Multiple reports of joycon connectivity issues in Switch previews

Play closer to the TV? By the time ARMS comes out they have time to solve the issue one way or another.

I'm not complaining about the issue, I'm saying that this problem would have a huge effect on both 1-2 Switch and ARMS, so it has to be solvable. They wouldn't release games played like that if there was nothing you can do about this.
 
I don't get why Nintendo are apparently using an old version of Bluetooth but it doesn't fully explain the problem with the left Joy-Con.

If that was the reason then the right Joy-Con should be having the same problems as the left but instead, it actually has better signal strength.
Could be a master/slave issue if it's a scatternet set up, which I assume it is.
 
I think the people who responded with the distance thoughts are probably right. I really really hope that they can boost the power of the joycon.

It is very likely related to distance since the signal strength will follow an inverse square law, i.e. get weaker faster the further you get away.

Edit: but the fact it is affected by distance only goes to show what a poor signal it must start out with.

I mean this is bad and should not happen at 10 feet but it's not a game breaker since you can move closer to the console - i know, i know you shouldn't have to though...
 
I don't get why Nintendo are apparently using an old version of Bluetooth but it doesn't fully explain the problem with the left Joy-Con.

If that was the reason then the right Joy-Con should be having the same problems as the left but instead, it actually has better signal strength.
The issue is with the analog sticks, and the only playable game (Zelda) relies on the left analog stick for movement. Judging by the GameXplain video both joycons seem similarly susceptible to the issue, it's just that you don't use the right analog nearly as much as the left one in Zelda. If they only had a game like Splatoon to play, they'd probably say both had issues imo.
 
Well this is certainly not good. I hope Nintendo will come out and address (or at least acknowledge) this issue before launch. I am STILL on the fence about this damn console. I figure I have until early Wednesday to make up my mind before Amazon charges me. This latest issue is making my decision easier added to the crappy launch lineup, no VC, plus a ton of other games I want to play coming up.
 
Since the joycons still use BT while they are in hand held mode, and the switch can register when the joycons are snapped in (since the os will make a snapping noise when they are plugged in). Is it possible that there is a low power BT mode that the switch will turn on if it assumes the joycons are snapped into the console? Possibly with a bug that does not ramp up the BT power once the joy cons are removed from the switch?

I don't know.... pre-4.0, I believe the only low-power option was EDR which reduces the polling rate. Not sure that would be acceptable for a controller.
 
It is right. I don't know. Low energy consumption Bluetooth works off the fact there isn't a constant stream of data. Joycons would have a constant stream.

Sorry, l wasn't doubting you! I'm just am surprised.

There are a few issues/disadvantages since they're using Bluetooth 3.0/3.1:

Coexistence with 4G
Bluetooth (pre 4.0) and 4G (LTE) famously don't get on: their signals interfere degrading one another's performance and draining battery life. This could be an issue since the switch requires a mobile phone for some online features (and since most have/are 4G).

Low Energy
I know you mentioned LE works by having a lower/no data stream (known as an "always off" technology), but one of the other 4.0 LE advantages is it could aggregate data from various sensors (known as Bluetooth Smart).

Round-Up
In addition to these main features each revision has improved upon power consumption, data rate, security, pairing reliability, ease and speed etc. That means if given an option, always go with the highest Bluetooth version.
 
Holy fuck I'm surprised that didn't destroy the Xbox brand back then lol.

People just bought nine Xbox 360s instead.

Last gen had the worst QA'd console in video game history. A billion dollar expense. We just went through a major phone manufacturer's products exploding all across the world. We're all still here. Including those companies. And their products.

Y'all need to take some deep, deep breaths. No one's ship is going down over glitchy signals.
 
Why wouldn't the stock grip make a difference? It prevents your hands from covering the metal parts.

It wouldn't make a difference with the inherent problem of the signal being too weak.

The fix for this is really obvious - either increase the sensitivity of the receptor or boost the outgoing signal. The reason I ask if it's the charging grip is because like others have noted, the signal might already be getting a power boost when the joycons are docked with the console.
 
The issue is with the analog sticks, and the only playable game (Zelda) relies on the left analog stick for movement. Judging by the GameXplain video both joycons seem similarly susceptible to the issue, it's just that you don't use the right analog nearly as much as the left one in Zelda. If they only had a game like Splatoon to play, they'd probably say both had issues imo.

Except in that gamexplain video, there was obviously reduced signal strength on the right Joy-Con with the analog stick but it wasn't at the same level as the left one.

The right one had much better signal strength.
 
People just bought nine Xbox 360s instead.

Last gen had the worst QA'd console in video game history. A billion dollar expense. We just went through a major phone manufacturer's products exploding all across the world. We're all still here. Including those companies. And their products.

Y'all need to take some deep, deep breaths. No one's ship is going down over glitchy signals.

Until you play it yourself and die ingame because of glitches in the connection.

Pretty sure most people will say f that.
 
Sorry, l wasn't doubting you! I'm just am surprised.

There are a few issues/disadvantages since they're using Bluetooth 3.0/3.1:

Coexistence with 4G
Bluetooth (pre 4.0) and 4G (LTE) famously don’t get on: their signals interfere degrading one another’s performance and draining battery life. This could be an issue since the switch requires a mobile phone for some online features (and since most have/are 4G).

Low Energy
I know you mentioned LE works by having a lower/no data stream (known as an "always off" technology), but one of the other 4.0 LE advantages is it could aggregate data from various sensors (known as Bluetooth Smart).

Round-Up
In addition to these main features each revision has improved upon power consumption, data rate, security, pairing reliability, ease and speed etc. That means if given an option, always go with the highest Bluetooth version.
Yeah it's mind boggling really. Must be a cost thing. I was shocked when I first found out they weren't using 4.*
 
Moving closer to the TV is required, they must be trying to replicate the success of the NES Classic.

Seriously though, hoping a patch fixes this at launch.
 
I'm not complaining about the issue, I'm saying that this problem would have a huge effect on both 1-2 Switch and ARMS, so it has to be solvable. They wouldn't release games played like that if there was nothing you can do about this.

You're stating this as if Nintendo designed the joycons with this flaw in mind. I'm thinking they didn't and are just finding out now. So yeah, they could release games played like that if they didn't anticipate this happening.
 
I don't get why Nintendo are apparently using an old version of Bluetooth but it doesn't fully explain the problem with the left Joy-Con.

If that was the reason then the right Joy-Con should be having the same problems as the left but instead, it actually has better signal strength.
I was thinking exactly this. If they are both using the same BT chip, it wouldn't make sense for just the left one to have problems.
 
You're stating this as if Nintendo designed the joycons with this flaw in mind. I'm thinking they didn't and are just finding out now. So yeah, they could release games played like that if they didn't anticipate this happening.

But then how did those games play well at events? I assume people stood a few feet away from the switch.
 
People just bought nine Xbox 360s instead.

Last gen had the worst QA'd console in video game history. A billion dollar expense. We just went through a major phone manufacturer's products exploding all across the world. We're all still here. Including those companies. And their products.

Y'all need to take some deep, deep breaths. No one's ship is going down over glitchy signals.


It's just disheartening that on top of a weak launch lineup, lack of VC, lack of clarity about online, now we have potentially screwed up controllers. They havnt handled this launch well at all, and if it weren't for zeldas brilliance or the core concept of Switch being so good, it would be a disaster.

And with that, Nintendo is going to hurt more from losing a billion dollars than Microsoft, Sony, or Samsung.
 
Omg i just remembered that the joycon can sense distance to your hands and see shapes.

Screenshot_104.jpg


How the hell will they sense when they glitch when blocked by hands ?

I mean ffs its a damn function on the controller
Advertised by nintendo
How could they NOT have tested this?
 
But then how did those games play well at events? I assume people stood a few feet away from the switch.

Supposedly they were closer to the systems and there were actual issues but they assumed they'd be fixed in time.

I'm sure Nintendo will release a statement once they can discern how big an issue this is and decide how to handle it.
 
I think it's too early to warrant such a fierce reaction to this news. I wish some of this uber scrutiny would apply to other vendors; I personally think the 3 hour battery life I get on my PS4 controllers is downright scandalous compared to intermittent connection issues that in all likelihood can be patched.
 
What are the chances Nintendo doesn't even acknowledge the issue? Geez, who runs their PR department? Crisis management 101: be quick and be transparent. Even a simple tweet saying, "We are aware of the issue and are looking into it" would suffice.
 
You're stating this as if Nintendo designed the joycons with this flaw in mind. I'm thinking they didn't and are just finding out now. So yeah, they could release games played like that if they didn't anticipate this happening.

There's absolutely no way they're finding out just now, because they made 1-2 Switch. In their own designing and testing they have definitely had people standing between the Switch and the joycon before. It's completely absurd to think this wouldn't have been tested.

I mean this is a statistic about the console like any other, something they measure in different situations and use cases. It's like if we discovered that the controllers have a 10 minute battery life and saying that they must've designed them plugged in the whole time and never tested the life, and are just finding about it now.

What I'm saying is, they know this is an issue and they also have a fix, because there is no way they could've made and sold 1-2 Switch and ARMS without a fix already planned.
 
I think it's too early to warrant such a fierce reaction to this news. I wish some of this uber scrutiny would apply to other vendors; I personally think the 3 hour battery life I get on my PS4 controllers is downright scandalous compared to intermittent connection issues that in all likelihood can be patched.

Except you can charge the DS4 even while you're using it. You have to buy a $30 add-on to do the same with the Joycon unless you play in handheld mode, which a lot of people don't want to do.
 
I think it's too early to warrant such a fierce reaction to this news. I wish some of this uber scrutiny would apply to other vendors; I personally think the 3 hour battery life I get on my PS4 controllers is downright scandalous compared to intermittent connection issues that in all likelihood can be patched.

I can almost hear ambulance sirens going off while reading the thread.

No it's not a good thing but if it's a major problem it'll surely be addressed.
 
Except you can charge the DS4 even while you're using it. You have to buy a $30 add-on to do the same with the Joycon unless you play in handheld mode, which a lot of people don't want to do.

The DS4 also has a really shit battery life. The first batch also had really horrible build quality with triggers that frequently broke and a sticks with degrading rubber.
 
What are the chances Nintendo doesn't even acknowledge the issue? Geez, who runs their PR department? Crisis management 101: be quick and be transparent. Even a simple tweet saying, "We are aware of the issue and are looking into it" would suffice.

It's been like five fucking minutes in corporate time holy shit
 
I can almost hear ambulance sirens going off while reading the thread.

No it's not a good thing but if it's a major problem it'll surely be addressed.

Agreed. It's gonna suck if I get it and my controller is wonky but I'll just play handheld mode until they fix it. Maybe we'll all get free VC games early again!!!
 
I toughed it out through the rocky launch of 3DS and Wii U. I'm going to try to stay optimistic that Nintendo will sort this out somehow, whether through patches, recalls, or just "sorry, have some VC games."

At the very least, most (if not all) games should still be playable in some form or another (handheld mode, pro controller, adjusting your position.)

I really really hope this can be fixed with a patch though. Sucks to see the impressions of the system take a bit of a nosedive so close to launch over a technical issue.
 
It's been an entire day. And corporations in the west coast are about to close for the day.

I don't think they've had enough time to determine the issue, a fix, and a strategy for deploying that fix yet. They'll surely put out a press release prior to the Nindies direct.
 
It's been an entire day. And corporations in the west coast are about to close for the day.

Nintendo's marketing branch for the US is on the west cost. The division that calls the shots and would actually be the ones fixing this, making a patch, etc are in Japan. They were sleeping until a few hours ago. That's assuming those with preview units only mentioned this issue today to their Nintendo reps and not yesterday or the day before.
 
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