NeverYouMind
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What do you consider the pinnacle of N64 graphics? I will find something on PS1 to exceed it.Example?
What do you consider the pinnacle of N64 graphics? I will find something on PS1 to exceed it.Example?
Please do, something that looks better than Perfect Dark, Jet Force Gemini or Ocarina of Time while still having the same scope and large scenarios.What do you consider the pinnacle of N64 graphics? I will find something on PS1 to exceed it.
You know that the PS1 has more fully 3D games than the N64, why do you insist on talking about 2D backgrounds?EDIT: On a technical sense, theres a lot of pretty stuff on the PSX but imo it's either 2D games or 3D games with pre-rendered backgrounds.
What do you consider the pinnacle of N64 graphics? I will find something on PS1 to exceed it.
Banjo-KazooieWhat do you consider the pinnacle of N64 graphics? I will find something on PS1 to exceed it.
64 graphics look and aged way better. ps1 has warping issues due to the way games were made for it. perfect dark or donkey kong 64 crap on any ps1 game visually.What do you consider the pinnacle of N64 graphics? I will find something on PS1 to exceed it.
It's impossible, because the N64 runs games at 8~14fps to be able to push the graphics to the limit, there are even games that not even the N64 can run without the help of a crutch.What do you consider the pinnacle of N64 graphics? I will find something on PS1 to exceed it.
Because if we are talking about graphical power I'd rather focus on pure 3D games. As I said yeah, I know the ps1 has a ton of pretty games but many of them aren't that technically impressive, just have great art direction like SOTN, Legend of Mana, RE2, etc.You know that the PS1 has more fully 3D games than the N64, why do you insist on talking about 2D backgrounds?
In what way? Banjo-Kazooie is more advanced, has more complex level geometry and doesn't need to cull the textures on a distance like Spyro does.spyro series exceeds anything on n64 on a technical level.
Games like DOOM 64, WDC, Shadowman, 1080 Snowboarding, Stunt Race 64, Banjo-Kazooie don't need to run at shitty frame rate and they look beyond what the PS1 can do.It's impossible, because the N64 runs games at 8~14fps to be able to push the graphics to the limit, there are even games that not even the N64 can run without the help of a crutch.
yes ps1 has more of these than the N64.Because if we are talking about graphical power I'd rather focus on pure 3D games.
ps1 has more of everything and everyone knows that. This isn't about quantity, it's about quality.yes ps1 has more of these than the N64.
I'll post the list later
Yeah I miss when blue was blue and green was green instead of different shades of brown and grey.I miss '90s gaming palettes like you would not fucking believe.
Tom Clancy's Rainbow Six: Rogue Spear > Perfect DarkPlease do, something that looks better than Perfect Dark, Jet Force Gemini or Ocarina of Time while still having the same scope and large scenarios.
Because yeah, Vagrant Story looks great but the scenarios are tiny, almost like if they were SRPG levels repurposed for a dungeon crawler.
EDIT: On a technical sense, theres a lot of pretty stuff on the PSX but imo it's either 2D games or 3D games with pre-rendered backgrounds.
It absolutely blew away the Saturn and PS1 from a graphics standpoint.Background, I grew up with MegaDrive and SNES as a child and was hotly anticipating the N64 (mainly for Mario 64).
Once N64 was delayed to March 97 in the UK I gave up waiting and got a Saturn with NiGHTS, Sega Rally and Virtua Fighter 2 for Christmas 96. However Saturn was past its peak by then and never really improved after those 3 games. After some convincing by friends I eventually got a PS1 before moving on to Dreamcast.
Nintendo 64 completely passed me by, I played it in shops and at friend's houses now and again but largely ignored it.
After recently coming into possession of one, wow, this completely blows the Saturn and PS1 out of the water doesn't it.
It's a combination of texture filtering, dramatic shading and anti aliasing that does it for me. It really replicates the look of late 90s arcade games (Model 2 particularly) very well.
What do you guys think?
Looks even worse than Goldeneye dude. At least that level you posted isn't anything impressive... very simple topology and flat lighting. Dudes fire their guns but no light comes from them at all.Tom Clancy's Rainbow Six: Rogue Spear > Perfect Dark
Gungage > Jet Force Jemini
Legacy of Kain: Soul Reaver > Ocarina of Time
Yeah they were amazing back then and still look quite pretty to me, and I don't emulate.
I don't get the people saying those games looked like shit even back then, to me they look way better than anything 3D on the Saturn or the PSX.
Looks even worse than Goldeneye dude. At least that level you posted isn't anything impressive... very simple topology and flat lighting. Dudes fire their guns but no light comes from them at all.
Check out the time-stamped shootout. Glass breaks down into pieces, the muzzle flash iluminates the surrounding background and all those lights you see can be shot at, affecting the environment, plus all those particles when the bullets hit the walls. It's great.
Honestly don't know how you could post that with a straight face.
I haven't played this one, but without knowing how large's the scope of the levels I still think Jet Force Gemini looks way better than that.
Yeah this one looks pretty nice. Still think OOT is way better when it comes to lighting, effects, level complexity and specially how far you are able to see stuff.
Check out those foggy effects, all while the whole room is 100% visible.
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Some large open area fully visible on the right one, with some nice lighting as well.
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And check out those caustic reflections:
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Sorry for just posting a few screenshots and gifs but fuck man, it's real hard to find some footage that isn't emulated or from the decompilation.
Yeah. Console might not have a lot of games, but those few from Nintendo and Rare elevate it from "meh" to great, at least for me.Spot on
Nintendo and Rare's art style decisions are key to it for me.
Third party games outside of Konami's stuff, meh
Nah Mario 64 honestly looked way beyond every other system and game at launch. Even N64's terrible image quality seemed quite muted with that game.N64 graphics were terrible even when the console was new.
The VI filters were to blame for this one. It was a series of filters, not just anti-aliasing. The was also de-dithering, which was 80% of what made those games blurry.Of course most N64 games had terrible image quality (anti aliasing just doesnt work well at that low a resolution), but there were a few standout titles than genually looked a level or two above PS1 and Saturn games.
Not to mention the games would have looked so much better. What was holding the N64 back graphically, were the damn cartridges. The 64DD was delayed so long that it never made an impact.If yamauchi decided to go with CDs the great japanese 3rd party developers wouldn't have left and playstation might not have caught on like it did
Tom Clancy's Rainbow Six: Rogue Spear > Perfect Dark
Gungage > Jet Force Jemini
Legacy of Kain: Soul Reaver > Ocarina of Time
True but to be honest, it wasn't until the Dreamcast that 3D graphics on consoles became good.Nah Mario 64 honestly looked way beyond every other system and game at launch. Even N64's terrible image quality seemed quite muted with that game.
Of course most N64 games had terrible image quality (anti aliasing just doesnt work well at that low a resolution), but there were a few standout titles than genually looked a level or two above PS1 and Saturn games.
Dreamcast blows it away.Another great looking N64 game was Mace the Dark Age. The fighters had a ton of detail on them and the arenas were fully 3D.
That castle and all props are 3D here, except for the 2D tree, which is still a 2D prop in a 3D space. You can even fall into the lake and in some other arenas climb the stairs, etc.
It wasn't as good of a game as the best Japanese made fighters and a couple of arenas had frame rate issues. But it does look more detailed. And compared to any other Western made fighter it was at the top, by far.
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DC was e next (6th gen) console so... yeah, no shit.Dreamcast blows it away.
My point is the N64 looked bad visually, upon its release.DC was e next (6th gen) console so... yeah, no shit.
Not sure what you proved.
I bet yamauchi didn't want to deal with a company like panasonic or matsushitas bullshit to make the cd drive and infrastructure when they could just do the hardware and cartridges themselvesNot to mention the games would have looked so much better. What was holding the N64 back graphically, were the damn cartridges. The 64DD was delayed so long that it never made an impact.
OP is smoking crack. N64 looked like dog shit back then, and those graphics went sour faster than a carton of milk in a heatwave.
Yes it was. We came from SNES graphics… What are you talking about?N64 wasn't even gorgeous in 96.
It is easily the generation that has aged the most.