Mortal Kombat Legacy Kollection Announced (Digital Eclipse)

They could always port the PC version; it never had the issue.

Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat Trilogy and Mortal Kombat IV were all ported to PC. Ultimate Mortal Kombat 3 did not get an original Windows release. But did get re-released on the Mortal Kombat Arcade Collection from 2011-2012.

MK1-3 are all DOS releases, which does make them a bit of a pain to configure in DOS box. Controller support is not very good. MK Trilogy and MK4 did come out at a time when Windows was much more prominent. Those DOS ports are pretty damn arcade perfect.
 
That's how the fatalities were on the Sega CD version of the first Mortal Kombat as well. But it had the sweet, sweet arcade sounds/music.

Yup, I remember that too. Just like the fatalities in Eternal Champions for the Sega CD. The Saturn and PS1 ports also had loading too before the fatalities.
 
Last edited:
I really hope they add MK Trilogy to this! Only thing left we need is a PS2 era collection with Shaolin Monks included now, and MK9 Remaster!!
 
Last edited:
Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat Trilogy and Mortal Kombat IV were all ported to PC. Ultimate Mortal Kombat 3 did not get an original Windows release. But did get re-released on the Mortal Kombat Arcade Collection from 2011-2012.

MK1-3 are all DOS releases, which does make them a bit of a pain to configure in DOS box. Controller support is not very good. MK Trilogy and MK4 did come out at a time when Windows was much more prominent. Those DOS ports are pretty damn arcade perfect.

Yeah i remember MK on PC. It looked like 1:1 with the arcade at the time while consoles were heavily compromised. Even the PS1. All the sounds, intros etc were there on PC and I think the sprite size was correct.

The problem I had with the 32-bit versions was ofcourse Shang Tsung. Those versions essentially render one character useless, unless you want to settle with mid battle load times. Back then the games got away with it though, but by now its a reason to ignore them. As for the 16-bit, well, they miss intros, endings, graveyard stage in MK3 etc. Back then really only the PC version of MK3 was sufficient. And I would say MK2 on 32x.
 
Last edited:
Yeah i remember MK on PC. It looked like 1:1 with the arcade at the time while consoles were heavily compromised. Even the PS1. All the sounds, intros etc were there on PC and I think the sprite size was correct.

The problem I had with the 32-bit versions was of course Shang Tsung. Those versions essentially render one character useless, unless you want to settle with mid battle load times. Back then the games got away with it though, but by now its a reason to ignore them. As for the 16-bit, well, they miss intros, endings, graveyard stage in MK3 etc. Back then really only the PC version of MK3 was sufficient.

If I am not mistaken, The Playstation and Saturn versions of MK2 had issues with Shang Tsung morphs as well. Most of the CD versions have the option to disable his morphs during matches.

It is one of the common gameplay compromises that MK games had to make on early CD-ROM based consoles. The N64 Mortal Kombat Trilogy never had that issue. Neither did the 32x version.

The PC versions didn't if you installed the games to HDD? The Saturn could have solved this issue if MK supported the 1-4MB RAM extension. MK3 on the Playstation was a launch exclusive if I remember correctly. It was still on the 16bit machines, but Sony had a deal to make it exclusive at launch. It was pretty close to arcade perfect, except for the loading.




And I would say MK2 on 32x.

The 32x version is an enhanced version of the Sega Genesis game overall. The sprites are the same resolution, but higher colour than the Genesis/ MD originals. The 32X adds a high colour menu, high colour sprites and BG objects to the game. But it still relies on the Genesis for the BG layers. Uses the Sega Genesis colour palette. Which leaves some mismatched results with 15 colour BG layers and 134 colour 32X sprite layers.

T3QF2cb.png



The SNES does have a higher colour output in comparison to the Genesis game, the sprites are lower in horizontal resolution than then Genesis/ MD counterparts. The SNES sprites were done this way to accommodate the SNES's lower horizontal resolution output. When the framebuffer outputs to 4:3. the sprites do look comparable in size. In MK1 the SNES sprites would look extra wide. The SNES has a really good port of MK2. MK3 on the Genesis has higher resolution sprites as well in comparison to the SNES port.
JpOkXkL.png
 
Top Bottom