MS: Xbox One 40x More Powerful Than 360 with the Cloud, Only 10x Without the Cloud

How does the 3rd console curse works? Something like this?

We're gone from Nintendo ULTRA 64, the power of SIXTY-FOUR BITS OF 'MAJIC' NINTENDO THREE-DEE!
To
PS3 with CELL, enough power to launch missiles (or that was PS2?) 120fps! 1080p! FOUR-DEE!!!!
To
The Magic Cloud of XBOne makes it one zillion more powerful than a supernova! With Kinect It can count all your nose hair with only 30ms of delay!

I love these PR guys.
 
Not really you can have a fallback. Imagine a game like the next Elder Scroll's in which the radiant AI for NPCs not on screen is running on the cloud. If you don't use the cloud, you would have see a loading screen every time you enter a town to give the machine time to process al of these calculations.

Right, and how many developers would be happy to be forced to create a 'fallback' scenario for every game?
 
Except if the player isn't in contact or in any relevant position to something, it's usually not rendered or processed. Why should it be?

I am not talking about culling whatever can't be viewed by the camera. Imagine heading to a market square and you see 10 NPCs in front of you doing their own thing. Can 10 of these viewable NPCs run new routines individually (small scripts downloaded from the cloud) until the player approaches 1 or more in which case the AI processing is kicked back onto local hardware?
 
I'm going to assume that some basic implementation of this exists on MS's side, otherwise this PR would be suicidal. But, building off that...

What exactly stops Sony from doing the same with Gaikai?
 
The only things I see is viable for "cloud" computing are typically background stuff or "asynchronous" operations.

1. In a open world game, the sections the player is not currently inhabiting could live on and create dynamic situations (town built/destroyed, npc fighting, alliances being created, persecutors catching up to you, etc).

2. Connectivity with other players, trade, chat, etc.

3. Pre-loading/Streaming next level (no load times). Also possible to "prepare" complex random generated worlds, etc.

4. Have assets in the "cloud" (textures, voicesover, advanced AI)

5. Some other stuff I haven't thought of.

How well this is implemented and how much this will benefit the end result is a different matter. Guess we'll have to wait and see. I am guessing a wast minority will use it to actually improve the performance or scope of games.


let me be polite... you buy 25 GB game with textures... then you are going to stream 2 GB of textures additionally to your computer?

lol.

Its not going to happen... they can have gaikai in cloud... but what you think isnt going to happen. It makes no sense, it is not possible to be done as advantage and PS4 and XO have not been built for it... they are essentially fat clients... not thin ones.
 
It's not that surprising to hear crazy marketing hyperbole from a company, but for Microsoft to run their mouths about this fantasy scenario when they have shown zero indication of it actually working is just bananas.

Truth be told, Sony made the same mistake last February.

Hopefully at E3 things will be clearer for both of them.
 
I don't get it though, if you aren't online or your Internet goes down, how would you use these cloud computing game enhancing abilities?
 
I don't get it though, if you aren't online or your Internet goes down, how would you use these cloud computing game enhancing abilities?

You won't be able to play your game if you can't register it online and/or play your game offline after 24hrs offline so that's the least of your problems :/
 
Truth be told, Sony made the same mistake last February.

Hopefully at E3 things will be clearer for both of them.

Can you elaborate on this truth that can be told?

I thought it was pretty clear at the Sony conference that Gakai is far from functionally ready. They sold it as potential and were pretty upfront about it.

The cloud scenario seems to be highly selective and in this context, straight up misinformation.
 
let me be polite... you buy 25 GB game with textures... then you are going to stream 2 GB of textures additionally to your computer?

lol.

Its not going to happen... they can have gaikai in cloud... but what you think isnt going to happen. It makes no sense, it is not possible to be done as advantage and PS4 and XO have not been built for it... they are essentially fat clients... not thin ones.

Yeah was meaning to have a question mark on point 4. I was just brainstorming what it could be used for, yeah textures is not viable (unless it for really small things as random face or something).

But very polite of you to point of the one "impossible" thing, disregarding the rest :)
 
I don't get it though, if you aren't online or your Internet goes down, how would you use these cloud computing game enhancing abilities?

Every AI around you would just fall over, buildings would crumble because the physics engine can't keep them in place, any weather effects would stop, every car would disappear because these no magic cloud to keep a track of them.
 
Every AI around you would just fall over, buildings would crumble because the physics engine can't keep them in place, any weather effects would stop, every car would disappear because these no magic cloud to keep a track of them.
sounds like a good surreal experience
 
The DBZ stuff in these threads always makes me cry with laughter. Really.

<3 GAF.

On topic....

such bullshit. Unreal levels of PR bullshit going on right now
 
I am not talking about culling whatever can't be viewed by the camera. Imagine heading to a market square and you see 10 NPCs in front of you doing their own thing. Can 10 of these viewable NPCs run new routines individually (small scripts downloaded from the cloud) until the player approaches 1 or more in which case the AI processing is kicked back onto local hardware?

In theory sure, but in that case what's the benefit from getting those scripts from the cloud rather than locally?

Truth be told, Sony made the same mistake last February.

I haven't really followed Gaikai, but OnLive is an actual thing that people can use, so we know the tech is out there. What Microsoft is talking about is still pie-in-the-sky fantasy as far as we know.
 
I am not talking about culling whatever can't be viewed by the camera. Imagine heading to a market square and you see 10 NPCs in front of you doing their own thing. Can 10 of these viewable NPCs run new routines individually (small scripts downloaded from the cloud) until the player approaches 1 or more in which case the AI processing is kicked back onto local hardware?

complete world has to be synchronized... you could have online game where server does a lot of the thinking, plenty of that happening with multiplayer games. And on their side, devs could just use Azure instances instead of setting up their own hardware.

However for non-persistent world multiplayer games, no. Its just not going to happen.

You dont build XO and PS4 and then make them thin clients for cloud computing... makes no sense at all. Most of the things that people are thinking of can easily be done on consoles, especially with large amounts of RAM for caching.... thats why it is there - so you can compute things in advance.
 
Every AI around you would just fall over, buildings would crumble because the physics engine can't keep them in place, any weather effects would stop, every car would disappear because these no magic cloud to keep a track of them.

So.. Animus?
 
I have no problem with this and hope that MS transitions to fully cloud based gaming over the course of the generation. Make it so that by the time the majority of us have awesome net connections, we can stream games with way higher IQ that bypasses the need to buy a new machine.
 
Well, this is the company that had an ad claiming that using remote desktop to access a PC running Windows Media Center is using "the cloud"!
 
In theory sure, but in that case what's the benefit from getting those scripts from the cloud rather than locally?

Imagine running newer scripts every month.

complete world has to be synchronized... you could have online game where server does a lot of the thinking, plenty of that happening with multiplayer games. And on their side, devs could just use Azure instances instead of setting up their own hardware.

However for non-persistent world multiplayer games, no. Its just not going to happen.

You dont build XO and PS4 and then make them thin clients for cloud computing... makes no sense at all. Most of the things that people are thinking of can easily be done on consoles, especially with large amounts of RAM for caching.... thats why it is there - so you can compute things in advance.

Ah, yes, synchronicity is one thing that I already mentioned as real time actions and reactions would be highly sensitive to it.

Thanks for the rest.
 
Serious question.

How would this cloud stuff provide anything A.I wise thats an improvement over traditional multiplayer?

*i think* the idea is that if certain stuff is offloaded to the cloud, that frees up physical system resources for other tasks.






is there any chance that this is real? (grasping at straws)
 
Yeah was meaning to have a question mark on point 4. I was just brainstorming what it could be used for, yeah textures is not viable (unless it for really small things as random face or something).

But very polite of you to point of the one "impossible" thing, disregarding the rest :)

1. Persisten worlds are already being done in MMOs... so yeah of course. But you will have to pay monthly fee to cover those costs, just like with WoW.

2. Chat is already done as such... and saves...

3. Of course you cant have assets in cloud, that makes no sense. They are very big. Thats why you paid for 8 GB of RAM, BD drive, all those CPU/GPU's, to load them locally.

On your end of the game, this is not going to happen... on Azure side, they can make it easier for devs to run servers... maybe they will also mandate it. It will end up being more expensive for devs of course, but could solve issues with servers that people get.

Of course, XO/PS4 being so PC-like, they could use any cloud for that... I am not sure if it makes a lot of sense though, or how are they doing it now (running their own server farms or offloading them to 3rd party).
 
It's not the same thing at all so i guess you did not learn anything .

Than apparently you haven't learned anything or being purposely ignorant. Gaikai streams the whole game/video/etc., "The cloud" supposedly does a certain amount and leaves the rest to the system. Two very different things.

Gaikai does all the processing on their end and sends the image back to the user with a bit of lag. Ms is talking about splitting up processing tasks between the cloud and the console itself.

Why would one 'work' and the other not?
 
Even the most generous multiplier would put Xbox one 5-6x more powerful than 360. So where the hell is 10x coming from?

The cloud is BS. There is no computational power coming from the cloud. It's like saying miiverse makes Wii u 40x more powerful because it is hosted on the internet.
 
Well Gaikai has been proven to work. This pie in the sky stuff from MS has not.

Gaikai does 100% of the processing on the server? Still don't see how doing some of the processing local is a bad thing. In fact seems that the MS solution would be better.
 
There is some market speak if I've ever heard it before... How desparate does MS appear to be right now, knowing they simply cannot win a technical specs discussion?
 
Gaikai does 100% of the processing on the server? Still don't see how doing some of the processing local is a bad thing. In fact seems that the MS solution would be better.

Why do you think it would be better? Seriously explain why.

Why is doing some of the processing local a bad thing? Imagine how developers felt about the Cell going in. Now multiply this by a billion because of network latency and overall stability issues and you tell me.
 
Imagine running newer scripts every month.

That's more of a transparent patch than "cloud computing". It definitely wouldn't need multiple TF of computing power.

But I do think we'll see a lot more of that kind of thing. A lot of multiplayer games already do this, downloading playlists and even balance data from the server each time you connect.
 
Gaikai does 100% of the processing on the server? Still don't see how doing some of the processing local is a bad thing. In fact seems that the MS solution would be better.

For one, it's easier to keep the simulation in one place instead of having to constantly pass chunks of it back and forth over an unreliable network.

And Gaikai/OnLive only upload your input data, which is relatively small. This would potentially require a lot more information to be synced if it's going to do the kinds of things they're suggesting.
 
There is some market speak if I've ever heard it before... How desparate does MS appear to be right now, knowing they simply cannot win a technical specs discussion?
I've said it before, but MS came in thinking before feb. that they had the tech side won with 8gb ram among other things. And then Sony dropped the bombs and MS is in an awkward position of not just being slightly below PS4 performance, but notably so.

This is their way around it, I guess. But I have a feeling this is also their way of arguing for a higher price point than the ps4 as well.
 
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