Moon Studios (Ori devs, No Rest For the Wicked devs) are in trouble

The game's performance is awful though. It's a laggy, blurry mess.

I'll leave them a good review, to help out, but their priorities are all over the place.
 
No Rest was far along enough that waiting to see what Private Division was gonna do with the publishing rights just wasnt tenable, they had to find a new publisher or buy the rights back themselves and then start hustling (what they are doing right now).
This isn't true.

Article:
In addition, we recently made the strategic decision to sell our Private Division label to focus our resources on growing our core and mobile businesses for the long-term. As part of this transaction, the buyer purchased our rights to substantially all of Private Division's live and unreleased titles. Take-Two will continue to support No Rest for the Wicked, which launched in Early Access on PC in April. We are grateful for the contributions that the Private Division team has made to our company and are confident that they will continue to achieve success in their new home.


They would have had the support of T2 directly after the sale of Private Division, there was no uncertainty about that. However, they chose not to work with them because they believed they could operate more freely without restrictions. But at what cost? It seems the future of the entire studio.
 
Hard to succeed without being on PS5 or Switch. Early Access is a dangerous game.

It does seem like there's some legitimate complaints about the game though.
 
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This isn't true.

Article:
In addition, we recently made the strategic decision to sell our Private Division label to focus our resources on growing our core and mobile businesses for the long-term. As part of this transaction, the buyer purchased our rights to substantially all of Private Division's live and unreleased titles. Take-Two will continue to support No Rest for the Wicked, which launched in Early Access on PC in April. We are grateful for the contributions that the Private Division team has made to our company and are confident that they will continue to achieve success in their new home.


They would have had the support of T2 directly after the sale of Private Division, there was no uncertainty about that. However, they chose not to work with them because they believed they could operate more freely without restrictions. But at what cost? It seems the future of the entire studio.

Well that seals the argument

They risked it all, they were not even cornered. If the studio ever closes down because they could not have contingency for finishing their project...
 
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This isn't true.

Article:
In addition, we recently made the strategic decision to sell our Private Division label to focus our resources on growing our core and mobile businesses for the long-term. As part of this transaction, the buyer purchased our rights to substantially all of Private Division's live and unreleased titles. Take-Two will continue to support No Rest for the Wicked, which launched in Early Access on PC in April. We are grateful for the contributions that the Private Division team has made to our company and are confident that they will continue to achieve success in their new home.


They would have had the support of T2 directly after the sale of Private Division, there was no uncertainty about that. However, they chose not to work with them because they believed they could operate more freely without restrictions. But at what cost? It seems the future of the entire studio.
I distinctly remember T2 saying this, which makes it super odd that Moon Studios decided to buy out the IP at this stage. Maybe they thought they would buy it while it's still not a big IP and this way get it for cheaper than doing it post full version launch?

It's always the developers that constantly shittalk other devs huh?
 
Ongoing sales are needed to pay for the continuous development on the game. That's the whole point of these "early access" games: to bring in money even though the game is not feature complete. If sales start go down because of a review bombing campaign, this could jeopardize the studio since Moon Studios are truly independent.
Funding via early access seems like it could be a risky way to pay for a game. If you put a game that in an unfinished state out there and people who paid for it don't like how you're proceeding then they will publish negative reviews. Is that review bombing or is it organic? I don't know the full history here so I can't say for sure.
 
Theyll get my review once it fully release, cannot in good faith review a game ive played for barely 15 minutes a year ago, hoping for the best and that theyll hit 1.0 while remaining independant.
I distinctly remember T2 saying this, which makes it super odd that Moon Studios decided to buy out the IP at this stage. Maybe they thought they would buy it while it's still not a big IP and this way get it for cheaper than doing it post full version launch?
That is my takeaway from this too. Staking the existence of the whole company on new sales generated by a major update (not even full release) during steams early access, hoping itll be enough to sustain you to completion sure is one hell of a risk.

One would think that a studio with such an impressive portfolio would have no trouble finding another publisher had they wanted, not sure whats actually true on this front, but having a history of volatile publisher relationships (no matter whos fault that is) is not exactly an attractive trait.
 
Maybe shouldn't have released it on Steam, a place known for its fickle crowd that usually behave like whiny little brats.
Steam is still the best platform for releasing an unfinished product. Some studios pick Epic to get money from an exclusivity deal, but the sales of the early access version will be much worse and that may hurt you if the game needs a playerbase or if the project wants to rely on player recommendations.

I think a part of the problem is early access itself. You're experimenting on a living organism and players may not like some of the changes you're making to a product they've already purchased. Some will be inpatient it's taking too long. Also there are people who simply won't buy any early access versions and will be waiting for a full release.
 
Over hired under performed on sales. Tough place to be.
Yeah, it sucks but shit happens.

I don't think consumers should "bail" developers out. I know it sucks to be a small studio and it's unfortunate that they may not make it through but you make decisions and you have to deal with them.

To me it kinda seems like they stretched too far.
 
early access is not always a safety cushion to carry you through development.
you have one chance at a first impression and you risk it by selling an unfinished product.
can't expect people to fully internalize the fact that they are simply paying beta-testers
 
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They had to buy the publishing rights for their game back from Private Division.
I guarantee publishing rights cost in the millions.

Private Division was being wound up, so I can't imagine that buying back the rights would have cost millions.

MS owns Ori. Ori on PS5 is entirely up to Xbox.

Though Thomas was interviewed on Sacred Symbols recently, and wink wink low key confirmed that Ori is headed to PlayStation, he just couldn't talk about it.

You'd have to expect that MS wouldn't be blocking an Ori port. Though you make a good point that the money Moon studios would realize from such an endeavor would not be crazy money.
 
The game looks awesome and I've been looking forward to it, but I have zero interest in early access unless I'm getting the game for pennies on the dollar. $20, $30, $40 is not a price range I'd ever consider given you could be throwing money in the trash when the studio stops working on the game.

Maybe more devs should stop looking at early access as an "opportunity" to get fast access to money, and view it more of a risk to the game's reputation when people have access to your alpha/beta build. You can't ask people for their money and then complain when they give you bad reviews because "the game isn't finished!" Finish the game, then ask for money.
 
Not a big fan of early access and I've heard some pretty bad things about performance. Release the 1.0 version of the game on all target platforms and then we'll talk.
 
You'd have to expect that MS wouldn't be blocking an Ori port. Though you make a good point that the money Moon studios would realize from such an endeavor would not be crazy money.
I'm thinking making Ori 3 is the only way Ori can make Moon rich at this point. Would they even be the ones doing PS ports? They seem focused 100% on Wicked and MS aren't working with them and MS owns the game.
I have no idea how the money flows, if MS would outsource the porting job to a different studio, would Moon get an original creator cut from each sale even with no ties with Microsoft anymore?
 
Sucks to be in that situation especially with an early access game. I guess he wouldn't spit on that GP money now even though he bitched he wasn't getting enough out of the deal.
 
Well, I brought this today after reading this. Wasn't gonna get it until 1.0 is out, but will definitly do my part in making sure 1.0 is actually coming.
Won't play it until the full release though.
 
That's complete and utter BS and people should stop believing every sensationalist headline some third class 'journalist' comes up with.

We're in touch with MS on a weekly basis.

Oh ok, well I'm going off by what's circulating so I guess we never heard your side of the story.

Good thing relationship is good. I really hope you guys pull it off and its not too dire right now for finishing the game. I bought the EA and of course I want to see the project all the way to the end, otherwise I wouldn't have jumped in early.
 
After getting burned a couple of times with early access games, I stopped wasting money on them.
If you want our money, they make a complete product.
 
You'd have to expect that MS wouldn't be blocking an Ori port. Though you make a good point that the money Moon studios would realize from such an endeavor would not be crazy money.

MS isn't blocking anything. Just because it isn't already here doesn't mean that they aren't, or don't want to. Things take time. Like I said, he low key confirmed they are.
 
TLDR: if you bought the game and enjoyed it at all, just drop a thumbs up on Steam and a "good luck" comment. It can only help the game in the long run if you want to revisit it in the future.

***
from an indie dev perspective (not ANYWHERE close to the size/scope of Moon) his post hits very close to home.

I fully admit and recognize that is on the developer to create a game that resonates with its target audience but that isn't any easy process and in the case of many games today, that takes time to execute when you are working on your own dime.

NRFTW has issues yes (what game doesn't) but it is a game worth supporting if you are a fan of ARPG's. I could list out all the reasons I think the game is great but that will side track my point.

For this dev to put their cards on the table like that is humbling and humiliating. Everyday we have to make decisions we think will improve the product we make, which hopefully results in more copies sold, which helps to repeat the cycle.

The unfortunate part, these folks are not EA, Ubisoft, Xbox, etc, so the stakes are incredibly high. Yes, you can point to their decision to part ways with their publishers and say "haha fuck around and find out"…but there again we do not know how bad the relationship with that publisher could be.

I have been a part of extremely brutal and one sided publisher relationships which from the outside look like great "deals"…they seldomly are.

Sorry for rambling here, but like I said, the OT resonates with me and I just wanted to share the opinion/perspective of someone on the other side.
 
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After getting burned a couple of times with early access games, I stopped wasting money on them.
If you want our money, they make a complete product.

I think you just have to be selective.

Hades 2 released in to early access and still managed to be one of the best games of last year, same goes for BG3 in the year it released in to early access. Then there's stuff like this which I'd say is in the category below, so still well worth a purchase in its current state if you like the genre.
 
The game's performance is awful though. It's a laggy, blurry mess.

I'll leave them a good review, to help out, but their priorities are all over the place.
Why though?

If the game is a lagy, blurry mess why would you give them a good review? At that point all you are doing is misleading potential buyers.

I can't say I care one way or the other if this studio goes under or not, but reading this thread and some reddit threads on the situation, it seems like they aren't being "review bombed" and the negative reviews they are getting are fair and earned.

It's survival of the fittest, and maybe this company just isn't going to survive.
 
Moon Studios has always been independent.
They didnt cancel the Microsoft partnership.
Microsoft did.
The excuse that they wanted to make a cross platform multiplayer game doenst hold much water considering both Oris are multiplatform and MS is effectively a third party developer now.
Dude, really? Can we maybe at some point stop talking out of our butts about things we don't know?

The only reason we didn't sign with MS regarding Wicked was because their deal was for Xbox exclusivity and that didn't make sense to us at that point, so we signed with Private Division. If for some reason you think you know more than me, well then, enlighten me :messenger_tears_of_joy::messenger_beaming:
 
TLDR: if you bought the game and enjoyed it at all, just drop a thumbs up on Steam and a "good luck" comment. It can only help the game in the long run if you want to revisit it in the future.

***
from an indie dev perspective (not ANYWHERE close to the size/scope of Moon) his post hits very close to home.

I fully admit and recognize that is on the developer to create a game that resonates with its target audience but that isn't any easy process and in the case of many games today, that takes time to execute when you are working on your own dime.

NRFTW has issues yes (what game doesn't) but it is a game worth supporting if you are a fan of ARPG's. I could list out all the reasons I think the game is great but that will side track my point.

For this dev to put their cards on the table like that is humbling and humiliating. Everyday we have to make decisions we think will improve the product we make, which hopefully results in more copies sold, which helps to repeat the cycle.

The unfortunate part, these folks are not EA, Ubisoft, Xbox, etc, so the stakes are incredibly high. Yes, you can point to their decision to part ways with their publishers and say "haha fuck around and find out"…but there again we do not know how bad the relationship with that publisher could be.

I have been a part of extremely brutal and one sided publisher relationships which from the outside look like great "deals"…they seldomly are.

Sorry for rambling here, but like I said, the OT resonates with me and I just wanted to share the opinion/perspective of someone on the other side.

I agree. I don't really see it as a sign of them being pathetic as much as it is a sad state of affairs on PC that your entire success can be based around something as arbitrary as a Steam review and the fickle people who write them.
 
I… don't care at all if they're in trouble. Not our problem. It's a tough industry, it's sink or swim. Not everyone can swim forever. Ori games were good… this one? Ehhh 🤷‍♂️

From the ashes maybe something better will come along. This is a natural cycle of a lot of small devs. It can be unfortunate but it is what it is.

No one owes them anything, and going online and begging for some non-game related intervention that involves some kind of homework on the part of paying customers is ***never*** how you do it.

Other devs who might be reading this thread:
👏 never, ever do this 👏
 
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Why though?

If the game is a lagy, blurry mess why would you give them a good review? At that point all you are doing is misleading potential buyers.

I can't say I care one way or the other if this studio goes under or not, but reading this thread and some reddit threads on the situation, it seems like they aren't being "review bombed" and the negative reviews they are getting are fair and earned.

It's survival of the fittest, and maybe this company just isn't going to survive.
Because Ori and the Will of the Wisps is my favourite metroidvania ever and a genuine work of art.

I don't want them to go under.

NRFTW will be a good game eventually. It just shouldn't have gone into EA.
 
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Because Ori and the Will of the Wisps is my favourite metroidvania ever and a genuine work of art.

I don't want them to go under.

NRFTW will be a good game eventually. It just shouldn't have gone into EA.
They can join or start a new company, it's not necessarily the end.
 
Should've stayed with that Xbox partnership.

🤷‍♂️
Probably. Overall the game did not attract much of attention as it was not as extraordinary as Ori was, no a unique selling point - and they were too proud of the fact they cut off their Xbox ties, gaining resentment from the people who were their original fanbase in the first place.
 
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They can join or start a new company, it's not necessarily the end.

Teams of this size who create quality games need to be supported/protected.

If they spit off and go their separate ways there's no guarantee they will be able to showcase their talents in the same way, especially if they get swallowed up and lost in a larger publisher.

We've just seen the reverse of this happen with the devs that left Ubisoft and made Expedition 33. Don't take it for granted.

Probably. Overall the game did not attract much of attention as it was not as extraordinary as Ori was, no a unique selling point - and they were too proud of the fact they cut off their Xbox ties, gaining resentment from the people who were their original fanbase in the first place.

thomasmahler thomasmahler has just addressed this.
 
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You aren't technically allowed to solicit positive reviews per Valve's policy.
If that's the case, I think that's quite the bullshit policy.

I saw a few posts on twitter asking people to review bomb No Rest for the Wicked because of the 'Thomas is a Nazi' lunatics who insist that every single goddamn thing in the world must be rooted in politics and if you disagree, you're a Nazi. Just look at the negative reviews, we have people that have bought the game, left a negative review while only posting a period in their review (literally ".") and then got a refund and that stuff gets counted by Steam. Meanwhile, I've been working 16-18 hour days since around October of last year... so seeing something like that is obviously quite disparaging.

If you allow users to use your platform to crap on developers while giving them absolutely no recourse, you're really not doing developers any favors. But then again, I don't know if there's really any truth to this being 'policy' in the first place. I'm always just doing what makes sense to me and asking players who are actively playing and loving the product to leave a positive review seems okay to me given that things are quite heated out there with people review bombing games quite frequently not based on a products quality, but based on political beliefs.

Ultimately, we will keep doing what we've always done: We focus on making the best games out there. We want every game we release to become a masterpiece. With No Rest for the Wicked, we said we want to revolutionize the ARPG genre and that's what we're doing. In many ways, Wicked is already a pretty great product and it'll only get better from here. There's more and more features and content coming and after the Hotfixes, people seem very positive already again. And there's already big things in the oven for the next updates!

But these negative reviews will not go away, so now it'll be harder to generate sales because a lot of casual players just hop on Steam, see a 'mixed' review score and are scared off.

Even Path of Exile 2 now has a 'Mostly Negative' score, which of course is hurting their entire studio as well. And then some gamers wonder why they're only left with soulless AAA studios that generate skinner boxes filled with microtransaction trash - it's because if something like that happens to them, they have ways of turning things around. We don't, we're a smaller, independent developer. We need to do what's right for our fans and our community and that is to focus on the quality of our products.
 
This kind of attitude is precisely why I've never liked this guy. He needs to stop with the entitlement and get back to the drawing board if he wants to make this work; begging for positive reviews isn't just the easy way out, it's pathetic.
It looked like he just wanted those who enjoyed the game to leave a positive review if they haven't do so already.
 
None of those. Finish the game, then ask for my money.

I've already been bitten in the ass by both EA games that never deliver and "finished" games that clearly needed more time, and I don't think releasing games on EA is a cure for the later. Good management is, which is something a lot of games seem to be lacking nowadays.
Well, with ARPGs it's not that easy. If you'd want any independent studio to be able to compete in the ARPG space, 'finish the game, then ask for my money' is not the answer due to the complexity of the genre. We made 2 games that were received to Overwhelmingly Positive reviews, but the Ori games are many paradigms less complex than something like No Rest for the Wicked.

We're the underdog here. We're trying to innovate in a genre that's been stale for 2 decades with a team of 90 people compared to the hundreds of people Blizzard, GGG and From Software have. And we're doing it because we think we can contribute something special that you just won't get anywhere else.

And yes, ultimately we're playing a high-risk game here, I'm well-aware of that.

Companies like Blizzard do the same thing we're doing, except they're not openly stating that their game is 'Early Access'. But the version of Diablo 4 that released is a completely different beast than the game you're playing now. At the very least with us we're telling you straight up that we're not done yet.
 
I hope they survive but that Thomas guy seems like he got greedy to be independent too fast. With the allegations that he was so toxic that he burned bridges with Microsoft, this guy could be the death of Moon Studio.
Let's just say we had no other choice. If you think I'm toxic, so be it. I don't know you, you don't know me, but people are quite quick to judge others these days. And yeah, maybe I could be the death of Moon Studios, but I'm also the reason the studio, Ori and Wicked exists in the first place :messenger_tears_of_joy:
 
That's complete and utter BS and people should stop believing every sensationalist headline some third class 'journalist' comes up with.

We're in touch with MS on a weekly basis.
Thanks for clearing that up.
As I said earlier in this thread, your game looks stellar, and I cannot understand how anyone can be as dumb as to not expect any breaking changes during early access and then form a bad review if they do happen. Unfortunately I don't play on PC.
 
Private Division was being wound up, so I can't imagine that buying back the rights would have cost millions.
Oh brother, it cost us many, many, many millions. But we did it because we believe we have a hot iron in the oven and if you play Wicked right now, I think you'd probably agree :)
 
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