MS: Halo 5, Sunset Overdrive, Quantum Break dates at E3; new exclusives this year

I jost noticed Phil Spencers new twitter avatar.
https://twitter.com/XboxP3

755w3ye2.jpeg



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I jost noticed Phil Spencers new twitter avatar.
https://twitter.com/XboxP3

-.-

You'd think he would just have got someone to give him a proper picture of it :P Also, did anyone else see this?

Confirmation of Lionhead making at least one other game and its not Fable related

Ive thought this for a while but good to hear. I hope its a new RPG (not online based) but we'll see.

Yes I linked to that article instead of Eurogamer because I'm credited as finding some information in it :P

Also, some new Sunset Overdrive art? Open-world 3rd person action game! Don't know why I thought it was first person anyway: From OXM too where Insomniac say its not an MMO and does have a campaign/story

 
Was great looking and the presentation outshines anything Bungie has ever done in that regard, but the Prometheans were really boring to fight and they were the primary enemy throughout the game. Additionally, many of the levels were far more narrow than previous Halo games...made it feel like there was typically only one way through, which hurt replay-ability for me.

I think 343 had a good first outing and I'll buy Halo 5 just to play through SP. May bother with MP if they returned to form on a few things.

I would be really curious how people would view halo 4 if they played all of the other halos recently. Granted, halo 4 is a little more linear than other halo games, but people act as if earlier halo's were open world or even something like crysis (barring ODST which did have an open world aspect). I love the older halos and think that 343 could have done a little better, but people drastically overstate how linear 4 is.
 
You'd think he would just have got someone to give him a proper picture of it :P Also, did anyone else see this?

Confirmation of Lionhead making at least one other game and its not Fable related

Ive thought this for a while but good to hear. I hope its a new RPG (not online based) but we'll see.

Yes I linked to that article instead of Eurogamer because I'm credited as finding some information in it :P

Also, some new Sunset Overdrive art? Open-world 3rd person action game! Don't know why I thought it was first person anyway: From OXM too where Insomniac say its not an MMO and does have a campaign/story

I'm excited to hear that Lionhead is moving on from Fable, or at least trying something new. I hope it's a new RPG, too; Fable has never really done it for me. Microsoft needs a new WRPG to fill the hole left by BioWare (That rumored Obsidian game would have been perfect...).

I've seen the first Sunset Overdrive picture, but the second one is new to me. Hopefully we'll get some more news soon!
 
Honestly, Sony need to bring it this E3. Xbone is looking pretty tempting if these games deliver.

Sony will bring some much needed games to its lineup no doubt. The best part about this E3 is both the Xbox and PlayStation are going to have amazing game line ups.

Titanfall and Halo alone are enough to make me buy an Xbox One this year.
 
Excited to see what else they have in store, all other issues aside, they seem to be giving us the games we want, can't complain about that!
 
Sony will bring some much needed games to its lineup no doubt. The best part about this E3 is both the Xbox and PlayStation are going to have amazing game line ups.

Titanfall and Halo alone are enough to make me buy an Xbox One this year.
I think if games are announced, gamers win. I bet both will come out swinging.

It's still only January. Damn.
 
I hope its a new RPG (not online based) but we'll see.

Good luck with that, considering how they're "transitioning from a more traditional console developer to games as a service".


Also, some new Sunset Overdrive art?

Those are from the official website, and I believe they've been there since the reveal.


I would be really curious how people would view halo 4 if they played all of the other halos recently. Granted, halo 4 is a little more linear than other halo games, but people act as if earlier halo's were open world or even something like crysis (barring ODST which did have an open world aspect). I love the older halos and think that 343 could have done a little better, but people drastically overstate how linear 4 is.

I played them all for the first time recently, and I honestly never noticed this alleged significantly increased linearity compared to the other games. It definitely compares favorably to Reach, although Halo 3 is still quite a bit better, but then again, Halo 3 is still quite a bit better than most games out there.
 
Do u think MS will pull a 'crackdown' with sunset over drive and release it a few months before Halo 5 and pack it with exclusive access to Halo 5 MP beta?

It helped crackdown establish itself and I think it could work for SO - Type of games you probably have to play to know if you will like it.
 
Halo 4 is not that much more linear than other Halos in level design. All of the Halo games have been fairly linear in level design since CE, but the difference between Halo 4 and the Bungie Halo games that make the game feel less replayable is the combat. Encounters in Halo CE, 2, 3, ODST, and to a lesser extent Reach, vary from playthrough to playthrough. The way enemies react and fight back is less predictable in Bungie's Halo. In Halo 4 every fight with Prometheans is essentially the same. Kill the Watchers first so they don't revive anyone else, then the Crawlers or whatever the small ones are called, and then finish the Knights. None of them ever react differently, and the only unpredictable aspect of fighting them is the Knights random teleportation ability which is just annoying rather than fun.

Covenant in Halo 4 feel less reactive as well. Elites just stand there and take your bullets rather than dodging and fighting back in different ways. Grunts and Jackals both seem more stationary in Halo 4 than in the older games.

I think that is what gives the game a more linear Call of Duty style feeling. Not really level design, but the way combat unfolds in each scenario.
 
Halo 4 is not that much more linear than other Halos in level design. All of the Halo games have been fairly linear in level design since CE, but the difference between Halo 4 and the Bungie Halo games that make the game feel less replayable is the combat. Encounters in Halo CE, 2, 3, ODST, and to a lesser extent Reach, vary from playthrough to playthrough. The way enemies react and fight back is less predictable in Bungie's Halo. In Halo 4 every fight with Prometheans is essentially the same. Kill the Watchers first so they don't revive anyone else, then the Crawlers or whatever the small ones are called, and then finish the Knights. None of them ever react differently, and the only unpredictable aspect of fighting them is the Knights random teleportation ability which is just annoying rather than fun.

Covenant in Halo 4 feel less reactive as well. Elites just stand there and take your bullets rather than dodging and fighting back in different ways. Grunts and Jackals both seem more stationary in Halo 4 than in the older games.

I think that is what gives the game a more linear Call of Duty style feeling. Not really level design, but the way combat unfolds in each scenario.

Whereas I would have to agree that Prometheans are not as fun to fight as the Covenant (still somewhat fun, mind you, just not nearly as good; there's a decent base there, but it needs to evolve the same way that Brutes did between Halo 2 and Halo 3), I can't say that I've noticed big changes in the way that Covenant encounters usually unfolded between the games. There were a few exceptions, maybe ten or so cases in a few dozen hours I've spent with the main campaign and Spartan Ops in which enemies indeed just stood there and stared blankly into the distance, but they were obviously glitches, and not intended behaviour.
 
I can't believe Spencer is reaching that far back, never thought I'd see Phantom Dust again. I'd love to see MS work on those niche titles.

I hope a Dance Central sequel is in the cards for this fall. Having owned all three before, I'd buy a "mega hits" version for the Xbox One while they work on another with all new songs.

I would be really curious how people would view halo 4 if they played all of the other halos recently. Granted, halo 4 is a little more linear than other halo games, but people act as if earlier halo's were open world or even something like crysis (barring ODST which did have an open world aspect). I love the older halos and think that 343 could have done a little better, but people drastically overstate how linear 4 is.

I feel as though the earlier Halo games provided enemy encounter variation. In other words, I felt I could approach a set of enemies from a vantage point of my choice and experience it play out just a bit differently every time. With Halo 4 the pathway was often very narrow and the AI seemed to play out exactly the same, but perhaps I wasn't being creative enough?

I'll confess I haven't played the previous Halo games in many years.
 
I hope a Dance Central sequel is in the cards for this fall. Having owned all three before, I'd buy a "mega hits" version for the Xbox One while they work on another with all new songs.
Harmonix has been pretty quiet lately. Havent heard or seen much of Fantasia at all.. although what I played of it wasnt all that fun.
 
lets get a fucking resurgence in the mario and zelda clones! get me a new banjo platformer ala mario 3d world and a new kameo mimicking zelda. now.

Oh my...that would've been amazing, it will never happen though - Kameo is hanging out with PGR in the MS IP graveyard. :(

BTW I read yesterday the details about Sunset Overdrive in the OXM site and it sounds great, I just wish that I will be able to buy an Xbone here when the game will come out.
 
Harmonix has been pretty quiet lately. Havent heard or seen much of Fantasia at all.. although what I played of it wasnt all that fun.

They cancelled a project late last year (guessed to be the combat oriented one), and another one as well which I presume was DC4.
 
I dont fear for Quantum Break. Alan Wake (ha, that rymes....) had a diffuclt development process. They wanted to make a GTA and build an engine for that. When they choose a more linear way , things speeded up.
Quantum Break is planed as a linear game from the beginning, it will be out whenever they want it to be.

Halo is a No Brainer, its their biggest project with huge manpower and they are working for 2 1/2 years on it, will also be here in 2014.

And we dont know how long Insomniac was actually developing Sunset Overdrive. I guess longer than we think, couple that with the official tweet and i am certain it will arrive in 2014.



But those are the games we know about, i am much more exited about the games unnanounced , those which would make it a great E3 for Phil. I am truly hoping for some Japan related announced content and other cool games, products and features.
 
Wouldn't that be awesome if Remedy connected the two? kinda cannon wise?

They kinda are connected. Sam Lake said in an interview that all their games share the same "multiverse"

"The way we approach these things is definitely kind of – they're connected in weird ways. And definitely for Remedy fans, there will be a lot of familiar things from a Remedy game."

"We are definitely dealing with the idea of multiple timelines – essentially a multiverse – where many things are possible,"
http://www.joystiq.com/2013/06/12/quantum-break-may-cross-paths-with-alan-wake/
 
Last E3 was a humiliation for MS,in terms of presentation and coverage. Considering all that happened they still managed to pull things round for a solid launch. I hope that has charged the team over there up. The few games they've shown and mentioned look fun and interesting but they need more surprises, more new IP ,more investment in new teams. From the rumblings from people like Phil Spencer they've got the message.

I think their humbling at E3 will be for the best in the long run. Being 'behind' will mean they'll have to bring their A game and be ready for a scrap. Sony didn't have to do anything last year just undercut their price sit back and watch MS crash and burn. I'm salivating at what both of them will be doing this year.
 
Last E3 was a humiliation for MS,in terms of presentation and coverage. Considering all that happened they still managed to pull things round for a solid launch. I hope that has charged the team over there up. The few games they've shown and mentioned look fun and interesting but they need more surprises, more new IP ,more investment in new teams. From the rumblings from people like Phil Spencer they've got the message.

I think their humbling at E3 will be for the best in the long run. Being 'behind' will mean they'll have to bring their A game and be ready for a scrap. Sony didn't have to do anything last year just undercut their price sit back and watch MS crash and burn. I'm salivating at what both of them will be doing this year.

Humbling is always a good thing for a company to go through, even if it's by forced humiliation by a third party (read: a good part of the public).

I'm still convinced Microsoft having all this hubris for a 3rd gen will be a good thing in the long run. Look what happened to Sony at the beginning and the end of their 3rd gen. That makes me hopeful for MS's future. :)
 
I feel like those screens shouldn't have 343's logo on them. Why would the build have them? These aren't screenshots to be marketed; they're just offscreen photos.
 
You're right. It's not a bad game.

Just a horrible Halo game.
This is a silly comment people keep saying.

If there's a bad Madden game, or a bad CoD game, you don't see "it was a good game, just not a good Madden game". Because it doesn't make any sense. Halo 4 had terrible choices for its MP and single player, and despite selling well (based off previous Halo's, including Reach because Reach was still sitting in the top 3 in its later stages against top games), had terrible player retention throughout its first year.
 
This is a silly comment people keep saying.

If there's a bad Madden game, or a bad CoD game, you don't see "it was a good game, just not a good Madden game". Because it doesn't make any sense. Halo 4 had terrible choices for its MP and single player, and despite selling well (based off previous Halo's, including Reach because Reach was still sitting in the top 3 in its later stages against top games), had terrible player retention throughout its first year.


I disagree. Bad "(series)" game simply means that someone feels it's the worse in the series -- it could still be a good game to them though.

I'll gladly admit that Burnout Paradise before its patches/updates was worse than 3 & Revenge but I didn't think it was a bad game. I thought it was pretty solid (and ended up being great with the various updates).
 
Seeing as this thread already got bumped, perhaps I might have some fairly baseless information.

Supererogatory mentioned on twitter before about who Phil Spencer follows as a sign of developers they're working with, specifically he noted that shortly before E3 he started following a number of people from Insomniac - and of course at E3 Insomniac announced Sunset Overdrive.

Well, i've noticed Phil has recently started following: CEO of Hidden Path Entertainment and Hidden Path's actual twitter account (Defence Grid), Platinum Games (CBOAT rumour...), Riot Games senior recruiter (League of Legends, possibly for 360?).

I also made the observation that he's following Ninja Theory (Heavenly Sword, DmC) so who knows.

Obviously he's perfectly entitled to follow who he wants but it could suggest they might be working with at least some of those
 
Anyone just see that Phil Spencer tweet?

https://twitter.com/XboxP3/status/427657080988651520

What can the announcement be..

Oh nice! I think this is threadworthy. :)

Seeing as this thread already got bumped, perhaps I might have some fairly baseless information.

Supererogatory mentioned on twitter before about who Phil Spencer follows as a sign of developers they're working with, specifically he noted that shortly before E3 he started following a number of people from Insomniac - and of course at E3 Insomniac announced Sunset Overdrive.

Well, i've noticed Phil has recently started following: CEO of Hidden Path Entertainment and Hidden Path's actual twitter account (Defence Grid), Platinum Games (CBOAT rumour...), Riot Games senior recruiter (League of Legends, possibly for 360?).

I also made the observation that he's following Ninja Theory (Heavenly Sword, DmC) so who knows.

Obviously he's perfectly entitled to follow who he wants but it could suggest they might be working with at least some of those

Put this in the new thread, if someone wants to make it. I'm too drunk and lazy.
 
I disagree. Bad "(series)" game simply means that someone feels it's the worse in the series -- it could still be a good game to them though.

I'll gladly admit that Burnout Paradise before its patches/updates was worse than 3 & Revenge but I didn't think it was a bad game. I thought it was pretty solid (and ended up being great with the various updates).
I thought Madden 25 was pretty bad, but I'm not going to call it a bad Madden game. I'll call it as I see it, a bad game. It's no different for Halo or another franchise.
 
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