MotorStorm has sold 3 million copies? :o

DenogginizerOS said:
Good news. Now, get us MotorStorm 2 with all the necessary fixes and tweaks!

Am I the only one who thought the rubber band AI could get really crazy during certain races? That's the biggest fix (outside of ones they've already patched) I would want.
 
squatingyeti said:
Am I the only one who thought the rubber band AI could get really crazy during certain races? That's the biggest fix (outside of ones they've already patched) I would want.


The rubber band problem is fairly easy to overcome. Just have boost ready to go in the last quarter mile of the race.

But I'm sure it will be fixed regardless as it was a major gripe.
 
Madman said:
Why? It has had a solid amount of updates to the point that the online has nearly everything you could ask for.

It has to do with the kind of game it is. Offroader racers aren't incredibly popular, it kinda has 1 market, and it sells to that market. To me it was like a Re Run of ATV offroad Fury ya know?

The 2nd one sold a bit less than the 1st (that was released early in the life cycle) besides a much larger install base, it was like the exact same people had bought it.

And i kinda see the same happening here. And just wanted to say that the only reason i say it achieved the sales it achieved because of bundles, is not because it was a simple bundle, like many other bundles are, no, there were long periods of time where the stores were only selling Resistance + Ps3 and MotorStorm + Ps3, and then the same with the Motorstorm+Resistance+2controllers bundle, it wasn't like "oh look there's a bundle in the middle of 5 consoles in the store" not, the bundles were it.

I bought motorstorm, really fun online, it was much less aggressive than i ever thought it would be, and the whole dynamic of bikes vs trucks vs cars was really cool, the 1st and only game imo where the motion controls really work.

Whenever my little cousin comes he has a blast playing motorstorm with the motion controls.
 
Firewire said:
The rubber band problem is fairly easy to overcome. Just have boost ready to go in the last quarter mile of the race.

But I'm sure it will be fixed regardless as it was a major gripe.
What exactly do people want? To me, it sounds like people want AI that they can out run to the point where they dominate the AI. The AI in Motorstorm was beatable, as long as you did great in the race.

I think a "light" mode would be good for those that want AI they can lap or get easy victories over.
 
WrikaWrek said:
It has to do with the kind of game it is. Offroader racers aren't incredibly popular, it kinda has 1 market, and it sells to that market. To me it was like a Re Run of ATV offroad Fury ya know?

The 2nd one sold a bit less than the 1st (that was released early in the life cycle) besides a much larger install base, it was like the exact same people had bought it.

And i kinda see the same happening here. And just wanted to say that the only reason i say it achieved the sales it achieved because of bundles, is not because it was a simple bundle, like many other bundles are, no, there were long periods of time where the stores were only selling Resistance + Ps3 and MotorStorm + Ps3, and then the same with the Motorstorm+Resistance+2controllers bundle, it wasn't like "oh look there's a bundle in the middle of 5 consoles in the store" not, the bundles were it.

I bought motorstorm, really fun online, it was much less aggressive than i ever thought it would be, and the whole dynamic of bikes vs trucks vs cars was really cool, the 1st and only game imo where the motion controls really work.

Whenever my little cousin comes he has a blast playing motorstorm with the motion controls.
I see what you mean, but Motorstorm wasn't just a typical offroad game like ATV offroad fury or MX Unleashed. I bought offroad games before Motorstorm, and I never felt like they really nailed the experience, which I do feel Motorstorm did.

Whether or not it will have long legs and do as good the second time around as it did the first time aorund remains to be seen. I do think that it is a really solid racer and with the right upgrades, 2 could be much better then one.
 
Madman said:
What exactly do people want? To me, it sounds like people want AI that they can out run to the point where they dominate the AI. The AI in Motorstorm was beatable, as long as you did great in the race.

I think a "light" mode would be good for those that want AI they can lap or get easy victories over.


Motorstorm receive alot of hate because it's hard. Most people will leave in frustration. Personally i kicked this game's ass and there was ONE race that has been borderline cheap. All the races i had difficulty with at first was because i sucked.
 
I'm sure I'm not the first to post this, but whatever. Saying it sold 3 million is obviously telling the story of its popularity in a completely incorrect way. At least half of those 3 million were bundled with the machine. That's like saying Wii Sports has sold like 17-18 million, which I'm sure would make a lot of fanboys cry or at least argue.
 
Madman said:
Whether or not it will have long legs and do as good the second time around as it did the first time aorund remains to be seen. I do think that it is a really solid racer and with the right upgrades, 2 could be much better then one.

No doubt, i had lot's of fun with Motorstorm. Those loadings are killer though!
 
Ranger X said:
Motorstorm receive alot of hate because it's hard. Most people will leave in frustration. Personally i kicked this game's ass and there was ONE race that has been borderline cheap. All the races i had difficulty with at first was because i sucked.
Let me guess the race. It was the buggy one, right?

It seems that most people can't stand the idea of having AI that matches you throughout the race and don't like the concept of Motorstorm as a whole(that being the constant storm of motors that you are surrounded by while racing). For those that don't like that, there can be a easy or light version of the tickets so those that want to just have a glorified time trial mode can have one.

WrikaWrek said:
No doubt, i had lot's of fun with Motorstorm. Those loadings are killer though!
Maybe they should do a mandatory HDD install. :p

I'm kidding, but I would not mind having an install option for the next one, since the load times in the first one were probably it's biggest flaw. I want a lot from the sequal, but I am keeping my expectations down to improved loading, better graphics, and more content, like 10 total tracks.
 
Madman said:
What exactly do people want? To me, it sounds like people want AI that they can out run to the point where they dominate the AI. The AI in Motorstorm was beatable, as long as you did great in the race.

I think a "light" mode would be good for those that want AI they can lap or get easy victories over.

It's not about AI that isn't good, it's about AI that was really cheap. I can respect a good race, not a cheap one. Did we play the same game?
 
squatingyeti said:
It's not about AI that isn't good, it's about AI that was really cheap. I can respect a good race, not a cheap one. Did we play the same game?
What was cheap about the AI? The fact that you couldn't get easy victories?
 
After thinking for a bit and letting this sink in. I see what the problem with this news is. It makes it seem like games on PS3 can sell well outside of resistance. Resistance selling well was already pushing it, motorstorm selling well also means something is up. How dare motorstorm do that. I hate bundles, I got motorstorm for free because of it, or did I pay for it without knowing... (motorstorm added value to buying this ps3 for me. I would have gotten the 40gig instead but extra hdd space, bc, and game won me over for 100 extra).
 
Ploid 3.0 said:
After thinking for a bit and letting this sink in. I see what the problem with this news is. It makes it seem like games on PS3 can sell well outside of resistance. Resistance selling well was already pushing it, motorstorm selling well also means something is up. How dare motorstorm do that. I hate bundles, I got motorstorm for free because of it, or did I pay for it without knowing... (motorstorm added value to buying this ps3 for me. I would have gotten the 40gig instead but extra hdd space, bc, and game won me over for 100 extra).
Exactly. You are paying Sony for Motorstorm in the 80GB, it's not free. :lol
 
Lightning said:
Exactly. You are paying Sony for Motorstorm in the 80GB, it's not free. :lol

It technically is. Is sony going to bring out an 80 gig for 450 without a pack in game or gonna pack something else in for 500 again?

Im pretty sure no matter what the case is, it will be 500
 
Madman said:
What was cheap about the AI? The fact that you couldn't get easy victories?

I understand his comment on the AI being cheap. Sometimes they'd get in front of you and slow down, or push you out of the way along with messing their own self up in the process to aid the other racer ai. I call it the Twisted Metal Black-Calling All Cars AI effect. It's you against the AI's. They are on a team, and you are by yourself, and they get a A+ in teamwork. It's frustrating but it does make it challenging, just feels cheap.
 
Madman said:
Let me guess the race. It was the buggy one, right?

It seems that most people can't stand the idea of having AI that matches you throughout the race and don't like the concept of Motorstorm as a whole(that being the constant storm of motors that you are surrounded by while racing). For those that don't like that, there can be a easy or light version of the tickets so those that want to just have a glorified time trial mode can have one.

Of course it was the buggy race. lol
And yeah to the rest of your post. I hope Motorstorm 2 will have difficulty settings so more people could enjoy it. Personally i hope Motorstorm 2 will still be hard as Motorstorm (maybe safe the buggy race).
 
squatingyeti said:
It's not about AI that isn't good, it's about AI that was really cheap. I can respect a good race, not a cheap one. Did we play the same game?

Ummm...hey buddy...I think you're playing the wrong game. What is "cheap" AI anyway? The ones that are in huge trucks that run you over when you're in bikes? Around here, I call that smart AI.

Motorstorm is a no-holds-bar kinda racing game. that's what it is. that's what it set out to do. If you want the "oh, we're all polite" racing game, go play Forza or something. but Motorstorm is the, get out of my way or I'm gonna run you out of my way kinda racing game.

The only way an AI can be cheap in motorstorm is if it got unlimited boost, or knew of secret routes that's impossible to see without a guide to tell you.
 
Yea I think this game makes a point in letting you know where your place is. The balance of the game is given to you. To use my sig as finding this picture again is a pain.

34j8ad2.jpg

This center picture is from one of the loading screens. The text is sharpened (looks out of place due to it). Rock, scissors, papers dudes!

MX bikes: Lightweight, agile and thin. Mx Bikes have a good degree of acceleration and average speed, but are vulnerable to damage.

ATVs: Similar to the MX Bike, but heavier and bulkier. ATVs are more stable and durable, but not quite as agile.

Buggies: A good combination of speed and ability to cross rough terrain, these vehicles are one or two seat space-frame contraptions, custom-built to rugged specifications.

Rally Cars: Fast and relatively light, but limited by the types of terrain they can cross. Anything too rough or boggy and these will suffer. Made of lightweight materials, they are not very durable.

Racing Trucks: These modified pickup trucks are powerful, heavy machines. Good ground clearance means they are capable of crossing rough terrain, but do not have the acceleration of the lighter vehicles.

Mudpluggers: The biggest of the cars, these imposing vehicles have big wheels and heavy-duty suspension letting it deal with even the worst terrain. Speed is their biggest weakness.

Big Rigs: Large, powerful and pretty much unstoppable. Low on speed and agility, but who cares when you can just drive over anyone?
(From the manual)
 
Broadbandito said:
It technically is. Is sony going to bring out an 80 gig for 450 without a pack in game or gonna pack something else in for 500 again?

Im pretty sure no matter what the case is, it will be 500

it still wasnt free... just like bundles in europe where it was extra value that you paid for.
Free would be Spiderman3 movie in 40GB or TN's in original PS3 in NA.
 
Tideas said:
Motorstorm is a no-holds-bar kinda racing game. that's what it is. that's what it set out to do. If you want the "oh, we're all polite" racing game, go play Forza or something. but Motorstorm is the, get out of my way or I'm gonna run you out of my way kinda racing game.

Yeah I think this is what people miss about MS. The AI reacts the way it does because it's always suppose to be a competitive race. If you were able to always get out in front and dominate it'd become boring. So instead you're always having to fight to keep your lead or to stay in the race.
 
SolidSnakex said:
Yeah I think this is what people miss about MS. The AI reacts the way it does because it's always suppose to be a competitive race. If you were able to always get out in front and dominate it'd become boring. So instead you're always having to fight to keep your lead or to stay in the race.

It's not about being able to dominate. You guys have this idea stuck in your head. It's exactly like ploid said. Hell, we could go back and read the Motorstorm official thread and a bunch of people were saying the same thing. It's the AI (and I mean all of them) on a "team" against you. The AI will cheap it's way into hurting your race. It won't just out race you, it will sacrifice itself so other AI racers can win.

For the last time, I don't want to be able to dominate. I just don't want the AI to be cheap.
 
Ploid 3.0 said:
I understand his comment on the AI being cheap. Sometimes they'd get in front of you and slow down, or push you out of the way along with messing their own self up in the process to aid the other racer ai.
The AI would attack eachother as well though. So while the AI was brutal against you, it would attack eachother so it did balance out.
 
squatingyeti said:
It's not about being able to dominate. You guys have this idea stuck in your head. It's exactly like ploid said. Hell, we could go back and read the Motorstorm official thread and a bunch of people were saying the same thing. It's the AI (and I mean all of them) on a "team" against you. The AI will cheap it's way into hurting your race. It won't just out race you, it will sacrifice itself so other AI racers can win.

For the last time, I don't want to be able to dominate. I just don't want the AI to be cheap.

Yep it does this. Not all the time but from my experience it's randomly and spread out like a "Why is this car slowing down. Is he pressing brakes? I wish it's tail lights wasn't busted so I can see if he's pressing brakes". 3 races later, "Oh crap, this rig followed me up to this bike path just to keep pushing me into this here wall. Stop stalking me John Madden".

Madman said:
The AI would attack eachother as well though. So while the AI was brutal against you, it would attack eachother so it did balance out.

Ah, I mostly pay attention to myself. My mistake on AI team vs the player.
 
That's good to know. I usually hate racing games, but when I got this with my PS3 I was pleasantly surprised at how fun it was.
 
Madman said:
The AI would attack eachother as well though. So while the AI was brutal against you, it would attack eachother so it did balance out.

Yeah, they would attack each other, on the basis of attacking you 10 times, and the other AI 1. Seriously, I know me and ploid aren't the only ones that saw this. Go back and read the official thread.
 
BTW I'm only up to the level 3 tickets. Haven't touched 4 yet. Bet I'm in for some white knuckles, and busted windshields.
 
Bebpo said:
They need to make it so you can skip the damn crash animations since they happen pretty often and are long and annoying.

Starting from 0 MPH should be enough of a penalty, not 5 seconds of crashing animation. I mean it was pretty fucked up in the first game how if you fall off a cliff sometimes your crash animation is only like 1 second, whereas other times it can be 4-5 seconds. The randomness of how behind everyone else you became was a bad game design.

Also needs a save replay, make short video clips to send to friends feature. What's the point of having all these cool moments if you can't even see them again later.
Hit the gas and the crash scene cuts and your back on the track.

Also game was awesome, bring on MS2 with Cockpit view, rain, wind and headlights for night races. Also some sort of stunt events like the footage they have playing in the menus would be awesome for online.

Another thing, make online rankings actually mean something, have some sort of leaderbaords and make it so if you come 2nd or 3rd you get some points. The way it is now 1st or bust sucks.
 
squatingyeti said:
Yeah, they would attack each other, on the basis of attacking you 10 times, and the other AI 1. Seriously, I know me and ploid aren't the only ones that saw this. Go back and read the official thread.
I read it back when it was active. I think the reason it felt like the AI attacked you more is because you were much more heavily affected when it attacked you. You would hardly notice when they attacked eachother, but you would damn well know when they attacked you.
 
Dibbz said:
Hit the gas and the crash scene cuts and your back on the track.

Also game was awesome, bring on MS2 with Cockpit view, rain, wind and headlights for night races. Also some sort of stunt events like the footage they have playing in the menus would be awesome for online.

Another thing, make online rankings actually mean something, have some sort of leaderbaords and make it so if you come 2nd or 3rd you get some points. The way it is now 1st or bust sucks.

Yes, the video that's playing through the menus makes me wish there was a atmosphere like that in the game. Night with headlights, the drifting in the circle, the bike base jump, etc. I was in a race and did a barrel roll and landed on my feet. Shocked my own self.
 
party foul for those bagging on MS to prop up SEGA Rally or EXcite Truck, and party foul on kittonwy for its response. All 3 are good games with flaws, and are sufficiently different to be appreciated for their unique qualities.

Now that MS has proven so successful, I expect the devs won't be rushed on MS2. I expect big, big things from that one given the obvious talents of the devs.
 
squatingyeti said:
It's not about being able to dominate. You guys have this idea stuck in your head. It's exactly like ploid said. Hell, we could go back and read the Motorstorm official thread and a bunch of people were saying the same thing. It's the AI (and I mean all of them) on a "team" against you. The AI will cheap it's way into hurting your race. It won't just out race you, it will sacrifice itself so other AI racers can win.

For the last time, I don't want to be able to dominate. I just don't want the AI to be cheap.

err...you don't pay attention during races do you? They attack one another too...I was able to win one race where the 2nd place AI tried to take out the first place one, but they both got busted, and I won.

yay aggressive ai
 
I don't mind the aggresive ai, in fact it makes the game a lot more fun. It just seems to fit in with the theme of the game. My only gripe is with the rubber band effect. I have no problem with an ai opponent keeping up me (or beating me) but i would prefer they were the same all along. Not wait till i get a bit of a lead and then speedup up heaps to catchup.

My favorite part of racing games is being stuck in a pack trying to get to the front. With rubber band ai what tends to happen is i shoot to the front and then just have the ai stuck on my tail for the rest of the race. The only way i lose is by some unexpected crash near the finish. I would prefer if the ai started that fast and i had to work my way past them.

Don't get me wrong i really liked motorstorm i just don't want the rubber band effect in the sequel.
 
Ranger X said:
:lol :lol
It's one of the hardest racing game outhere. I guess it's rare you buy a racing game.

:lol

If you want a hard racing game from Evolution Studios go and play a full championship in WRC 2 Extreme at the highest level.

800km of pure awesomeness :D
 
So MS being in the starter pack which costs more than the bare bone pack and competes with other starter packs which do not include MS magically gives one the right accuse 3m for being a BS number? :S

It's not like MS was given away for free unlike ie. the two first Halo titles (what a hard choice that was, get the bare bone xBox or the Halo pack which did cost the same), and we all know how the Halo bundle helped paving the road for future sales of the next installments (it's boring when xBox hardcore fans talk about how the first console made it easier for the 360 but at the same time overlooks how MS will help MS2 sales). ^.^
 
Jonnyram said:
CurlySaysX said:
No. He insinuating that i've only ever played 3 racing games.

What's the difference since it's obviously true :p

^.^ All I know is that the D.I.C.E. summit acknowledge MS as the best racing title of the year and I bet they played Dirt, PGR4, Forza2, GT5P, that Wii thingy and so on.

If you dispute that you'll also dispute the other awards. :D
 
It's not like MS doesn't do it though. Games like Forza 2, Kameo and DOA4 have been pack in titles for long time in Australia.
 
Awesome alhtough it lacks options the gameplay is really fun especially online against people of same skill

So get to work Evolution and make MS2 live up to the potential
 
I AM JOHN! said:
Uh...

sega-rally-revo.JPG

Says "hi!"
Not even close to as fun as Motorstorm. No damage no jumps and the controls in Sega Rally feel like shit it really feels like you are sliding the whole damn time.
GeoramA said:
Impressive for a new IP racer. Is MS2 using the same engine?

It should be pretty far along now, at least enough for an unveiling at GDC...unless GI got the exclusive.
It will probably be an improved engine like how Insomniac has used the Resistance engine for R&C:ToD and R2
 
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