UnluckyKate
Member
Gacha-pin said:no...
Wait, sure you can: don't press square and you don't get that zoom + slowmo thing...
Gacha-pin said:no...
Sort of. When most of these events come up you get a icon on the screen to push the triangle button. If you dont push this button, then it wont go into slomo or zoom. In online play there is no zoom or slowmo what so ever.Blutonium said:People, I need to know one thing before I buy this.
Can you turn off the camera zoom/pan + slomo when a structure is about to collapse. It looks fucking annoying.
UnluckyKate said:Wait, sure you can: don't press square and you don't get that zoom + slowmo thing...
Blutonium said:But I've seen a lot of videos where that prompt doesn't show up. So can you turn of the prompt display?
*Edit* Ok thanks Will buy it soon then!
Gacha-pin said:no...
Thrakier said:WTH? Sure you can. Just dno't press the button.
test_account said:Yeah, i totally forgot about those events, sorry. There are some slomo events that are triggered automatically in single player indeed.
There are 2 things that i sometimes dislike about this game, and that is when people try to ram you a lot and when someone crashes infront of you and you drive right into their vehicle. These things can be so annoying! It is not the game design's fault though, i just had to vent a bit hehe =)
Yeah, that can be quite annoying indeed. I do however think that it is kinda funny when someone try to ram you and then they miss, causing them to crash into a wall or something hehe =)BeeDog said:I fucking hate that second part in multiplayer; some players are insanely retarded in that regard. They'll do ANYTHING to try and kill you, yet they often fail themselves and occasionally you crash right into their rear.
BeeDog said:The online ranks are so misleading; I regularly beat people 20-30 levels above me. But yeah, people are starting to learn all tracks, so just man up and keep practicing.
BeeDog said:I fucking hate that second part in multiplayer; some players are insanely retarded in that regard. They'll do ANYTHING to try and kill you, yet they often fail themselves and occasionally you crash right into their rear.
Personally i'm not really annoyed at the people who does it because ramming is indeed a part of the game mechanics and you need to ram to do some of the part challenges as you mentioned. It is just that i sometimes find the ramming itself annoyingkinoki said:I've done this a few times to unlock some part-challanges. Sure, I've failed alot but I've also wrecked alot. At the end it wasn't asmuch about winning as it was about griefing and getting rewarded for it.
test_account said:Personally i'm not really annoyed at the people who does it because ramming is indeed a part of the game mechanics and you need to ram to do some of the part challenges as you mentioned. It is just that i sometimes find the ramming itself annoying
Does multiplayer have rubberbanding?kinoki said:I've found that as an action racer it's far more fun to fight a little. I've even managed to wreck a big rig as a bike and gotten credit for it. Learning how to deal with aggression and big rigs who aren't very mindfull of their fellow drivers is just as much as learning of how and when to drift. But unlike the latter it's one of those things that has to be reflex.
I wish that there was some way to turn up the rubberbanding for multiplayer so that the aggressive sides could really shine more. This is surely a thing for the mode-editor, I guess.
Sure, i do find it fun when i manage to wrek someone (which is quite rare since i always use bikes). It is more a type of annoyance like if one guy kills me several times in a row in a FPS, so i dont blame the game mechanincs or want raming to removed from the gamekinoki said:I've found that as an action racer it's far more fun to fight a little. I've even managed to wreck a big rig as a bike and gotten credit for it. Learning how to deal with aggression and big rigs who aren't very mindfull of their fellow drivers is just as much as learning of how and when to drift. But unlike the latter it's one of those things that has to be reflex.
I wish that there was some way to turn up the rubberbanding for multiplayer so that the aggressive sides could really shine more. This is surely a thing for the mode-editor, I guess.
No, no rubberbanding what so ever as far as i know. Which means that even a single crash can decide between winning or not.Mechanical Snowman said:Does multiplayer have rubberbanding?
And completing the wrecking challenges are hilarious. I used to hate them, but going into a race intent on wrecking people rather than getting a good finishing position is a refreshing bit of fun compared to stressing over winning all the time.
Edit: since there's a pretty small community at the moment with America still waiting, I wouldn't mind racing a few Gaffers. PSN is in my profile for anyone who plays online a lot.
test_account said:Are some of the vehicles faster than the others? I sometimes have problems catching up to those infront of me, even with full boost.
test_account said:I also changed perks back from Faster Tops Speed to Improved Accelaration since i noticed that Faster Top Speed isnt used when boosting, and i boost maybe 90% of all racing time.
test_account said:And thanks for the tip that it is possible to wreck bigger vechiles with bikes, i didnt know this, but i managed to do it today The raming seems to have little effect on moving the other vechiles though, but it is still possible ti wreck i noticed =)
test_account said:No, no rubberbanding what so ever as far as i know. Which means that even a single crash can decide between winning or not.
Ah ok, i see.kinoki said:Yea, different vehicles drive at different speeds. But the terrain matters alot more, I think. Racing a big rig with my buggy was basicly taking turns in the lead position. I gained whenever there was sand/water and he gained on road.
Yeah, i first thought that the Top Speed perk was also used when boosting, but i noticed recently that it didnt.kinoki said:Faster Top Speed is useless, from what I've learned. The few times I've used it in a race I've never been able to take full advantage of it, where-as acceleration comes into play alot of the times. Quite frequently if you're unlucky with obstacles.
Oh ok, maybe i will tryo that perk some time =) For now i use the Armor perk (or what is is called) where rams are less efficiant against me.kinoki said:Using the Heavy Weight perk does give bikes a bit more bang for their buck but not alot. I've used it by mistake and I was quite happy with it.
I think i prefer no rubberband instead since it is more fair. However, it can kinda suck if i crash a few times, knowing that i have almost no chance of catching up to 1st place.kinoki said:Yea, no rubberbanding. But I want it. I'm perfectly fine with it and would want to see a few gameplay modes that take advantage of the unique gameplay features it would offer. Also a wreck mode would have to be divided into weight class.
chalkitdown1 said:Who here was playing with me and my friends tonight? Psychadelicx or something like that. I can't remember who you are on here.
Rhoxin said:It was me, that was some fun eh?
chalkitdown1 said:A few people were quite upset with you. lol
http://www.grcade.com/viewtopic.php?f=2&t=17607&start=2260
TheFLYINGManga_Ka said:Just saw the IGN review. The game looks like a real fun arcade racer!
I know the game says there's over 40 unique races, but I'm sure that doesn't mean the number of tracks.
How many areas or tracks does this have? Should I expect the same amount as Pacific Rift?
Ashes1396 said:is this out in the uk or not?
I know that feeling, but if you like arcade racers like Motorstorm, i would say that you would be missing out on something fun, so i would still recommend the gamessolitare said:I would have bought this game if it came out on time lol, but now my mindset is different and I guess that I'm not dying to play it anymore.
Oh well, enjoy!
ssolitare said:I would have bought this game if it came out on time lol, but now my mindset is different and I guess that I'm not dying to play it anymore.
Oh well, enjoy!
test_account said:I just checked the Gametrailers.com review and they said:
"The glue holding the world together doesn't give in to quakes and storms online, though, so the tracks don't change. It's a jarring move toward the tame."
How could they do such a mistake? There are many tracks online that have quakes etc., just like it is in single player. Are there any tracks online that are different from single player by the way when it comes to the effects?
test_account said:I just checked the Gametrailers.com review and they said:
"The glue holding the world together doesn't give in to quakes and storms online, though, so the tracks don't change. It's a jarring move toward the tame."
How could they do such a mistake? There are many tracks online that have quakes etc., just like it is in single player. Are there any tracks online that are different from single player by the way when it comes to the effects?
I know that feeling, but if you like arcade racers like Motorstorm, i would say that you would be missing out on something fun, so i would still recommend the game
kinoki said:My only guess would be that he isn't very good at the online and since they only happen when the 1st place activate them he might have missed their glory, or that he spent so little time online that he only played levels with little-to-no change.
Yeah, this is probably why indeed. I guess it is mostly because the changes only happeneds to first player in the race. If the reviewer(s) is new to the game and dont know the tracks that well, it is almost impossible to be in the lead. And yeah, some of the changes arent major changes to the track either, and therefor harder to miss if you dont see the change happened yourself, that is true.BeeDog said:There are no proper differences between SP and MP, but there are some minor things:
1) Environmental changes are more randomized; I'm pretty sure some things weren't activated during certain runs of the map in MP.
2) You can't slow-mo focus on events, and thus they're easier to miss.
3) They get activated by the first player in the race, so obviously it's easier to miss shit (though the quakes accompanying the destruction events are hard to miss).
Unfortunately yes. Unlocking new vehicles are based on 4 types of challenges: Air Time, Drifting, Opponents Beaten and Opponents Wrecked. These challenges only register when you play online. On the positive side though, you do have access to every vehicle class from the start.Shaka said:The only way to unlock vehicles is to get points online? Ahhh why the fuck did I rush to buy this game, it's so shit if true. Could someone clear this up for me?
Oh well, guess I'm not gonna touch this game again.test_account said:Yeah, this is probably why indeed. I guess it is mostly because the changes only happeneds to first player in the race. If the reviewer(s) is new to the game and dont know the tracks that well, it is almost impossible to be in the lead. And yeah, some of the changes arent major changes to the track either, and therefor harder to miss if you dont see the change happened yourself, that is true.
Unfortunately yes. Unlocking new vehicles are based on 4 types of challenges: Air Time, Drifting, Opponents Beaten and Opponents Wrecked. These challenges only register when you play online. On the positive side though, you do have access to every vehicle class from the start.
Just out of curiousity, why dont you want to play online? That is one of the most fun part of the game in my opinion And the unlocks are just cosmetical differences as far as i know. That can be nice to have of course, but at least all vehicle types are available without unlocking anything =)Shaka said:Oh well, guess I'm not gonna touch this game again.
I'm just not that into online gaming. It's a fantastic game and I'll definitely get back into it but not being able to use and customise all the vehicles is very disappointing for me.test_account said:Just out of curiousity, why dont you want to play online? That is one of the most fun part of the game in my opinion And the unlocks are just cosmetical differences as far as i know. That can be nice to have of course, but at least all vehicle types are available without unlocking anything =)
I understand. It is possible to do some customization to all of the vehicles without unlocking anything by the way, but it is of course much more limited compared to if you have unlocked everything. Maybe it will be patched later on so that unlocking parts also works in Quick Race mode, or perhaps Sony will release some pack on the PS Store that allows you to unlock everything at once, like EA has done with some games (i dont think that the PS Store stuff will happened though, but who knows).Shaka said:I'm just not that into online gaming. It's a fantastic game and I'll definitely get back into it but not being able to use and customise all the vehicles is very disappointing for me.
valentine71 said:9 Areas, 33 variants i think. Some are like day and night variants and also after some destruction, incident, etc. stuff like that. Those are what i see on quick race. Don't think that Festival unlocks more variants or anything. There are also Special Events that you unlock as you play through Festival mode. You know in PR, nearly every track feels unique, in this one not all the variants do. The problem for me is, the game doesn't feel polished as much as PR. I feel like either their budget was not up to task or Sony pushed them to deliver this one early.
Yes, it is out in the UK.
It
Foliorum Viridum said:Finished it. Awesome game.
I never bothered playing the first game after I played PR first but I kinda want to keep this rush going. Is it worth going back to it or is it too dated now? I would be renting, not buying.
It depends on what vehicle class you are driving. Muscle cars and Rally cars don't handle as well as Supercars and Superminis and are more inclined to go into a drift if you turn sharply; making the car more difficult to control in the corners.BPK said:Are the cars less forgiving in terms of handling than the ones in the demo? I've asked this a few times and received varied responses. I'd like to get this game, but the supercar and superbike in the demo feel like they're on rails...it's so easy to turn it's almost robotic. This is in contrast to previous motorstorms where the handling was a (rewarding) struggle.