Doesn't the fundamental attribution error come into play here? Something about how we judge others by their deeds but ourselves by our intentions.
Whilst I agree with some parts of the OP, I really don't think it's fair to tar everyone who purchases this game with the same brush and assume their intentions are the worst.
A lot of people brought this up throughout the thread. To those people I ask, does anyone really think that my motivation behind this thread is to uniformly call out everyone who plays this game as immoral, or a pervert, etc? On a message board, it's easy to go on a witch hunt and say "person's opinion is invalid because person is bad because statement."
Most reasonable people have the ability to understand that actions probably do not reflect 100% the intentions or motivations of the actor. I think that's pretty safe to say, and I didn't really think I needed to preface the OP with it.
At the same time, that doesn't mean that we don't also naturally react to people's actions with some degree of assumptions as to their motivations. I brought up the Twinkie allegory, (which hilariously seemed to break peoples brains, ironically causing a mild shitstorm of hate), because I do believe that as humans we do have emotional reactions to other peoples' actions, and even if they are fleeting, this initial response offers clues to our assumptions and personal feelings about the scenario.
Tons of people in this thread have posted as if they approach every situation in life with measured and unbiased interpretations. I call bullshit on every single one of those people. If my best friend comes to the bar and says "I just watched every episode of According to Jim", well, I'm going to feel embarrassed for my friend, even though 1) enjoyment of a sitcom is entirely subjective and 2) he may have had any number of reasons for watching those episodes beyond "liking" it. But to say I don't have an initial, emotional response, is dishonest.
As for Summer Lesson, for me the embarrassment comes from the fact that I, as a person who enjoys video games as a medium, has had to put up with these products of Japanese "culture" for way too long, and I'm tired of it. I think the breaking point for me was Metal Gear Solid 4. There are many examples in that game, including this:
..user controlled boob jiggling. Now, I fucking love Metal Gear Solid 4 for many reasons, but when this happens, I feel embarrassed for myself. I feel embarrassed for anyone who plays the game and comes across the scene. I feel embarrassed for the developers and it does make me question the motivations behind putting something like this in the game. Obviously, I don't identify as a pervert, and most people who played MGS4 probably don't either. But I'm not going to pretend I'm so diplomatically neutral on these types of issues that if someone came to me and said, "Did you see the boob jiggling part?? That was
AWESOME.", that it wouldn't colour my opinion of that person. It definitely would. The same person might later explain that they were actually interested in the implication of Sixaxis controls, and what this might mean for the future of gaming, which is fine, but that doesn't' mean I'm wrong to have my initial reaction.
As for Summer Lesson, yes it's definitely true that a lot of people will play this game just to experience the many extremely interesting aspects that go along with this type of VR game. But that should beg the question: If nobody is playing this game for the experience of hanging out with a young girl in a school uniform with what appears to be a
master-tier-crafted Wonderbra, then
why the fuck was this game made in the first place? Why isn't this game about any other type of human interaction? I made a few suggestions in the OP as I was writing, so surely the devlopers & publisher could just as easily dreamed up something different. They chose this. I ask, why?
I ask why, as gamers, are we so quick to defend these things under the banner of "freedom of expression". Why does the slightest criticism have to be dismissed as "judgmental"? I personally think that it's a good idea to meet these types of games head-on, with "
Hey, fuck off with this already. We are on the brink of an amazing technology, so do your job and give us something amazing. Don't give us low hanging fruit. Don't treat your audience as if they can't enjoy something that isn't a bucket of slime, and don't insult our intelligence by dressing it up like something that isn't still slimey at its core."