What I said is perfectly valid and on the money and you have not refuted that one iota despite the fact you seem to think so.You're implying that Giant Bomb are defending NRS because they are "woke" when the former disgruntled workers are also "woke" and even specifically defending "woke" aspects about MK11. The wokeness has nothing to do with the working conditions of the company, else these former workers wouldn't be defending MK11 nor would Giant Bomb be taking the accusations with a grain of salt. You're trying to draw a connection based on correlation rather than causation.
It's also an issue of portability of skills. I had an interview with blizzard regarding their fullstack node.js a while ago and they seemed to be cognizant of the fact that my skills could get me hired in a different industry. If you go to school to learn unreal and unity...I don't know, you're kinda fucked.
That's what I think would done, a Game Dev Unified or something, its really sad that this is "normal" in AAA game dev environment. But is also driven by consumers always wanting more, faster, better games.wow.. Its like slavery is back. They just need to add sexual harassment to the workplace to become hell on earth.
There should be an Union for game devs.
Seems like once Midway collapsed and WB took over things have gotten worse for the MK team.
Absolutely. And even with such a day job, you can still make your games in your free time, at your own pace.I advise every young person to resist the feeling that just because they are playing videogames, a job in the videogame indutry is a natural fit. If you are smart enough to program a game, you can earn much more money, much easier, by programming boring office software or boring websites.
100 hrs per week is absolutely bonkers.
At PC Gamer, she also mentions 100-hour weeks that can span several months as they approach important deadlines, and most importantly, the low pay of these many hours of work paid $ 12 an hour for men. , $ 11 for women.
I got my degree in computer science to get a career in software programming. I never would have considered a job in the gaming industry for these exact reasons.
The thing is, most of these programmers could pretty easily find another software engineering job that would have better working conditions and much better salaries. Most sacrifice those things because they want to be a part of game creation.
WTF... who the fuck cares?!
These fucking bottom feeder articles. I know many people who graft like fuck, get paid a pittance and don't complain.
Am I supposed to feel guilty? I bought the game at the weekend... don't know if I supported slavery or validated their hard work.
I played MK X a few times and thought it was abysmal, maybe I didn't get into it enough, but something told me to buy this one... and it's amazing! The Kombat just feels right, very satisfying, it feels very polished... so well done! Those "crunches" paid off.
Toxic work environment? Get a new fucking job. Break away and do your own thing... it's never been easier.
Next we'll be hearing about how Santa Clause gets overworked in December.
I've been saying this about predatory MTXs but I'm also noticing it with all these poor work environment stories...
It seems to be just American publishers/developers. Are there any examples of this from either Europeon devs or Japanese devs?
It's not slavery when the victims are white people, only when they are black. Just ask the person who came up with the Jax Briggs Tower ending.wow.. Its like slavery is back. They just need to add sexual harassment to the workplace to become hell on earth.
There should be an Union for game devs.
It's not slavery when the victims are white people, only when they are black. Just ask the person who came up with the Jax Briggs Tower ending.
Obviously they were. Being expected to do something under x circumstances you are not hired for is a kind of black mail. Or you work the amount of time we want or we hire someone else.Working a 100 hour week for a videogame during crunch season is not slavery. Nobody was forcing them to make MK9 lol
Working a 100 hour week for a videogame during crunch season is not slavery. Nobody was forcing them to make MK9 lol
Asking your female colleague to boink you in order to keep her job isn't sedisk either. Nobody is forcing her to, she could just leave.
Feel free to try for yourself if that holds up in any employment tribunal (or court).
Some people either have no idea what they're talking about, or they're bullies themselves.Obviously they were. Being expected to do something under x circumstances you are not hired for is a kind of black mail. Or you work the amount of time we want or we hire someone else.
Time is money, and when people crunch your time beyond the contracted time, it is slavery. Sorry mate, IRL people have family, children and people they count on. Bills as well.
Sometimes finding a new job or going your own way is not simply as easy as Mises and other shitty anarcocapitalistic groups preach.
I've been saying this about predatory MTXs but I'm also noticing it with all these poor work environment stories...
It seems to be just American publishers/developers. Are there any examples of this from either Europeon devs or Japanese devs?
That's not enough close to comparable. E3 crunch time is like a 60-70 hour work week for like..... 2 weeks of the year. Its not a 100 hour work week lasting months on end. That shit is insane. That's 14-15 hours per day, every single day, forever. No days off, no weekends.Most companies or industries have "crunch" times. The lead up to 1st April is usually bad for most in the business sector for the new financial year. Where are all the exposés on that? That's every year.
This is just a stupid new trend for bottom feeder articles to generate outrage clicks. The muppets at Kotaku probably have endured the exact same stuff they are writing about when they get dispatched to E3 and the likes, i.e. working the unusual hours the job requires at that moment in time.
I don't feel sorry for crossing a bridge that had deaths in its construction. You can be sure I don't feel guilty for game devs who had to eat microwave dinners to make a deadline.
You’d have to work super hard to get GameCube quality graphics with modern tools. The tools are better and much easier to use but people still crunch like they did in the N64 era when people brought sleeping bags and slept under their desks.Let's just go back to GameCube graphics and be happy with that. I just want different game styles not hyper realistic devil may cry faces.
I think i know what the answer will be, but... why submit to this kind of work environment? Really, is it just for the “passion” or “love” to the craft?
That’s no way to live.
If you took the "art education road" and wasn't born in a rich family there aren't too many options... they say "you're lucky to have this job" and when you look at the amount of people trying to get a job in the field it's actually kind of true...
Too many people after the "dream", companies can shit on their heads and they'll gladly take it. :/
I agree, you would have to work hard to match f zero gx visualsYou’d have to work super hard to get GameCube quality graphics with modern tools. The tools are better and much easier to use but people still crunch like they did in the N64 era when people brought sleeping bags and slept under their desks.
I can picture it now. Its busy season and your boss asks you to start staying after 5pm and make plans to work saturdays for the next month or two. You reply that being asked such a thing is akin to being sexually blackmailed. They relent, quickly recognizing the error of their ways. In fact, go ahead and take the rest of the week off. Don't call us, we'll call you.
The solution to me seems obvious and that's devs need to simply hire more manpower in order to lighten the workload for each individual employee.
But of course greed runs rampant so they're going to try to get the maximum amount of work out of the least number of employees as they can.
Another Question:
WHY is there no Union for game devs ?
That's not enough close to comparable. E3 crunch time is like a 60-70 hour work week for like..... 2 weeks of the year. Its not a 100 hour work week lasting months on end. That shit is insane. That's 14-15 hours per day, every single day, forever. No days off, no weekends.
The "lol get a better job" responses are useless. It excuses the shitass management that leads to 100 hour workweeks as somehow being acceptable, and it reminds me of Newt Gingrich sneering "take a shower and get a job" at people during the midst of the '08 financial crisis.