Eh, a showcase title showcases. It's not just about some level of temporary perfection in execution. For people who cannot get over the visual flaws, it may prove to be too much to let by them. I'm not one of those people...the tearing is fast and extremely rarely dropped into the middle third of the screen. The framerate consistency and input consistency means more to me. Remedy are really creative with their art and tech even if they probably aren't best-suited to execute on it in a flawless way. That could be down to being such a small team or whatever. I'm sure they just had to finish up and couldn't get to everything as they would've wanted...no different than most big games from most developers. I consider the impression gained by what they sacrificed (v-synch, 720p native res) to get across more important to the experience (it's the very tent-pole of the game's visual experience, in fact, to be able to depict such a tempestuous and large-scale geography) while maintaining playability. Again, not everyone is going to agree, but that's always the case no matter what title we're talking about.