for my money' is not the answer due to the complexity of the genre. We made 2 games that were received to Overwhelmingly Positive reviews, but the Ori games are many paradigms less complex than something like No Rest for the Wicked.None of those. Finish the game, then ask for my money.
I've already been bitten in the ass by both EA games that never deliver and "finished" games that clearly needed more time, and I don't think releasing games on EA is a cure for the later. Good management is, which is something a lot of games seem to be lacking nowadays.
Let's just say we had no other choice. If you think I'm toxic, so be it. I don't know you, you don't know me, but people are quite quick to judge others these days. And yeah, maybe I could be the death of Moon Studios, but I'm also the reason the studio, Ori and Wicked exists in the first placeI hope they survive but that Thomas guy seems like he got greedy to be independent too fast. With the allegations that he was so toxic that he burned bridges with Microsoft, this guy could be the death of Moon Studio.
Thanks for clearing that up.That's complete and utter BS and people should stop believing every sensationalist headline some third class 'journalist' comes up with.
We're in touch with MS on a weekly basis.
Oh brother, it cost us many, many, many millions. But we did it because we believe we have a hot iron in the oven and if you play Wicked right now, I think you'd probably agreePrivate Division was being wound up, so I can't imagine that buying back the rights would have cost millions.