WonkyPanda
Member
if you had a choice between Mudds and MSF, which do you choose?
Just beat the game 100%! Took me 4:47 in total. I'm sad that it's over already, but the game was such a blast that I had a hard time putting it down! The last few levels in the game were very satisfying to complete, although themade a few sections too easy. You get a cool unlockable when you finish all 40 levels with all the gems:high jump power upyou get to play as the granny, who gets to use all the powerups at the same time.
...a =)
It definitely made the getting the stars in the last level a lot easier, but you are definitely not on the clock's best side for going after them. I think I had less than 10 seconds left on the timer when I glided to the exit.
The gems actually stay collected when you finish a level, so you don't need to collect everything in one shot, when you replay the level you only need to pick up the gems you missed the first time. Though it is pretty impressive if you did manage to get all the gems on the last level in only 4 minutes.
if you had a choice between Mudds and MSF, which do you choose?
The gems actually stay collected when you finish a level, so you don't need to collect everything in one shot, when you replay the level you only need to pick up the gems you missed the first time. Though it is pretty impressive if you did manage to get all the gems on the last level in only 4 minutes.
if you had a choice between Mudds and MSF, which do you choose?
Mudds easily. Game is awesome.if you had a choice between Mudds and MSF, which do you choose?
Yeah, I'm kind of awesome like that.
Outside of one level (and you probably know which one it is, since they position a gem right above the perspective jump), I took it upon myself to get all 100 in one go.
Hey guys! If anyone's curious or iffy about buying the game, I made a review Check it if you got the time.
http://www.youtube.com/watch?v=RXTcsgJUzPo
Holy spoilers, Batman!
Yeah..I was reading from the latest post and back, and while scrolling upwards I got spoiled :\Yeah, I figured they were, so I scrolled past them quickly before reading/looking. Damn spoilers.
If that's the spot I'm thinking of, you can avoid it with the 2nd power up.There's a spot in (regular) level 4-4 where it's impossible to avoid taking damage (except maybe if you're using the watergun powerup?) You have to jump up and hover over from a disappearing platform over some spikes and onto another platform to attack a Mudd creature shooting at you from the right, and there's no way to get there and land without being hit by one of his shots (and you can't jump high enough from the disappearing platform to hover over the shot coming in). I've beaten every regular and secret level in the first four worlds and that's the only place I've seen where you were forced to take damage.
Btw, some pictures below might spoil a few things...
Seriously, could you take the pictures out of your post, please? And use spoiler tags for the last part of your post. I saw your post before I 100%ed the game, and it seems I'm not the only person you're spoiling the game for.Holy spoilers, Batman!
lmao you should be bannedBtw, some pictures below might spoil a few things...
Holy shit, I just jumped into the wall and I'm stuck. Glitches lol
That's what I've been thinking the last few times I played, too.I've heard comparisons to a bunch of other classic games, but nobody seems to bring up Kid Icarus and I see some pretty cool parallels with Mutant Mudds. The jumping feel (and even animation) remind me of KI, but with a secondary float mechanic. Mutant Mudds has a lot of vertical platforming and his gun almost mimics Pit's bow.
So far the game is pretty decent, but I don't see "greatness" people allude to. The difficulty seems a bit artificial to me (no heart refills, no checkpoint and a time limit).
That is how games were during the 8bit era.
Checkpoints were unheard of and time limit was common.
As for the heart issue, the difficulty are the timed jumped where missing could mean instant death. If you're constantly getting hit to the point where health is an issue, you're not playing it right. Most enemies can be killed from a safe distance.
Actually you pretty much nailed it. The hearts aren't really a problem, it's those damn insta deaths. What I truly hate about missing a lethal jump toward the end of a level, is having to meticulously collect every coin all over again. So tedious and boring once you're already done it. Nevermind having to do it even more than twice.
10/10 - Games Abyss.
"You don’t realize this yet but Mutant Mudds is the reason why you’ll end up owning a 3DS."
"Renegade Kid has crafted the definitive platformer."
"The very best Nintendo's eShop has to offer."
"Perfect."
WTF am I reading? The game would've been pathetically easy if the levels included checkpoints. If there was no punishment for dying then you'd have no incentive to improve your skills and not suck at the game and could just sleepwalk through to the end. Man, today's gamerz are such babbies.
This is the reason why I'm so frustrated with the game. It is also the reason why I'm loving the game. It's so challenging that it makes me want to play more! I'm not big on old-school 8-bit platformers, but this game just hooked me in at the start.WTF am I reading? The game would've been pathetically easy if the levels included checkpoints. If there was no punishment for dying then you'd have no incentive to improve your skills and not suck at the game and could just sleepwalk through to the end. Man, today's gamerz are such babbies.
Time limits can suck, artificial added difficulty.
Time limits can suck, artificial added difficulty.
How is a time limit any more "artificial" than any other design choice?
The time limits I agree weren't really necessary, but the last (regular) level was the ONLY level in the game where I felt pressed for time at all, so in my case they didn't really effect my experience with the game beyond being something I had to keep in the back of my mind.
Pretty fun game all around. Not a perfect game by any stretch, but definitely a great game considering it was made by two guys and a musician as their first platformer. I think having a boss might make the game feel more complete, even if just one. The variety of the worlds are good, but I would have liked more unique enemy types or platforms depending on the area.
I think having a boss might make the game feel more complete, even if just one.
The time limits I agree weren't really necessary, but the last (regular) level was the ONLY level in the game where I felt pressed for time at all, so in my case they didn't really effect my experience with the game beyond being something I had to keep in the back of my mind.
I've heard comparisons to a bunch of other classic games, but nobody seems to bring up Kid Icarus and I see some pretty cool parallels with Mutant Mudds. The jumping feel (and even animation) remind me of KI, but with a secondary float mechanic. Mutant Mudds has a lot of vertical platforming and his gun almost mimics Pit's bow.
From a raw gameplay perspective and what you do level to level, of course there are a lot of differences. But those few parallels are pretty cool, and it has me wishing hat Nintendo would do something as cool as creating a modern 2D Kid Icarus and put it on the e-shop.