My Beef with Summer Lesson

Because it is sexual exploitation and is a poor and demeaning representation of women either way and the basis for your argument is that anything goes, we should just demonstrate self control in the game.
Don't really get how just one of the two characters in a video game is supposed to represent all women.
 
I guess some westerns can't grasp the idea of a more liberated culture. What a shame.

Japan is pretty sexist though. I don't think that is in dispute. Games like these have nothing to do with it though. The problem is not with games that dozens of people will play and forget after a week.
 
But here's why that's fucked up: The game is essentially asking the player to dehumanize this girl, mentally, and secretly. When the student says "We went to the pool, wanna see a picture?" - the suggestion doesn't seem to be "This girl is flirting with you." but rather "this girl is oblivious to the sexual suggestions created by the scenario, and you, dear player, are reaping the benefits."
btw. this is said picture.

PWE2hJ3.jpg

What is sexual about this? What "benefits" are being reaped?
 
The general consensus in Japan is that the "anime" culture is extremely creepy. Think about it...those types of cartoons air at one in the morning and are extremely low budget, the audience isn't really that huge in comparison to the population.

However; the greater point to me is how misogynistic general Japanese culture is, which when taking that into consideration, people that want to deviate from the norm take it a step further which enables the objectification of women. I'm sure you could also trace it back to suppression of the general populace; after all, Japan is the most unhappy country in the entire world. Groping and sexual assault is a pretty big problem in the country.

I literally visited a girl's home in Japan, and when I woke up she was watching anime and eating breakfast in the living room. No one ever said anything negative about anime, every person I talked to watched anime and read manga in some form. Yes, otaku are a thing, and they are weird because they're overly obsessed, but the average person watches anime and reads manga from time to time

Also, Japan is statistically most definitely NOT the unhappiest country in the whole world, I have no idea where you got that impression. And I don't know where you got your stats for groping and sexual assault beyond hearsay; Japan is one of the safest countries in the world, and I imagine that extends to sexual assault as well.
Alright I need both of you to pen an essay about the influence of Taisho era literature in order to find out who is the Japan expert I should listen to. Please cite your sources.

Also for funsies, according to the 2016 World Happiness Report, Japan ranks as #53, and surprisingly Syria is not last.

This concludes my post in a thread about a game where you look at a big boobed girl with magic glasses.
 
Doesn't the fundamental attribution error come into play here? Something about how we judge others by their deeds but ourselves by our intentions.

Whilst I agree with some parts of the OP, I really don't think it's fair to tar everyone who purchases this game with the same brush and assume their intentions are the worst.
 
Sorry for saying this so late in the thread, but it needs to be said:

This OP is super well written! Congrats @Dylan,
you could write for Vice gaming or so and I'd actually read your stuff.
 
What you're describing is escapism, which a lot of entertainment is. External factors may play a part in the developing of any industry, but it becomes a separate thing when it's established regardless of who is targeted. It's the same as saying Pachinko parlors are there for the gambling addicts whose life is in the gutter and is the abuser in an abusive relationship. There's obviously going to be those kinds of people visiting those places, and said places will be more than happy to have their business, but the purpose of them isn't there to solely appeal to those people even if they are easy targets for them.
Yes, but by supporting these industries and not putting them or the people who frequent them under scrutiny, you're just enabling and reinforcing the status-quo. To the men who live in a wrapped reality, you're just telling them, "it's okay, there's a place for you. Women are subservient-sex objects. See? If you come to the safe maid café, she'll act the way you think that real women act."

As far as Pachinko parlors, well, that also has to deal with another dark side of Japan which is the work environment/ethic. Which is another topic that people tend to be dismissive toward. This is a first world country that has some serious issues with human rights, I'm of the opinion that it's always better to question the status-quo rather than disregard it. Especially if the offenses are as egregious as they are in Japan.

I literally visited a girl's home in Japan, and when I woke up she was watching anime and eating breakfast in the living room. No one ever said anything negative about anime, every person I talked to watched anime and read manga in some form. Yes, otaku are a thing, and they are weird because they're overly obsessed, but the average person watches anime and reads manga from time to time

Also, Japan is statistically most definitely NOT the unhappiest country in the whole world, I have no idea where you got that impression. And I don't know where you got your stats for groping and sexual assault beyond hearsay; Japan is one of the safest countries in the world, and I imagine that extends to sexual assault as well.
I doubt she was watching a show that gets exported to the west; the ones that we commonly associate with the colloquial term "anime." There are shows like Sazae-san, Doraemon, Pokémon, One Piece, Chibi, and An-panman, which are regularly watch by families/children. These shows air during peak hours; new episodes Saturday mornings and Sunday at prime time. (Most of these shows will never gain a foothold in the west as they don't translate well due to cultural differences and ideas) Further, Ghibli films. So in that sense, yes cartoons are popular, however most of these are not the same cartoons that make it to the west.

You then have the traditional shows that we in the west are familiar with. Here are two examples:
http://anime-eupho.com/onair/
http://3lion-anime.com/onair/

As you can see, these air late at night. With the earliest time being 10 at night for Sound! Euphonium on a premium satellite channel that a majority of people in Japan don't even have. The premier is at midnight on a Wednesday. The other example, airs at 11 at night, on NHK, a channel that rarely carries any cartoons that we're familiar with. Some of these kinds of shows occasionally break out to minimal or moderate mainstream success, but they're never going to touch the above listed shows in popularity. The above shows are what mainstream people refer to as anime. Not shows like K-On! or whatever. Comics are the same.

There was a documentary a few years ago that discussed the work culture in Japan and cited some studies showing that due the work culture it was the most unhappy country in the world (or at least the first world). I'll try to dig it up. But in the meantime, you can peek into kuroshi, which is essentially being worked to death. This stems from the industrialization of Japan, post-WW2 and is still a very present problem.

All of these things are cultural traditions that are being thrown to the curb as the younger generations take control, its a process like anything else but its one they do seem to be making progress on. The reason these issues still exist is because corporations are based entirely on seniority, so the old racist and sexist managers still have power for now. As the young people rise through the ranks I think this will become less and less of an issue. I think this is entirely unrelated to media and more a cause of the seniority tradition in Japanese corporations.
Yes, as with the youth of most countries they want to change things for the better. However; that doesn't make it acceptable that it's still a problem today and it is still a problem in Japan. This can't change overnight, if we want to see real reform in Japan, you have to change a lot more than just the work culture, this runs deep and starts with the education system and fundamental values that they hold as a culture. That needs to change, first and foremost. Following the bad practices of Confucius is obviously going to land them in a bad place, and it has.
I disagree on how for fun can be harmful especially in this context a simple fanservice game which in Japan especially is a common thing.

And again, i am saying that not all art is propaganda. Some can just be art. Like a kids doodle can be called art but it sure had no deep meaning inside. Just a silly art,
This kind of product is harmful, because, like I said above, it just reinforces the idea toward the men in Japan who have a distorted reality of what real women are like, how you should treat them, and what a real interaction is like. It just further compels them to have an unhealthy image of women.

I already said you're really misunderstanding what I'm saying. I said propaganda is art, not that art is propaganda. However; there is something to be said there and more than likely warrants further investigation.
 
Alright I need both of you to pen an essay about the influence of Taisho era literature in order to find out who is the Japan expert I should listen to. Please cite your sources.

Also for funsies, according to the 2016 World Happiness Report, Japan ranks as #53, and surprisingly Syria is not last.

This concludes my post in a thread about a game where you look at a big boobed girl with magic glasses.
My experience is that both are true. It depends on the family.

There is the general consensus that once you become an adult, you should stop watching cartoons though. Or at least, watching them shouldn't be your hobby.
 
Definitely agree with the OP.

By not being explicitly sexual, the game rather aims to reward an unethical behavior. It's basically a game about pretending to be decent person, while you're secretly just using them.

It's the dishonesty, and the fact that you're enabled in it by saying it's just a game, that makes me uneasy.

I'm not suggesting anything happen, I just also agree that this warrants a discussion on what we as consumers want/dont want as much.

Succinct and well said. I'll be requoting you in the future.

On a fundamental level there isn't any actual harm to another person but there clearly is a problem with a person who needs this as an outlet or the way we interact with each other as a society is fundamentally flawed.
 
Dropping in this thread just to say that I find Japan's creepy obsession with high school girls deplorable and that its good to talk about these things because something needs to change over there.

I see 3 people responded to you but none of them explained the context here.


There are a lot of Japanese people whose fondest memories are high school because college life is crushing and entering the work force is even worse. High School is when you first explore sexuality and still don't have a lot of real life pressure on you aside from cramming for college (which is the leading cause for Japans higher percentage of suicide rates compared to other economically similar countries) There are a lot of people dissatisfied with adult life which is probably why Japan is coming to learn that they have a huge increase in adult virgins.

Summer Lesson caters to men because it's made by men but many of the women are no better. The OP definitely is onto something about how this game asks you to do the wrong thing. It's a salve for their male audience but the country is going to have to do a lot to make an experience like Summer Lesson irrelevant.
 
Just seen this thread

I find America's unhealthy obsession with murder simulation deplorable too TBH. It's a culture that glorifies and celebrates violence. Something needs to change over there.

While I don't really agree with this (as in: yes, I think I agree Japan is a bit creepy in general with the young girls stuff) yeah, I always found the shooting dudes obsession waaaaaay more disturbing.
Just to be clear, I don't find disturbing that such a game is sold, I just find disturbing that those kind of games have so much success.

Personally I don't really see any problem with this game, especially because from what I understandyou're free to play it like you want, while for example there are tons of missions in GTA where you have to forcefully kill somebody.

Unless we are talking about a children, or rape, I have no problem whatsoever with sexual stuff in games, personally.
Is anyone suggesting that this game encourages some kind of malicious behaviour in real life? Because I see it as a really, really dangerous road to go down to, and I have not really seen any good counter argument about how the same wouldn't apply to violence in non-over the top games.

Out of curiosity I asked my wife what she thought about this (I picked a random gameplay vid) and she just laughed and asked if it was a real game or "VR Hentai" lol

I don't plan to buy the game nor VR in general, but after I've read that Wired article, I wouldn't mind trying it.
 
I did. That's why I asked the question but if I misinterpreted then nevermind. Sorry.

Basically, the basis of OmegaX0 argument was that we as gamers should demonstrate self control when playing a game such as this. I gave an extreme example of "what if devs programmed sexual assault in the game?". OmegaX0 was on board with that terrible idea.
 
Basically, the basis of OmegaX0 argument was that we as gamers should demonstrate self control when playing a game such as this. I gave an extreme example of "what if devs programmed sexual assault in the game?". OmegaX0 was on board with that terrible idea.
Ahh. Gotcha. Again I'm sorry about that. It's hard to keep track of what's going on in this thread now.
 
Basically, the basis of OmegaX0 argument was that we as gamers should demonstrate self control when playing a game such as this. I gave an extreme example of "what if devs programmed sexual assault in the game?". OmegaX0 was on board with that terrible idea.
And people wonder why GG exists and why shit like this is insanely common, which is just as bad as GG because it's not demonized anywhere near as much as it should be.

I guess some westerns can't grasp the idea of a more liberated culture. What a shame.

Japan is pretty sexist though. I don't think that is in dispute. Games like these have nothing to do with it though. The problem is not with games that dozens of people will play and forget after a week.
Liberated, dude, Japan has one of the most conservative modern cultures in the world, especially when it comes to the roles women are told to play in society. Holy shit some people are so out of touch with that place. Their pornography is straight up censored and dudes are unironically saying that they're liberated.
 
Aww. I could understand someone feeling most of what you said, but with these I can't help but be a little sad. Wanting the game to not get localized is taking the game away from those who might like the game specifically because of your personal feelings towards it. And even content that is bad in nature has something to be gained from being discussed, as people can learn more about video games in general and how people treat and interact with them as well as how they affect people, and, beyond this, learn more about each other as human beings. Discussion of even the most abhorrent things leaves something to be gained, as much as people might want to throw such things under a rug and forget about them. Perhaps even just to learn what not to do when making a video game in order to help improve them overall and/or help game developers gain feedback to improve their games in future titles.

Fair enough, and in fact I sympathise with this POV. I'm of a liberal mindset and don't find much value in actual censorship. I believe if we operate below the level of our fears, we deny ourselves the opportunity to overcome them. There are limits to who should see what, but I wouldn't want to set them in stone. I wrote two short paragraphs in my previous post there, the first from which you quoted was essentially fantasy, as I tried to show by closing with "to receive a million dollars." The second paragraph referenced the extent to which I think this game merits 'action', in this case simply the intellectual action of arguing against.

Guess this is going to be my last comment on this thread here as i feel this thread had been going everywhere with people coming with their own agenda to promote what they believe rather than the game itself.

I don't see the problem with Summer Lesson at all as for me, this is simply not a new thing in gaming.

This game is simply like a dating sims but focused more on building relations with your student however with some teaching mechanics.

I mean, we had Love Plus which actually pushes for more relationship building between the player and the game character and i don't see much complain about that game here and why does Summer Lesson become so much trouble?

VR and the fact that it brought immersion into another level is why now we had this controversy. If this game is just a simple game on lets said console or normal handheld, i don't think anyone will give a damn. Or, some people who loved VR just can't accept this type of game being associated with them as they want their precious gaming to be seen as pure and grown up thing with no perversion allowed lol.

This post raises a crucial counterpoint for me, which is that (I wouldn't know, but) I'm sure there are tonnes of Japanese games which already simulate very similar or even idential situations. I didn't object to those, because they weren't making waves over here (they were thus outside my awareness to object to anyway), and because very likely the production values were on the low end - 2D characters animated on 2D screens.

Summer Lesson is here to be discussed on the other hand, and is also to an extent a poster child for VR's ability to realise fantastical situations. Therefore I'm taking the trouble to object to this game, because the newly realised ability to put the player right into this situation is more keenly troubling, and because it threatens to cast a somewhat ugly shadow over a new technology that I find incredibly exciting. So you are quite right on both these scores.

At this point I want to bring in another objection I had trouble with, which is the parity with simulated violence in videogames. I've always pretty much ignored the histrionics around violence in games, because my gut told me it was a non-issue. I have to admit there's nothing rational about that, I just always basically felt that I knew what I was doing, and that what I was doing was 'just fun'. Thinking about it, the violence in games is more often than not the context for an intellectual challenge - cat and mouse with a games AI, for instance. Anyway I say this only to indicate that I'd never gone all that far to investigate this question for myself, and therefore I was genuinely troubled by the position that moral objections to games of any sort were incompatible with the enjoyment of violent games.

The difference however is that, AFAICR, I never killed any kids in any game that I played. The specific problem I feel Summer Lesson poses is one of childlike innocence, and the players' tacit reaction to it. The reason I'm inspired to post in disfavour of this game is because, at least in my own culture, I have to take moral exception to anybody (above say roughly 2 years older than the girl) finding the experience of extended, isolated contact with her to be titillating.

I'm borderline middle-age. Enjoying Summer Lesson simply does not compute for me. I would propose that probably the majority of those who find the game objectionable are themselves in the age range that puts the sensual enjoyment of a teenager's company to be beyond the pale; whereas those most strongly in its defence could probably be those for whom doing so just sounds like a good time.
 
I know it's a very real report. It is not, however, based on a very good source.

Again, for me to change my world view as drastically as you want me to, I require a scientifically sound, peer-reviewed paper. I'm sure many others feel the same.

I'm sorry, but until then, I put more weight on personal experience and statistics than some American reporters looking for a story,at least unless their sources get better.
It's based on multiple sources. And other articles on the subject confirm the same things. It's a big issue.

I'm not doubting the existence of JK cafes mind you, or that things can happen in relation to such stores. That shouldn't be a thing. What I doubt is the part about sexual abuse being severely more under reported than most other countries.
I mean, consider that you're asking for instances of more "proof" in a well cited article and then consider that it's even worse in Japan.

Yes. I've lived in Japan long enough to know that this is the case. A lot of Japanese people think their country is the most criminal, dangerous, messed up country on earth, when in fact that couldn't be further from the truth. It has problems, of course, but it's way better off than most other places, based on the four years time I spent studying it at university both in Europe and Japan.
Or maybe look outside your bubble.

Expect for the economy. The economy is screwed, and much more than many people realise. It's also not screwed in the way that people think it is... Anyway, subject for another thread.

Edit: To sum up, you're asking me to set aside opinions formed based on two years living in Japan, six months of those with a Japanese family, and four years studying the country at university, because you read an article on CNN.

Have you ever visited Japan? Do you have anything to base your opinion on other than a few western news reports?
Consider that your singular experience doesn't represent the whole of Japan. Hence why articles like that exist, to point to a cultural issue that isn't acknowledged anywhere near as much as it should be. Even more so because of the downplaying and victim blaming. Also, just as an aside, the character in this game is a male:
CvCYc4wVUAAQORx.jpg:large


So that puts the bed the incredibly dishonest assertion that this game was a)made with a female perspective in mind in anyway shape or form, and b)that we might be playing as a woman.
 
Read the many topics on this forum about representation in media.

The forum has a handy search function.
I would like to hear *your* opinion and interpretation on the matter. Because I still think that assuming a single character is (mis)representing the entire female gender is BS. The character says or implies nothing about all females. If you are deducing that that is the case, then it's on you for extrapolating a single character's traits unto all women.
 
I see 3 people responded to you but none of them explained the context here.


There are a lot of Japanese people whose fondest memories are high school because college life is crushing and entering the work force is even worse. High School is when you first explore sexuality and still don't have a lot of real life pressure on you aside from cramming for college (which is the leading cause for Japans higher percentage of suicide rates compared to other economically similar countries) There are a lot of people dissatisfied with adult life which is probably why Japan is coming to learn that they have a huge increase in adult virgins.

Summer Lesson caters to men because it's made by men but many of the women are no better. The OP definitely is onto something about how this game asks you to do the wrong thing. It's a salve for their male audience but the country is going to have to do a lot to make an experience like Summer Lesson irrelevant.

Thanks for pointing out a sound explanation about Japan's obsession with the high school years. A part from the pervy games and animes, this actually gives some context to Persona's success even within a more mature demographics.
 
You mean this thing that is completely unrelated to the discussion of video game character's actions and player choice?
No it's completely related to the audience of gaming. You simply cannot argue that the rampant sexism in the gaming community isn't a result of the rampant sexism in the games themselves, media influences an audience especially over decades of time. So yes it's "player choice." But also a very direct result of how the medium has treated one gender compared to the other. No one tells a dude to get in the kitchen the second they put on a mic.
 
Also, just as an aside, the character in this game is a male:
CvCYc4wVUAAQORx.jpg:large


So that puts the bed the incredibly dishonest assertion that this game was a)made with a female perspective in mind in anyway shape or form, and b)that we might be playing as a woman.
I'd search for proofs like gender terms in her lines instead of that to prove if she is inherently supposed to interact with a male interlocutor.
That placeholder/reference mannequin doesn't tell much

Wait.. Is the proof in the drawing?
 
I'd search for proofs like gender terms in her lines instead of that to prove if she is inherently supposed to interact with a male interlocutor.
That placeholder/reference mannequin doesn't tell much

Wait.. Is the proof in the drawing?

Based on that drawing, he must not be an art tutor.
 
I'd search for proofs like gender terms in her lines instead of that to prove if she is inherently supposed to interact with a male interlocutor.
That placeholder/reference mannequin doesn't tell much

Wait.. Is the proof in the drawing?
There's an official English teacher where they replace sensei with SIR
 
There's an official English teacher where they replace sensei with SIR

You know, that's actually offensive... can't believe someone would use that as a translation choice in the context. Then again it's just a rough sub job they put up for the announcement, probably not reflective of final product.
 
I would like to hear *your* opinion and interpretation on the matter. Because I still think that assuming a single character is (mis)representing the entire female gender is BS. The character says or implies nothing about all females. If you are deducing that that is the case, then it's on you for extrapolating a single character's traits unto all women.
Any piece of media is an interpretation of reality that will end up projection said representation back to an audience. Summer Lesson has 2 burdens that make it a centerpiece for critique, it's a representation of the adoration fetish, where being pampered is ultimate satisfaction. Second, it's VR's poster child, so it carry a banner of the direction of the technology while normalizing via role playing the power play of servitude. I hope nobody responds with the literal role of teacher/tutors as educators since I expect people to see through the façade that this game is.

It's not that this represents *every* woman. It's that the message portrayed is of woman's natural servitude and dependency of men. It's not that this also shouldn't exist, it is what it is, and VR has always been pitched as a way to live out fantasies of any kind, but it's not exempt of criticism and the desire of this not dominating the appropriation of this technology.

My beef is not with the folks that enjoy it, but those that have to deny, either publicly or to themselves what this is in order to enjoy it.
 
VR's poster child is a Japan only release that barely got an Asian released announced? Good luck being a poster child that requires english-speaking consumers to go through hoops to even purchase a digital asian released ps4 game.
 
I'd search for proofs like gender terms in her lines instead of that to prove if she is inherently supposed to interact with a male interlocutor.
That placeholder/reference mannequin doesn't tell much

Wait.. Is the proof in the drawing?
She's drawing the character you play as.
 
Guys, I read somewhere that the girl in the video is actually a billion year old dragon. There's nothing sexual about that.
 
Any piece of media is an interpretation of reality that will end up projection said representation back to an audience. Summer Lesson has 2 burdens that make it a centerpiece for critique, it's a representation of the adoration fetish, where being pampered is ultimate satisfaction. Second, it's VR's poster child, so it carry a banner of the direction of the technology while normalizing via role playing the power play of servitude. I hope nobody responds with the literal role of teacher/tutors as educators since I expect people to see through the façade that this game is.

It's not that this represents *every* woman. It's that the message portrayed is of woman's natural servitude and dependency of men. It's not that this also shouldn't exist, it is what it is, and VR has always been pitched as a way to live out fantasies of any kind, but it's not exempt of criticism and the desire of this not dominating the appropriation of this technology.

My beef is not with the folks that enjoy it, but those that have to deny, either publicly or to themselves what this is in order to enjoy it.
Thank you! How do you think it gives off a message about a topic as broad as "the dependency of men and women's natural servitude" if it does not state, implicitly or explicitly, anything so broad in scope? Why would the interaction between these two characters portray, as you allege, a general concept?
 
Any piece of media is an interpretation of reality that will end up projection said representation back to an audience. Summer Lesson has 2 burdens that make it a centerpiece for critique, it's a representation of the adoration fetish, where being pampered is ultimate satisfaction. Second, it's VR's poster child, so it carry a banner of the direction of the technology while normalizing via role playing the power play of servitude. I hope nobody responds with the literal role of teacher/tutors as educators since I expect people to see through the façade that this game is.

It's not that this represents *every* woman. It's that the message portrayed is of woman's natural servitude and dependency of men. It's not that this also shouldn't exist, it is what it is, and VR has always been pitched as a way to live out fantasies of any kind, but it's not exempt of criticism and the desire of this not dominating the appropriation of this technology.

My beef is not with the folks that enjoy it, but those that have to deny, either publicly or to themselves what this is in order to enjoy it.

Servitude? The role of the tutor in this scenario is to her benefit, not your own, as is potrayed by the game's setting. Also I see a lot of fear of what "they" will think of this new technology, what shadows "this" game will cast on it, and I can't help but think haven't we been over this already? That one singular game will somehow poison the well for all future endeavors, it wasn't true back then, and I don't think it's true now. Also positioning this game as at the forefront of the VR experience is in no way correct, as others have stated before the hoops you would have to jump through to access this game in the west essentially guarantee's no mainstream consumer, even one that has already purchased a vr set, would be made aware of and cause damage to the public conscious.
 
btw. this is said picture.



What is sexual about this? What "benefits" are being reaped?

Yes, someone else brought this up earlier too. I agree that out of context it is a nothing scene, but my reaction in the OP was to the trailer, and specifically, the way that line of dialogue is inserted into the trailer.

It's possible that the publisher really wanted people to know that in this game, you will be looking at a picture of a pool, but personally I don't really buy it. I think it serves at yet another not-so-subtle "wink" as to why this game exists and more importantly, the way in which the publisher chooses to motivate people to play it.
 
OP is thinking too god damn deep into this
What is the point of the game anyways, looks boring as hell, like it was made for people with no friends.
 
Yes, someone else brought this up earlier too. I agree that out of context it is a nothing scene, but my reaction in the OP was to the trailer, and specifically, the way that line of dialogue is inserted into the trailer.

It's possible that the publisher really wanted people to know that in this game, you will be looking at a picture of a pool, but personally I don't really buy it. I think it serves at yet another not-so-subtle "wink" as to why this game exists and more importantly, the way in which the publisher chooses to motivate people to play it.

I think you're being a tad disingenuous here. It's obviously not the publisher wanting you to know you'll be looking at a picture of a pool. The picture is irrelevant, it's just showing another way of interacting with this character.
 
Guys, I read somewhere that the girl in the video is actually a billion year old dragon. There's nothing sexual about that.
Please. That would make some people actually like her more. I happen to know quite a few people who fantasize about dragons.
 
Yes, someone else brought this up earlier too. I agree that out of context it is a nothing scene, but my reaction in the OP was to the trailer, and specifically, the way that line of dialogue is inserted into the trailer.

It's possible that the publisher really wanted people to know that in this game, you will be looking at a picture of a pool, but personally I don't really buy it. I think it serves at yet another not-so-subtle "wink" as to why this game exists and more importantly, the way in which the publisher chooses to motivate people to play it.
I think if they had such elaborate intentions they wouldn't have included the moment of her actually showing the picture where you see that it's just a pool.
 
Doesn't the fundamental attribution error come into play here? Something about how we judge others by their deeds but ourselves by our intentions.

Whilst I agree with some parts of the OP, I really don't think it's fair to tar everyone who purchases this game with the same brush and assume their intentions are the worst.

A lot of people brought this up throughout the thread. To those people I ask, does anyone really think that my motivation behind this thread is to uniformly call out everyone who plays this game as immoral, or a pervert, etc? On a message board, it's easy to go on a witch hunt and say "person's opinion is invalid because person is bad because statement."

Most reasonable people have the ability to understand that actions probably do not reflect 100% the intentions or motivations of the actor. I think that's pretty safe to say, and I didn't really think I needed to preface the OP with it.

At the same time, that doesn't mean that we don't also naturally react to people's actions with some degree of assumptions as to their motivations. I brought up the Twinkie allegory, (which hilariously seemed to break peoples brains, ironically causing a mild shitstorm of hate), because I do believe that as humans we do have emotional reactions to other peoples' actions, and even if they are fleeting, this initial response offers clues to our assumptions and personal feelings about the scenario.

Tons of people in this thread have posted as if they approach every situation in life with measured and unbiased interpretations. I call bullshit on every single one of those people. If my best friend comes to the bar and says "I just watched every episode of According to Jim", well, I'm going to feel embarrassed for my friend, even though 1) enjoyment of a sitcom is entirely subjective and 2) he may have had any number of reasons for watching those episodes beyond "liking" it. But to say I don't have an initial, emotional response, is dishonest.


As for Summer Lesson, for me the embarrassment comes from the fact that I, as a person who enjoys video games as a medium, has had to put up with these products of Japanese "culture" for way too long, and I'm tired of it. I think the breaking point for me was Metal Gear Solid 4. There are many examples in that game, including this:

fba082b71a8866d3ec2326cacab2cb4c.gif


..user controlled boob jiggling. Now, I fucking love Metal Gear Solid 4 for many reasons, but when this happens, I feel embarrassed for myself. I feel embarrassed for anyone who plays the game and comes across the scene. I feel embarrassed for the developers and it does make me question the motivations behind putting something like this in the game. Obviously, I don't identify as a pervert, and most people who played MGS4 probably don't either. But I'm not going to pretend I'm so diplomatically neutral on these types of issues that if someone came to me and said, "Did you see the boob jiggling part?? That was AWESOME.", that it wouldn't colour my opinion of that person. It definitely would. The same person might later explain that they were actually interested in the implication of Sixaxis controls, and what this might mean for the future of gaming, which is fine, but that doesn't' mean I'm wrong to have my initial reaction.


As for Summer Lesson, yes it's definitely true that a lot of people will play this game just to experience the many extremely interesting aspects that go along with this type of VR game. But that should beg the question: If nobody is playing this game for the experience of hanging out with a young girl in a school uniform with what appears to be a master-tier-crafted Wonderbra, then why the fuck was this game made in the first place? Why isn't this game about any other type of human interaction? I made a few suggestions in the OP as I was writing, so surely the devlopers & publisher could just as easily dreamed up something different. They chose this. I ask, why?

I ask why, as gamers, are we so quick to defend these things under the banner of "freedom of expression". Why does the slightest criticism have to be dismissed as "judgmental"? I personally think that it's a good idea to meet these types of games head-on, with "Hey, fuck off with this already. We are on the brink of an amazing technology, so do your job and give us something amazing. Don't give us low hanging fruit. Don't treat your audience as if they can't enjoy something that isn't a bucket of slime, and don't insult our intelligence by dressing it up like something that isn't still slimey at its core."
 
Thank you! How do you think it gives off a message about a topic as broad as "the dependency of men and women's natural servitude" if it does not state, implicitly or explicitly, anything so broad in scope? Why would the interaction between these two characters portray, as you allege, a general concept?
Well, my argument rests on the position of what I see this game as; which is a dating sim subversed, where purity is maintained throughout without the final goal of intercourse. Instead, the reward for forming a bond is the attention and appreciation the girl will have for you. Getting fed by her, as I see it, is a pretty intimate act between the couple. The role of the teacher is transformed into one of the "master". This transformation of the role is the thing that allows it to be projected to how relationships should play out.

Servitude? The role of the tutor in this scenario is to her benefit, not your own, as is potrayed by the game's setting. Also I see a lot of fear of what "they" will think of this new technology, what shadows "this" game will cast on it, and I can't help but think haven't we been over this already? That one singular game will somehow poison the well for all future endeavors, it wasn't true back then, and I don't think it's true now. Also positioning this game as at the forefront of the VR experience is in no way correct, as others have stated before the hoops you would have to jump through to access this game in the west essentially guarantee's no mainstream consumer, even one that has already purchased a vr set, would be made aware of and cause damage to the public conscious.
We are talking about Japan here, not the global impact of VR. And I'm not worried about VR being appropriated as an Otaku home. The problem is one that is embedded culturally, woman's role in society. I don't give a rats ass about taking your toys away from you.
 
Top Bottom