Y2Kev said:
Um, try Shattered Memories.
Oh, I loved the transformation effect of the world, but it's not the really same thing as what I'm talking about. That's more like a super cool and refined way to replace and distort the world the way Soul Reaver and Silent Hill Homecoming did for the transitions between worlds. I'm talking about the the sense of dynamism in the world not seemingly being limited to anything in it. Of course, it's an illusion, like it always is, but it comes off so comprehensively in AW and can be sudden and violent or subtle as it sneaks in.
schennmu said:
Yeah, finished those a long time ago. That effect is not what I'm talking about, not exactly.
This isn't just some technical showcase thing, it's just how the world feels. I suppose it's just that AW comes off as unique in it's way and I really am taken (ha!) by it. Really, it's just the whole package of lots of physical simulation, light and shadow, and the way the atmosphere can thin out and quiet down or come in like a full on storm complete with loads of draw distance
and layers of transparencies and particles and variable blur and filtering. The whole picture, I suppose.