Must Buy GBA Games?

duderon

rollin' in the gutter
I want to make a list of the must buy GBA games. With the DS release and everyone's praises on how games look on the DS's backlit screens, my interest in GBA games has shot through the roof. I wish jarrod was here :(

New and improved alphabetized list thanks to RaymondCarver!

Advance Wars
Advance Wars 2
Astroboy: Omega Factor
Boktai
Boktai 2
Breath of Fire II
Car Battler Joe
Castlevania: Aria of Sorrow
Castlevania: Circle of the Moon
Castlevania: Harmony of Dissonance
CT: Special Forces 3
Donkey Kong Country 1/2
Double Dragon Advance
Final Fantasy I/II
Final Fantasy Tactics Advance
Final Fight One
Fire Emblem
F-Zero
F-zero legends
Golden Sun 1/2
Grand Theft Auto Advance
Kingdom Hearts: Chain of Memories
Kirby and the Amazing Mirror
Klonoa
Kuru Kuru Kururin
Lufia: The Ruins of Lore
Lunar Legend
Mario & Luigi: Superstar Saga
Mario Golf: Advance Tour
Mario Kart: Super Circuit
Mario vs. Donkey Kong
Medal of Honor: Infiltrator
Megaman Battle Network 1/2/3
Megaman Zero 1/2/3
Metroid Fusion
Metroid: Zero Mission
Ninja 5-0
Phantasy Star Collection
Pokemon Sapphire/Ruby
Rayman Advance
Shining Force
Shining Soul 2
Slime Mori Mori
Street Fighter Alpha 3
Super Dodgeball
Super Mario Bros. 3: Super Mario Advance 4
Super Puzzle Fighter II Turbo
Sword of Mana
Tactics Ogre: The Knights of Lodis
The Legend of Zelda: A Link to the Past
The Legend of Zelda: The Minish Cap
Wade Hixton's Counter Punch
Wario Land 4
Wario Ware
Yoshi's Island

That's all i got right now, please give specific games, too, since there have been multiple releases for all franchises.

edit: updated the list, tell me if i have any duds and what i'm still missing.
 
I don't give a shit. I want this to be the best GBA game list EVER. Come on dudes start listing your favorites.
 
Minish Cap is a great game in so many respects. Both of the Advanced Wars, of course. I thought Karnaaj was great for a sleeper title, but I was a big fan of Death Rally. Yoshi's Island. Wario Ware. There's many, although I can't think of them all off hand...
 
Ultimate List Select Games From Here and Play*:

Mario and Luigi: Superstar Saga
Tactics Ogre: The Knights of Lodis

Final Fantasy Tactics Advance (eh...)
Rayman Advance
Klonoa
Fire Emblem
Medal of Honor: Infiltrator

Megaman Battle Network 1/2/3
Advance Wars
Advance Wars 2
Megaman Zero 1/2/3
Golden Sun 1/2
Metroid Fusion
Metroid: Zero Mission
Lunar Legend
Pokemon Sapphire/Ruby
Lufia: The Ruins of Lore
Castlevania: Aria of Sorrow
Castlevania: Circle of the Moon
Castlevania: Harmony of Dissonance
Wario Ware
Wario Land 4
Ninja 5-0
Sword of Mana
Super Mario Advance games
Donkey Kong Country 1/2
Kirby and the Amazing Mirror
Astroboy: Omega Factor
Grand Theft Auto Advance

Mario Golf: Advance Tour
Wade Hixton's Counter Punch
CT: Special Forces 3
Super Dodgeball
F-zero
F-zero legends
Boktai
Boktai 2
Mario vs. Donkey Kong
Mario Kart Super circuit
Kingdom Hearts: Chain of Memories
Zelda: Minish Cap


~Fin~

*Games in Bold Are my Personal Favorites
 
Nerevar said:
There's a lot of games on that list that most certainly are not "must-buys"

I think every one of these games will constitute as a must buy for someone. The games I personally selected as must buys are in bold.

But, you can feel free to disagree.
 
Amir0x said:
I think every one of these games will constitute as a must buy for someone. The games I personally selected as must buys are in bold.

But, you can feel free to disagree.

I agree, I thought this was about must-buys for everyone, not what some individual would consider a must-buy. You could probably find someone for every game ever made to fit that criteria.
 
Nerevar said:
I agree, I thought this was about must-buys for everyone, not what some individual would consider a must-buy. You could probably find someone for every game ever made to fit that criteria.

I was influenced by his comment here:

"I don't give a shit. I want this to be the best GBA game list EVER. Come on dudes start listing your favorites."

In this case, I would agree that every GBA game I listed is worth playing, even if it isn't a must buy. They're my collective favorites, even if you disagree. The MUST BUY ones - i.e., system essentials - are the ones I bolded. I participated in both parts of the question, so-to-speak.

Anyway, this is trivial so make your own list :D
 
deadlifter said:
list updated.
Klonoa, not Klanoa. And there's a sequel hitting the US in Feb that looks to be just as good, if not better.

I'd also like to argue about Chain of Memories, but I'll wait until the final English version before I start on that.
 
I'm sorry but Tactics Ogre: Knight of Lodis is a piece of crap. Unless you like its convoluted story, which is fine. But the game itself is crap.

It's what made me realize that the people who review GBA games have such poor standards, since it and many other games I loathe got unanimous praise. As much as I love the system, I hate how it's a dumping ground for subpar games.
 
Tsubaki said:
I'm sorry but Tactics Ogre: Knight of Lodis is a piece of crap. Unless you like its convoluted story, which is fine. But the game itself is crap.

I disagree so much that a tumor just formed in my brain.
 
1744.jpg
 
Amir0x said:
I disagree so much that a tumor just formed in my brain.

Sure. Why don't you give a reason why instead of wasting a post? Here's mine:

Tsubaki said:
Tactics Ogre Knight of Lodis
SRPG - Game Boy Advance
Backup Memory - 3 save slots / 1 quicksave
1 Player

When I played this entry in the series, I hadn't tried out the original Tactics Ogre Let Us Cling Together. This GBA offering is set in the same universe as LUCT, and is called "Gaiden" or sidestory in Japan. Unfortunately, several members of Quest, the creators of the Ogre games, have joined Square, leaving this franchise with newcomers and a handful of the old staff. Let's see if they can duplicate the efforts of the old Quest.


Graphics:

In SRPG tradition, you get a 3D'ish isometric view of maps and the units. Although it's generally pretty good looking, there are definitely some locales that are missing any semblence of personality and color. But I really enjoyed the sprite-based characters and their animations. Cut scenes are shown in real-time with dialog boxes, so there's a consistent look throughout the game.

Sound:

The music is fairly typical of the genre and accompanies the battles well. The only problem is that there's so little of it that you'll be hearing the same BGMs over and over for hours on end. So it'd be nice if there were more variety to it. Otherwise it matches the mood the game is trying to convey.

Gameplay:

Absolutely boring. I remember being excited for this title, having never played a TO game. Unanimous praise from all people and publications fueled my interest. But when I actually started playing it, I just got bored quickly. TO:KoL is easily the worst SRPG I've played.

You know the drill. You pick units and place them on a grid. Every turn, you move each individual unit, attacking or healing if necessary, with the goal of terminating the enemy units one by one. So you use your melee units to take them straight on, and use spellcasters and ranged units to clean them up from afar.

But where KoL fails is that it's nothing more than that. Shining Force 3 has a friendship system where each character gets bonuses based on vicinity and assistance. Super Robot Wars and various others have defense settings where you could defend, counterattack or dodge. Black/Matrix has you consider the effect of dead corpses on the ground. TO:KoL just strips the SRPG down to its basic nature of moving and attacking. The only strategy to employ is surrounding an enemy unit and hitting them til they're dead. But in games like Langrisser and Advance Wars, there are consequences to sticking a particular unit next to an enemy so it's actually a risk. Here, it's pretty negligible whether you stick a wizard or a knight to block an enemy's path.

Herein lies another of TO's faults. It's easy. The AI is dumb as a brick. Sometimes they could be in range to kill one of your party members on their turn, but instead do something absolutely illogical. Sure that means less frustration for you, but if you wanted a game to hold your hand, why do you play games in the first place? Even later levels are not much harder. I've come across one level where I actually had to plan out what I'd do. One level out of the 40 odd scenarios they throw at you.

And worst of all, the pacing is extremely slow. You can't choose to skip animations, nor can you do anything to speed up the slow walk speeds of the characters. Due to lack of GBA buttons, there's no shortcut buttons for anything, so you must navigate through menus to do every little thing. Everything moves so sluggishly that it's no wonder I'm so bored.

The main draw of the Ogre series is how you can change classes. There's about 12 or so classes in the game. Some are pretty similar (Cleric vs Priest for instance), and some are completely different. In order to become a specific class, you have to fulfill a set of invisible requirements. In general, one of these requirements are medals. That's what's new in this outing. Depending on what you do, you are rewarded with medals that either help your stats or can allow a class change. But unfortunately, obtaining these medals also end up being fulfilling a list of invisible requirements. Invisible meaning without GameFAQs.com, you wouldn't know how to get many of the medals, and thus many of the classes. How's that for game design?

Even more ridiculous is the last battle of the game. It's so ridiculous that I'm just going to say it. The game forces you to fight 5 fights in a row with no ability to save, aside from the 1 quicksave. In the very last battle, if you just happened to not have a specific item equipped, you cannot damage the last boss at all. They don't tell you this until you try to attack the last boss and by then you can't switch chars/equip anymore. So the game "story" continues and has the last boss annihilate your party, and you get the bad ending with credits and all. That means if I want a chance at the good ending, I've got to fight 5 more 1-hr long battles from the last point they let me save. Brilliant game design.

Replay Value:

At some point, you can open up a Quest mode where you can play isolated fight scenarios. There are also multiple endings in TO:KoL so you can replay again and make different decisions to see if you can get a different ending. Of course, this in no way excuses that the game sucks, so you wouldn't even want to waste more of your life playing it.

Overall:

Another "gem" deemed by the masses that is just junk. A strategy game without difficulty is no strategy game at all. Add in painfully slow animations, a stripped-down-to-minimum SRPG engine, and some truly terrible decisions in game design and you've got Tactics Ogre Knight of Lodis. I honestly can not see any redeeming factors to this game. It took me over a year to finish and I only got there because I forced myself to, in hopes that I would find something others were seeing in it. But alas, my frustrations just grew as the months went by. If there's any plus to it, the storyline is quite elaborate. A little too elaborate for me, as I lost track of it way early in the game, but people familiar with the Ogre universe will probably get it. It's not that it is terribly terribly bad... but all the flaws contribute to one heckuva boring game. Recommended only if you like the Ogre saga story. Otherwise, don't bother.

Oh and one more thing: Now that I have played Let Us Cling Together, I find it to be one of the finest examples of the SRPG genre. Honestly, I didn't expect LUCT to be good after the bad taste Knight of Lodis left in my mouth. But it really proved me wrong with its superior game mechanics. So it's clearly obvious that Tactics Ogre has gone to crap since Matsuno left.
 
BuddyChrist83 said:
Klonoa, not Klanoa. And there's a sequel hitting the US in Feb that looks to be just as good, if not better.

I'd also like to argue about Chain of Memories, but I'll wait until the final English version before I start on that.

fixed

Tsubaki said:
I'm sorry but Tactics Ogre: Knight of Lodis is a piece of crap. Unless you like its convoluted story, which is fine. But the game itself is crap.

It's what made me realize that the people who review GBA games have such poor standards, since it and many other games I loathe got unanimous praise. As much as I love the system, I hate how it's a dumping ground for subpar games.

Amir0x said:
I disagree so much that a tumor just formed in my brain.

Controversy!

It's staying up for now.
 
If you have Fire Emblem, you don't need anything else.

Still, man (or woman) cannot live on Strategy RPG greatness alone, so there is also:

Kirby and the Amazing Mirror- forget othe Kirby games, this one actually has some real meat.

Metroid Fusion- More linear, but just as fun and still requiring exploration within limited areas. Great endgame sequence.

Metroid Zero Mission - Feels like replaying half of Super Metroid up until close to the end, but there's nothing wrong with that, as the game is awesome.

Any Castlevania you don't own (although Harmony of dissonance is weak compared to the other two)

Mario and Luigi- One of the most fun games ever created and probably the funniest game of all time. Great gameplay, and clever, challengine fights. Hardest final boss in an RPG in many years if you have weak reflexes. Great puzzles too.

Final Fantasy Tactics Advance- Way too easy, but still incredibly fun. The gameplay is wonderful due to the number of skills you can learn and the sheer number of items to collect.
 
List updated.

What about the rest of the Mario games? This has already been helpful, keep it up dudes!
 
Tsubaki said:
I'm sorry but Tactics Ogre: Knight of Lodis is a piece of crap. Unless you like its convoluted story, which is fine. But the game itself is crap.

It's what made me realize that the people who review GBA games have such poor standards, since it and many other games I loathe got unanimous praise. As much as I love the system, I hate how it's a dumping ground for subpar games.

I thought the story (which is rather simplistic for an SRPG) was pretty decent and the game was somewhat fun, but there was exactly one fight in the game where I ever had even remotely a chance to lose (becaue I had to split my group up and was forced to use lower level characters). Thus, I only used strategy to end fights as quickly as possible, and a Strategy game without strategy is weak indeed. The most interesting part was trying to create an Angel Knight.

The original Tactics Ogre was too slow paced for me, but it was at least very challenging. Final Fantasy Tactics Advance was only a little more challenging (than Knight of Lodis), but it was very fun and provided interesting goals beyond just winning a fight.


Also, don't know how I missed Astro Boy, I played that for half of August and loved every minute. The Megaman Zero games are also great, especially 3, but they work very well together.
 
Tsubaki said:
Sure. Why don't you give a reason why instead of wasting a post?

I don't feel like getting into another debate right now.



But if I must...!

First, let's get the easy compliments out of the way and the obvious comparrisons. The game is very beautiful, especially for a GBA game, although it's not better looking than FFTA. The music is as good as it's going to get on the GBA, although the score isn't as varied as what was in FFTA.

But let's discuss what matters. I don't know your views on SRPGs. I'm certainly not getting into a long winded discussion about the merits of the genre. But, if I could be so bold, the key elements in order of importance in an SRPG are balance, customization and story. Let's discuss each of these aspects in regards to Tactics Ogre now.

In order to provide unique customization and balance, Tactics Ogre utilizes the question asking at the opening. If you don't know what that is, it's basically when the game asks you a series of life questions and then determines your alignment (for instance: What do you think is most important: Loyalty Honor Power Fame). Alignment in Tactics Ogre allows for you to receive specific abilities that make your character unique on every play through. As well as that, you must choose an elemental affinity... this provides the yin and yang of the world, and provides the foundation for the already awesomely balanced class system in the game. It will effect how much damage you can dish out, how you react to certain terrain and how much damage you take from certain opposing elements. This is handled extremely well within Tactics Ogre: Knights of Lodis, and sets the standard for the rest of the games class system.

Usually in SRPGs you advance to other classes by raising a level of a certain number of starting classes and so on and so forth. This is true of Tactics Ogre too, only it now has an additional requirement for some of its class - battlefield performance. This is a brilliant way of forcing a player to use interesting and clever strategies to yield the results they want for every "battlefield badge", thus creating a much more robust playing environent for the adaptable player. Not only that, but it also enhances the sense of accomplishment when you are able to advance to that class you've been aiming for, something that is a nice bonus.

Aside from that, classes themselves are exceedingly well balanced, each having much more well defined benefits and downsides than in many other SRPGs. Although there are two classes that the game could have done without (imho), few SRPGs feature this sort of perfect scaled balance that makes the game almost chess like in complexity (although that's a bit of an exaggeration). It's excellent, and since this is the most important aspect of an SRPG we already have the most important thing under our belt.

As for the storyline, it's about five hundred million miles ahead of FFTA and includes a much more complex and well written theme of political intruige and unrest. At the end it falls apart a little here, but it's a fairly solid package and my complaint of it remains minimal. A few things would have helped bring the entire thing together, but overall it's quite effective at what it sets out to do.

The game is a bit on the easy side, but their are many goals to strive for, a minimalist two player mode (which can be used to obtain rare items for the single player game!!), and many paths and sidequests that can enhance difficulty and also enhance replay value. It's an extremely well put together package.


Anyway, that's my opinion. You can disagree, and that's fine, but now I've registered my reasons and I hope that's enough to please you.
 
All the great balance between classes goes to waste when there is not a single fight that is hard enough to warrant much thought in the single player mode. Only the challenges that you open up with books and two player mode really utilize this.

I did find a great many classes to be overpowered and other underpowered, plus the lack of skills to learn made it less interesting.

The music was good and the graphics were pretty, if simple. I enjoyed the game, but it pales in comparison to any other Ogre game or either Final Fantasy Tactics.

Granted, I greatly enjoy most SRPGs even though most are too easy, especially since I played the original Final Fantasy Tactics first. Fire Emblem's deaths, however, made for a nice challenge.
 
Diomedeskun said:
All the great balnace between classes goes to waste when there is not a single fight that is hard enough to warrant much thought in the single player mode. Only the challenges that you open up with books and two player mode really utilize this.

I did find a great many classes to be overpowered and other underpowered, plus the lack of skills to learn made it less interesting.

The music was good and the graphics were pretty, if simple. I enjoyed the game, but it pales in comparison to any other Ogre game or either Final Fantasy Tactics.

Granted, I greatly enjoy most SRPGs even though most are too easy, especially since I played the original Final Fantasy Tactics first. Fire Emblem's deaths, however, made for a nice challenge.

Fire Emblem is a better game than Tactics Ogre.

Final Fantasy Tactics Advance, however, is no where near the quality of Tactics Ogre imho. Visuals and sound aside, it is horribly broken from a balance standpoint, it forces you to constantly defend your territory against enemies who never offer a challenge ever, and the story is so bad it made my eyes bleed from reading it. Easily one of the worst most infantile stories I have ever experienced in a SRPG. On top of THAT, excepting a few key maps, Final Fantasy Tactics Advance had no permanent deaths - effectively crippling what little motivation you had to use strategy to complete a map. And FFTA was waaaaay easier than Tactics Ogre. I could have beaten FFTA while sleeping and receiving a blow job. Jesus Christ, don't even get me started on the Judge System. A perfectly original idea in the realm of SRPGs that is completely undermined by the games own system! By the time it introduces anti-cards and every number of other unique cards, you can essentially beat every battle by forcing ridiculously skewed rules.

Seriously, dude, Tactics Ogre is better in nearly every way to FFTA.
 
I love how Tsubaki and amir0x basically contradict eachother on every point in their lengthy reviews
 
Must Buy GBA Games alphabetized:

Advance Wars
Advance Wars 2
Astroboy: Omega Factor
Boktai
Boktai 2
Breath of Fire II
Car Battler Joe
Carbattler Joe
Castlevania: Aria of Sorrow
Castlevania: Circle of the Moon
Castlevania: Harmony of Dissonance
CT: Special Forces 3
Donkey Kong Country 1/2
Double Dragon Advance
Final Fantasy Tactics Advance (eh...)
Final Fight One
Fire Emblem
F-Zero
F-zero legends
Golden Sun
Golden Sun 1/2
Grand Theft Auto Advance
Kingdom Hearts: Chain of Memories
Kirby and the Amazing Mirror
Klonoa
Kuru Kuru Kururin
Lufia: The Ruins of Lore
Lunar Legend
Mario & Luigi: Superstar Saga
Mario and Luigi: Superstar Saga
Mario Golf: Advance Tour
Mario Kart: Super Circuit
Mario vs. Donkey Kong
Medal of Honor: Infiltrator
Megaman Battle Network 1/2/3
Megaman Zero 1/2/3
Metroid Fusion
Metroid: Zero Mission
Ninja 5-0
Phantasy Star Collection
Pokemon Sapphire/Ruby
Rayman Advance
Shining Force
Shining Soul 2
Slime Mori Mori
Street Fighter Alpha 3
Super Dodgeball
Super Mario Advance games
Super Mario Bros. 3: Super Mario Advance 4
Super Puzzle Fighter II Turbo
Sword of Mana
The Legend of Zelda: A Link to the Past
The Legend of Zelda: The Minish Cap
Wade Hixton's Counter Punch
Wario Land 4
Wario Ware
Yoshi's Island
Zelda: Minish Cap

final_fantasy.jpg

--get this portable, and I'll buy it.... maybe....

nesgbasp_screen001.jpg




Rock over London; Rock on Chicago. Wheaties, Breakfast of Champions.
 
I think some of the confusion comes from me editing my post to include my analysis. Amir0x may not have seen it before posting his observations.

But I can see where our viewpoints differ greatly. What he values is:

1. Balance
2. Customization
3. Story

What I value is:

1. Gameplay
2. Gameplay
3. Gameplay

Balance and customization contribute to it, yes. Although for myself, I care more about the on the spot choices during battle than the leisurely let's customize the heck out of my character and spend half the game in options screens. It's why I think I'll hate Vagrant Story and DQVII and haven't played either.

But let's put it this way. Let's look at the battle mechanics of SRPGs.

TO: KoL - bare bones in that the only strategy is "surround and pound". because each team gets a full turn, you can slaughter whoever you want at will

TO: LUCT - much more dynamic because it introduces the WT system, giving each character a turn rather than the team. much more risk involved because the enemy can attack you before you fully surround your opponent. and penalties for death are much greater here. not to mention that it's just pretty hard in general. (Note: Many of the advantages Amer0x cites area also incorporated into TO:LUCT. I am not dismissing those positives, more that I'm criticizing KoL's poor fighting system.)
Langrisser games - kinda like Fire Emblem with generals. There is a rock/paper/scissors type of gameplay similar to Advance Wars where you risk heavy losses by putting certain units to block other units. The generals also play a crucial role in giving bonuses to their nearby troops.
Shining Force III - as mentioned earlier, friendships friendships friendships. friendships gives bonuses to nearby characters. friendships also make losing party members a huge loss, so it promotes strategy to not get characters killed
Sakura Taisen 3 & BoF5DQ - in addition to positioning elements, there is an allocation of action points if you will. each turn is completely different. maybe you'll spend an entire turn moving 10 spaces. maybe you'll move 1, and then defend. maybe you'll attack 5x in a row. The choice is yours as long as you have enough action points to do it.

Basically, there's the stripped down idea that SRPGs are about positioning. And they are. But some games have evolved that idea to incorporate other strategic elements, and these are the games I will play. The standard cookie cutter ones don't do it for me.
 
I have Pokemon Ruby....

Anyone know where I can order Minish Cap in English, obviuosly the Europeon version, that will ship to the U.S? A LEGAL copy.
 
Amir0x said:
Fire Emblem is a better game than Tactics Ogre.

Final Fantasy Tactics Advance, however, is no where near the quality of Tactics Ogre imho. Visuals and sound aside, it is horribly broken from a balance standpoint, it forces you to constantly defend your territory against enemies who never offer a challenge ever, and the story is so bad it made my eyes bleed from reading it. Easily one of the worst most infantile stories I have ever experienced in a SRPG. On top of THAT, excepting a few key maps, Final Fantasy Tactics Advance had no permanent deaths - effectively crippling what little motivation you had to use strategy to complete a map. And FFTA was waaaaay easier than Tactics Ogre. I could have beaten FFTA while sleeping and receiving a blow job. Jesus Christ, don't even get me started on the Judge System. A perfectly original idea in the realm of SRPGs that is completely undermined by the games own system! By the time it introduces anti-cards and every number of other unique cards, you can essentially beat every battle by forcing ridiculously skewed rules.

Seriously, dude, Tactics Ogre is better in nearly every way to FFTA.

I found both to lack challenge yet I enjoyed both. Both paled to Fire Emblem, which actually had challenge and an excellent story. Perhaps the summoning spells I used made Tactics Ogre too easy, but my party just refused to die. Yes, characters could die permanently, but it just didn't happen. Getting the emblems was a great idea, but that was the only challenge in the game (although the final boss actually hurt my main character when he got too close).

Final Fantasy Tactics Advance is weak compared to Final Fantasy Tactics, but the lack of challenge in each game means that you can just put your characters anywhere on the map and randomly bash anyhting in sight. The judgement system in FFTA at least made me lose a few fights where I broke rules with my hero (annoying, but the only fights I lost in either game). The sheer number of abilities and attacks as well as the unique and rather charming story make me favor FFTA, but both are weak for SRPGS.
 
deadlifter said:
I want to make a list of the must buy GBA games. With the DS release and everyone's praises on how games look on the DS's backlit screens, my interest in GBA games has shot through the roof. I wish jarrod was here :(

New and improved alphabetized list thanks to RaymondCarver!

Advance Wars
Advance Wars 2
Astroboy: Omega Factor
Boktai
Boktai 2
Breath of Fire II
Car Battler Joe
Castlevania: Aria of Sorrow
Castlevania: Circle of the Moon
Castlevania: Harmony of Dissonance
CT: Special Forces 3
Donkey Kong Country 1/2
Double Dragon Advance
Final Fantasy I/II
Final Fantasy Tactics Advance
Final Fight One
Fire Emblem
F-Zero
F-zero legends
Golden Sun 1/2
Grand Theft Auto Advance
Kingdom Hearts: Chain of Memories
Kirby and the Amazing Mirror
Klonoa
Kuru Kuru Kururin
Lufia: The Ruins of Lore
Lunar Legend
Mario & Luigi: Superstar Saga
Mario Golf: Advance Tour
Mario Kart: Super Circuit
Mario vs. Donkey Kong
Medal of Honor: Infiltrator
Megaman Battle Network 1/2/3
Megaman Zero 1/2/3
Metroid Fusion
Metroid: Zero Mission
Ninja 5-0
Phantasy Star Collection
Pokemon Sapphire/Ruby
Rayman Advance
Shining Force
Shining Soul 2
Slime Mori Mori
Street Fighter Alpha 3
Super Dodgeball
Super Mario Bros. 3: Super Mario Advance 4
Super Puzzle Fighter II Turbo
Sword of Mana
Tactics Ogre: The Knights of Lodis
The Legend of Zelda: A Link to the Past
The Legend of Zelda: The Minish Cap
Wade Hixton's Counter Punch
Wario Land 4
Wario Ware
Yoshi's Island

That's all i got right now, please give specific games, too, since there have been multiple releases for all franchises.

edit: updated the list, tell me if i have any duds and what i'm still missing.


I just wanted to give props to Deadlifter as well as RaymondCarver for compiling a great list of GBA games. It's ironic that people have called the comparision in *this thread* a stupid comparision to make. The games on these lists prove that the GBA games can stand on it's own legs and can hold its own against the SNES library.
 
isamu said:
I just wanted to give props to Deadlifter as well as RaymondCarver for compiling a great list of GBA games. It's ironic that people have called the comparision in *this thread* a stupid comparision to make. The games on these lists prove that the GBA games can stand on it's own legs and can hold its own against the SNES library.
You did not just bump this to advertise your fucking SNES vs. GBA thread.
 
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