Multiple reports of joycon connectivity issues in Switch previews

I would imagine most living rooms have people about 6ft - 8ft away from their TV.

6 feet is less than 2 meters! Wow if this is a hardware issue then we won't hear about anything else Switch related in the media or youtube after the launch.

Yeah that's not far at all, but it's important to note that not all units have this issue >6 feet away, that's just the only time any units are having this issue.

If the problem is wireless interference from a wifi router at a certain channel it would make sense that the signal is disrupted only after a certain range.
 
Well obviously the first would be far more preferable, but the latter is still not the end of the world. An issue with the actual console would be far, far worse.

Having to ship out millions of replacement left joy-cons would be disastrous. At that point the console would be unusable while you're waiting on a replacement unless you buy a 70$ controller. That wouldn't go over well.

Nintendo is in a precarious position, so let's hope it's just software.
 
Just left Joycon. Most likely because it's a slave of the right Joycon. Pro controller would have no issue, because there's no master/slave dynamic.

That would be a weird design decision. I hope this isn't the case. Both Joycons should communicate with the console directly.
 
I can't see this being a software problem, otherwise everybody would have it or don't have it.
It's possibly the case that everybody does have it, but they're not all hitting whatever the problem trigger is.
ymgve said:
But why would a software interference error only affect the left controller?
Why wouldn't it? If it's an error in the software it's behaving in a way it shouldn't, and there's an infinite number of ways that could happen. Someone forgets a semicolon on a line of code before something that has to do with Joy-Con L and everything goes to shit. *shrug*
 
Having to ship out millions of replacement left joy-cons would be disastrous. At that point the console would be unusable while you're waiting on a replacement unless you buy a 70$ controller. That wouldn't go over well.

Nintendo is in a precarious position, so let's hope it's just software.

Oh, it'd definitely be a problem for Nintendo (and a huge issue for users while waiting for a replacement joycon), but I'll take that over the entire system being faulty.

Not defending them, though. This stuff sucks and really dampens my excitement.
 
Well this is awful. Fingers crossed it gets sorted out. Controller issues soured the last mainline Zelda I played. Hopefully they don't do it to this one, too. (Or perhaps I should have actually just bought the Wii U version....crap).
 
Yeah that's not far at all, but it's important to note that not all units have this issue >6 feet away, that's just the only time any units are having this issue.

If the problem is wireless interference from a wifi router at a certain channel it would make sense that the signal is disrupted only after a certain range.

There are a lot of devices that can cause radio interference. It's difficult to know which ones could potentially cause this issue with the joycons, if that turns out to be the issue. With weird radio synchronization issues, it usually is. Hopefully they can release a firmware or software update that squashes the bug. The Xbox One has had controller disconnect issues since day one. I'm not even sure if they've been fixed with the Xbox One S.
 
Oh, it'd definitely be a problem for Nintendo (and a huge issue for users while waiting for a replacement joycon), but I'll take that over the entire system being faulty.

Not defending them, though. This stuff sucks and really dampens my excitement.

I agree. But Nintendo can't afford to be fucking up in either way right now.
 
I'm curious what changed between all those press events now to make these things stop working properly? My money is on software but who knows..maybe it's an issue that didn't pop up until mass production.
 
Having to ship out millions of replacement left joy-cons would be disastrous. At that point the console would be unusable while you're waiting on a replacement unless you buy a 70$ controller. That wouldn't go over well.

Nintendo is in a precarious position, so let's hope it's just software.

It's funny to think about it, but technically the whole UI can be navigated with a single Joy-con, and it's possible to play some games with just that Joy-con too.

If Nintendo were resorted to do that, in their place I would just give out a cool game that can be played that way.
 
I just realized something. If this isn't fixed by launch, 1, 2 Switch will essentially be worthless and unplayable until it is. *cue joke about 1, 2 Switch already being worthless*
 
I'm sorry I don't have time to read all 10 pages:

Is this affecting every unit?

Is it also occurring in handheld mode?
 
Having to ship out millions of replacement left joy-cons would be disastrous. At that point the console would be unusable while you're waiting on a replacement unless you buy a 70$ controller. That wouldn't go over well.

Nintendo is in a precarious position, so let's hope it's just software.

Nothing is confirmed yet, so Nintendo is in no worse position at the moment than they were at 10est this morning. The Nintendo Swtich tour went across the world in the last month and none of these issues were reported at that time.
 
Maybe the left joycon communicates with the right joycon through short range proprietary connection then the right joycon relays it through Bluetooth in order to work around max connections in Bluetooth version they are using? Has anyone tested that both joycons communicates with the switch base unit independently? If it only connect to right joycon maybe there is an extra step so if the right joycon misses some communication with the left joycon the left has to resend input packets leading to input lag? Maybe this connection between the 2 joycon are more susceptible to interference? I only ask this because wireless ear buds work in the similar fashion and recall seeing reviews mentioning one side gets interference sometimes.
 
Has anyone done a real "scientific" analysis of this? Testing distances, rooms, configurations, etc? Hard to really gauge how big an issue this is in practice, let alone how many of those with a system are experiencing it.
 
is this happening when the joycons are loose (not connected to the grip) or only when they are attached to the grip?
 
Has anyone done a real "scientific" analysis of this? Testing distances, rooms, configurations, etc? Hard to really gauge how big an issue this is in practice, let alone how many of those with a system are experiencing it.
I wonder if they did are they allowed make it public under the terms of the previews.we will probably have to wait for full reviews.
 
Has anyone done a real "scientific" analysis of this? Testing distances, rooms, configurations, etc? Hard to really gauge how big an issue this is in practice, let alone how many of those with a system are experiencing it.

The only person it affects majorly seems to be Jason from kotaku, so he'd be the best person to do it.
 
is this happening when the joycons are loose (not connected to the grip) or only when they are attached to the grip?

Both

Just a thought: could the radio signal be weak-sauce in order to preserve battery life? Remember the vita power saver wifi mode? That was crap too.
 
Man, hopefully this gets sorted out until launch.
My Ps4 does something similar, it's rare but like once a month it will get near unpayable input lag and the only way to fix it is to restart the console (not just the controller).

While I get that is great this kind of issues are reported, to demand an immediate response from Nintendo...

It also has become like a race to see who has the most problems and tweets about them first.

No it hasn't

The comments in the OP (except for the Tweet) are in the context of a preview article where they talk about early impressions, and as every preview of everything ever (made by a serious source) they will comment on both the positive and negative aspects of what they are previewing.
And it's absolutely fine and expected that if they are having an issue with the sysytem they should talk about it.

These articles are called "hands on with the Switch" and stuff like that. Not "all our issues with the switch!!!".
There isn't some hidden agenda of all big videogame sites to make the Switch fail.
 
Nothing is confirmed yet, so Nintendo is in no worse position at the moment than they were at 10est this morning. The Nintendo Swtich tour went across the world in the last month and none of these issues were reported at that time.

With the precarious position I was mostly talking about Nintendo in general. They are putting all their eggs in the Switch basket and a huge launch hardware fuckup is a surefire way to have your launch hype torpedoed.

Still, i'm 99% sure this will all get fixed come launch. But it would be pretty bad if it didn't.
 
An aside, but just to be sure...

I will be travelling for 10 days starting right after I get my Switch.

If I take the joycons, the Switch screen and an AC adaptor, everything will be able to charge, correct?
 
That's a great observation.

Could be the death knell for arms.

Is it a great observation that 1-2 switch and arms game are essentially useless now? I present 57 minutes of people playing 1-2 switch.

https://www.youtube.com/watch?v=Do-Zo3_VKQs

I don't remember there being an issue about the lef- joy con when this was published. I know there was a clip in there of on of the joycons de-synching one time in there but re-synched super fast and there is no confirmation what the issue was there.
 
An aside, but just to be sure...

I will be travelling for 10 days starting right after I get my Switch.

If I take the joycons, the Switch screen and an AC adaptor, everything will be able to charge, correct?

Yeah, correct. The AC adapter can be plugged straight into the Switch, and the Joy-cons charge while attached to the Switch.
 
Is it a great observation that 1-2 switch and arms game are essentially useless now? I present 57 minutes of people playing 1-2 switch.

https://www.youtube.com/watch?v=Do-Zo3_VKQs

I don't remember there being an issue about the lef- joy con when this was published. I know there was a clip in there of on of the joycons de-synching one time in there but re-synched super fast and there is no confirmation what the issue was there.

It's a blatantly obvious observation which was the reason for my initial sarcasm. Not sure why you're showing me video lol. I don't need to see that.

I'm just hoping it gets resolved and we all enjoy our product come launch.
 
True, but I've read seven or eight reports from separate journalists at this point. It's definitely an issue right now.

It's an issue for sure, but I think you're seeing a large portion of games journalists having this issue because they have a large amount of electronic equipment in their offices sending all sorts of signals causing this interference. In a normal household I'd expect this to be a lot less common, even if they don't fix it with a firmware update.

Although hopefully they do fix it, as people are getting more and more electronics in their homes every day now.
 
It's an issue for sure, but I think you're seeing a large portion of games journalists having this issue because they have a large amount of electronic equipment in their offices sending all sorts of signals causing this interference. In a normal household I'd expect this to be a lot less common, even if they don't fix it with a firmware update.

Although hopefully they do fix it, as people are getting more and more electronics in their homes every day now.

ok that does make sense
 
Essentially worthless until the issue is fixed.

Read.

I've read - i've also watched people play an hour of the game which you claim is useless in it's current state of affairs? I"m just suggesting that until there is confirmation , there is a chance that the 'issue' is being overblown.
 
Yeah, as a person that will only get the Switch on the 2017 holiday season, I thank you all the early adopters for beta testing. Your sacrifice will make my purchase much smoother.

Thanks again and I'm sorry...

I don't think I've ever had a problem with launch hardware.

Yet the 360 I bought 4-5 months after launch, that did have a RROD issue.

But carry on.
 
I've read - i've also watched people play an hour of the game which you claim is useless in it's current state of affairs? I"m just suggesting that until there is confirmation , there is a chance that the 'issue' is being overblown.

If a recent firmware issue is causing the problem? Then yes, the game will be worthless for many until the issue is addressed.

It's an issue for sure, but I think you're seeing a large portion of games journalists having this issue because they have a large amount of electronic equipment in their offices sending all sorts of signals causing this interference. In a normal household I'd expect this to be a lot less common, even if they don't fix it with a firmware update.

Although hopefully they do fix it, as people are getting more and more electronics in their homes every day now.

Quite possible. And thanks for the reasonable response.
 
I'm curious what changed between all those press events now to make these things stop working properly? My money is on software but who knows..maybe it's an issue that didn't pop up until mass production.

Well I mean there was that one story of Luke at Linustechtips who couldn't play Mario Kart because the controller wasn't working properly and I can't tell from the video which joycon but he was on the left of the console.

Edit:
Meant to include a link to the video.
 
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