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Most daunting games?

radioheadrule83 said:
Metroid Prime 2: Echoes

The Gamecube is gonna get smashed into a billion little pieces the next time a boss hands me my own ass, or I've gotta trek through certain infested parts of the dark world.
That's my biggest complaint about MP2:Echoes. Unlike the first Prime, this one is just too big for its own good. With Super Metroid and Metroid Prime, you'd get a new item and you'd think "Hey, I know what I need this for!" and go right there right away. MP2's area is so large that you don't remember about that small passageway within that passageway in that one small area that had that purple door. You have to wait till the hint system goes "hey, go back there stupid!".

On top of everything, there's the fact that for each area you have to collect 3 keys, then when you beat all that, you gotta collect 9 more keys to make it to the final boss. You had to do the same thing for Prime but it was 7 (iirc) keys and the hints they gave to get them were clearcut, "go here to get this one" clues.
 
Hmm..never really ran into those issues with MP2. Game felt pretty clear-cut to me, the map does a pretty solid job of displaying necessary progression info, and I often stumbled into the key locations by accident just screwing around with the new abilities.

Granted the darkworld was pretty uninspired, and didn't make the progression all that gratifying. (Similarly the Past/Present alternates in Warrior Within were equally forgettable)

Oh and MP1 had 12 artifacts to find in the late game...
 
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