Baemono
Member
Has a lot of this vibe I must admitYou guys have repeated this same crap for so many years that you're actually starting to believe it
Self programming in action. Fascinating to see, really.

Has a lot of this vibe I must admitYou guys have repeated this same crap for so many years that you're actually starting to believe it
Self programming in action. Fascinating to see, really.
Thankfully someone who is thinking straight, instead of the Gaf majority.let's not pretend like the competition is a utopia.
Calling Xbox "dead" isn't an argument, it's a lazy headline from people who confuse console wars with critical thinking.
The real question is: why wouldn't a dev want their game on as many platforms and revenue models as possible?
let's not pretend like the competition is a utopia.
Calling Xbox "dead" isn't an argument, it's a lazy headline from people who confuse console wars with critical thinking.
The real question is: why wouldn't a dev want their game on as many platforms and revenue models as possible?
Thankfully someone who is thinking straight, instead of the Gaf majority.
let's not pretend like the competition is a utopia.
Calling Xbox "dead" isn't an argument, it's a lazy headline from people who confuse console wars with critical thinking.
The real question is: why wouldn't a dev want their game on as many platforms and revenue models as possible?
Because practically, games development on multiple consoles has a cost impact.
If the costs of developing for XSX and XSS outweigh the potential sales revenue gains from launching on said platform, it's not worth it. Better to use the resources to further optimise on the platforms where you know the majority of your audience will be playing.
Gaming history is full of 3rd parties ignoring some consoles for several reasons, but yet somehow you believe this is the only straight thinking ?
Why not? There are still >25 million Series consoles out there and it's not like a port takes 2 years and costs 20 million.
What ?"The past 5 years is not history" is quite a take indeed.
Very sustainable if nextbox is oem as they can just advertise varied stores. Remember it's the core that leads a console launch. Msft is looking at storefronts to sell their products and that will determine how they fare nextgen ( new msft gaming store).Xbox pays publishers/devs for games they put on GP, so for a publisher/dev it might be feasible despite Xbox dying.
The question is how sustainable it is for Xbox.
Unless GP doesn't grow, because it doesn't seem to be the case.Very sustainable if nextbox is oem as they can just advertise varied stores. Remember it's the core that leads a console launch. Msft is looking at storefronts to sell their products and that will determine how they fare nextgen ( new msft gaming store).
After 5 years of the gen, I think it's safe enough to say that most developers see that it's worth it to publish their games on Xbox, unless otherwise incentivized (via exclusivity deals) not to.
So this is a worthless debate at this point.
Agreed in every wordlet's not pretend like the competition is a utopia.
Calling Xbox "dead" isn't an argument, it's a lazy headline from people who confuse console wars with critical thinking.
The real question is: why wouldn't a dev want their game on as many platforms and revenue models as possible?
Half of that 30m probably traded in to Gamestop by now.Those 30m consoles that were sold didn't magically disappear.
Another 30 million potential customers..
You all act like that's a small number. In comparison to the competitors, sure. but from a sales perspective, you'd be dumb not to chase money.
Half of that 30m probably traded in to Gamestop by now.![]()
No, the real question is what OP asked.let's not pretend like the competition is a utopia.
Calling Xbox "dead" isn't an argument, it's a lazy headline from people who confuse console wars with critical thinking.
The real question is: why wouldn't a dev want their game on as many platforms and revenue models as possible?
It's not an issue of time. It's an issue of the game type being made and the relevant demographics it appeals to.
Xbox has always been the console for American dude bros. The platform doesn't have a meaningful presence in Japan and Asia nor Europe. So, any dev making a game that is similar to Halo and Gears will want to launch on Xbox; conversely a dev making a more artsy game may choose to forego the platform if the sales projections based on the sales of similar game types on Xbox don't appear to be worthwhile.
It's only a worthless debate when you use worthless arguments to try to contrive your point.
Xbox has always been the console for American dude bros.
The ... even with old cheaper games like Crash, I remember a user saying he wanted very much to play the game so he just waited for the gamepass release and was cheering when that happened.
This comparison doesn't even make sense. Absurd logic.What's the point of putting a game on PlayStation or Switch when there is billion of PCs and mobile devices?![]()
Making software work at all is hard. Making it work across multiple platforms (and not be an utter tyre fire) doubly difficult. There has to be a reasonable return on investment to make the effort worth while.
All devs would love their games to be running on the widest available set of machines, as obviously if it is available on xbox, then you have a chance to get a sale. However it has never been (and will never be) as "easy as clicking a button" to port a game from PS5/PC/Switch to Xbox. It simply doesn't work like that.
Even if the code, art, sound etc is 100% compatible between machines/platforms (and it won't be), then there's still the certification process and hoops to jump through. There has been enough anecdotal evidence from indies that Microsoft do not make that certification process easy.
On top of all that... Achievments/Trophies need to be sorted, network play/filters may need to be adjusted. What is allowed by one platform may require censoring from another.
There's a bunch of busy work that people hand wave away with "you recompile for a different target" <- no it's a bit more complex and MS gaslit everyone this gen about the series S being a simple recompile and that was complete crap let's not forget (different machine but same "publisher/platform" holder and it was still a massive pain)
But the million dollar questions are probably: How many are s+x series owners - to remove the redundant install base number? And then how many prefer to play on a series console - whether or not it is their only option or in a household with one of PS5/Pro/PC?Despite it being "dead" there's still about what 30 million of them out there?
Attempt at a troll question, but the answer is actually going to the OP's point... one side of that equation actually buys full priced games.What's the point of putting a game on PlayStation or Switch when there is billion of PCs and mobile devices?![]()
They flop and the studio shuts down or moves on.And you know that the percentage of third-party games on GP is equivalent to 2-3% of the total number of games released annually on Xbox? What do you think happens to the remaining 97%?
(I already answered you anyway)
There is also the scenario that even if it was directly less advantageous to publish on Xbox for the bigger publishers releasing on Xbox gives them more negotiating power with Steam, Epic Store, PlayStation and Switch to get better deals from the stores with userbases that buy their games more.To sell games and make money? Eventually getting them on gamepass too and getting some extra revenue once sales have slowed down?
Most publishers have games on Xbox, they have reliable data about how much revenue their games are making on the platform. If they are still putting games on the system it's not out of charity, it's because they are still selling enough copies for it to be profitable.
Er, you do realize that these companies get paid to have their game on gamepass right? What the hell are you talking about "free"?No, the real question is what OP asked.
Xbox gamers don't buy games. They expect "free". The extra time to get things working on the Series S and then an X, only for it not to sale, could be better used making game on systems that have customers who buy games.
They have been actively trained for years not to buy games. Do some still do? Of course, but probably not nearly enough when even Microsoft decided to go third party with their own games. I've been reading way too many "no gamepass no buy" comments all these years. The training worked, except it backfired in the end.Games don't sell as well on Xbox as PS. That doesn't mean "Xbox owners don't buy games".
Is a word missing here ?. Xbox won't get games simply it exists
They also might want to do it for future gens too if ms somehow turns it around. Alot of old games have found new life/sales with the bc program. That's prob just free money at that point unless there's licensed content.But the million dollar questions are probably: How many are s+x series owners - to remove the redundant install base number? And then how many prefer to play on a series console - whether or not it is their only option or in a household with one of PS5/Pro/PC?
Question 1 could easily lower that number to 20m IMO, and question 2 could possibly lower it to 7-8m. If that were the case you'd need to hope at least 50% of those weren't gamepass rental hold outs and regular players that main Xbox and prefer to buy their games, so a successful game had a chance to sell to half of that number and land 2-4m actual sales for a great game
edit: not because games need to sell 2-4m on xbox, but if a COD or GTA couldn't then that might send warning signals for a lesser game's possible ROI.
Bullshit. That's absolutely how this works. I've seen people on this very board say this. "I'll wait till gamepass"ā¦because MS bought the company that makes Crash, and it was a reasonable assumption that it was going to come to GamePass. There's probably folks waiting for Astrobot to show up on PS Plus to play it.
There's no Xbox owner that wants to play Monster Hunter Wilds, the latest Resident evil game or Assassins Creed shadows and decided to wait for a Gamepass release. That's not how this works.
Because the pain in thelet's not pretend like the competition is a utopia.
Calling Xbox "dead" isn't an argument, it's a lazy headline from people who confuse console wars with critical thinking.
The real question is: why wouldn't a dev want their game on as many platforms and revenue models as possible?