Iced_Eagle
Member
Remember a few weeks ago when we Arstechnica got their hands on that leaked interal memo sent to devs working on the XBO? It said:
Using the cloud and playing offline work directly against eachother...so if MS is encouraging devs to make games that work offline, how can they use the cloud? The flipside is that if they use the cloud, the game cant work offline since it wont be able to access the cloud. This doesnt make any sense to me.
Not all developers will use the cloud though.
For example, if they made a direct port of Super Meat Boy, that wouldn't need the cloud, and you would expect to be able to play that game offline.
However, it's up to the developer to handle that scenario when they're using the cloud and they're offline. In some cases, if the cloud is core to the game, then you won't be able top play the game offline in any case, even if the One would let you. For example, Destiny requires a connection at all times. If your internet goes down, even though the One would still let you play it, they've designed the game so that it requires access to the internet, so you won't be able to play that offline most likely. In other cases, the developer could degrade the experience if you're offline. If they're using the cloud to have more NPC's in a city (offloading all of the AI processing for hundreds of agents), if you're disconnected, they could just reduce the amount of NPC's that you have in the world so that it could still run locally and at a good frame rate. So instead of having 100 NPC's, they would degrade down to 30 NPC's or something.